September 7th, 2017
AW2 Extended 2.1 CO information
Anime Relations: Girls & Panzer
Nell Updated in Version 2.1
Normal
110/100 Low-Tech (Units less than or equal to 7000G)
90/100 Hi-Tech (Units greater than or equal to 15000G)
-10% Bad Luck
(3) "Lucky Star"
+10% Good Luck per Terrain Star
Convert Bad Luck (Adds bad luck instead of subtracting)
(6) "Risk Taker"
+90% Good Luck
-30% Bad Luck
Max
Normal
120/100 Directs
90/100-1R Indirects
-1MR Indirects (Minimum range can't be less than 2)
(3) "Max Force"
140/100+1M Directs
(7) "Max Momentum"
120/100+1M Directs
90/100-3R Indirects (Range can't be less than base minimum range)
Indirects Move/Attack (Indirects can move and attack)
+5% Attack per Movement Used
Sami
Normal
120/110 Infantry
90/100 Directs
+1M Transports
150% Capture Rate
(4) "Covert Ops"
150/110+1M Infantry
Hide Infantry Units
(8) "Double Time"
180/110+2M Infantry
Resets Infantry Wait Status (Infantry can move again after ending turn)
Andy
Normal
100/100 All Units
+1 Daily Repair
(2) "Hyper Repair"
Restores 2 HP
(6) "Mega Repair"
Restores 8 HP, Max 9 HP (Healed units can't be healed past 9 HP)
Olaf Updated in Version 2.1
Normal
100/100 All Units
+20% Attack in Snow
Unhindered by Snow (Clear Move in Snow)
Weakened by Rain (Snow Move in Rain, -10% Attack in Rain)
(3) "Blizzard"
Causes Snow
(6) "Winter Fury"
Causes Snow for 2 Days
-1 Enemy Attack Range
Grit Updated in Version 2.1
Normal
110/100+1R Indirects
100/90 Infantry
100/90 Directs
+1MR Indirects (Minimum range increased by 1)
(2) "Redeploy"
110/130+1R Indirects
+2M Indirects
(6) "Longshot"
110/100+3R Indirects
-2M Indirects
+8% Attack per Attack Distance
Sasha Updated in Version 2.1
Normal
100/100 All Units
+10% Attack in Rural (Plains and woods)
-10% Attack in Urban
(1) "Delaying Tactics"
Reduces Enemy Meter (Reduces enemy cop meters by Sasha's meter amount)
Uses Up All CO Meter (Using this will use up all of Sasha's cop meter)
(6) "Inversion Field"
+30% Attack in Rural (Plains and woods)
-1 Movement Cost
Reverse Terrain Stars (4->0, 3->1, 2->2, 1->3, 0->4)
Colin Updated in Version 2.1
Normal
90/90 All Units
80% Deployment Cost
[80% Damage Dealt Charges COP Meter]
[80% Damage Taken Charges COP Meter]
(3) "Gold Rush"
1.5x Current Funds
(5) "Money is Power"
+1% Attack per 500G (Lose up to 500,000G for conversion into power)
Javier Updated in Version 2.1
Normal
100/100 Non-Vehicles
90/100 Vehicles
150% Counterattack
Indirect Counterattack (Indirects counterattack when attacked within range)
(1) "Auto Defense"
100/120 Non-Vehicles
90/120 Vehicles
Automatically Activated (Cannot be used manually, activates when a cop is used. cannot activate if you don't meet minimum cost requirements)
(5) "Vanguard Strike"
100% Counterattack
Firststrike
+20% Attack per valid target (+5% if using a ranged unit)
Eagle
Normal
130/100 Air Units
70/100 Sea Units
Reduce Air Fuel Used
(4) "Windstorm"
150/100 Air Units
Aerial Terrain Stars (Air units benefit from terrain defense)
-1 Enemy Movement
(8) "Lightning Strike"
Resets Non-Infantry Wait Status
Drake
Normal
100/110+1M Sea Units
70/100 Air Units
+1R in Rain
Unhindered by Rain (Clear Move in Rain, Uneffected by Rain's -1 Vision, Piercing Vision in Rain)
(4) "Typhoon"
Causes Rain (Causes fog and rain)
Inflicts 1 HP Damage
(7) "Tsunami"
Halves Enemy Fuel
Inflicts 2 HP Damage
Jess Updated in Version 2.1
Normal
110/100 Vehicles
90/100 Non-Vehicles
(4) "Lock and Load"
150/100+1R Vehicles
Reloads All Units (Only replenishes ammo)
(4) "Overdrive"
150/100+1M Vehicles
Refuels All Units (Only replenishes fuel)
Kanbei Updated in Version 2.1
Normal
120/120 All Units
120% Deployment Cost
[100% Damage Dealt Charges COP Meter]
[50% Damage Taken Charges COP Meter]
(4) "Morale Boost"
160/120 All Units
(7) "Samurai Spirit"
160/160 All Units
Sonja Updated in Version 2.1
Normal
120/100 Tires & Subs
90/100-1M Tanks
90/100 Planes
+1R in Woods & Reef
+1 Vision
(3) "Hide and Scout"
140/100 Tires & Subs
+2 Piercing Vision
Hide in Woods & Reef
(5) "Exploit Weakness"
140/100 Tires & Subs
-2 Enemy Terrain Stars
Sensei
Normal
110/100+1M Copters
130/100 Infantry
90/100 Vehicles
90/100 Planes & Sea
No Wait on Unload (Units dropped from transports can take an action)
(3) "Field Promotion"
Upgrade Infantry (Upgrade infantry units into mech units)
(7) "Airborne Assault"
Spawn 8HP Mech
Grimm Updated in Version 2.1
Normal
130/80 All Units
Tires Move as Treads
[80% Damage Dealt Charges COP Meter]
[80% Damage Taken Charges COP Meter]
(4) "Knuckleduster"
170/80 All Units
+20% Indirect Defense
(5) "Haymaker"
170/80 All Units
+20% Direct Defense
Sturm Updated in Version 2.1
Normal
110/100 All Units
Vulnerable in Rain/Snow (-10% Defense in Rain and Snow)
90% New Funds
+5% Attack per Charged COP Star (COP meter depletes from damage taken, reducing attack bonus)
[100% Damage Dealt Charges COP Meter]
[50% Damage Taken Depletes COP Meter]
(5) "Meteor Strike"
+10% Attack and Defense per COP Usage (Reaches max charge at 5 uses)
4 HP Damage in a 5x5
(10) "Gathering Power"
Unavailable for Use (This is used just as a storage for Sturm's damage boost)
Hawke
Normal
120/100 Hi-Tech (Units greater than or equal to 15000G)
90/100 Low-Tech (Units less than or equal to 7000G)
Variable Tech Cost (90% Deployment Cost for Low-Tech units and 110% Deployment Cost for Hi-Tech units)
Double Movement Fuel Used
Planes can Stealth
(5) "Black Wave"
140/100 Hi-Tech
Drains 1 HP Damage
(9) "Black Storm"
140/100 Hi-Tech
Drains 2 HP Damage
Kindle Updated in Version 2.1
Normal
100/100 All Units
+40% Attack in Urban
-1M in Woods & Reef
(3) "City Corruption"
-30% Enemy Bad Luck
Resets Enemy Capturing
(5) "Web of Intrigue"
+80% Attack in Urban
Snares Enemy in Urban (Snared enemies have movement reduced to 0)
Hachi
Normal
90/100 All Units
+30% Attack while being Transported
110% New Funds
Loaded Units Attack (Units inside APCs and T Copters can attack)
(4) "Black Market"
70% Deployment Cost
City Deployment
(8) "War Bonds"
Platinum Attack (Gains 50% of damage dealt as funds)
Platinum Defense (Gains 50% of damage received as funds)
Adder Updated in Version 2.1
Normal
100/100 All Units
+10% Attack on Roads (Roads and bridges)
(2) "Sidewinder"
100/100+1M All Units
(5) "Shadowstrike"
100/100+1M All Units
+1M on Roads (Roads and bridges)
No Enemy Counterstrike
Enemy Passthrough
Lash Updated in Version 2.1
Normal
100/100 All Units
+10% Attack per Terrain Star
-1 Star in Defense (Loses 1 terrain star when calculating lash's defense)
(3) "Terrain Tactics"
Free Move in Clear
Swap Terrain Stars (Swaps attacker and defender's terrain stars)
(7) "Terrain Dominance"
Free Move in Clear
Double Terrain Stars
Flak
Normal
120/100 Treads
120/100 Planes
80/100 Infantry
80/100 Copters
+1MR Tires
(3) "Brute Force"
150/100+1M Treads
150/100+1M Planes
Downgrades Tank Level (Downgrades Hv Tank -> Md Tnk -> Tank while retaining current ammo/fuel or cutting them if lower than new max)
(9) "Forged Steel"
120/130 Treads
120/130 Planes
Upgrades Tank Level (Upgrades Tank -> Md Tnk -> Hv Tank while retaining current ammo/fuel or cutting them if lower than new max)
[Name and concept taken from Xenesis]
Jugger Updated in Version 2.1
Normal (Mode 0)
100/100 All Units
(0) "Run Code 0"
Change Program Code (Use power to change modes on days 1, 6, 11, 16...)
(5) "Deal Damage"
110/110 All Units
Inflicts 1 HP Damage
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 1)
120/100 Hi-Tech
90/100 Low-Tech
(0) "Run Code 1"
Change Program Code (Use power to change modes on days 2, 7, 12, 17...)
(5) "Repair Damage"
Restores 4 HP
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 2)
110/100 Good Vision (Vision greater than 2, includes infantry units)
90/100 Bad Vision (Vision less than or equal to 2)
(0) "Run Code 2"
Change Program Code (Use power to change modes on days 3, 8, 13, 18...)
(5) "Change Weather"
140/100 Good Vision
+2 Piercing Vision
Causes Rain (Causes fog and rain)
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 3)
100/110 Infantry
90/110 Vehicles
80/110 Air & Sea
(0) "Run Code 3"
Change Program Code (Use power to change modes on days 4, 9, 14, 19...)
(5) "Increase Defense"
100/140 Infantry
90/140 Vehicles
80/140 Air & Sea
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 4)
120/90 Directs
110/90 Indirects
100/90 Infantry
(0) "Run Code 4"
Change Program Code (Use power to change modes on days 5, 10, 15, 20...)
(5) "Increase Offense"
150/90+1M Directs
130/90+1R Indirects
100/90 Infantry
[COP usage doesn't increase Jugger's star cost]
Normal
110/100 Low-Tech (Units less than or equal to 7000G)
90/100 Hi-Tech (Units greater than or equal to 15000G)
-10% Bad Luck
(3) "Lucky Star"
+10% Good Luck per Terrain Star
Convert Bad Luck (Adds bad luck instead of subtracting)
(6) "Risk Taker"
+90% Good Luck
-30% Bad Luck
Max
Normal
120/100 Directs
90/100-1R Indirects
-1MR Indirects (Minimum range can't be less than 2)
(3) "Max Force"
140/100+1M Directs
(7) "Max Momentum"
120/100+1M Directs
90/100-3R Indirects (Range can't be less than base minimum range)
Indirects Move/Attack (Indirects can move and attack)
+5% Attack per Movement Used
Sami
Normal
120/110 Infantry
90/100 Directs
+1M Transports
150% Capture Rate
(4) "Covert Ops"
150/110+1M Infantry
Hide Infantry Units
(8) "Double Time"
180/110+2M Infantry
Resets Infantry Wait Status (Infantry can move again after ending turn)
Andy
Normal
100/100 All Units
+1 Daily Repair
(2) "Hyper Repair"
Restores 2 HP
(6) "Mega Repair"
Restores 8 HP, Max 9 HP (Healed units can't be healed past 9 HP)
Olaf Updated in Version 2.1
Normal
100/100 All Units
+20% Attack in Snow
Unhindered by Snow (Clear Move in Snow)
Weakened by Rain (Snow Move in Rain, -10% Attack in Rain)
(3) "Blizzard"
Causes Snow
(6) "Winter Fury"
Causes Snow for 2 Days
-1 Enemy Attack Range
Grit Updated in Version 2.1
Normal
110/100+1R Indirects
100/90 Infantry
100/90 Directs
+1MR Indirects (Minimum range increased by 1)
(2) "Redeploy"
110/130+1R Indirects
+2M Indirects
(6) "Longshot"
110/100+3R Indirects
-2M Indirects
+8% Attack per Attack Distance
Sasha Updated in Version 2.1
Normal
100/100 All Units
+10% Attack in Rural (Plains and woods)
-10% Attack in Urban
(1) "Delaying Tactics"
Reduces Enemy Meter (Reduces enemy cop meters by Sasha's meter amount)
Uses Up All CO Meter (Using this will use up all of Sasha's cop meter)
(6) "Inversion Field"
+30% Attack in Rural (Plains and woods)
-1 Movement Cost
Reverse Terrain Stars (4->0, 3->1, 2->2, 1->3, 0->4)
Colin Updated in Version 2.1
Normal
90/90 All Units
80% Deployment Cost
[80% Damage Dealt Charges COP Meter]
[80% Damage Taken Charges COP Meter]
(3) "Gold Rush"
1.5x Current Funds
(5) "Money is Power"
+1% Attack per 500G (Lose up to 500,000G for conversion into power)
Javier Updated in Version 2.1
Normal
100/100 Non-Vehicles
90/100 Vehicles
150% Counterattack
Indirect Counterattack (Indirects counterattack when attacked within range)
(1) "Auto Defense"
100/120 Non-Vehicles
90/120 Vehicles
Automatically Activated (Cannot be used manually, activates when a cop is used. cannot activate if you don't meet minimum cost requirements)
(5) "Vanguard Strike"
100% Counterattack
Firststrike
+20% Attack per valid target (+5% if using a ranged unit)
Eagle
Normal
130/100 Air Units
70/100 Sea Units
Reduce Air Fuel Used
(4) "Windstorm"
150/100 Air Units
Aerial Terrain Stars (Air units benefit from terrain defense)
-1 Enemy Movement
(8) "Lightning Strike"
Resets Non-Infantry Wait Status
Drake
Normal
100/110+1M Sea Units
70/100 Air Units
+1R in Rain
Unhindered by Rain (Clear Move in Rain, Uneffected by Rain's -1 Vision, Piercing Vision in Rain)
(4) "Typhoon"
Causes Rain (Causes fog and rain)
Inflicts 1 HP Damage
(7) "Tsunami"
Halves Enemy Fuel
Inflicts 2 HP Damage
Jess Updated in Version 2.1
Normal
110/100 Vehicles
90/100 Non-Vehicles
(4) "Lock and Load"
150/100+1R Vehicles
Reloads All Units (Only replenishes ammo)
(4) "Overdrive"
150/100+1M Vehicles
Refuels All Units (Only replenishes fuel)
Kanbei Updated in Version 2.1
Normal
120/120 All Units
120% Deployment Cost
[100% Damage Dealt Charges COP Meter]
[50% Damage Taken Charges COP Meter]
(4) "Morale Boost"
160/120 All Units
(7) "Samurai Spirit"
160/160 All Units
Sonja Updated in Version 2.1
Normal
120/100 Tires & Subs
90/100-1M Tanks
90/100 Planes
+1R in Woods & Reef
+1 Vision
(3) "Hide and Scout"
140/100 Tires & Subs
+2 Piercing Vision
Hide in Woods & Reef
(5) "Exploit Weakness"
140/100 Tires & Subs
-2 Enemy Terrain Stars
Sensei
Normal
110/100+1M Copters
130/100 Infantry
90/100 Vehicles
90/100 Planes & Sea
No Wait on Unload (Units dropped from transports can take an action)
(3) "Field Promotion"
Upgrade Infantry (Upgrade infantry units into mech units)
(7) "Airborne Assault"
Spawn 8HP Mech
Grimm Updated in Version 2.1
Normal
130/80 All Units
Tires Move as Treads
[80% Damage Dealt Charges COP Meter]
[80% Damage Taken Charges COP Meter]
(4) "Knuckleduster"
170/80 All Units
+20% Indirect Defense
(5) "Haymaker"
170/80 All Units
+20% Direct Defense
Sturm Updated in Version 2.1
Normal
110/100 All Units
Vulnerable in Rain/Snow (-10% Defense in Rain and Snow)
90% New Funds
+5% Attack per Charged COP Star (COP meter depletes from damage taken, reducing attack bonus)
[100% Damage Dealt Charges COP Meter]
[50% Damage Taken Depletes COP Meter]
(5) "Meteor Strike"
+10% Attack and Defense per COP Usage (Reaches max charge at 5 uses)
4 HP Damage in a 5x5
(10) "Gathering Power"
Unavailable for Use (This is used just as a storage for Sturm's damage boost)
Hawke
Normal
120/100 Hi-Tech (Units greater than or equal to 15000G)
90/100 Low-Tech (Units less than or equal to 7000G)
Variable Tech Cost (90% Deployment Cost for Low-Tech units and 110% Deployment Cost for Hi-Tech units)
Double Movement Fuel Used
Planes can Stealth
(5) "Black Wave"
140/100 Hi-Tech
Drains 1 HP Damage
(9) "Black Storm"
140/100 Hi-Tech
Drains 2 HP Damage
Kindle Updated in Version 2.1
Normal
100/100 All Units
+40% Attack in Urban
-1M in Woods & Reef
(3) "City Corruption"
-30% Enemy Bad Luck
Resets Enemy Capturing
(5) "Web of Intrigue"
+80% Attack in Urban
Snares Enemy in Urban (Snared enemies have movement reduced to 0)
Hachi
Normal
90/100 All Units
+30% Attack while being Transported
110% New Funds
Loaded Units Attack (Units inside APCs and T Copters can attack)
(4) "Black Market"
70% Deployment Cost
City Deployment
(8) "War Bonds"
Platinum Attack (Gains 50% of damage dealt as funds)
Platinum Defense (Gains 50% of damage received as funds)
Adder Updated in Version 2.1
Normal
100/100 All Units
+10% Attack on Roads (Roads and bridges)
(2) "Sidewinder"
100/100+1M All Units
(5) "Shadowstrike"
100/100+1M All Units
+1M on Roads (Roads and bridges)
No Enemy Counterstrike
Enemy Passthrough
Lash Updated in Version 2.1
Normal
100/100 All Units
+10% Attack per Terrain Star
-1 Star in Defense (Loses 1 terrain star when calculating lash's defense)
(3) "Terrain Tactics"
Free Move in Clear
Swap Terrain Stars (Swaps attacker and defender's terrain stars)
(7) "Terrain Dominance"
Free Move in Clear
Double Terrain Stars
Flak
Normal
120/100 Treads
120/100 Planes
80/100 Infantry
80/100 Copters
+1MR Tires
(3) "Brute Force"
150/100+1M Treads
150/100+1M Planes
Downgrades Tank Level (Downgrades Hv Tank -> Md Tnk -> Tank while retaining current ammo/fuel or cutting them if lower than new max)
(9) "Forged Steel"
120/130 Treads
120/130 Planes
Upgrades Tank Level (Upgrades Tank -> Md Tnk -> Hv Tank while retaining current ammo/fuel or cutting them if lower than new max)
[Name and concept taken from Xenesis]
Jugger Updated in Version 2.1
Normal (Mode 0)
100/100 All Units
(0) "Run Code 0"
Change Program Code (Use power to change modes on days 1, 6, 11, 16...)
(5) "Deal Damage"
110/110 All Units
Inflicts 1 HP Damage
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 1)
120/100 Hi-Tech
90/100 Low-Tech
(0) "Run Code 1"
Change Program Code (Use power to change modes on days 2, 7, 12, 17...)
(5) "Repair Damage"
Restores 4 HP
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 2)
110/100 Good Vision (Vision greater than 2, includes infantry units)
90/100 Bad Vision (Vision less than or equal to 2)
(0) "Run Code 2"
Change Program Code (Use power to change modes on days 3, 8, 13, 18...)
(5) "Change Weather"
140/100 Good Vision
+2 Piercing Vision
Causes Rain (Causes fog and rain)
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 3)
100/110 Infantry
90/110 Vehicles
80/110 Air & Sea
(0) "Run Code 3"
Change Program Code (Use power to change modes on days 4, 9, 14, 19...)
(5) "Increase Defense"
100/140 Infantry
90/140 Vehicles
80/140 Air & Sea
[COP usage doesn't increase Jugger's star cost]
Normal (Mode 4)
120/90 Directs
110/90 Indirects
100/90 Infantry
(0) "Run Code 4"
Change Program Code (Use power to change modes on days 5, 10, 15, 20...)
(5) "Increase Offense"
150/90+1M Directs
130/90+1R Indirects
100/90 Infantry
[COP usage doesn't increase Jugger's star cost]
Posted by Zahlzeit | Sep 7, 2017 5:10 AM | 0 comments
March 8th, 2012
Battle Moon Wars Save Data
This is a complete .rar of save data for Battle Moon Wars spanning from the first stage to the last bonus stages that are acquired from having max battle mastery as well as clear save data. Sometimes, there are multiple saves for one stage and that is usually to denote different stages in upgrading for that particular part in the game. In any case, enjoy.
Posted by Zahlzeit | Mar 8, 2012 7:00 PM | 0 comments