Sports
Once called a fallen powerhouse and known as "Flightless Crows," Karasuno High School has finally taken flight at nationals. With a comprehensive performance against Tsubakihara Academy in their first match, the team is now facing its toughest opponent yet: the runners-up of the last Spring Tournament, Inarizaki High School. Furthermore, dealing with the formidable twin Miya brothers only makes things more difficult for Karasuno. As soon as the match begins, Karasuno is overwhelmed by all the noise and jeers from the supporters of Inarizaki High but rekindles its strength thanks to its own loyal fans. Karasuno also gains some momentum by utilizing an attack centered on Shouyou Hinata, but the eccentric play of Atsumu and Osamu Miya delivers an unexpected blow that leaves their opponent astounded. Things are bound to get intense as the match progresses between these two teams. Will Karasuno be able to defeat Inarizaki High and overcome the hurdles that threaten its pursuit to the top? [Written by MAL Rewrite]
In his father's absence, teenager Ippo Makunouchi works hard to help his mother run her fishing boat rental business. Ippo's timid nature, his lack of sleep, and the sea smell make him an easy target for relentless bullies who leave him bruised and beaten on a daily basis. Mamoru Takamura, an up-and-coming boxer, rescues Ippo from a violent after-school incident and takes him back to the Kamogawa Boxing Gym for recovery. Takamura and his fellow boxers, Masaru Aoki and Tatsuya Kimura, are stunned by Ippo's powerful punches—a result of strong muscles developed through years serving his physically taxing family business. Following brief training under Takamura, Ippo impresses the other boxers in a practice match against prodigy Ichirou Miyata. He gains a rival in Miyata and a coach in Genji Kamogawa, the gym owner and a former boxer himself. As Ippo takes the first steps in his official boxing career, he faces off against a series of challenging opponents, each more powerful than the last. Victory, loss, and a cycle of dedicated training await Ippo on his journey to achieve greatness. With his tough body and unstoppable fighting spirit, the kind young man seeks to take on the world. [Written by MAL Rewrite]
Ever since having witnessed the "Little Giant" and his astonishing skills on the volleyball court, Shouyou Hinata has been bewitched by the dynamic nature of the sport. Even though his attempt to make his debut as a volleyball regular during a middle school tournament went up in flames, he longs to prove that his less-than-impressive height ceases to be a hindrance in the face of his sheer will and perseverance. When Hinata enrolls in Karasuno High School, the Little Giant's alma mater, he believes that he is one step closer to his goal of becoming a professional volleyball player. Although the school only retains a shadow of its former glory, Hinata's conviction isn't shaken until he learns that Tobio Kageyama—the prodigy who humiliated Hinata's middle school volleyball team in a crushing defeat—is now his teammate. To fulfill his desire of leaving a mark on the realm of volleyball—so often regarded as the domain of the tall and the strong—Hinata must smooth out his differences with Kageyama. Only when Hinata learns what it takes to be a part of a team will he be able to join the race to the top in earnest. [Written by MAL Rewrite]
After their triumphant victory over Shiratorizawa Academy, the Karasuno High School volleyball team has earned their long-awaited ticket to nationals. As preparations begin, genius setter Tobio Kageyama is invited to the All-Japan Youth Training Camp to play alongside fellow nationally recognized players. Meanwhile, Kei Tsukishima is invited to a special rookie training camp for first-years within the Miyagi Prefecture. Not receiving any invitations himself, the enthusiastic Shouyou Hinata feels left behind. However, Hinata does not back down. Transforming his frustration into self-motivation, he boldly decides to sneak himself into the same rookie training camp as Tsukishima. Even though Hinata only lands himself a job as the ball boy, he comes to see this as a golden opportunity. He begins to not only reflect on his skills as a volleyball player but also analyze the plethora of information available on the court and how he can apply it. As the much-anticipated national tournament approaches, the members of Karasuno's volleyball team attempt to overcome their weak points and refine their skills, all while aiming for the top! [Written by MAL Rewrite]
After the victory against Aoba Jousai High, Karasuno High School, once called “a fallen powerhouse, a crow that can’t fly,” has finally reached the climax of the heated Spring tournament. Now, to advance to nationals, the Karasuno team has to defeat the powerhouse Shiratorizawa Academy. Karasuno’s greatest hurdle is their adversary’s ace, Wakatoshi Ushijima, the number one player in the Miyagi Prefecture, and one of the country’s top three aces. Only the strongest team will make it to the national tournament. Since this match is the third-year players’ last chance to qualify for nationals, Karasuno has to use everything they learned during the training camp and prior matches to attain victory. Filled with restlessness and excitement, both teams are determined to come out on top in the third season of Haikyuu!!. [Written by MAL Rewrite]
Having reached professional status in middle school, Rei Kiriyama is one of the few elite in the world of shogi. Due to this, he faces an enormous amount of pressure, both from the shogi community and his adoptive family. Seeking independence from his tense home life, he moves into an apartment in Tokyo. As a 17-year-old living on his own, Rei tends to take poor care of himself, and his reclusive personality ostracizes him from his peers in school and at the shogi hall. However, not long after his arrival in Tokyo, Rei meets Akari, Hinata, and Momo Kawamoto, a trio of sisters living with their grandfather who owns a traditional wagashi shop. Akari, the oldest of the three girls, is determined to combat Rei's loneliness and poorly sustained lifestyle with motherly hospitality. The Kawamoto sisters, coping with past tragedies, also share with Rei a unique familial bond that he has lacked for most of his life. As he struggles to maintain himself physically and mentally through his shogi career, Rei must learn how to interact with others and understand his own complex emotions. [Written by MAL Rewrite]
Now in his second year of high school, Rei Kiriyama continues pushing through his struggles in the professional shogi world as well as his personal life. Surrounded by vibrant personalities at the shogi hall, the school club, and in the local community, his solitary shell slowly begins to crack. Among them are the three Kawamoto sisters—Akari, Hinata, and Momo—who forge an affectionate and familial bond with Rei. Through these ties, he realizes that everyone is burdened by their own emotional hardships and begins learning how to rely on others while supporting them in return. Nonetheless, the life of a professional is not easy. Between tournaments, championships, and title matches, the pressure mounts as Rei advances through the ranks and encounters incredibly skilled opponents. As he manages his relationships with those who have grown close to him, the shogi player continues to search for the reason he plays the game that defines his career. [Written by MAL Rewrite]
In a quiet rural town, the spotlight of a local junior high school football team rests on one player: Ashito Aoi. Known for his unpredictable moves and self-centered playing style, Ashito is the sole powerhouse pushing his team through an important high school preliminary tournament. However, their win streak is short-lived—an opponent causes Ashito to lose his temper and act violently, resulting in his removal from the rest of the game. Without their star player, the team is quickly eliminated from the tournament. Just as he believes all hope is lost, Ashito is approached by a youth team coach named Tatsuya Fukuda who senses potential in him, and Fukuda invites him for tryouts in Tokyo. In an unfamiliar setting surrounded by talent, Ashito must bring out the best of his ability to prove himself and secure what could be a life-changing career. [Written by MAL Rewrite]
Kakeru and Suguru are brothers who both have a flaming passion for soccer. However, while Suguru becomes a rising star in the Japanese youth soccer system, Kakeru decides to take on a managerial role after struggling on the field. But due to a cruel twist of fate, Kakeru ends up reevaluating the role he has chosen. In hopes of one day being able to enter the World Cup by becoming a member of the national team, Kakeru trains harder than anyone else. He isn’t alone in this quest for glory, though. Kakeru's childhood friend, Nana, is a soccer prodigy of her own, with the wicked nickname “Little Witch”. She is a top-ranked player and is already playing for Nadeshiko Japan, the Japanese women’s national team. Nana's success gives Kakeru the extra push he needs to reach for his goals. Soccer and adolescent fervor combine for an epic, emotional ride. Check it out for yourself in Area no Kishi!
Yoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock. The project's ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top. Putting aside his ethical objections to the project, Isagi feels compelled to fight his way to the top, even if it means ruthlessly crushing the dreams of 299 aspiring young strikers. [Written by MAL Rewrite]
The challenger has become the champion as Ippo Makunouchi now wears the featherweight championship belt of Japan. Some time has passed since Ippo's victory, and he has found his friends and coach as supportive as ever; his crush, Kumi Mashiba, seems to enjoy spending time with him as well. Things are looking bright for the new champion, but just as he once set his sights on becoming the best, his first challenger poses an intimidating threat. Kazuki Sanada works as a doctor at the same hospital as Kumi and fights strategically. Known for integrating his knowledge of the human body into his fights, Sanada is a fearsome contender—however, more unnerving than his physical ability, he has garnered the support of the nurses. Despite being the champion, Ippo feels the pressure as he must face the daunting challenge, retain his belt, and win over the girl he loves. [Written by MAL Rewrite]
Japanese Featherweight Champion Makunouchi Ippo has defended his title belt once more with the help of his devastating signature move: the Dempsey Roll. However, new challengers are rising up left and right, claiming to have an answer for the move responsible for crushing his opponents. Will Ippo be able to step up to the challenge, or will the weight of his pride destroy him before he finds out just what it means to be strong? Meanwhile, fellow Kamogawa Gym mate Aoki Masaru is just a hop, skip, and a Frog Punch away from claiming his own belt, ready to take on the Japanese Lightweight Champion! Hajime no Ippo: Rising continues Ippo's quest to become stronger, featuring the same cast of loveable dimwits from Kamogawa Gym, as they put their bodies and hearts on the line to make their way in the harsh world of professional boxing. With a will of iron, Ippo steps into the ring once again. [Written by MAL Rewrite]
Japanese Featherweight Champion Ippo Makunouchi has successfully defended and retained his title. Meanwhile, his rival, Ichirou Miyata, has resurfaced in Japan, aiming for his own Featherweight belt in the Oriental Pacific Boxing Federation. When the rest of the world comes knocking, however, will Japan's best fighters rise to the challenge and achieve glory at the top? Or will the small island nation be crushed under the weight of greater entities? This time, champions will become challengers issuing a call to the rest of the world and ready to show off their fighting spirit! [Written by MAL Rewrite]
Tatsuya Kimura is beginning to feel left behind. With his friends Ippo Makunouchi and Mamoru Takamura holding the championship belt in their respective weight classes, Kimura's inability to become Japan's Junior Lightweight boxing champion eats away at him. Scheduled to fight with the current champion Ryo Mashiba, Kimura begins to train with Ippo's rival Ichirou Miyata, who previously suffered a crushing defeat from Mashiba's signature "Hitman" style of boxing. But Mashiba has his own desire to hold onto the belt, hoping to soon shoot for the World title and secure financial stability for his sister Kumi. Will Kimura's overwhelming drive to prove his strength as a boxer overcome Mashiba's desperate wish to provide a better life for Kumi? [Written by MAL Rewrite]
Following their participation at the Inter-High, the Karasuno High School volleyball team attempts to refocus their efforts, aiming to conquer the Spring tournament instead. When they receive an invitation from long-standing rival Nekoma High, Karasuno agrees to take part in a large training camp alongside many notable volleyball teams in Tokyo and even some national level players. By playing with some of the toughest teams in Japan, they hope not only to sharpen their skills, but also come up with new attacks that would strengthen them. Moreover, Hinata and Kageyama attempt to devise a more powerful weapon, one that could possibly break the sturdiest of blocks. Facing what may be their last chance at victory before the senior players graduate, the members of Karasuno's volleyball team must learn to settle their differences and train harder than ever if they hope to overcome formidable opponents old and new—including their archrival Aoba Jousai and its world-class setter Tooru Oikawa. [Written by MAL Rewrite]
Despite being polar opposites, Makoto "Smile" Tsukimoto and Yutaka "Peco" Hoshino have been best friends since childhood. Although the overly confident Peco strives to be the best ping-pong player in the world, he often skips practice, earning the ire of his fellow teammates on the Katase High School ping-pong team. Meanwhile, Smile—in spite of his innate talent for the sport—cannot help but hold back his full strength when playing against others. Through their mutual love for ping-pong, the two have developed a bond that is seemingly unbreakable. When Peco hears that an ex-national team player from China is coming to Japan, he drags Smile over to rival Tsujido High School to observe them. The subsequent trip leads to a clash between Peco and Kong Wenge, who overwhelmingly defeats the former in one game. Stunned by such a comprehensive loss, Peco finds himself questioning why he plays to begin with. Seeing his potential as a player, Katase's coach begins to train Smile to overcome his hesitation, but he is reluctant to play if it is not for enjoyment. As the two struggle to find meaning in the sport, a plethora of stronger players—each with their own internal strifes—await them at the inter-high tournament, where only the very best can persevere. But when these young athletes let their unbridled ambition go unchecked, the hardships they face paint a somber reality as they pursue glory. [Written by MAL Rewrite]
Reeling from his crushing defeat at the Grand Prix Finale, Yuuri Katsuki, once Japan's most promising figure skater, returns to his family home to assess his options for the future. At age 23, Yuuri's window for success in skating is closing rapidly, and his love of pork cutlets and aptitude for gaining weight are not helping either. However, Yuuri finds himself in the spotlight when a video of him performing a routine previously executed by five-time world champion, Victor Nikiforov, suddenly goes viral. In fact, Victor himself abruptly appears at Yuuri's house and offers to be his mentor. As one of his biggest fans, Yuuri eagerly accepts, kicking off his journey to make it back onto the world stage. But the competition is fierce, as the rising star from Russia, Yuri Plisetsky, is relentlessly determined to defeat Yuuri and win back Victor's tutelage. [Written by MAL Rewrite]
Japan, 1988. An explosion caused by a young boy with psychic powers tears through the city of Tokyo and ignites the fuse that leads to World War III. In order to prevent any further destruction, he is captured and taken into custody, never to be heard from again. Now, in the year 2019, a restored version of the city known as Neo-Tokyo—an area rife with gang violence and terrorism against the current government—stands in its place. Here, Shoutarou Kaneda leads "the Capsules," a group of misfits known for riding large, custom motorcycles and being in constant conflict with their rivals "the Clowns." During one of these battles, Shoutarou's best friend Tetsuo Shima is caught up in an accident with an esper who finds himself in the streets of Tokyo after escaping confinement from a government institution. Through this encounter, Tetsuo begins to develop his own mysterious abilities, as the government seeks to quarantine this latest psychic in a desperate attempt to prevent him from unleashing the destructive power that could once again bring the city to its knees. [Written by MAL Rewrite]
For the last three years, Teikou Middle School has dominated the national basketball scene with its legendary lineup: the "Generation of Miracles." It consisted of five prodigies who excelled at the sport, but a "Phantom Sixth Man" lurked in the shadows and helped earn the team their revered status. Eventually, their monstrous growth jaded them from the sport they loved and made them go their separate ways in high school. In search of new members, the Seirin High School basketball team recruits Taiga Kagami and Tetsuya Kuroko, two freshmen who seem to have significant differences in abilities. Having returned recently from America, Kagami has both a natural aptitude and relentless love for the sport. Meanwhile, Kuroko lacks presence and exhibits no outstanding athletic talent. However, it is later revealed that he is Teikou's Phantom Sixth Man—the player once part of the Generation of Miracles. Kuroko wants to prove to the Seirin team that he is strong in his own way. Seeing his conviction, Kagami forms a dynamic partnership with Kuroko, the latter promising to support Kagami's "light" as his "shadow." Alongside their new Seirin teammates, they aim to conquer the upcoming Interhigh championship, but the reappearance of Kuroko's former teammates complicates their plan. [Written by MAL Rewrite]
Seirin prepares to face major obstacles on their path to winning the Winter Cup, including the teams each possessing a member of the Generation of Miracles. Kuroko goes head-to-head with his old teammates once more as he attempts to show them that individual skill is not the only way to play basketball. His firm belief that his form of basketball, team play, is the right way to play the sport will clash with the talents of a perfect copy and an absolute authority. While Kuroko tries to prove that his basketball is "right," he and the rest of Seirin High ultimately have one goal: to win the Winter Cup and overcome the strength of the Generation of Miracles, who have long dominated the scene of middle and high school basketball. [Written by MAL Rewrite]
With the Interhigh Championship finally over, Seirin's basketball team refocuses their efforts, training harder than ever to get the chance to participate in the Winter Cup. Both Tetsuya Kuroko and Taiga Kagami see old friends walk back into their lives, providing a challenge both on and off the court. As new skills are developed and new alliances created, enemies from various teams—giants of high school basketball such as Yousen, Shuutoku, and Touou—stand in the way of Seirin's steadfast attempts to get to the top. All of these schools prove to be formidable foes whose abilities progress exponentially, while Kuroko struggles to find a balance between his resolve to play as part of a team and his desire to win. With old wounds reopening, new challenges to face on the court, and a new set of foes—the "Uncrowned Kings"—vowing to defeat the new hopefuls, will Seirin ever be able to achieve their dream of beating the Generation of Miracles? [Written by MAL Rewrite]
Lacking what is considered the most important asset in basketball, Sora Kurumatani has struggled with his short height since the inception of his love for the game. Despite missing this beneficial aspect, Sora's unwavering drive never allowed his small stature to dictate his ability to play, believing strongly in trying his hardest and persistently practicing to prove his capability. In hopes of satisfying his mother's wishes, Sora enters Kuzuryuu High School to become a member of the basketball club and compete wholeheartedly in tournaments. However, Sora is disappointed to find out that the boy's basketball team is nothing but a retreat for punks who have no interest in the sport. Sora also comes to learn that brothers Chiaki and Momoharu Hanazono—whom he becomes acquainted with—have also lost their once spirited motivation to play. Determined to revive the basketball team, Sora challenges the boys to a match against him, where his quick feet and swift movements overwhelm the group. Gradually affected by Sora's impressive skills, sheer effort, and tireless devotion to basketball, the boys unexpectedly find their burnt-out passion for the game rekindling once again. [Written by MAL Rewrite]
Second season of the Yowamushi Pedal series.
Sakamichi Onoda is a cheerful otaku looking to join his new school's anime club, eager to finally make some friends. Unfortunately, the club has been disbanded and he takes it upon himself to revive it by finding students who are willing to join. Without much luck, Onoda decides to make a round trip to Akihabara on his old, bulky city bicycle, a weekly 90-kilometer ride he has been completing since fourth grade. This is when he meets fellow first year student, Shunsuke Imaizumi, a determined cyclist who is using the school's steep incline for practice. Surprised by Onoda's ability to climb the hill with his specific type of bicycle, Imaizumi challenges him to a race, with the proposition of joining the anime club should Onoda win. And thus begins the young boy's first foray into the world of high school bicycle racing! [Written by MAL Rewrite]
Third season of the Yowamushi Pedal series. With the team's combined strength, the Sohoku High bicycle racing club beat reigning champions Hakone Academy at the Interhigh national race and achieved an impressive overall victory. Now that their hot summer has ended and third-years Kinjou, Makishima, and Tadokoro have retired from the team, first-year participants in the Interhigh Onoda Sakamichi, Imaizumi Shunsuke, and Naruko Shoukichi, along with their new captain second-year Teshima Junta and vice-captain Aoyagi Hajime begin preparing as a "new team" for their second consecutive championship at the next Interhigh. In order to retake their throne, their rivals Hakone Academy have also incorporated new members and begun training as a new team. Kyoto Fushimi High is lead by the monstrous racer Midousuji Akira. The nation's top schools are all honing their skills to reach the top of the Interhigh. (Source: Crunchyroll)
Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru's agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly. However, Haiji reveals a secret during Kakeru's welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji's ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden? [Written by MAL Rewrite]
Hanamichi Sakuragi, infamous for his temper, massive height, and fire-red hair, enrolls in Shohoku High, hoping to finally get a girlfriend and break his record of being rejected 50 consecutive times in middle school. His notoriety precedes him, however, leading to him being avoided by most students. Soon, after certain events, Hanamichi is left with two unwavering thoughts: "I hate basketball," and "I desperately need a girlfriend." One day, a girl named Haruko Akagi approaches him without any knowledge of his troublemaking ways and asks him if he likes basketball. Hanamichi immediately falls head over heels in love with her, blurting out a fervent affirmative. She then leads him to the gymnasium, where she asks him if he can do a slam dunk. In an attempt to impress Haruko, he makes the leap, but overshoots, instead slamming his head straight into the blackboard. When Haruko informs the basketball team's captain of Hanamichi's near-inhuman physical capabilities, he slowly finds himself drawn into the camaraderie and competition of the sport he had previously held resentment for. [Written by MAL Rewrite]
Joe Yabuki is a troubled youth, whose only solution to problems is throwing punches at them. What he lacks in manners and discipline, he makes up for with his self-taught fighting skills. One day, while wandering the slums of Doya, Joe gets into a fight with the local gang. Although greatly outnumbered, he effortlessly defeats them, drawing the attention of Danpei Tange—a former boxing coach turned alcoholic. Seeing his potential, he offers to train Joe into Japan's greatest boxer. At first, Joe dismisses Danpei as a hopeless drunk; but after the trainer saves his life, he agrees to live with him and learn the art of boxing. Unfortunately, Joe's personality makes him an unruly student, and he often falls back to his old ways. To survive the harsh world of his new career, Joe needs to trust his mentor and master the techniques taught to him. However, the road to becoming a professional boxer is rife with struggles that will test his mettle to the end. [Written by MAL Rewrite]
Yabuki Joe is left downhearted and hopeless after a certain tragic event. In attempt to put the past behind him, Joe leaves the gym behind and begins wandering. On his travels he comes across the likes of Wolf Kanagushi and Goromaki Gondo, men who unintentionally fan the dying embers inside him, leading him to putting his wanderings to an end. His return home puts Joe back on the path to boxing, but unknown to himself and his trainer, he now suffers deep-set issues holding him back from fighting. In attempt to quell those issues, Carlos Rivera, a world renowned boxer is invited from Venezuela to help Joe recover.




























