Sport Anime
Reeling from his crushing defeat at the Grand Prix Finale, Yuuri Katsuki, once Japan's most promising figure skater, returns to his family home to assess his options for the future. At age 23, Yuuri's window for success in skating is closing rapidly, and his love of pork cutlets and aptitude for gaining weight are not helping either. However, Yuuri finds himself in the spotlight when a video of him performing a routine previously executed by five-time world champion, Victor Nikiforov, suddenly goes viral. In fact, Victor himself abruptly appears at Yuuri's house and offers to be his mentor. As one of his biggest fans, Yuuri eagerly accepts, kicking off his journey to make it back onto the world stage. But the competition is fierce, as the rising star from Russia, Yuri Plisetsky, is relentlessly determined to defeat Yuuri and win back Victor's tutelage. [Written by MAL Rewrite]
Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru's agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly. However, Haiji reveals a secret during Kakeru's welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji's ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden? [Written by MAL Rewrite]
"Tsurune"—It's the sound made by the bowstring when an arrow is released, and the sound that inspired Minato Narumiya to learn kyudo, a modern Japanese martial art focusing on archery. However, an incident during his last middle school tournament caused him to quit the sport. But soon, many factors conspire to make Minato take up the bow once again: the start of a new kyudo club in his high school, a chance encounter with a mysterious archer, and the support of his childhood friends, Seiya Takehaya and Ryouhei Yamanouchi. Together with his childhood friends and his new teammates, Kaito Onogi and Nanao Kisaragi, Minato rekindles his love for kyudo and works with his team toward their aim of winning the prefectural tournament. [Written by MAL Rewrite]
Ever since having witnessed the "Little Giant" and his astonishing skills on the volleyball court, Shouyou Hinata has been bewitched by the dynamic nature of the sport. Even though his attempt to make his debut as a volleyball regular during a middle school tournament went up in flames, he longs to prove that his less-than-impressive height ceases to be a hindrance in the face of his sheer will and perseverance. When Hinata enrolls in Karasuno High School, the Little Giant's alma mater, he believes that he is one step closer to his goal of becoming a professional volleyball player. Although the school only retains a shadow of its former glory, Hinata's conviction isn't shaken until he learns that Tobio Kageyama—the prodigy who humiliated Hinata's middle school volleyball team in a crushing defeat—is now his teammate. To fulfill his desire of leaving a mark on the realm of volleyball—so often regarded as the domain of the tall and the strong—Hinata must smooth out his differences with Kageyama. Only when Hinata learns what it takes to be a part of a team will he be able to join the race to the top in earnest. [Written by MAL Rewrite]
In a quiet rural town, the spotlight of a local junior high school football team rests on one player: Ashito Aoi. Known for his unpredictable moves and self-centered playing style, Ashito is the sole powerhouse pushing his team through an important high school preliminary tournament. However, their win streak is short-lived—an opponent causes Ashito to lose his temper and act violently, resulting in his removal from the rest of the game. Without their star player, the team is quickly eliminated from the tournament. Just as he believes all hope is lost, Ashito is approached by a youth team coach named Tatsuya Fukuda who senses potential in him, and Fukuda invites him for tryouts in Tokyo. In an unfamiliar setting surrounded by talent, Ashito must bring out the best of his ability to prove himself and secure what could be a life-changing career. [Written by MAL Rewrite]
For the last three years, Teikou Middle School has dominated the national basketball scene with its legendary lineup: the "Generation of Miracles." It consisted of five prodigies who excelled at the sport, but a "Phantom Sixth Man" lurked in the shadows and helped earn the team their revered status. Eventually, their monstrous growth jaded them from the sport they loved and made them go their separate ways in high school. In search of new members, the Seirin High School basketball team recruits Taiga Kagami and Tetsuya Kuroko, two freshmen who seem to have significant differences in abilities. Having returned recently from America, Kagami has both a natural aptitude and relentless love for the sport. Meanwhile, Kuroko lacks presence and exhibits no outstanding athletic talent. However, it is later revealed that he is Teikou's Phantom Sixth Man—the player once part of the Generation of Miracles. Kuroko wants to prove to the Seirin team that he is strong in his own way. Seeing his conviction, Kagami forms a dynamic partnership with Kuroko, the latter promising to support Kagami's "light" as his "shadow." Alongside their new Seirin teammates, they aim to conquer the upcoming Interhigh championship, but the reappearance of Kuroko's former teammates complicates their plan. [Written by MAL Rewrite]
Ren Mihashi was the ace of his middle school's baseball team, but due to his poor pitching, they could never win. Constant losses eventually lead to his teammates bullying him and reached the point where his teammates no longer tried to win, causing Mihashi to graduate with little self-esteem. As a result, Mihashi decides to go to a high school in a different prefecture where he has no intention of playing baseball. Unfortunately, upon his arrival at Nishiura High, he is dragged into joining their new team as the starting pitcher. Although unwilling at first, Mihashi realizes that this is a place where he will be accepted for who he is; with help from the catcher Takaya Abe, he starts to have more confidence in his own abilities. Abe, seeing the potential in Mihashi, makes it a goal to help him become a pitcher worthy of being called an ace. [Written by MAL Rewrite]
Shoutarou Futaba has always loved sports, but he never became more than a benchwarmer on his middle school baseball team. After noticing a group of gymnasts practicing in the park, he decides to watch a rhythmic gymnastics tournament on a whim. Although displaying an exhilarating performance at the competition, the Shoushukan High School's Rhythmic Gymnastics Club places second-to-last due to penalties acquired from not fielding a full six-man roster. The demonstration of skill captivates Shoutarou, and he decides to enroll at Shoushukan in hopes of joining the team despite having no background in the sport. The club recruits him alongside Ryouya Misato, a prodigal gymnast who was the runner-up in a junior tournament. Now with a full six-man roster, the team sets out to compete in the upcoming Inter-High tournament. As he strives to accomplish this ambitious endeavor, Shoutarou must learn and master the basics of rhythmic gymnastics all while working in tandem with his new teammates if Shoushukan wants to stand a chance at claiming the title. [Written by MAL Rewrite]
Mikoto Shinozaki is a high school student lacking in social awareness. In addition, due to his untidy appearance and low self-esteem, he is an easy target for bullies. Regardless, any misfortune that falls upon Mikoto is partly his own fault—at least, that is what Yuki Fukuzawa, the most popular girl in class, believes. With this assumption, Yuki invites Mikoto to join the school's bicycle club, in hopes he can improve himself and gain new friends. Motivated by feelings he has for Yuki, Mikoto has no reason to decline her offer—except for the fact that he does not know how to ride a bicycle. Despite his lack of even the fundamentals, Mikoto cannot get over the image of himself on a bicycle. Eventually, he succumbs to his curiosity and sneaks into the school grounds at night to practice. This begins Mikoto's journey as he pedals his way through the vast world of cycling, where the scenery of his life changes in ways he never thought possible. [Written by MAL Rewrite]
The world of corporate badminton is not as easy as it seems. Although considered a former child prodigy, Mikoto Shiratori has not been living up to his potential as a badminton player for Mitsuhoshi Bank. Due to a past incident, Mikoto tries to transition from playing doubles to singles; nevertheless, he fails to produce positive results, much to his employer's dismay. After being fired from the bank, Mikoto is recruited by the Sunlight Beverage corporate badminton team. Surprisingly, not only do practices start in the evening, but he also has to work in the sales department of the company by day. While this is not a novel arrangement, Mikoto had thought he was invited solely to play sports. To make matters worse, he is forced to compete in doubles despite his reluctance. Struggling to adjust to his new professional life, Mikoto begins to doubt his decision to join the company. However, as he learns more about his latest teammates, he might just find the strength necessary to advance his badminton career. [Written by MAL Rewrite]
Haruka Nanase has a love for water and a passion for swimming. In elementary school, he competed in and won a relay race with his three friends Rin Matsuoka, Nagisa Hazuki, and Makoto Tachibana. After claiming victory at the tournament, the four friends went their separate ways. Years later, they reunite as high school students; however, Rin couldn't care less about returning to the way things used to be. Not only does he attend a different school, but the sole thing important to him is proving that he is a better swimmer than Haruka. After the bitter reunion, Haruka, Nagisa, and Makoto decide to form the Iwatobi High School Swim Club, but they will need a fourth member if they hope to take part in the upcoming tournament. Enter Rei Ryuugazaki, a former member of the track team whom Nagisa recruits. As the time to compete draws near, the four develop a close bond while training intensely to come out on top and settle things between Haruka and Rin once and for all. [Written by MAL Rewrite]
When Minato Kiyomizu wakes up in a hospital, he learns that he has been comatose for 203 days. As it turns out, a car accident has caused him to lose all memory of his middle school journey. Eventually, he discovers his former glory in water polo and desires to continue where he has left off. However, embarrassingly becoming aware of the massive disparity between his old and current self, Minato begins intensive rehabilitation in hopes of starting anew—a life without water polo. Yet, Minato is promptly reminded of his past prowess and a promise on his very first day in Yamanami High School. Soon enough, despite being completely aware of his ineptitude, he joins the school's water polo club! While needing to relearn the sport's basics, he, along with his clubmates, must recruit new members to attain the required seven-man roster. With that, Minato tries to rekindle his deeply buried talent for water polo—and become one of Japan's renowned players once again. [Written by MAL Rewrite]
The story follows a boy who was in a soccer team, but it was disbanded due to not enough players. However, after the boy meets a female professional soccer player, he aims to bring his soccer team back. (Source: AniDB)
The series is about two boys named Tsukushi and Jin. Tsukushi is a boy with no special talent or traits while Jin is considered a soccer genius. On one stormy night, Jin meets Tsukushi, and they get dragged into the world of soccer. (Source: MAL News)
14-year-old Nozomi Onda has only one thing on her mind: playing beautiful soccer. There's just one problem: no matter how much she longs to participate in official matches, she'd have physically superior boys as opponents. But when a boy from her past confronts her on the street, she decides she can't wait any longer. (Source: Kodansha Comics)
Rugby is a sport where anybody can be a star when they hold the ball. The rules are simple: one player has to carry the ball past the goalposts across the field while avoiding the other team, who are allowed to use all their force to knock the enemy down. However, the player can pass to a teammate behind them or kick the ball before they are tackled. Unlike other sports, the game continues even when the person holding the ball is taken down. Kenji Gion is a short but feisty high school freshman at Kanagawa High School. Right after the school's opening ceremony, he meets the tall and timid Sumiaki Iwashimizu, and the two of them get an invitation to observe the rugby club. When Gion watches the match, he realizes that even though big and tall guys have an advantage, there are positions for people of all shapes and sizes. Immediately convinced that he has found a sport he can excel at despite his short stature, he signs up, though Iwashimizu declines. Gion is unable to accept Iwashimizu's excuses and drags him back into the sport. Their training becomes intense as they aim to become the champions of Hanazono, the national high school rugby championships. [Written by MAL Rewrite]
"Stride"—an extreme sport that combines parkour, free running, relay, and sprinting—is what made first year high school student Nana Sakurai enroll in Honan Academy, after being captivated by the school's stride team. Sharing the mutual intention of joining the team is fellow first year and stride maniac, Takeru Fujiwara, and together they request to join. Much to their dismay, however, the stride club is no longer active due to lack of members, and they are now operating under the shogi club. In order to revive the stride club, Nana and Takeru recruit first year Riku Yagami—a fast runner who is interested in almost every sport. With this new team, the club now aims high at a new goal: to win the prestigious End of Summer competition, and bring the Honan stride team back to their prime. [Written by MAL Rewrite]
After her crushing defeat of 21-0 at the National Junior Badminton Tournament, Nagisa Aragaki's love for her sport begins to distort. Unable to deal with the shame of loss, she starts to terrorize the members of her high school badminton club. Her grueling drills bring some to the verge of tears while others quit the club outright. With the team losing members and new prospects being too terrified to join, the future of the badminton club looks exceptionally grim. That is, until Kentarou Tachibana joins as the new head coach. Not only is he an Olympic-level player, but he also comes bearing a secret weapon: Ayano Hanesaki, the girl who defeated Nagisa six months ago. However, Ayano is not the rival Nagisa remembers, but a girl with conflicted feelings wanting to distance herself from badminton. With her future in sports now on the line, Nagisa must find a way to face her fears of inadequacy, heal her rival's troubled heart, and bring victory to Kitakomachi High School's badminton club. [Written by MAL Rewrite]
After suffering from a shoulder injury, shy first-year university student Haruki Bandou gladly takes the opportunity to give up judo, failing to find happiness in the sport regardless of his family owning a dojo. He did not expect, however, that his best friend Kazuma Hashimoto would also decide to leave their university's judo club at the same time as him. Despite Haruki's protests, Kazuma already has plans for a new and revolutionary activity: a cheerleading team made up of only men. Although heavily reluctant, Haruki ends up helping his friend set up the team. Through sheer determination, and with support from their newfound club members, Haruki and Kazuma persist in founding the Breakers, the first ever all-male cheerleading team of Meishiin University, slowly making history in spite of the feminine tag attached to the sport of cheerleading and the prejudices, physical challenges, and self-doubts that inevitably follow. [Written by MAL Rewrite]
High school student Reki Kyan is passionate about one thing: skateboarding. When night falls, he heads to "S," an illegal underground race inside a mine where skaters compete in highly dangerous situations. After a loss that results in his skateboard being destroyed and his arm being broken, Reki is now incapable of practicing at all. While working, Reki runs into his new classmate, Langa Hasegawa, a half-Canadian and half-Japanese boy with no skateboarding experience whatsoever. Langa is in desperate need of money. After they both visit "S" when tasked by Reki's boss, they get into trouble and are forced into a bet that requires Langa to skate in a race. However, the mysterious transfer student holds a trump card that Reki is unaware of, one which might help him win the race in the most unexpected way. [Written by MAL Rewrite]
In junior high, Ryou Mizushima and his friends join the badminton club on a whim. As he grows fond of the sport, Ryou works tirelessly to improve his badminton skills until he qualifies in the prefectural tournament. Lacking a coach who can bring out his full potential, he does not consider entering a high school with a strong badminton team. Instead, he plans on attending a local high school where he can play badminton for fun. However, Ryou's perspective changes when Yokohama Minato High School's badminton coach scouts him. Not only does the institution have one of the strongest badminton teams in the region, but it also has Kento Yusa, a player Ryou admires. Though hesitant at first, Ryou decides to enroll with the support of his sister. Possessing a firm ambition, he begins to gain experience with the proper guidance of a coach—all in hopes of surpassing Yusa one day. [Written by MAL Rewrite]
Junpei Murao's love affair with ballet began at a young age during his sister's ballet recital, when a male ballet dancer roused his interest with a gripping performance. But for Junpei, nothing could be worse than his peers finding out about his secret passion for ballet and perceiving him as effeminate. That is why he is in the soccer club, trains Jeet Kune Do, and is intent on following in his father's footsteps of becoming a stunt coordinator: all very "manly" activities. When Junpei's classmate Miyako Godai spots him demonstrating an impressive kick that combines skills from ballet and Jeet Kune Do to his friends, she suddenly recruits him to join her mother's ballet studio. He resists at first, and although he has abandoned his dreams of formally pursuing ballet, nothing quite captures the euphoria that ballet elicits. After suppressing his desire to pursue ballet for so long, it is not so easy to shake off his hesitation and break free of the shackles of masculinity. Junpei has to be willing to make certain sacrifices and fully commit to ballet, all while risking losing some friends. [Written by MAL Rewrite]
In Japan, betting on horse racing is one of the few legal forms of gambling; thus, the public races have become an interesting part of Japanese culture. In this sport, an individual who rides a horse and competes in races is called a jockey—that is just what Yuu Arimura aspires to be. Becoming inspired after witnessing a derby, 15-year-old idol Yuu shocks the entire nation when he leaves the entertainment industry to enroll in a prestigious horse racing school. Excited to pursue his latest passion, he gradually bonds with his new classmates—such as the talented Shun Kazanami and the self-assured Amane Grace—who are each unique in their own way. Although the path ahead may be full of obstacles, Yuu is determined to pursue his ultimate goal of becoming one with his horse. [Written by MAL Rewrite]
In 1925 (year 14 of the Taisho era) baseball is still quite unknown in Japan and there are only a few male teams. After being told by a baseball player that women should become housewives instead of going to school, 14-year-old Akiko invites her friend Koume to start a baseball team in order to prove him wrong. During this time, when even running was considered too vulgar for women, baseball is known as "what the boys do" and they face many difficulties when having to find enough members, to get permission from their parents and also when learning about the sport itself, which they soon discover to be more difficult than expected.
Child figure skating prodigy Kensei Maeshima abruptly quits the sport after his one-sided rival, Reo Shinozaki, refuses to acknowledge his skill. Now, as a student at Inodai High School, Kensei uses his athletic skills to assist the other sports teams, but he never officially joins one. One day, Reo announces his switch from singles figure skating into team-based skate-leading and joins St. Clavis Gakuin High School—last year's Grand Prix champions. Hayato Sasugai, a classmate with a mysterious connection to Reo, convinces Kensei to switch to skate-leading in order to finally defeat his rival in a competition. Kensei's sudden entry into the Inodai Skate-Leading Club is met with backlash from the current members. Although he is a very strong singles skater, Kensei lacks the teamwork skills required to perform well in skate-leading. Factoring in his hot-headed, impatient attitude, inconsistent skating performances, and a complicated history with some of the members, Kensei's teammates do not believe he is a good fit to be their "Lead." The team must work together to resolve these issues, however, if they wish to qualify for the Grand Prix Finals and even stand a chance at defeating St. Clavis Gakuin. [Written by MAL Rewrite]
Yoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock. The project's ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top. Putting aside his ethical objections to the project, Isagi feels compelled to fight his way to the top, even if it means ruthlessly crushing the dreams of 299 aspiring young strikers. [Written by MAL Rewrite]
Energetic and cheerful, 14-year-old Masaki Hinaoka takes his pet corgi on morning runs along the beach bathed in the rising sun. Suddenly, Masaki's eyes sparkle in awe: a blond boy surfs, delicate and breathtaking, with a slight smile gracing his kind face. Before long, Masaki encounters him again as a new classmate named Shou Akitsuki. Shou is a skilled surfer and has been immersed in the sport since childhood. Even though surfing is the hobby of choice for Masaki's best friend, easygoing half-Hawaiian Nalu Tanaka, Masaki has never shown interest in trying it himself. But his admiration for Shou's surfing style finally inspires him to try the waves for the first time—despite not knowing how to swim. On the surfboard, Masaki shows surprising potential and talent for balance. He learns quickly and eventually enters a local competition, all with Shou and Tanaka by his side. However, behind Shou's gentle smile lurks a darker shadow, threatening to overwhelm his friends. Nonetheless, Masaki fearlessly steps into the fun world of surfing, stopping at nothing to be the very best. [Written by MAL Rewrite]
Five years after winning the World Martial Arts tournament, Gokuu is now living a peaceful life with his wife and son. This changes, however, with the arrival of a mysterious enemy named Raditz who presents himself as Gokuu's long-lost brother. He reveals that Gokuu is a descendant of the once powerful but now virtually extinct Saiyan race, whose homeworld was annihilated. When he was sent to Earth as a baby, Gokuu's sole purpose was to conquer and destroy the planet; but after suffering amnesia from a head injury, his violent and savage nature changed, and instead was raised as a kind and well-mannered boy, now fighting to protect others. With his failed attempt at forcibly recruiting Gokuu as an ally, Raditz warns Gokuu's friends of a new threat that's rapidly approaching Earth—one that could plunge Earth into an intergalactic conflict and cause the heavens themselves to shake. A war will soon be fought over the seven mystical Dragon Balls, magic objects that can grant any wish. Only the strongest will survive. [Written by MAL Rewrite]
Whenever he is not getting pummeled in the karate club after school, high schooler Kenichi Shirahama can be found with his head buried in one of the many self-help books he carries with him every day. One day, on the way to school, Kenichi accidentally frightens the new student in his class, leading her to throw him down onto the ground. After apologizing for her violent reflexes, she introduces herself as Miu Furinji and asks Kenichi to be her friend. Later that day, after karate club practice, Kenichi is given an ultimatum by one of the other club members: they will fight next week and the loser has to quit the club permanently. While lamenting his imminent defeat in the upcoming fight, Kenichi witnesses Miu fend off three thugs easily. Fed up with being perpetually bullied by those more powerful than him, he asks Miu for tips on how to become a better fighter. She directs Kenichi to her grandfather's dojo, Ryouzanpaku, where several skilled—albeit strange—masters of extreme martial arts have gathered to hone their abilities. Miu promises that Kenichi will become significantly stronger, but only if he manages to stay alive. With those ominous words looming in his mind and the appearance of a criminal martial arts gang known as "Ragnarok" threatening the safety of those around him, Kenichi takes the first step on his journey to become a world-class fighter and a defender of the defenseless. [Written by MAL Rewrite]
Tatsuya Yoigoshi, a once nationally recognized soccer player, is now a first-year student at Noukin High School. Due to his developed hatred for sports, he has abandoned his previous aspirations to become a famous livestreamer on the internet. One day, Souma Azemichi, a first-year on the kabaddi team, seeks to recruit Yoigoshi and spontaneously interrupts his livestream. Without any expectations, Yoigoshi follows Souma to the school gym, where he witnesses second-years Kyouhei Misumi and Shinji Date engaged in the primal contact sport of kabaddi. Despite ridiculing the rules of play, Yoigoshi is stunned by the intensity of the round. Because of an enticing deal and slight coercion, he agrees to settle the prospect of his recruitment through the most invigorating way: a battle of kabbadi, a team sport played empty-handed. [Written by MAL Rewrite]
Atsushi Kamiya is a former captain at Kakegawa High School and the world-renowned "courageous captain" for a famous Italian soccer team. Hideto Tsuji is a student at the same school, who seems uninterested in the now-weakened soccer team. Their meeting is the start of a new legend... (Source: Official Site, edited)






























