Reviews

Aug 16, 2014
_Cat Shit One_ begins in media res: two bunnies kitted out like US marines in an Iraq-like desert surveil some Middle Eastern terrorists (you know they're Middle Eastern terrorists because they're camels wearing turban-masks, carrying kalashnikovs, and not speaking Japanese) abuse 3 captive bunnies and kill one; they call in backup but naturally it will come too late and they must rescue the hostages single-handedly; one goes on, the other keeps overlook as sniper, they kill every camel they see and rescue the hostages, march them off to the helicopter meeting point, only for more trucks of camels to come and trap them in a desperate firefight, from which they are rescued by the helicopter shooting up the place. The End. The plot is that simple and the focus is on action, not world or character-building. We dunno anything about any character or why they're fighting. The computer animation is almost eerily reminiscent of more-realistic FPSes over the past decade to the point where I suspect one could create a pretty decent version of _Cat Shit One_ as a _Call of Duty_ machinima given a little modding - such a hostage-rescue scenario would fit well inside the game as a submission, down to the helicopter-perspective with the machine gun. (And given the existence of such FPSes, I sort of have to wonder why anyone felt it necessary to essentially animate a playthrough of a CoD mission.) The animal character design, while initial amusing, doesn't go anywhere: OK, they're 'usagis' or 'USA GIs' har har har, and the terrorists are camels, how appropriate. What else? After some tail-twitching in the opening, there's no visual or plot allusions or use of the animalization of the story, so it feels gimmicky and pointless. Overall, it's fairly interesting over its short length but nothing beyond that.
Reviewer’s Rating: 7
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