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Mar 12, 2016 5:21 PM
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Dec 2013
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Some branches of engineering that we can discuss, but are not limited to, are as following:


Mechanical engineering
Topics including: Mechanics of Material, Finite Element Analysis, Engineering Optimization, CAE design and analysis, Dynamics and so on



Civil engineering
Topics including: Structural Mechanics, Finite Element Analysis, Steel Design, Load System, Structural Dynamics and so on



Chemical engineering
Topics including: --



Electrical engineering
Topics including: --



Note: You are free to suggest more topics and I will add them to this list


philtecturophyApr 14, 2016 8:30 PM


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Mar 12, 2016 5:22 PM
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Dec 2013
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Weekly Digest 1: Solid Modeling



Solid modeling (or modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional solids. Solid modeling is distinguished from related areas of geometric modeling and computer graphics by its emphasis on physical fidelity.Together, the principles of geometric and solid modeling form the foundation of computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects.

Solid modeling is used not only for creating solid models of machine parts, but also the buildings, electric circuits and even of the human beings. The solid modeling software are being used for a large variety of applications, here are some of them:

1) Engineering: The engineering design professionals use solid modeling to see how the designed product will actually look like. The architects and civil engineers use it to use the layout of the designed building.

2) Entertainment industry: The animation industry has been using solid modeling to create various characters and the movies out of them.


Source:
https://en.wikipedia.org/wiki/Solid_modeling
http://www.brighthubengineering.com/cad-autocad-reviews-tips/19623-applications-of-cad-software-what-is-solid-modeling/



Mar 21, 2016 11:05 AM
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Dec 2013
15283
Weekly Digest 2: Introduction to Hooke's Law




Hooke's law is a principle of physics that states that the force F needed to extend or compress a spring by some distance X is proportional to that distance. That is: F = kX, where k is a constant factor characteristic of the spring: its stiffness, and X is small compared to the total possible deformation of the spring. The law is named after 17th-century British physicist Robert Hooke.

Hooke's equation holds (to some extent) in many other situations where an elastic body is deformed, such as wind blowing on a tall building, a musician plucking a string of a guitar, and the filling of a party balloon. An elastic body or material for which this equation can be assumed is said to be linear-elastic or Hookean.

Hooke's law is only a first-order linear approximation to the real response of springs and other elastic bodies to applied forces. It must eventually fail once the forces exceed some limit, since no material can be compressed beyond a certain minimum size, or stretched beyond a maximum size, without some permanent deformation or change of state. Many materials will noticeably deviate from Hooke's law well before those elastic limits are reached.

On the other hand, Hooke's law is an accurate approximation for most solid bodies, as long as the forces and deformations are small enough. For this reason, Hooke's law is extensively used in all branches of science and engineering,

Hooke’s law is the first classical example of an explanation of elasticity – which is the property of an object or material which causes it to be restored to its original shape after distortion. This ability to return to a normal shape after experiencing distortion can be referred to as a “restoring force”. Understood in terms of Hooke’s Law, this restoring force is generally proportional to the amount of “stretch” experienced.


If any inquiries, please reply to post for discussion ^^

Sources:
http://www.universetoday.com/55027/hookes-law/
https://en.wikipedia.org/wiki/Hooke%27s_law



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