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Jan 3, 2016 4:58 PM
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~The characters used in this game are based on the anime Naruto, Gintama, HxH, FMA and Reborn ~[/url]~



The game implement an RP Game system.

~Quick Keywords~




~ BASIC RULES (HP, MP, ABILITIES)~

A. SIGN UP .

1. To Join the Mission: CHECK THE SIGN-UP THREAD HERE

2. Check Mission: Before Signing-Up, Check the available missions there (enemy, reward, terrain, condition to accomplish the mission)

3. Choose Character: then choose ONE character available there that you will use for the Mission

4. Check Time Slot & Register: Most mission will proceed in 1 hour or so, like playing chess. So check the available time slot, decide what time you can spend around 1 hour to play the game, then post in that Sign-Up thread with Format:
MISSION REGISTRATION FORMAT:
Your name
Mission number #
Time Slot:
Selected Character:
Number of items or less that you will bring during battle (if any):


5. Mission Thread: The mission thread will open during that Time Slot to start the Battle

6. Mission Cancellation Condition: Depending on the number of participants required for the Mission to be available (Check the Condition of that specific Mission), if the number of participants are less than the required number of participants for the Mission to start, then the mission will be cancelled. Notification will be given if the mission will be cancelled.



B. Check out the RP GAME SHOP :

1. RP GAME SHOP provided in the main RP Game Layout to buy items using Points that can be acquired by playing the Club Point Based Games or the available RP Game.

2. ITEMS: The item in the SHOP can strengthen, cure your characters etc, so that you have more chance to win the battle and easier to win bigger Points.

3. POINTS: remember that Points can also be used to buy club cards, forum set services and other benefits. (see:~Point System~)

4. OTHER BENEFITS: RP Game Shop also may provide special Cards and Badges that are provided only for the winning RP Game Players or active RP Game Players.



C. During the BATTLE:

1. TURN: each player will take turn based on the SPEED of a specific character (see GAMEPLAY EXAMPLE at the end of this thread for better understanding)

2. ITEM: other than using normal actions (attack, cure, charge, threaten, abilities), player can uses items to get special benefits that give him/her the advantage to win the battle easier. If player uses item in a turn,
they cannot use other actions or ability in that same turn.

2. MOVEMENT: Move on the TERRAIN smartly in order to win the battle, just like playing chess.
Tips: Understanding the characteristic of the TERRAIN and your enemy (movement, ability range and ability area) on the TERRAIN is the key to win the battle.

3. ACTIONS: Users can attack, threaten, charging, or cure, and the rules of these are almost the same as the Attack OR Cure game thread

4. ABILITIES: Each character has different abilities that can be used in the battle, make sure you understand your character abilities before playing the game. Usually ability requires MP to use. If player uses ability in a turn, they cannot use other actions or item in that same turn.

5. TERRITORY ABILITIES: Few of special characters in the game may have territory ability. This ability is always activated without using MP when enemies are within the range of that character.

6. STATUS: Some magic power can cause side effects. The label and the number beside the label indicate that it is still taking the effect for that how many turns. The label should be put beside the victim's name until the effect gone. Here are the list of them:

OFFENSIVE
A. Poison: Reduce HP by 5% of victim's HP for 3 turns. The value is always rounded up to an integer. [PS]
B. Stunned: Victim will not be able to take turn for 3 turns. [ST]
C. Death Sentence: Victim will die in his 3th turn after affected. [DS]
D. Charmed: Victim will be controlled by the caster for 3 turns. [CH]

DEFENSIVE
A. Regen: Increase HP by 5% of victim's HP for 3 turns. The value is always rounded up to an integer. [RG]
B. Haste: Victim can take 3 turns subsequently in the next turn. [HS]
C. Raise: Victim will revive the next time he die with HP=1 [RS]






RULE REGARDING HP and How to get POINTS

1. Each character will have different maximum HP, which will also be the starting HP

2. If your character HP reaches 0, means its dead. The body of the dead character stays on the position where he dies, and can be revived using a special item.

3. If a character is dead, and is not revived after 3 of his usual turn, then the character dies permanently in that battle, and the killer will get the POINTS for the killing.

4. In each turn, you will have to choose your actions, then state all characters' current HP and MP by copying-pasting the previous user's post with the values changed based on your actions.

5. In each turn, you will have 10 actions that can be any possible combinations of attack, threaten, charging and cure, OR you can use ability if have sufficient MP, OR use item. Thus in each turn decide between actions, ability OR item.

6. Each attack will reduce the HP of any character by 1, Each threaten will reduce the MP of any character by 1, Each charging will increase the MP of any character by 1, and each cure will increase the energy of any character by 1.

7. In each turn, you can use all of your 10 actions to 1 character, or distribute your 10 actions to other 2 or more characters.

8. Of course you can heal other character or heal the characters that you support using some of those 10 actions.

9. However, you can only use heal 5x or charging 3x in each turn, and the remainings can be used to attack or threaten.




RULE REGARDING MP

1. The starting MP during each battle is 20

2. MP of each character can go up to 100...., or decrease to 0 .

3. Each turn the character's MP is increased by 2, so do not forget to update your character's MP each turn





RULE REGARDING ABILITIES
1. To use abilities, a character has to have sufficient amount of MP

2. MP is reduced based on the amount of the MP cost required to use a specific ability of a character




CHARACTERS AND ABILITIES


Naruto

maximum HP=150
move=3
speed=18
jump=4


1.Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Ninjutsu: attack single enemy 20x (required MP:30 , Range = 2 single, Area = 0, height=2)

3. Kage bunshin: switch the current state of MP with another character (required MP:50 , Linear Range = 1 single, Area = 0)

4. Kyuubi: attack all enemies within range 50x (required MP:50 , Range = 2 ALL , Area = 0, height=2)

[/size]



Sasuke

maximum HP=150
move=3
speed=8
jump=4


1.Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Ninjutsu: attack single enemy 20x (required MP:30 , Range = 2 single, Area = 0, height=2)

3. Chidori: attack one enemy 100x (required MP: 70, Linear Range = 3 ALL, Area = 0, height=0)

4. Sharingan: control an enemy for 2 turns simultaneously while still can take your turn as usual --> mark the name of your enemy under your control with symbol "SSS", delete the symbol after two turns (required MP:100, Range = 2 single, Area = 0, height=infinite)

[/size]



Rock Lee

maximum HP=150
move=5
speed=22
jump=10


1.Taijutsu: attack one enemy 40x (required MP:20, Linear Range = 1 single, Area = 0, height=0)

2. 8 Gates: attack all enemies 100x within range, your HP reduced by 50x (required MP: 100, , Range = 2 ALL, Area = 0, height=0)

[/size]



Gaara

maximum HP=150
move=2
speed=2
jump=1


1. Ninjutsu: attack single enemy 10x (required MP:30 , Range = 2 single, Area = 0, height=2)

2. Sand Tomb: attack multiple enemy within area 20x (required MP:40, Range = 4 single, Area = 1, height=10)

3. Shukaku: attack all enemies within range 50x (required MP:50 , Range = 2 ALL , Area = 0, height=2)

[/size]



Tsunade

maximum HP=200
move=3
speed=12
jump=4


1.Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Ninjutsu: attack single enemy 20x (required MP:30 , Range = 2 single, Area = 0, height=2)

3. Regeneration: Heal self 100x (required MP: 100)

[/size]



Obito

maximum HP=150
move=3
speed=14
jump=4


1.Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Ninjutsu: attack single enemy 20x (required MP:30 , Range = 2 single, Area = 0, height=2)

3. Rinnegan: steal an enemy HP 20x and steal an enemy MP 20x (required MP:50, range 4 single, Area=0, height=4)

4. Gedo statue: reduce all enemy within range MP by 50% of current MP (required MP:80, range=5 single, Area=0, height=2)

[/size]



Itachi

maximum HP=150
move=3
speed=6
jump=4


1. Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Ninjutsu: attack single enemy 20x (required MP:30 , Range = 2 single, Area = 0, height=2)

3. Susano: attack multiple enemy within area 20x (required MP:60 , Range = 3 single, Area = 1, height=2)

4. Izanagi: once you have MP=100, you have received two back up powers to cancel any attack or ability that a character will use towards you in the future. Label each of this back up power with symbol "B" at the side of the character's MP. So MP=0 BBBB means you have 4 back up powers (required MP:100)

[/size]



Killua

maximum HP=150
move=4
speed=20
jump=10


1. Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Speed of Lightning: Allow the player to take 2 turns (required MP: 40)

3. Shippu Jinrai: attack all enemies 100x within range, your HP reduced by 50x (required MP: 100, , Range = 2 ALL, Area = 0, height=2)

[/size]



Tsuna

maximum HP=150
move=3
speed=7
jump=4


1. Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Dying will mode: attack one enemy 100x, your HP reduced by 30x (required MP:30, Range = 2 ALL, Area = 0, height=2)

3. Ultimate Dying will mode: attack all enemy 200x, your HP reduced by 150x (required MP: 100, Range = 2 ALL, Area = 0, height=2)

[/size]



Kamui

maximum HP=150
move=3
speed=4
jump=4


1.Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Increase Endurance: once you have MP=50, you will receive one back up powers to increase endurance by reducing any attack or ability that a character will use towards you in the future by half. Label each of this back up power with symbol "E" at the side of the character's HP. So HP=0 EEEE means you have 4 back up powers to endure (required MP:50)

3. Increase Strength: once you have MP=100, you will receive one back up powers to increase attack power or ability power by increasing any damage attack or ability you will inflict towards enemies in the future by 2 times. Label each of this back up power with symbol "R" at the side of the character's HP. So HP=0 RRRR means you have 4 back up powers to deal greater damage.
Note: you can use this R ammo as combo. Lets say you have RRRR. Then you can keep multiply the damage by two times consecutively. So If you use Taijutsu combined by SSSS, you will damage an enemy at one a single turn by: 30x2x2x2x2= 480x . Maximum ammo for S are 4 (required MP:100)

[/size]



Edward

maximum HP=150
move=3
speed=16
jump=4


1.Taijutsu: attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Instantaneous Transmutation: attack all enemy within range 10x (required MP: 20, Range=2 ALL, Area=0, height=2)

3. Automail right arm: attack all enemies 100x within range, your HP reduced by 50x (required MP: 100, , Range = 2 ALL, Area = 0, height=2)

[/size]



Inuyasha

maximum HP=150
move=3
speed=10
jump=4


1.Iron Reaver Soul Stealer:Attack one enemy 30x (required MP:30, Linear Range = 1 single, Area = 0, height=0)

2. Wind Scar: Attack one enemy 100x (required MP:60, Linear Range = 4 single, Area = 0, height=2)

3. Backslash Wave: Return a special ability thrown at inuyasha with double damage (required MP: 100, height=2)

[/size]








~ 2D TERRAIN, MOVEMENT, ATTACK RANGE, ATTACK AREA~


In this game, each character will can move on the provided terrain. This is very similar to playing chess game.


~ example of basic terrain~



2D Terrain is designed using basic 2D coordinates system. Later on during the battle, each player must always write their current location in each turn using the indicated coordinates as shown in the TERRAIN.
That TERRAIN must always be copy paste by player when taking turn so that the next user can easily visualize their location when taking the action.




~ example of MOVEMENT~



The picture shows the available movement of character each turn assuming the character has: move=2



~ example of ATTACK RANGE~

RANGE = 3 SINGLE means: your attack can reach a SINGLE enemy anywhere within 3 square away from you
RANGE = 3 ALL means: your attack can reach ALL enemy anywhere within 3 square away from you
AREA = 0 means: when you target a square for the attack, it only target a single square
AREA = 1 means: when you target a square for the attack, it targets also the square surrounding that locked square by 1, disregarding whether there is any enemy within that area or not

Lets visualize how it works using the actual terrain



The picture shows the available attack range of a character each turn assuming the character has: Linear Range = 1 single, Area = 0
NOTE: this is what usual attack or cure/heal can ranged.









The picture shows the available attack range of a character each turn assuming the character has: Linear Range = 3 single, Area = 0








The picture shows the available attack range of a character each turn assuming the character has: Linear Range = 3 ALL, Area = 0








The picture shows the available attack range of a character each turn assuming the character has: Range = 2 single, Area = 0








The picture shows the available attack range of a character each turn assuming the character has: Range = 2 ALL, Area = 0








The picture shows the available attack range of a character each turn assuming the character has: Range = 4 single, Area = 1









~ 3D TERRAIN, MOVEMENT, ATTACK RANGE, ATTACK AREA~


~ example of 3D basic terrain~



3D Terrain is designed using basic 3D coordinates system. Later on during the battle, each player must always write their current location in each turn using the indicated coordinates as shown in the TERRAIN.
That TERRAIN must always be copy paste by player when taking turn so that the next user can easily visualize their location when taking the action.



~ example of MOVEMENT in 3D Terrain~



The picture shows the available movement of character each turn assuming the character has: move=2, jump=4
Noticed that in this case, since Naruto has move=3 and jump 4, he can from (10,3) with elevation+3 directly to (11,1) with elevation+7 because the difference in the height is 4, which is within
Naruto's jumping range.
However he will not be able to move from (10,3) with elevation+3 to (10,1) with elevation+8 because it is not within the range of Naruto's jumping range although it is within the range of
Naruto's movement.



~ example of ATTACK RANGE in 3D Terrain~



The picture shows the available attack range of a character each turn assuming the character has: Range = 4 single, Area = 1, height=10 or more








~DEMONSTRATION OF GAMEPLAY: EXAMPLE~


philtecturophyFeb 10, 2016 8:22 PM


Reply Disabled for Non-Club Members
Jan 3, 2016 5:00 PM
#2

Offline
Dec 2013
15734







~Please do not post in this thread~



Any Suggestions or Questions Regarding the Systems etc: HERE

Go back to Main RP Menu: HERE











philtecturophyJan 3, 2016 5:09 PM


Reply Disabled for Non-Club Members

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