New
Jul 3, 2012 6:45 PM
#1
Class Name Appearance Full Name Aliases Gender Alignment Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil, Lawful/Neutral/Chaotic Insane (Berserker Only) Personality Quote Trait Description Trait Description Trait Description Trait Description My Legend(link to who in history you are, wiki or other) Weapon Noble Phantasms You may have up to 3. Single Noble Phantasms with multiple 'modes' (like Gae Bolg) count as more than one. Name of Noble Phantasm and any fancy title it might have Rank: [E-EX] Type: [Support/Anti-Personnel/Anti-Army/Anti-Fortress] Range: [None/1-99] Max Targets: [Self/1-1000] Description of the Phantasm Class Skills Check the Skills list for help. Rank Optional Skills You may have up to 4. Check the Skill List for help. Unique skills need to be explained. Must be inkeeping with who you Servant was in real life. Rank Optional. STRENGTH: A - E ENDURANCE: A - E AGILITY: A - E MANA: A - E LUCK: A - E |
ChotgoriinAug 31, 2012 1:00 PM
Jul 4, 2012 3:39 PM
#2
Basic Stats for each Class Other information about each Class is included with thier Card in Pictures. Saber Unformatted by a Heroic Spirit, the base parameters of the Saber-class container are: Strength A, Endurance B, Agility B, Mana C, and Luck D. Lancer Unformatted by a Heroic Spirit, the base parameters of the Lancer-class container are: Strength B, Endurance C, Agility A, Mana D, and Luck E. Archer Unformatted by a Heroic Spirit, the base parameters of the Archer-class container are: Strength C, Endurance C, Agility C, Mana E, and Luck E. Rider Unformatted by a Heroic Spirit, the base parameters of the Rider-class container are: Strength D, Endurance D, Agility B, Mana C, and Luck E. Berserker Unformatted by a Heroic Spirit, the base parameters of the Berserker-class container are: Strength C, Endurance D, Agility D, Mana E, and Luck E. Caster Unformatted by a Heroic Spirit, the base parameters of the Caster-class container are: Strength E, Endurance E, Agility C, Mana A, and Luck B. Assassin Unformatted by a Heroic Spirit, the base parameters of the Assassin-class container are: Strength D, Endurance D, Agility B, Mana E, and Luck B. |
Jul 4, 2012 3:43 PM
#3
Noble Phantasm Examples God Hand - The Twelve Labours Rank: B Type: Support Range: N/A Max Targets: Self Description: A hidden ability. The curse of immortality given to Heracles by the gods for completing his twelve labours. A powerful conceptual protection that blocks any attack below Rank A. Regenerates automatically even when killed, and evolves so that it becomes immune to any attack that has pierced it once. There is a stock of eleven extra lives. In short, Heracles must be killed twelve times with twelve different attacks to be defeated. If the Master's Prana is high enough, it is even possible to regenerate lost lives given enough waiting time. Invisible Air - Boundary Field of the Wind King Rank: C Type: Anti-Personnel Range: 1-2 Max Targets: 1 Person Description: An invisible sword. It does not allow the enemy to determine its range. It is simple, but tremendously effective in melee combat. It is a Noble Phantasm protected by strong magic, but it does not mean that the sword itself is invisible. The blade is clad in wind that alters the refraction of light and makes the sword's shape invisible. It is not a vacuum, but the wind whirring around the blade is like a weapon, which increases the damage of the slash. Only when the compressed wind is released is a vacuum state created. When the target has "resistance to visual impediments" the accuracy concealment of Invisible Air is ineffective. Other than the advantage of making the blade invisible, it is possible to release the compressed wind, making it a single-use projectile weapon. |
Aug 31, 2012 2:27 PM
#4
Class Name Assassin Appearance From left to right is her original outfit, then her casual outfit, and last is her bikini outfit if we ever go to the Beach~ Full Name Mochizuki Chiyome Aliases Mochizuki Gender Female Alignment Lawful Neutral Personality I belive alone I can take down 100, though together we can take down 1000 Trait - persistent - She will finish her job no matter what. She keep at it till she is the last one standing. Trait - devoted - She keeps her promises to finish what she started. Trait - respectful - She treats people with the up most respect. Though when shown that they do not deserve it, she can change her mood towards them. Trait - Merciless - She doesn't care if your on her side or on the other, if someone wants you dead, she'll make sure that your dead. My Legend - http://en.wikipedia.org/wiki/Mochizuki_Chiyome Weapon - She carry's two blades one Katana and a tanto specially crafted with cherry blossom's on the blade and they both don't have sword guards. (It's in the Appearance pic as well.) Noble Phantasms Name: Kouga-Ryuu Kunoichi School: School of Wayward Girls Rank: B Type: Anti-Unit Range: 1-10 Max Targets: 50 Description The school within which Chiyome taught countless pupils the arts of ninjutsu. Now an abandoned and dead ground, as almost no ninja goes on to become famous enough to become a Heroic Spirit. Containing a mere fraction of the power it once contained, the school would have once been a powerful Noble Phantasm summoning pupils to fight and show the true pride of the Kunoichi School. Today, it is a dead place, all the pupils have died without their names remembered. All that is left… is all the equipment. The school allows Chiyome to equip herself with any weapon practiced within the school as a D-rank Noble Phantasm. They will never be able to contend with the forces of other Noble Phantasms out there, but they will do for an Assassin. She also holds all the skills practiced within her school. Items included are short and long staffs, rope, small explosives, poisons, swords, spears, bows, naginatas, kusarigamas and a variety of throwing weapons. The small explosives are small simply small grenades constructed of bamboo, sand and gunpowder, which will be able to be thrown to give a two meter blast. They also have a smoke-effect in order to distract and block vision. The poison, which is extracted from animals and can be either thrown at others in grenades or covered over a weapon to pierce through their skin, is a would be deadly neural poison which distorts neural messages (like those to the heart), but against other Servants it will simply decrease their agility by one step for a while until the effect disappears, as well as it might have a dizzying effect that would be worse the worse Endurance the Servant have. E rank would probably be unable to stand properly, D rank would be slightly dizzy but nothing worse, C rank can fight at almost full strength while B and above need not care at all. Deadly for humans, though. The skills included are horsemanship, knowledge of killing strikes and vital points, camouflage, hand-to-hand combat, swimming, medicine and poison, stealth and espionage, running and jumping techniques, geography and meteorology as well as techniques to maintain mental calmness and awareness. While included in Expert of Many Specializations, these deserve extra mention as they are provided by her Noble Phantasm, with the exception of horsemanship due to Chiyome’s class. These are the techniques Chiyome once taught, and the skills she must now use while alone. And so is it that this significantly weakened Noble Phantasm takes its shape. The Noble Phantasm is her school, and all the items that were needed to take advantage of it. The items may be formed the same way as Servants usually equip their weapons of choice. Chiyome just has a slightly larger arsenal. Name: Sengoku Undercover Kunoichi-Network: Information Supplied by Vices Rank: D Type: Support Range: 1-∞ Max Targets: 100 Description: Mochizuki Chiyome was the commander of a large and infamous ninja-network which would supply her with information from many different locations across feudal Japan. This system was comprised by her students which she had trained herself and spread around on the command and use of their employer, Takeda Shingen. While Takeda was the one that experienced the advantages of the network, it was always under the use of Chiyome. It obeyed her orders. She just happened to obey Takeda’s orders. There is no doubt that this network was the property of the legend of Mochizuki Chiyome. This is a conceptual Noble Phantasm which takes is shape after this network which Chiyome established. This Noble Phantasm allows Chiyome to deploy nodes charged with her prana. These represent the students that this network once comprised of, but now they are reduced to a concept for gathering information. These nodes are capable of being deployed at any location, in midair or etched to a physical place. They are small phantoms of prana, incapable of movement, invisible to a normal eye. They can be sensed, but they all carry a neutral Presence Concealment to avoid such detection. Chiyome may deploy as many as she likes, however if she tries to widen the network too much the rank of Presence Concealment will be reduced. A single or two nodes will share Chiyome’s A Presence Concealment. From four on it will bring it down to B. Eight would bring it swiftly to C. After sixteen, the rank would be reduced to D. At thirty-two, Presence Concealment will be down to lowest possible, E. After that, deploying more will wane away any concealment at all and they will be visible to the plain eye, so Chiyome will not deploy that many. Not to mention too many will drain on her prana unnecessarily. If detected, the nodes are easily crushed by prana-based attacks. Destruction of enough nodes will not increase Presence Concealment on those nodes already out there. Chiyome needs to be close to them to remove them. When deployed, the nodes can be instructed to keep an eye out for certain things, such as a specific face, a certain kind of person or something in that direction. They hold “eyes”, as they see around them but are naturally unable to recognize properly the same way a human with 20-20 eyesight can, and obstructions may prevent the nodes from seeing. They can also detect prana-readings with limited ability, so they may notice if a Servant comes walking by and then check for potential Masters in the vicinity, maybe a rough 75 meter radius and more powerful a sensing ability the closer the source of the prana is and weaker further away. The nodes can send information to another node within a strict range on 150 meters, and should Chiyome be within range of one she may also be supplied with the information of all nodes connected by the range of one another in her network. The nodes store information they find interesting, and Chiyome can pick it up by coming into the range of the network. Only being passive watchers, the nodes can provide incorrect information and be fooled, but they can be immensely useful for learning the enemy’s location first and being able to track such individuals, which is invaluable to an Assassin. Name: The First Kunoichi: Infiltrator’s Wardrobe Rank: C Type: Anti-Unit Range: 1-30 Max Targets: 10 Description: The Kunoichi were famous for successfully infiltrating many an organization in order to achieve their goals. They acquired jobs as priestesses, maids, entertainers and prostitutes to get close to their targets. As the teacher of kunoichi, Chiyome spread this skill over all her students, and they as such successfully assassinated and gained info about many a target. This Noble Phantasm allows the Assassin to change her designated uniform to whatever she likes without being thought weird by people. This is an infiltrator’s Noble Phantasm. Dressed in the appropriate attire, the Assassin can gain employment in the most unlikely of places and work her way in qualified uniform to the place where she is to kill her target without looking out-of-place. This Noble Phantasm allows Chiyome to change her appearance to fit the situation, although she cannot change her gender and she cannot copy the appearance of someone else, only somewhat change her own. It allows subtle manipulation of normals to gain temporary employment at different places after quick meetings with the staff managers. While under disguise, Chiyome will be making sure to take maximum advantage of her Presence Concealment to be as close to the targets as possible without raising any issue. She can whenever she wants throw the disguise and return to her standard shape, with the obvious consequences of that she will once again be sensed as normal. It can also be otherwise used by Chiyome to dress herself up… however she likes. Hair, clothing, style… anyhow she likes it. As in, she does not have a single designated outfit she changes into, as other Servants does. She may customize how she would like it to look at any one time. Her favorite fighting-clothes are the ones shown in the image far above, and can be seen as her standard. Class Skills Presence Concealment - Rank A+ Skills Field of Detection - Rank A Clairvoyance - Rank B Bravery - Rank B Disengage - Rank B STRENGTH: D ENDURANCE: B AGILITY: A MANA: D LUCK: B |
DeuxNyxSep 1, 2012 7:23 PM
If you win, you live. If you lose, you die. If you don't fight, you can't win! — Eren Yaeger |
Aug 31, 2012 2:42 PM
#5
Class Name: Saber Appearance: Full Name: Riderch I of Alt Clut Aliases: Rhydderch, The Hael(The Generous) Gender: Female Alignment: Neutral Good Personality: Freely given to me, I give to you. Take this Blade I offer, If you are worthy it will not touch you with it's Flames - Generous She didn't recieve the name 'Hael' for nothing. She is generous almost to a fault, even willing to lend out her weapon, even though it attached itself to her. No one took up the offer after the first; It's kind of unsettling when the one who tries is instantly reduced to ashes. She was a good King, giving to her subjects, and carefully distributed the wealth. - Impatient As tends to be common to those who wield fire, she isn't one for sitting around. If she isn't doing something, like fighting, or practicing, or something, she is going to want to be doing one of those things. And will be very vocal about it. - Out for a Fight More or less her purpose here, other than her actual goal. She came from a warrior culture, that put quiet an emphasis on combat. And she enjoyed it. It isn't often that one gets to fight Heroes from another Era. That, to her, is not an experience to be missed. - Honorable...for a time before Chivalry An extension of her 'Out for a Fight' trait, she wants to fight people at their best. Yes, sometimes it doens't or can't happen, but if it can, she will have no part in subversive activites or avoiding the opponent. Reason doesn't get in the way of this either. My Legend: http://en.wikipedia.org/wiki/Riderch_I_of_Alt_Clut Weapon: Dyrwyn, The White Hilt Noble Phantasms: Dyrwyn - Only the Worthy May Hold Rank: C+ Type: Anti-Personnel Range: 1 Max Targets: 1 Riderch's Sword, one of the Thirteen Treasures of Britian, was always covered in flames when wielded. If this blade is drawn flames wreath the user and the blade. This grants additional damage to the attack, as well as effectively making Riderch unable to be touched(Physically, like she can't be grabbed for restrained by hand) without Protection from Fire. The fire lingers on each stroke, and is resisted directly by the Mana stat. At C, the flames will continue to burn for 10 seconds after each stroke, and even if the target blocks the stroke the object they blocked it with will catch fire. For each rank higher, the time halves, until at A the fire will not spread to the target. At each rank lower that C, the time the fire remains is doubled. Something not ranked in mana will be consumed with fire when touched by this blade. However the additional damage from the blade itself being consumed in flames still effects any Mana rank. This also has deadly effects on non-mystery weapons, melting them to slag or reducing them to ashes. Ranked weapons of Servants are far more resistant to this effect, but will eventually succumb to the phantasmal flames. This effect is similar to Mana Burst A in its damage of non-phantasmal weapons. Phantasms can catch fire, but not be consumed. It will deal fire damage to the opponent however. In addition, if anyone other than Riderch attempts to wield/hold this blade, they will be incinerated. Doesn't stop her from offering though. While this does not disquise her sword's length from view, like Invisible Air, it does obsure it from view. Basically, to any observer, she is swing a sword made of pure fire. As this is like Invisible Air, and an innate property of the sword it requires very little Prana to maintain. Dyrwyn - The White Hilt Rank: B+ Type: Anti-Army Range: 20, or a 200 meter radius from the sword Max Targets: 200 Riderch releases the dispersed flame from White Hilt, revealing the blade for all to see. When invoked, the flame wreath expands in a crushing wave of flame from the user. Anything that can possible catch fire or melt will. The flames linger on the battlefield for at most five minutes, and will not go out until time is up or Riderch dies. One of the major drawbacks to this is the fact that the flame is noy discriminate, and radiates from Riderch, potentially taken out her allies. In fact, without Protection from Flames, Riderch would be reduced to ash by it herself. This is basically equivalent to an explosion of flames. The + denotes a doubling of strength if the target has Dyrnwyn biting into their flesh when it is released, focusing the explosion through their body. The damage from the flames does not get weaker at the edges of the effect, instead the whole area becomes consumed in the same amount of flames. Thus the entire radius recieves the whole damage. The fire is similar to naplam and pitch that is lit on fire. Class Skills: Magic Resistance B Riding C Skills: Protection from the Flames A Like charms from the east against wind, this is a charm and skill that protects Riderch from flames and heat. At this level their effect, even at phantasmal level, is negligent. Riderch's own worthiness granted this to her the moment she was unafraid to take up the blade. Instinct B The power to 'feel' the most favourable developments for oneself during battle. A refined sixth sense honed by a lifetime on the battlefield. Penalties caused by obstructed vison and hearing are reduced 20%. Reflexes allow the user to deflect ranged projectiles at a 80% success rate without having to see them, with the exception of attacks originating from ultra long range. Visible projectiles can be easily deflected. Charisma C+ A general of great skill, she also possessed the ability to govern a large portion of Britian. Moral gets a benefit under her, (The plus) only when she leads directly from the front. She had quite an inspirational presence on the front lines. Field of Detection(Fake)B In the ill fated alliance of four kings of Britain, Riderch was the only one not assassinated by a jealous member, because she managed to detect the assassins while she slept. This was because of an extension of her instinct, that allowed her to sense the moment she was about to be attacked, even from concealed persons. While a normal Field Of Detection would directly counter presence concealment, as well as provide extra range to a pinpoint detection radius, Fake instead increases the detection radius, with supreme instinct, but only allows the user to know that yes, there is someone within that radius, even if they have presence concealment. STRENGTH:B ENDURANCE:C AGILITY:B+ MANA:C LUCK:B |
Aug 31, 2012 3:24 PM
#6
Aug 31, 2012 4:09 PM
#7
Sep 1, 2012 12:51 PM
#8
Class Name: Caster Appearance: Full Name: Koschei the Deathless Aliases: Kaschie, Kaschey, Koshchiy, Kosciej and Kostej; he of a Yellow Heart and Black Blood Gender: Male Alignment: Neutral Evil Personality Quote: "Death is a very dull, dreary affair, and my advice to you is to have nothing whatsoever to do with it"- W. Somerset Maugham Trait: Pride Description- Strong willed and will take shit from NO ONE Trait: Greed Description- What Koschei wants, Koschei takes... Trait: Liar Description- Lies to his Master, Lies to his enemies, and above all... lies to himself Trait: Coward Description- He feared death, so he cheated it and bound his soul to the earth My Legend: http://en.wikipedia.org/wiki/Koschei Weapon: Whatever feels like making with his Item Construction... Noble Phantasms 1.) Soul Seal: Forgotten Island, Tree of Ruin, Chest of Damnation, Hare of Cursed, Duck of Cowardice, Egg of Truth, Needle of Life, Releasement of Soul Rank: A Type: Support Range: Self Max Targets: Self Description of the Phantasm: Can fully upgrade himself up to 8 times, each time releasing a seal on his soul (Island, Tree, Chest, Hare, Duck, Egg, Needle, and Soul). Each time he releases a seal, his health and prana levels higher levels than they were originally. His Rankings also go up for each seal released, for example his C Rank Strength/Endurance/Agility goes to C+, B-, B, B+, A-, A, A+, and with his Final release he goes even further... becoming [A++] in those 3 stats. With each Seal released his Lich's body is weakened, 1 Seal makes 1-2 posts into 2-3 posts and so so on and so forth. When the 8th Seal (Final Seal) is released, this means his soul has returned to his actual body, and he must be cautious at this point beacasue will literally take too many posts to heal and he will die. So in a nutshell: The more seals he unleashes, the weaker his 2nd Noble Phantasm becomes. After battles however he can restore ALL the old seals and return to his physically weaker yet "Deathless" self. 2.) Lich's Shell: Deathless Rank: A Type: Support Range: Self Max Targets: Self Description of Phantasm: One of the reasons Koschei earned his title, not only did he seal away his 'soul' from 'death' he also severed from his body from any mortal afflictions. More specifically he can heal, regenerate, and cure any wound, injury, and affliction that befalls his body both physical and magical. No matter how grievous or fatal a wound, he can only experience immense pain but he can heal in a matter of minutes if not seconds. Before an effect similar to Innate Localized Time Reversal takes place, and the body pieces itself back together. It takes about a minute (2 posts) for limb loss (for either reattachment or regrowth). Anything lower than that, like stashes and cuts, are very quick to regenerate, taking about a few seconds (1 post). So, depending on severity of wound, the reversal time changes. But like I said before he is NOT immune to pain... too much damage WILL force him to retreat, like half a dozen of core or critical hits may damn near beat him. But he will stand up again... after all he can't die so long as he doesn't release too many Seals (First NP). 3.) Corrupted Soul: Inner-Essense Rank: E-A Type: Anti-Personnel/Anti-Army Range: 300m Max Targets: 1000 Description of the Phantasm: A Phantasmal Beast that is the incarnation of Koschei's 'evil' and 'corruption' in his heart. Inner-Essence more or less is a 'tar beast' (though not actual 'tar' per say) grows larger and more powerful as Koschei 'feeds' it more Prana over time (whether from himself, his Master, or some unfortunate victim being painfully sacrificed). It initially starts at around only 5ft tall and requires regular feeding by being offered generous amounts of Prana. It takes exactly 100 hours of regular feeding (20 feedings) to become 50 foot tall. Koschei can only summon Inner-Essense within a Workshop of his creation, or more specifically: In place he calls Blackwood, Forest of Fear, and Realm of Nightmare... his Workshop. Though slow and gelatinous in nature, it is capable of using tentacles to grab prey and creating 'tar pawns' that are miniature and faster versions of itself to do combat. It is also capable of launching ranged attacks up to speeds of 30 km per hour (speed of a bullet). Furthermore due to its less than healthy origins, physical contact with any of Inner-Essense's tar greatly reduce's an opponent's effectiveness in battle by lowering ranks by 1 level in the following categories determined by victiim's Mana levels: Mana A recieves no rank down; Mana B recieves rank down in Agility, Mana C recieves rank down in Agility and Endurance; Mana D recieves rank down in Agility, Endurance, and Strength; Mana E gets a rank down in EVERYTHING. 1 shot of tar equals 10 minutes (5 posts) of applied reduction, hours not reapplied with addional shots unless the hours have passed and new tar has been applied. However this is a stacking curse, that is with additional shots will decrease ranks even further, for example someone with Mana A recieves 2 shots. Their stats will be treated as if they were a Mana B in ranking. Class Skills: Territory Creation- A+ Item Construction- A+ Skills: Magecraft- A Mental Pollution- B Shapeshifting- B Presence Detection- B STRENGTH: C ENDURANCE: C AGILITY: C MANA: A+ LUCK: A+ Spell List: 1.) Black Fire- A Rank- Seemingly a cross between the 'destruction' of Hellfire, and the 'purification' of Dragonfire. Difficult to quench, and very dangerous as it can consume almost anything with its purple-black flames. Doesn't cost Mana when cast, rather once casted it drains Mana from what it consumes as it burns. 2.) Black Lightning- B Rank- purple/dark blue Lightning with an added bonus of draining Mana from the target that can either disperse or be absorbed by the Caster. However it can be used in a chain and have it arc from person to person exchanging Mana as a form of recovery or rejuvenation of said Mana. 3.) Black Ice- B Rank- Water manipulation capable of craftsmanship of weapons and barriers, virtually limitless in inspirational uses of it. Nothing is colder, sharper, or slippery than this Ice... save the Caster who casted it. Those stabbed or pricked with said Ice will have their Mana drained/dispersed like the other 'Black' spells. 4.) Brand Geis- A Rank- A geis that is generated by a Brand planted by the Caster, the geis carries a 'curse' that contains one 'order'. You break this order, you will be subjagated by the curse. Break the order too many times and there is a good chance you will die. This geis will remain on the target until it is removed by the Caster. 5.) Telekinesis- B Rank- Rather than manipulating air to move something, why not just move the something yourself? That's Telekinesis in layman's terms, minimal mana cost that may increase depending on what you want too move and how far it is. |
Gibz0maticSep 16, 2012 6:28 PM
Sep 1, 2012 2:46 PM
#9
Sep 1, 2012 5:16 PM
#10
Class Name: Berserker Appearance Full Name: Bernard Gui Gender: Male Alignment Chaotic/Insane Personality "Heresy should be punished.* He is fanatic, cruel and despotic inquisitor that crushed anything that seems to be against the catholic doctrine... With that in mind, his first targets would be the masters instead of the servants. Traits: - Fanatic: Believes Catholicism is everything... Magus are the worst heretics ones. - Cruel: There is not enough pain for heretics. - Despotic: As an inquisitor his judgement is God's Judgement. My History: http://en.wikipedia.org/wiki/Bernard_Gui Weapon: Cursed swords and torture instruments (Lots) Noble Phantasms: Heretic Designation Rank: [A] Type: [Anti-Personnel] Range: [1] Max Targets: [1] Description of the Phantasm: He marks his target flesh to never loose track of it. Judgement Rank: [A] Type: [Anti-Personnel] Range: [25] Max Targets: [1] Description of the Phantasm: He summon different knives, blades and torture instruments to use them as frontal weapons. Blade techniques are like the other church characters, think in Kirei Kotomine... about the Torture instruments, think in C3's Fear-in-Cube fighting style. The Great Purge Rank: [EX] Type: [Anti-Army] Range: [99] Max Targets: [1000] Description of the Phantasm: He summon the Inquisition Soldiers. Same as Ishkander's Reality Marble. Class Skills Mad Enchancement [ A ] Magic Resistance [ A ] Skills Aegis of Faith [ A+ ] Battle Continuation [ B ] Mental Pollution [ A ] Monstrous Strength [ B ] STRENGTH: A ENDURANCE: A AGILITY: B MANA: D LUCK: D --------------------------------------------------------------------------------------------------------------- Class Name: Rider Appearance Full Name: Al-Nāsir Salāh ad-Dīn Yūsuf ibn Ayyūb Aliases: Saladino, Saladín, Saladin or Saladine Gender: Male Alignment: Lawful Good Personality: " Fight with honor " Traits: - Honorable: He won't play dirty... according to war rules. - Loyal: He won't betray someone... without being betrayed first. - Strict: He won't go soft on anyone. - Clever: He won't be trick easily. - Calculating: He knows when to retreat and when to stay firm on combats; when to sent a frontal attack and when to prepare an ambush; When to negotiate a truce and when to end pacts My Legend: http://en.wikipedia.org/wiki/Saladin Weapon: Scimitar Noble Phantasms Tanrı Kelimesi (The Word of God) Rank: [ C ] Type: [ Anti-Personnel ] Range: [ 15 ] Max Targets: [ 1 ] Description of the Phantasm: Saladin's Scimitar Same as Ishkander's Sword. Allah'ın Elçisi (The Messenger of God) Rank: [ A ] Type: [ Anti-Army ] Range: [ 25 ] Max Targets: [ 10 ] Description of the Phantasm: Saladin's Horse Same as Ishkander's Horse. Padişahın Ordusu (Sultan's army) Rank: [ A+ ] Type: [ Anti-Army ] Range: [ 99 ] Max Targets: [ 1000 ] Description of the Phantasm: Saladin's Army Same as Ishkander's Reality Marble. Class Skills Magic Resistance [ A ] Riding [ Ex ] Skills Bravery [ Ex ] Knowledge of Respect and Harmony [ Ex ] Charisma [ A ] Military Tactics [ A ] STRENGTH: B ENDURANCE: A AGILITY: A MANA: D LUCK: C Black and White options, if both pass the specifications... I'll use just one, but don't delete the other one, please. |
ChotgoriinSep 6, 2012 6:15 PM
My candies: |
Sep 2, 2012 2:28 PM
#11
Sep 5, 2012 7:24 PM
#13
Class Name: Saber Appearance school uniform because she can :P Full Name Shōtoku, Taishi Aliases Toyosatomimi (Abundant, clever ears) Gender Female Alignment Neutral Personality "I don't care what anyone else does as long as it's fun" Listener Taishi was an extremely good listener and cared deeply for her people Genius Intelligent enough to hear ten different conversations at the same exact time and respond to each one without fail. Fun-loving Was a very popular ruler with the citizens, but not so much the nobility. This is due to her incessant fun-loving nature. Curious Will stop at nothing to learn what she wishes to learn. My Legend http://en.wikipedia.org/wiki/Prince_Sh%C5%8Dtoku Weapon Shichiseiken and hand to hand combat Noble Phantasms Shichiseiken Rank: A Type: Support Range: None Max Targets: Self The sword of buddhist origin has the power to protect the carrier from harm. Although millions of copies were made, Taishi owns the original. All attacks made that are lower than rank A pass through Taishi as if she weren't there. This phantasm is passive but requires harmful intent and will not work on accidents. Shichiseiken - The Seven Star Sword of Banishment Rank: B - EX (See description) Type: Anti-Personnel Range: 1 Max Targets: 1 The seven star sword of buddhist origin was also said to be able to ward off evil spirits. Against an evil opponent, this phantasms rank becomes EX, but against other opponents, it is a mere rank B. Evil cannot stand the site of this holy sword and will feel the urge to flee from it. If an opponentl is struck with the blade after its true name is invoked, they will be unable to heal and unable to cause harm to Taishi for 24 hours. (the unable to heal effect persists if they are neutral, but dissipates against good). If the opponent is evil, the blade will case 20 times the normal damage, usually destroying it outright. Bishamonten - The Day of the Tiger Rank: EX Type: Support Range: 1 Max Targets: Self Due to a legend of Bishamonten himself appearing at the front of Taishi's army and decimating the anti-buddhist Mononobe-shi, Taishi is able to channel the power of this war god. When activated, Taishi transforms into a human tiger hybrid and gains the following benefits at the cost of her Shichiseiken protecting her for one hour a day. - Add Presence Concealment A to class skills - Add Presence Detection A to class skills - All stats, except for Mana, are treated as being ranked up three times (B to B+++, for example) - Loses other noble phantasms, but her natural attacks qualify for the Seven Star Sword of Banishment and will still do 20 times damage to evil enemies. Class Skills Magic Resistance A Riding B Skills Abundant Clever Ears EX: Known to have been able to hear ten questions at the same time and give ten perfect answers, Taishi's hearing is capable of picking up very subtle sounds. This skill decreases the effectiveness of presence concealment by one rank and decreases the effectiveness of all sneak attacks. Popularity A They put her face on currency. Unfortunately she was wearing a fake beard at the time. Discernment of the Poor A Knowledge of Respect and Harmony A STRENGTH: B ENDURANCE: B AGILITY: A MANA: A LUCK: C |
TamoballSep 16, 2012 12:20 PM
Sep 6, 2012 2:05 AM
#14
Hey guys, so I'm new here but I saw your club along with some of the posts and was hoping I could chip in with a new Servant idea (spent some time thinking it out before posting). Class Name: Lancer Appearance: Full Name: Zhang Liao (Style name: Wenyuan) Alias: The Fledgling Dragon of Wei Gender: Male Alignment: Lawful Good Personality: "I, Zhang Liao, shall be your opponent!" Trait: Loyal - He will obey any of his Master's orders and wishes without question as long as they do not conflict with his Lawful Good alignment or is something he considers extremely dishonorable (unless a command spell is used). He has the utmost faith in his Master's abilities and will see his Master's better traits despite noticeable flaws. Trait: Honorable and Just - He is a man of honor and will remain virtuous to the end, regardless of who he faces. Trait: The Path of the Warrior - He believes that he can only find his true purpose in life during war and walks the warrior's path. He relies on his own skill and tactics rather than dirty tricks to win his battles. Trait: Sleeping Dragon - While usually calm, he can turn into a fierce beast in battle. Trait: Elite General - He is a hardened veteran of war and commands respect as one would expect from an experienced general. He is knowledgeable of all factors affecting the battlefield and the tactics employed upon it. My Legend: http://en.wikipedia.org/wiki/Zhang_Liao http://koei.wikia.com/wiki/Zhang_Liao Weapons: Dual ji* (halberds) *can be seen in pic in appearance* Noble Phantasms: 1) Sun and Moon Rank: B+ Type: Anti-Unit (Personnel) Range: 4 Okay, so I'm not quite clear on what this is suppose to indicate because there are no units of measurement and I'm somewhat unfamiliar with this so I wrote down 4 assuming the unit of measurement is meters (range of NP is 4m, a melee weapon) Max Targets: 20 (they have range) Description: Sun and Moon are twin pitch-black halberds said to have been gifted from the gods. One is engraved with a golden Phoenix (Sun) on its head (blade) and the other is engraved with a silver coiled dragon (Moon). Sun is imbued with the fire of the sun within the blade and Moon is imbued with the power to control tides. Sun is also able to dispel fire magic and Moon is able to dispel water magic, both dispel upon contact with said magic. Does not grant wielder bodily protection from fire and water magic. 2) General of the Vanguard Rank: A Type: Anti-Army Range: 1000m Max Targets: 1000 Description: The legend of his most famous battle retold. A Reality Marble that summons his 800-strong elite cavalry to follow him into battle, fearless even in the face of much larger forces. When activated, he appears mounted atop his own horse. Class Skills: Magic Resistance: B Battle Continuation: A Skills: Military Tactics: B Bravery: A+ Instinct: A Charisma: C+ (Able to lead effectively, but does not possess the qualities of a king) Strength: B Endurance: A Agility: A Mana: D Luck: D |
Newmn84Dec 27, 2012 8:29 PM
Sep 6, 2012 4:02 AM
#15
Class Name: Archer Appearance: Full Name: Eros,God of Love Aliases: Cupid Gender: Male Alignment: Chaotic Good Personality: Quote - "The forbbiden fruit is the tastiest." Childish In confliction with his rather high intellect,Eros tends to act childishly. Intelligent Eros' mind is a never-ending river.It's always full of thoughts who border on a shock line - no one would expect a childish God to actually be able to deeply reflect on life and calculate possibilites at top speed,ne? Charming Eros is,in the end,the God of Love.Everything about him is charming - almost no one can resist him. Posessive He fiercely defends what he considers his - his Master goes on this list. Lazy Well,he does love to sit around with no care... My Legend: http://en.wikipedia.org/wiki/Eros Weapon: L'arc de l'Amour (The Bow of Love) A golden bow who enables the usage of his projectiles.As long as the bow is in his hand,he can control the movements of his 'arrows'(projectiles) without even needing to move from his spot.The basic attack of it are golden arrows with hallucinogenic effect. Noble Phantasms Ailes d'Or (Gold Wings) Rank: B Type: Support Range: None (?) Max Targets: Self (+1) Eros' back becomes adorned with great,large golden wings.He can use them to fly trough air at excellent speeds,and eventually carry someone with him. Ailes d'Or: Sphère Détruire (Gold Wings: Nullifying Sphere) Rank: A Type: Support Range: 25 (?) Max Targets: 3 Eros' wings spread,forming a sphere around him and/or two other persons;the feathers form a neat surface which takes the form of a completely round sphere;most of the incoming attacks (up to B+ [included] + normal weapons) will turn into dust upon impact (That's where "Nullifying" comes from) . Ailes d'Or: Sous-Lumière (Gold Wings: Light Arrow) Rank: A Type: Anti-Army Range: 50 (?) Max Targets: 500 Eros' wings spread,shooting feathers on a 180 to 220 degree range.The feathers fly at enormous speed,becoming steel-like and forming arrows.An electric charge is conducted trough them;if you're hit by too many,you might get fried. Class Skills Independent Action: C Magic Resistance: C Skills Strength: B Agility: A Mana: C Luck: D |
AngelicXISep 6, 2012 6:29 AM
Sep 6, 2012 2:13 PM
#16
Sep 10, 2012 3:59 AM
#17
Sep 11, 2012 4:53 PM
#18
Class Name Berserker Appearance Full Name Arngrim Aliases None Gender Male Alignment Chaotic Neutral Personality I'm tired of you devils! Determination f Arngrim wants something he will get it. This is similar to tenacity, but far, far more focused and self-destructive due to the level of focus required to get whatever he wants, no matter how hard it is to attain. Direct Arngrim does not mince words. He speaks his mind clearly and directly. Flowery exposition is not a strong suit of his and people who waste time trying to make a point anger him to threats of violence. Short-Tempered Something that blends well with his Determination and Direct attitude. He also will not hold back when something angers him. Punches to the face, punches to the arm, hard slaps on the back, pushing and shoving are just some of his repository of actions that tell people he's not happy. Vicious In battle Arngrim holds no quarter. Man, woman or child, if they bear arms againt him, he will cut them down without a second though or request they stand down. In the era he was raised in people lived and died by the sword as a way of life. My Legend http://en.wikipedia.org/wiki/Arngrim Weapon Tyrfing: Arngrim's primary weapon is nothing less the the cursed sword Tyrfing. Though, unlike other bearers of this sword, in Arngrim's hands it's a massive two handed great sword, nearly four and a half feet in blade length and half a foot in width with another foot and a half for both the hilt and handle. The sword seems ponderous and hard to handle, but Arngrim carries and swings the blade single handily with a level of proficiency almost like the sword was apart of his arm. Since the sword was cursed to kill every time it's drawn, Arngrim has always had a lingering want to slay people while holding it for too long. He's shown remarkable restraint with the sword's desires, but has noticed that every time blood touched Tryfing, the sword seemed to greedily drink it. As such, even after a bloody battle the sword is remarkably clean. Though the sword he used was a cursed artifact. Arngrim was ignorant of that fact since the original bearer, Svafrlami, was killed before he could warn Arngrim about it. Though he bore the cursed blade, he attributed it's need for blood as apart of his berserker lifestyle and was wholly spared of the sword's curse of ruin. Noble Phantasms Tyrfing - Cursed Sword of Ruin Rank: A Type: [Anti-Fortress Range: 1 Max Targets: 1/2 The quality of the sword, as befits a magical weapon meant to bring total victory to it's user, allows the sword to cleave stone and metal as if it was simple flax cloth. Which was shown when Svafrlami cleaved a boulder in two while trying to kill the dwarves who forged the sword, and later when he effortlessly sliced Arngrim the Berserker's shield in half. When the sword's name is invoked, defensive Noble Phantasms that are struck by Tyrfing are treated as if their rank is 2 levels lower then normal. With the exception that they cannot be reduced below E. Non-noble phantasm armor and defenses (such as reinforcement magecraft and prana crafted armor) are ignored by Tyrfing, and it cuts right through them. The high cost for this ability is tempered by the Mana the sword drinks when it draws blood, but Arngrim still rarely uses it. He considers it cheating. This ability cannot be used under Mad Enhancement. However, if the master so wishes, a command spell can force him to use it while under the effects. Tyrfing - Cursed Blade of Carnage Rank: C Type: Support/Passive Range: N/A Max Targets: N/A The Curse of the Magical Sword Tyrfing, so enchanted by the dwarven smiths who were forced to make it. The sword was then forced to take a life whenever the blade was drawn. In the hands of all the carriers, save Arngrim, the sword sated itself on the lives of it's wielders brothers. An inherent trait of the sword, whenever Tyrfing would draw blood, the sword absorbs it into an internal mana pool. If the sword's pool is full any other blood it drinks is not converted, the sword just seems really thirsty. This ability is overwritten by Tyrfing - Cursed Sword of Ruin, however, half the mana cost of activation is taken from the sword's mana pool. Class Skills Mad Enhance: B Arngrim is what one would call a professional Berserker. As such he can whip himself into a near trance-like state of mindless fury which makes him stronger, faster and tougher then a normal warrior of his size and strength. The downside of this is of course he's an unthinking killing machine that doesn't differentiate friend from foe and will swing his massive sword at any and everyone in his field of view. At this rank, it raises every stat by one rank, but robs him of cognizant thought and he can only verbalize sounds through wild insane roars. Skills Battle Continuation C Due to his berserker fury, Arngrim has been known to shrug off numerous injuries, even some near fatal strikes while fighting, though he never died gloriously in battle. Charisma: E Arngrim is a moderately skilled, if a wrathful general, leading an army of Berserkers and Finns to battle and conquer the Saami people through threats and intimidation (and a few severed heads from people who spoke back). Through three skirmishes, he was forced to retreat twice due to trickery, but in the third he routed the Saami and slew their king in single combat. However, due to Mad Enhance, this skill is largely for show. Bravery: D It takes a certain level of gumption to run screaming at an enemy army with only gloves, boots and pants on. Arngrim is one of these people with that level of psychotic bravery. At this rank it reduces the effect of mind afflicting magecraft by 2/3s their duration. This skill is sealed due to Mad Enhancement. STRENGTH: B(A) ENDURANCE: C{B} AGILITY: D{C} MANA: D{C} LUCK: D{C} |
Sep 15, 2012 3:29 PM
#19
VIP servant Class Name: Ruler Appearance: Full Name: Joan of Arc Aliases: The Maid of Orléans Gender: Female Alignment: Neutral Good Personality: " Rise your head,warrior.Fight for what you hold dear. " Neutral She will not force her beliefs upon anyone,and will not judge others for their own. Merciful In her own way,she is.She will spare who she sees fit,and will never seek to torment someone.If she has to kill,she will,in a single strike - so the victim will not have time to suffer. Faithful Her faith in her Lord is supreme. Intelligent Self-explanatory. Silent/Taciturn She enjoys silence and meditation. My Legend: http://en.wikipedia.org/wiki/Joan_of_Arc Weapon: Beatrice Noble Phantasms: Punition Divine - Le Feu (Divine Punishment - The Fire) Rank: Ex Type: Anti-Army Range: 1 - 80 Max Targets: 500 With a swing,Beatrice creates a semi-arc made of burning white light.By sword movement,this arc is pushed or pulled,spread or narrowed,and whoever comes in contact with it,is affected by a syndrom similiar to St. Anton's Fire (see here). Punition Divine - Le Tonnerre (Divine Punishment - The Thunder) Rank: Ex Type: Anti-Army Range: 1 - 80 Max Targets: 500 Joan points Beatrice at the sky,sending a lightning bolt straight above the clouds;thunder starts to roam,bringing a storm.From the formed clouds,lightning bolts take the form of blades,and pierce the targets. Le Manteau du Martyr (The Mantle of The Martyr) Rank: A+ Type: Support Range: 25 m Max Targets: Variable (every ally within the 25 m radius is affected - her own persona is excluded) Stabbing her sword in the ground,and chanting the words " Father from above,Blessed light descending upon - I,Humble servant of yours,ask thee to protect " ,Joan 'coats' her allies in divine light.This radiation will nullify all negative effects,and restore everyone's status to the one before the beginning of the fight - the cost however,is 1/4 of Joan's prana (she can use the Mantle up to two times per fight,and needs time to recover her mana supply afterwards) . Class Skills: Magic Resistance: Ex Saint: Ex Indicates being acknowledged as a saint. When summoned as a Servant, the ability of saint is selected one among "raising the effectiveness of sacraments", "automatic HP recovery", "1 Rank-Up to Charisma" and "production of a holy shroud is possible". Skills: Revelation(Clairvoyance): A+ Eternal Arms Mastership: Ex Military Tactics: Ex Vitrification: Ex Strength: Ex Endurance: Ex Agility: Ex Mana: A Luck: B |
AngelicXISep 29, 2012 8:32 AM
More topics from this board
» Khvastikha Monastery ( 1 2 3 4 5 ... Last Page )AngelicXI - Sep 3, 2012 |
298 |
by Tamoball
»»
Sep 28, 2012 9:08 PM |
|
» Diana's Hotel RoomTamoball - Sep 5, 2012 |
17 |
by Tamoball
»»
Sep 20, 2012 8:32 PM |
|
» Munozero - Shopping District ( 1 2 3 )Chotgoriin - Sep 2, 2012 |
137 |
by Shifo-Chan
»»
Sep 18, 2012 5:11 PM |
|
» The One who Ran, and the One who FoughtChotgoriin - Sep 11, 2012 |
9 |
by Newmn84
»»
Sep 15, 2012 2:34 PM |
|
» The Strike of Clumsiness, and a Dash of CharmShifo-Chan - Sep 6, 2012 |
40 |
by Shifo-Chan
»»
Sep 15, 2012 7:54 AM |