౨ৎ sports manga
After reflecting on the current state of Japanese soccer, the Japanese Football Association decides to hire the enigmatic and eccentric coach Jinpachi Ego to achieve their dream of winning the World Cup. Believing that Japan has lacked an egoistic striker hungry for goals, Jinpachi initiates the Blue Lock—a prison-like facility where three hundred talented strikers from high schools all over Japan are isolated and pitted against each other. The sole survivor of Blue Lock will earn the right to become the national team's striker, and those who are defeated shall be banned from joining the team forever. Selected to join this risky project is Yoichi Isagi, a striker who failed to bring his high school soccer team to the national tournament. After choosing to pass to a teammate who missed instead of scoring on his own, he could not help but wonder if the results would have been different had he been more selfish. Using this golden opportunity given by the Blue Lock Project, Yoichi aims to clear his doubts and chase his ultimate desire—to become the greatest striker in the world and lead Japan to World Cup glory. [Written by MAL Rewrite]
Everybody has a dream, and for Shou Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! (Source: VIZ Media)
To the world stage! Glory and ambition lie ahead of young Ashito Aoi as he takes the first steps to becoming a pro soccer player. But after being catapulted into a new harsh environment, can he hold onto his spider's thread and climb his way to the top? A fateful encounter on Futami Beach in Ehime, Japan leads to the meeting between Fukuda Tatsuya; once a rising star and a player on the cusp of greatness whose career ended all too soon, and Aoi Ashito; a brash and hot-headed striker who loves soccer despite his selfish tendencies. After being selected to try out for the Tokyo City Esperion Youth club, Ashito Aoi stakes his future on the chance to create a better life for his single mother and older brother, all while realizing his own shortcomings and dealing with the highly competitive world of J-Youth Soccer. (Source: Titan Manga)
Weak, clumsy, and shy, Tsukushi Tsukamoto is a prime target for bullies. Though he suffers through their torment, it leads to a fateful encounter with fellow Seiseki High School student Jin Kazama, a genius soccer player of the same age. After saving Tsukamoto from the bullies, Kazama invites him to a futsal match since his team is one man short. Although he struggles to keep up with the more experienced players, Tsukamoto is passionate and persistent; not even an injured foot stops him from running around the field. His endless runs and continuous efforts inspire the team, particularly the unmotivated Kazama. As Tsukamoto scores the winning goal, he realizes that he thoroughly enjoys soccer, as well as playing alongside Kazama. Inspired by Kazama, Tsukamoto decides to join him in the school's soccer club. Little does he know, the Seiseki team is renowned nationwide, and a terrible player like him might not even pass the selection process, let alone play in the first team. Even so, Tsukamoto forces his way into Seiseki with the only thing he is good at—running straight ahead! [Written by MAL Rewrite]
Onda Nozomi is in her second year on the middle school soccer team but has yet to play a single game because she is a girl. Growing up playing soccer, she has the technical skills, endurance and the elegance. However, as a girl, she can't overcome the physical difference and she can see all her male teammates that she grew up playing soccer with get further and further away from her. Even her younger brother, Junpei, who is also on the team, is starting to rise above her. Coach Samejima sees that Nozomi is an amazing player but because soccer is such a physical sport, he can't let her play. Nozomi isn't the kind of girl that just gives up so she practices harder than anyone and drives the team in the hopes of one day playing in a game. (Source: MU)
The whistle blows. The ball is up. A dig. A set. A spike. Volleyball. A sport where two teams face off, separated by a formidable, wall-like net. The "Little Giant," standing at only 170 centimeters, overcomes the towering net and the wall of blockers. The awe-inspired Shouyou Hinata looks on at the ace's crow-like figure. Determined to reach great heights like the Little Giant, small-statured Hinata finally manages to form a team in his last year of junior high school, and enters his first volleyball tournament. However, his team is utterly defeated in their first game against the powerhouse school Kitagawa Daiichi, led by the genius, but oppressive setter dubbed the "King of the Court," Tobio Kageyama. Hinata enrolls into Karasuno High School seeking to take revenge against Kageyama in an official high school match and to follow in the Little Giant's footsteps—but his plans are ruined when he opens the gymnasium door to find Kageyama as one of his teammates. Now, Hinata must establish himself on the team and work alongside the problematic Kageyama to overcome his shortcomings and to fulfill his dream of making it to the top of the high school volleyball world. [Written by MAL Rewrite] Included one-shot: Volume 14: Nisekyuu!!
All that matters to 15-year-old Nobara Sumiyoshi is volleyball—she's an awesome player with big-time ambitions. But sometimes it seems like a girl just can't get a break in the competitive world of high school volleyball. (Source: VIZ Media) Included one-shots: Volume 15: "Second" Volume 16: Sugar
Hanamichi Sakuragi, a tall, boisterous teenager with flame-red hair and physical strength beyond his years, is eager to put an end to his rejection streak of 50 and finally score a girlfriend as he begins his first year of Shohoku High. However, his reputation for delinquency and destructiveness precedes him, and most of his fellow students subsequently avoid him like the plague. As his first day of school ends, he is left with two strong thoughts: "I hate basketball" and "I need a girlfriend." Haruko Akagi, ignorant of Hanamichi's history of misbehavior, notices his immense height and unwittingly approaches him, asking whether or not he likes basketball. Overcome by the fact that a girl is speaking to him, the red-haired giant blurts out a yes despite his true feelings. At the gym, Haruko asks if he can do a slam dunk. Though a complete novice, Hanamachi palms the ball and makes the leap...but overshoots, slamming his head into the backboard. Amazed by his near-inhuman physical abilities, Haruko quickly notifies the school's basketball captain of his feat. With this, Hanamichi is unexpectedly thrust into a world of competition for a girl he barely knows, but he soon discovers that there is perhaps more to basketball than he once thought. [Written by MAL Rewrite]
Teikou Middle School is famous for its highly renowned basketball team, which produced the famed "Generation of Miracles": a team of five prodigies, each with their own unique abilities, considered to be undefeatable by the time they became third years. However, blinded by pride, they split up, entering different high schools upon graduation. Taiga Kagami, having just returned from America, joins the basketball team at Seirin High School in search of strong team members. There, he finds Tetsuya Kuroko, a seemingly unimpressive player, only for Kagami to find out that Kuroko was the "Phantom Sixth Man" of the Generation of Miracles: an invisible player who used his impeccable passing skills to support the team from the shadows. Together, they resolve to defeat the Generation of Miracles and make the Seirin basketball team the best in Japan. [Written by MAL Rewrite]
Tomomi Nomiya, former captain of his high school's basketball team turned delinquent, decides to drop out of school after he is crushed by the guilt of ruining a young girl's life in a traffic accident. As he dedicates his free time to helping her, he stumbles upon Kiyoharu Togawa, a former sprinter who has lost the use of his right leg and now plays wheelchair basketball as an alternate outlet. After challenging Kiyoharu to a one-on-one game, Tomomi is completely defeated. Inspired by this encounter, he realizes that he can't let his love for basketball die so easily and decides that he will do what he can to help others while striving to become a professional player. Meanwhile, Hisanobu Takahashi, Tomomi's replacement as the high school's team captain, gets into an accident and finds himself permanently paralyzed below the waist. Real tells the touching tale of these three young men as they struggle to overcome their disabilities and inner conflicts in order to achieve their dreams while igniting a passion that will bring them together. [Written by MAL Rewrite]
Taiki Inomata, a third-year student in junior high, attends Eimei Academy, an integrated school with a major sports program. Having joined the high school badminton team, Taiki tries to attend open practice as early as possible. But no matter how early he goes, he always arrives second in the gymnasium. The person one step ahead of him is Chinatsu Kano, a first-year student in senior high and Taiki's crush. Chinatsu is the rising star of the basketball team, and the gap between her and Taiki could not be greater. Although Taiki is a decent badminton player, his popularity is nowhere near Chinatsu's, making it even less likely for his feelings to be reciprocated. However, in a strange twist of fate, she ends up living in Taiki's house! Wanting to become a worthy match for Chinatsu, Taiki pursues the same dream as his crush: to partake in the Nationals. Taiki starts training harder than ever before, all for the sake of building a strong relationship with his new housemate. [Written by MAL Rewrite]
Middle school student Eijun Sawamura has just lost his final baseball game after pitching a unique fastball that cost Akagi Middle School their chance to reach the nationals. As the baseball team captain, he feels responsible for their enormous loss and vows to take his friends there in high school. However, with his terrible grades and no school recommendations in his area, Sawamura sulks as he tries to figure out how to keep his promise. His pitch during the last game catches the attention of a scout from the prestigious Seidou High School in Tokyo, who soon convinces a begrudging Sawamura to observe their school's nationally-ranked baseball team practice. At Seidou, an impromptu competition between Sawamura and one of their batters causes him to cross paths with Kazuya Miyuki—a catcher who can pull out Sawamura's strengths as a pitcher. The experience he has accumulated at Seidou changes his initial reluctance to transfer to Tokyo. Although he still feels guilt over betraying his friends, they encourage him to take the offer and enroll in Seidou. Filled with a renewed sense of determination, Sawamura begins the arduous journey of becoming Seidou's team ace and heading for the nationals while carrying the spirit of his former school with him. [Written by MAL Rewrite]
Kou Kitamura is a fifth grader whose family runs a sporting goods store. One of the regular customers of his family's store is the Tsukishima Batting Center, and so he gets to know the four daughters of the Tsukishima family (Ichiyo, Wakaba, Aoba, and Momiji) very well. Since Kou has spent so much time practicing in their batting cages, he has become a genius hitter, but has no knowledge of any other aspect of baseball. This is in contrast to Aoba, who, despite being a year younger, is an adept pitcher and hitter. Wakaba is a classmate of Kou's, and she seems fully intent on marrying him when she grows up. All seems idyllic in their world, until tragedy strikes. The story then skips ahead to four years later, as Kou has continued the training he began four years ago, but has not played in a baseball game since. As he finally begins playing again, it remains to be seen whether or not he will live up to the expectations of those who know the true talent he has been hiding all this time. (Source: ANN)
As a child, Ono Tsubasa saw a Shirato baseball game on TV and was amazed at the Trumpet player in the band playing. Now, in order to play the Trumpet, she enters Shirato High School. There, she meets Yamada Daisuke, a catcher for the baseball team. With each others support, they go towards their dream of playing at Koushien.
Makunouchi Ippo is a 16-year-old high school student who helps his mother run the family business. His hefty workload impedes his social life, making him an easy target for bullies. One day, while being beaten up by a group of high school students, Ippo is saved by a boxer named Mamoru Takamura, and is brought to the Kamogawa Boxing Gym. This afterschool bullying session turns his life around for the better, as Ippo discovers his latent talent for boxing and decides to practice the sport professionally. However, Mamoru doubts Ippo's determination and assigns him a task deemed impossible to complete; but the resolute Ippo trains tirelessly to fulfill his mission. Along the way, he finds out what it means to attain true strength while making new friends and fighting formidable foes. [Written by MAL Rewrite]
Kosaku Hatanaka is a natural at boxing, but he can't control his voracious appetite. As a result, he has been forced to change his weight, going from flyweight, all the way up to feather weight, something his trainer tells him he doesn't have the frame for. On top of this he accepts challenges from higher weight classes, giving his coach (and himself) constant trouble. Into this picture steps Sister Angela, a novice nun who takes Kosaku on as a personal project, determined to set him on the right path and break his habit of gluttony. Unfortunately, closeness can sometimes breed feelings of affection, which Kosaku begins to develop. Even worse, Sister Angela realizes she's beginning to have the same problems as well.
Satoyama Katsuki and his best friend Kawakami Kyouta, both age 15, enrolls in Mizutani Boxing Gym to get close to their tomboyish crush, Mizutani Katsuki, whose father owns it. However, Satoyama soon finds out that she is distant from her father. Worse, it turns out that she hates boxing. In a sparring match, everyone including Mizutani soon discovers Satoyama's hidden yet unpolished skill in boxing. Satoyama soon learns that Mizutani is really in love with boxing, but disdains it because its a man's sport of which she cannot join. Mizutani then takes it upon herself to be Satoyama's trainer/manager to reach the championship belt. Satoyama complies to be closer to his crush. As the story progresses, we soon find out that Satoyama has a hidden past and lineage, one that would give him the necessary skill and talent to be a legendary oriental pro-boxing champion. (Source: Wikipedia)
Seishun Academy is home to one of the best middle school tennis teams in all of Japan. Freshman tennis prodigy Ryouma Echizen enrolls in the prestigious institution with his eyes set on claiming a regular position on the Boys' Tennis Team. As the son of legendary tennis player Samurai Nanjirou, Ryouma is sick of living in his shadow and wishes to surpass him someday. He is confident in his skills and has the cocky attitude to match. His teammates, however, are reluctant to accept him into their starting lineup, as he hasn't proven himself worthy of the spot. Seishun's ultimate goal is to make it to the National Tournament by the end of the year, but they first have to make it through the Kanto Regionals to even qualify for a spot in it. With their new "super rookie" on the team, Seishun is ready to take on anything that comes their way. With a varied assortment of rivals and opponents that can threaten their chance at the title, the Seishun team needs to give it their all in order to rise to the top. [Written by MAL Rewrite] Included one-shot: Volume 5: Tennis no Oujisama (pilot)
Maruo Eiichirou, a first year honor student, one day decides he's unhappy with the way things are and lacks exercise. He finds a flyer for the Tennis Club and decides check it out. He's instantly captivated by it. With no prior experience and poor physical conditioning, join Eiichirou as he embarks on a tennis journey using his smarts, dedication and work ethic. (Source: One Manga)
There is said to be a legendary "Ghost of Akina" that holds the fastest time to descend the Akina Pass. No one has ever come close to beating the record, nor has the mysterious driver of the white Toyota AE86 ever revealed themselves. Nowadays, the same AE86 can be seen every morning driving up and down the pass, making trips to a hotel residing at the top of the mountain. Unlike his classmates and coworkers, Takumi Fujiwara did not like cars. Any conversation about them would remind him of his early morning routine of delivering tofu for his father. He did not see the appeal in street racing and knew nothing about its rules or its culture. However, when tagging along to a nighttime meetup, the appearance of a rival racing team at the Akina Pass compels Takumi to hop behind the wheel of his father's AE86 and race them down the familiar mountain. This spur-of-the-moment decision marks the beginning of Takumi's high-octane journey, shifting from his daily deliveries to becoming the greatest drift racer ever. Along the way, he slowly finds and kindles his love for street racing as he comes face-to-face with a plethora of opponents, each ready to take on the renowned Ghost of Akina. [Written by MAL Rewrite]
By the 2020s, cars with internal combustion engines have largely been phased out, replaced by self-driving electric and fuel cell vehicles instead. Though these fossil fuel-running cars are at risk of disappearing completely, a dedicated group in Japan known as the MFG strives to maintain interest in them through road races streamed online. With 10 billion yen at stake and more than three hundred drivers competing, only the "Godly Fifteen"—the top 15 racers in the circuit—have a chance at advancing and taking the coveted prize. Fresh off a plane from England, 19-year-old Kanata Rivington is eager to take on the fourth installment of the MFG competition. Trained at an elite driving school in his home country, the half-Japanese driver vies for the competition's top spot in his hand-me-down Toyota 86 GT. Despite the disadvantages that come with a dated car, the newcomer is determined to become one of this year's Godly Fifteen. Kanata adopts his father's last name, taking on the moniker "Kanata Katagiri." Conquering the Japanese racing circuit is only a stepping stone towards his real goal: discovering the whereabouts of his missing father. [Written by MAL Rewrite]
Chitose is a serious young woman, working for the health magazine SASSO. Or at least, she would be, if she wasn't constantly getting distracted by her childhood friend, international figure skating star Kokoro Kijinami! In the public eye and on the ice, Kokoro is a gallant, flawless knight, but behind his glittery costumes and breathtaking spins lies a secret: he's actually a hopeless romantic otaku, who can only land his quad jumps when Chitose is on hand to recite a spell from his favorite magical girl anime! (Source: Kodansha Comics USA)
Becoming an ice dancer was not what Tsukasa Akeuraji had aimed for when he decided to take on the figure skating world. However, it is where he ended up, as he "started too late" to follow his true solo-skating dreams. For years, he was content with being a shell of his former ambitions—that is, until he met a little girl in whom he saw himself. Inori Yuitsuka, a fifth-grader so desperate to skate that she practiced in secret, had visited Tsukasa's rink with her mother to ask for lessons. She was branded as useless by everyone around her, told it was "too late" for her to begin, and that catching up to other skaters was impossible. With a newfound conviction and unwillingness to let another passionate skater go down the same road as him, Tsukasa takes on the responsibility of coaching her and promises to make Inori a medalist. [Written by MAL Rewrite]
Through pain and arduous effort, one can reach the top of the world. Standing where no man has ever set foot before, there is an exhilarating feeling of success. This is what Mori Buntarou trains, works, and lives for. His climb to the top starts when he transfers to a new high school. Despite his lonesome and solitary nature, Mori's classmates persuade him to climb the school building. Without a harness or hesitation, he begins his scale to reach the top. Edging past the point of no return, he halts when he is faced with a final intimidating obstacle—a horizontal overhang. Adrenaline courses through him, and Mori jumps for the final hold at the summit. From there, he casts his eyes upon something that he normally would not have seen—another peak, another goal. With an awakened passion and newfound purpose in life, Mori explores the breathtaking sport of rock climbing. [Written by MAL Rewrite]
Timid, diminutive, and frequently the target of bullies, Sena Kobayakawa has just enrolled at Deimon Private High School. When he angers a group of delinquents by refusing to act as their errand boy, he makes an incredibly speedy getaway, an ability he has developed through years of running from his tormentors. Youichi Hiruma—the demonic captain of the Deimon Devil Bats football team—happens to be nearby, and seeing Sena's "golden legs" at work, forcibly recruits him as a running back despite Sena's desire to be team manager instead. Made to don the number 21 jersey and a special helmet to hide his identity as a player, Sena becomes "Eyeshield 21," the team's closely guarded secret weapon. Soon he realizes his love for the sport, and aims to help the Devil Bats reach the Christmas Bowl, the high school football championship. [Written by MAL Rewrite]
Every week since fourth grade, otaku Sakamichi Onoda has cycled 45 kilometers to and from his home in Akihabara on an old, rickety utility bike—his only form of transportation. As he begins high school, Onoda hopes to make new otaku friends—something that has been missing from his school life thus far—so he can finally have someone to talk to about his hobbies. However, much to his dismay, the anime club has been disbanded. It is then that Onoda meets fellow first-year Shunsuke Imaizumi by chance. Tall, athletic, and a cycling prodigy, Imaizumi could not be any more different from Onoda; however, after seeing Onoda's cycling on the school's infamous rear slope, Imaizumi becomes interested in his unique climbing style and sets out to challenge him to a race. This unusual encounter marks Onoda's first steps onto the road of competitive cycling. [Written by MAL Rewrite]
The stage is the proud land of the north—Hokkaido. The year is 2010. Rou Shirakawa has just received the highest score in history at the All-Japan Junior Figure Skating Championships! But suddenly, he loses control and starts destroying the stage. He is quickly disqualified and banned from the skating world for life. Now nicknamed "the Rabid Prince," Rou ends up in Tamakomai, an ice hockey town in northern Japan. And on a hockey rink on a frozen lake, he meets the ruthless Genma brothers! Rou will soon learn of the famous Oino-kami high school and their quest to win an unprecedented 20th straight national hockey championship. And also the strong, yet beautiful battle sport—ice hockey! Change, grow, evolve! Turn defeat into victory in this red-hot redemption story! (Source: MANGA Plus)
One year after losing her leg, 16-year-old Rin is tired—tired of the painful physical therapy, tired of being treated differently, and tired of her stupid, heavy, awkward prosthetic leg. All that changes when she encounters the Blade Runners, a group of one-legged athletes who run with "blades"—carbon fiber prosthetics specialized for competitive running—made by their gifted prosthetist, Kazami. The blades are light, flexible, and formidably difficult to control—Rin can barely walk with one, much less sprint. But as she tumbles to the ground again and again, she rediscovers many of the things that she'd forgotten, and finds a new goal: to compete in the Paralympics. (Source: Kodansha USA)
With no particular dreams or plans for the future, third-year middle schooler Tatara Fujita yearns to find something that he can pursue wholeheartedly. Initially often bullied and extorted for his lack of confidence, Tatara's life changes when he is saved from delinquents by a man named Kaname Sengoku. His savior, a motorcycle-riding dance instructor, proceeds to drag Tatara to Ogasawara Dance Studio, mistakenly believing that the boy was looking at the studio's flyer. Tatara is then partnered with his schoolmate and skilled dancer Shizuku Hanaoka when he agrees to a trial lesson. The next day after being bullied and only to be saved yet again, he asks the studio to teach him dancing in hopes of changing his image. Now entering a bright and fast-paced new world, Tatara dedicates his time to dancing as he sweeps over the dance hall. [Written by MAL Rewrite]
Kaboku Kotani is starting high school, and he plans to do what he's always done: go along with his friends, keep quiet, and not draw too much attention to himself. After all, it's hard enough to get by with a stutter like his—why make things worse by standing out from the crowd? But then he sees another first-year, Hikari Wanda, dancing like no one is watching—or like she doesn't care who sees her. It makes Kaboku wonder: Could he reach that same freedom? To find his way to Wanda, he does something he never thought he could: He joins the dance club. After all, every routine begins with a single step, right? Join Kaboku and Wanda as they freestyle their way to life and love! (Source: Kodansha USA)
Shouta Kikuzato's hopes of starting on his school's prestigious soccer team are derailed when a terrible incident costs him his leg. Now in his first year of high school (again), Kikuzato has resigned himself to never reaching his athletic dreams. But when Chidori, a passing prosthetist, notices Kikuzato's artificial limb—and speed—as he races through the train station, the specialist proposes a partnership: Chidori will build Kikuzato a brand-new leg designed solely for speed. All Kikuzato has to do is run! (Source: Yen Press)