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Dec 22, 2008 12:23 PM
#1
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Dec 22, 2008 12:36 PM
#2
Locking-on One important difference I've noticed between the original game and the Upper version--the distance at which you can 'lock-on' to an opponent. Normally, if you tap the L button, your character will 'lock on' to the closest enemy. You will immediately turn to face them, and all of your attacks will automatically be directed towards them (unless somebody else gets in the way, of course). You can tell who you've locked on to by the little red crosshair-type symbol that will appear below your target. To lock on to a new target, you'll have to tap L twice--once to end your current lock on, and then once again, whereupon the computer will again lock you on to a new target, or possibly the same one again (whoever is closest). The lock-on function has two key uses. For one, you can use it to quickly switch between two targets if you're outnumbered. Rin, for example, could back herself into a corner with Lancer and Saber coming at her from two directions--gunball one of them, tap L twice (the other should now be closer), and she'll turn to face the other. Lather, rinse, repeat. Another key use is getting your character into position quickly. Let's face it--having to use the D-pad all the time to change the camera angle so you can see what's in front of you is just a bit too slow, at times. If somebody's coming up behind you, it would be quicker to tap L and just have your character turn around automatically, and then just come out swinging. Be wary of the Lock-on function, because it's not 'all good'. Once you lock-on, your character will be completely focused on the target enemy. If you find that you're getting your backside handed to you, and you try to back away while you're still locked on, your character will back up or move away very slowly--in their mind, you've told them to be ready to pounce on the target at a moment's notice. If you're in a pinch, turn the lock-on function OFF, pick a direction, and start tapping dash! Anyway, the point I was making is that in the Upper version of the game, you have to get far, far closer to an enemy for lock-on to work, than in the original game. It's important to try to get used to the fact that you're going to be locking on practically when a baddie is nearly right on top of you in this version. If you're relying on the timing from the original game, you're going to be tapping L wondering what's going on too early for it to work, and a savvy opponent will just dash in and bash you. It's worth keeping in mind :) |
Dec 22, 2008 12:51 PM
#3
What the hell happened to my mana?? The orange bar below your life meter is (as you've probably figured out by now), your mana gauge. Again, there is a very, very important difference between the original verision of the game, and the Upper version. When a battle starts in the original game, you always start with your mana bar filled. In Upper, at the beginning of every battle, your mana bar stands empty! My guess is that the programmers realized the huge opening they left that a player can take advantage of by starting the battle all 'gassed up'. Say I'm playing good old, one point, baka Shinji. Then say I'm in a four person battle--Gilgamesh, Berserker, and Saber--all ganged up on little old me (yes, the computer will do horrible things like this to you on occasion in story mode). Well, if I'm familiar with the playing field, then I know where all the Tiger balls spawn, all I really have to do is run away. The computer will follow me with everybody. Keep running to places where you know the Tiger balls don't usually appear (to keep them from grabbing one). When one does--dash over, nab it, spin around with the lock-on function, use your full mana bar to let loose on one or more of them, watch them die, pick up your points, and run away again! Huge loophole right there, ne? Well, it's not so easy in Upper. There are only two ways to replenish your mana bar. Every time you hit somebody with a normal attack, the bar goes up slightly. Other than that, you're going to have to wait for one of Rin's pendant emblems to spawn somewhere on the game map--if you nab that, it'll drastically increase your mana bar. The problem is, the pendant emblem is the least occuring item you can pick up on any board. Usually, you're only going to see them when you're playing a timed battle, and the counter has gone down to less than 25 seconds. Other than that, it's pot luck. Sorry, in Upper, you're going to have to wade in and get some standard licks in before the aforementioned strategy will work. The best suggestion I can make if you're outnumbered is to try to distract your opponents and go for the weak ones first. For example, if I'm up against Taiga and Illya at the same time on the Tiger Colosseum board, they're most likely going to spawn a fair distance from each other. Locate Illya right away, dash over to her, and pound away what little life she has. If you're fast, you can pick up your five points for the kill before Taiga makes it over there to assist. Also, once Illya goes down, you only have Taiga to deal with until Illya respawns. Get in as many licks as you can to build up your mana bar--if you can kill her, great. If you can't take her down before her backup returns, dash away and regroup--at least you're ahead in points, ne? |
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