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Mar 28, 2018 6:21 AM
#1

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Feb 2018
186
Inventory system

Note: Slots are permanent and will not increase

5 slots for potions (HP, MP) (yes they will share the 5 slots)
HP potion = 5 heal pts
MP potion = 5 MP
10 more slots for miscellaneous
(ex. Bandage, Medicine, Antidote, throwing knife, food etc)
many single units of miscellaneous items can be use multiple times
Ex:
“(numbers)” = number of uses
Bandage(2)
Medicine (3) (can be anything for sickness etc. to add more realism to our RP)
Antidote (1) (I consider this a miscellaneous item)
Throwing knife (2)
Food (3) (those “3” could be a different types of food)

Note: as we progress we will add more miscellaneous items base on player’s suggestions but admins will be the one to give the final green light and number of uses


Limited number of ammunitions for range players

30 arrows or bullets etc (these ammunitions will not share the slots of the inventory)

Notes:
special ammunitions that does not require magic or did not transform because of magic or is base on science will be categorize as miscellaneous items

Energy ammunitions (doesn’t need physical ammunitions) will have a +0.5 mana consumption
HorizonDefaultMar 30, 2018 6:25 PM
Reply Disabled for Non-Club Members
Mar 29, 2018 2:58 AM
#2

Offline
Feb 2018
186
Currently Allowed Miscellaneous Items

"name of item" (# number of uses) ("name of creator" if it was other added later on)
("info" if item need explanation)


Antidote (1)
(info: cure non-magical poison ex: a beast poison or item poison)
Bandages (2)
Food (3)
Medicine (3)
Dark Tonic (1) (original creator: @frogoten)
(info: add 0.5 dmg for 2 post, can be block 100% by any means without magic, will not bypass defense buff)
Poison (1) (original creator: @HorizonDefault)
(info: enemy will receive 0.5 dmg for 2 post, will not bypass defense buff)
Throwing Knife (2)
(info: range dmg for 0.5 dmg)
HorizonDefaultMar 29, 2018 8:23 AM
Reply Disabled for Non-Club Members

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