May 27th, 2009
Noda from Geijutsuka Art Design Class
It's Noda from Geijutsuka Art Design Class~


Posted by Chimichoco | May 27, 2009 11:06 AM | 0 comments
May 21st, 2009
Recent Events
Today, I graduated from high school~
Posted by Chimichoco | May 21, 2009 8:04 PM | 0 comments
April 19th, 2009
Kiyudzuki Satoko's Geijutsuka Art Design Class
Kiyudzuki Satoko's manga Geijutsuka Art Design Class is now published in English by Yen Press. Kiyudzuki Satoko is also the author/artist of Shoulder-a-Coffin Kuro. To promote this manga, I will post certain poorly scanned sample pages~
Posted by Chimichoco | Apr 19, 2009 10:50 AM | 1 comments
March 18th, 2009
Recent Events
3-7-09, Saturday: I obtained my first paycheck~
3-9-09, Monday: I obtained a bank account~
3-17-09, Tuesday:
3-9-09, Monday: I obtained a bank account~
3-17-09, Tuesday:
Posted by Chimichoco | Mar 18, 2009 6:37 AM | 0 comments
March 4th, 2009
Other Image Dump
sidenote: Putting art on DeviantArt can be troublesome...
Posted by Chimichoco | Mar 4, 2009 10:12 AM | 1 comments
March 2nd, 2009
Quotes from Interviews with Game Designers
Naoto Oshima was born on February 26, 1964 in Osaka. He currently is the president of the game studio Artoon and is best known for originally designing Sonic the Hedgehog~
Nintendo Power: When you were a kid, what did you want to be when you grew up?
Naoto Oshima: Santa Claus.
Nintendo Power: Can you talk a little bit about how you came up with the character design for Sonic the Hedgehog?
Oshima: Sonic is the personification of my image of America back then. Relative to Japan and its politics, America had a sense of speed and motion that were dynamic. I wanted to capture that essence in Sonic.
Nintendo Power: Hirokazu Yasuhara, the stage and gameplay designer for Sonic the Hedgehog, once told us that you originally presented the team with two designs for a character who could roll up into a ball: and armadillo and a hedgehog. Why did the team end up going with the hedgehog?
Oshima: In that game, the elements of high speed and simple controls were heavily emphasized.
For that reason, we were very picky about having a one-button control system. When we considered how the character would gain speed spinning to ultimately become invincible, we decided that a hedgehog would be more fitting. We thought it was a good choice because the silhouette of it running just looked faster than an armadillo. Since players could only catch a glimpse of the character in game magazines, we really wanted to make sure we had a speedy-looking character.
Nintendo Power: Why is Sonic blue?
Oshima: At the time, blue was in fashion. It's also Sega's trademark color and, psychologically, blue has a cool or serene image. We're hopeful that Sonic will stay as clear and vivid as the sky for generations to come.
Nintendo Power: Sonic remains one of the most iconic characters in all of video games. Does he still hold a special place in your heart?
Oshima: Personally, I think of Sonic as my child. But it was only through the capable hands at Sega that the current Sonic came to be.
Nintendo Power: When you were a kid, what did you want to be when you grew up?
Naoto Oshima: Santa Claus.
Nintendo Power: Can you talk a little bit about how you came up with the character design for Sonic the Hedgehog?
Oshima: Sonic is the personification of my image of America back then. Relative to Japan and its politics, America had a sense of speed and motion that were dynamic. I wanted to capture that essence in Sonic.
Nintendo Power: Hirokazu Yasuhara, the stage and gameplay designer for Sonic the Hedgehog, once told us that you originally presented the team with two designs for a character who could roll up into a ball: and armadillo and a hedgehog. Why did the team end up going with the hedgehog?
Oshima: In that game, the elements of high speed and simple controls were heavily emphasized.
For that reason, we were very picky about having a one-button control system. When we considered how the character would gain speed spinning to ultimately become invincible, we decided that a hedgehog would be more fitting. We thought it was a good choice because the silhouette of it running just looked faster than an armadillo. Since players could only catch a glimpse of the character in game magazines, we really wanted to make sure we had a speedy-looking character.
Nintendo Power: Why is Sonic blue?
Oshima: At the time, blue was in fashion. It's also Sega's trademark color and, psychologically, blue has a cool or serene image. We're hopeful that Sonic will stay as clear and vivid as the sky for generations to come.
Nintendo Power: Sonic remains one of the most iconic characters in all of video games. Does he still hold a special place in your heart?
Oshima: Personally, I think of Sonic as my child. But it was only through the capable hands at Sega that the current Sonic came to be.
Posted by Chimichoco | Mar 2, 2009 11:15 AM | 0 comments