Reviews

Jul 16, 2015
Rurouni Kenshin is a well-paced, high quality shounen series with a plethora of interesting themes and organically developed characters that stands among the best of its demographic.

The story of Rurouni Kenshin, set in Japan at the beginning of the Meiji period towards that end of the 1800s, begins following a rurouni named Kenshin and his time at the dojo of Kaoru, a female instructor whom he assisted. Initially, the story is engaging but episodic, with the focus being on the slowly expanding cast and their small-scale battles against individual threats to their safety. Though the more relaxed first quarter of the story doesn’t quite have the impact of what follows it, it does a great job at establishing the characters and even providing some development for them. One of the strengths of this section is how historically astute it is, as it references some very relevant conflicts and struggles, such as racism towards Europeans and the use of opium. This gives this first section, and to an extent the whole series, a more grounded and realistic vibe compared to most other action shounen, which typically try to serve as action blockbusters. When Kenshin and friends head to Kyoto, however, things become much more intense. During this time, the plot becomes more focussed and layered, the cast further expands to encapsulate dozens of relevant players and the scope expands greatly. The conflict between Kenshin and the government with Makoto Shishio and his revolution is the most action-packed part of the manga series, though thankfully it retains the charm that made the first segment so endearing.

The last third of the series doesn’t feel quite as well-realised as the first two parts, with some unusual pacing and a conspicuous lack of tension despite the stakes and emotionally intensity being at an all-time high. Kenshin’s backstory and development in this half is what solidified him as a favourite character of mine, but for many of the side characters, barring Kaoru, their developments seems slightly redundant given everything they went through in the Kyoto arc. Ultimately, with a great backstory for Kenshin (which was adapted into the universally acclaimed “Rurouni Kenshin: Trust and Betrayal”) and a story final boss figure, the finale does manage to stand alongside its predecessors, though it lacks their consistency. Overall, in spite of its rather intimidating length, Rurouni Kenshin is one of the easiest manga series to read, rarely feeling boring and often proving that shounen series can be more than just fan service, explosions and childish philosophy.

The characters, even more so than the story, are where Rurouni Kenshin shines. Kenshin himself is by far and away the best character in the story, having won every single popularity contest within the manga and complimenting, rather than overshadowing, the rest of the cast excellently. He’s a kind and fair person who has strong moral obligations, but he never comes across as annoying, naïve or obnoxious, which is very uncommon in a shounen protagonist. His backstory and time spent as Himura Battousai are very intriguing, but he is neither a character completely defined by his past or separated from it; his character at the beginning of the series feels natural and relatable, as opposed to going for the lazier and more deterministic “I’m angry because my childhood sucked!” His struggle with self-acceptance, moral incapability to kill and desire to protect his new found family really sell the less consistent third of the story, and permeate throughout its entirety. On top of that, he’s multifaceted without being inconsistent, and can believably switch between being funny and serious in the space of a few seconds. The other main characters include Kaoru, a relatively fine character who doesn’t do much in the way of action, serving mainly as foil for Kenshin, Sanosuke, a delinquent who becomes more mature and willing to make sacrifices as the story goes along, and Yahiko, a brat who becomes a fine warrior, though physiologically really shouldn’t be anywhere near the battle. Sanosuke and Yahiko receive abundant development in the second third of the story, but are relatively likeable throughout and have good chemistry with the other characters, while Kaoru goes through the most in the final few chapters, reaching a satisfying conclusion with her character arc.

For the most part, the various supporting characters are interesting, varying significantly in their input to the story. Saito is a stone cold professional with a peculiar interest in Kenshin, and serves as great foil for him, and is an engaging recurring character that never ceases to be entertaining. Aoshi is another reoccurring character, but as he doesn’t quite have Saito’s flare, serving mainly as a walking sword after his emotional resolution in the Kyoto section. Megumi is strong and likeable, and gives some very wise and thoughtful advice, grounding the series very effectively and serving as a reminder that these characters are human and fragile. The villains towards the beginning are fairly generic, but Shishio and Enishi are anything but. Shishio is very much a megalomaniac, a psychopathic, power-hungry and fierce, having no ethics or people he isn’t prepared to sacrifice whatsoever. Serving as the only true “super villain” in Rurouni Kenshin, this scenery gobbler and his army are intimidating and add a layer of urgency that wasn’t present in the earlier sections. He doesn’t have much development, having been shown in a flashback to have always been the way he is, but with such charisma and energy it isn’t needed. Enishi is a much more misguided character, someone who is not kind by any definition, but doesn’t quite have Shishio’s hellfire attitude or complexion. He serves as a good final boss for Kenshin, though doesn’t quite reach the heights of Shishio. On the whole Rurouni Kenshin’s cast of characters is strong, with no dreaful characters and many great ones.

The art for Rurouni Kenshin isn’t quite as polished as other shounens, but has a strong Eastern flavour and character designs that makes this entirely forgivable. The characters eyes are more Shoujo than shounen in the earlier parts, though this does fit with the more laid back tone of the beginning. The backgrounds are rather plain, though detailed when necessary and very true to Japanese culture. The designs of the swords are a stand out, and the curvature, length and weight of them are all addressed and presented with consistency, giving each of the main characters’ swords a sense of identity. The outfits for the characters are also quit detailed and characteristic, from Kenshin’s teacher’s ridiculously long collar to Megumi traditional attire, the formality or militaristic qualities of the characters are well reflected in their clothes. The actions scenes are also quite strong, with each blow having a sense of weight and direction to it that never leaves the audience confused as to what is going on. The subtle facing expressions are another quality worth noting, as they capture complex emotions in a way that few manga series are able to do effectively, making the characters truly shine.

On the whole, Rurouni Kenshin is a narrative and artistic success that exceeds the quality to most shounens that followed it. Kenshin and the other characters serve their purpose well, even if some development feels repetitive, and the story is deliberately paced, rarely feeling rushed or drawn out. Rurouni Kenshin is a should-read manga that stands high among shounen titles.
Reviewer’s Rating: 8
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