Saki, Chihayafuru Recommendations
School kids work to find enough members in order play in competitions. Even though it is there first time in show, they are quickly noted as the team to beat.
In both of the animes, they play games (Mahjong in Saki & Karuta in Chihayafuru) to win the nationals. Themes such as friendship, dreams, teamwork are elaborated. However, Saki is more on the side of comedy (despite the serious moments), whereas Chihayafuru represents "slice of life" anime genre presenting a better character development, story & drawings.
- Both stories/plot focuses on their clubs related to their sport/game.
- The group aspires to improve and aim higher and go on training camps for that purpose.
Both are anime on competitive games. Although the art styles are different, the heat of the competition is the same. The main character starts out shaky, but she becomes amazingly good at the game.
Both have are sports and both main characters have the skills and passion for the game that which they play.
Rival schools all fight for the spot at nationals, friends who get together and fight their way to the top while getting stronger from outside sources. Friends becoming rivals, rivals becoming friends. Intense sport action in the form of a board / card game.
both take off beat sports and competition on small/underdog teams that have great potential and strive to compete on higher levels. Though one is based on cards and poetry and the other is based on tiles, both feature main characters displaying uncanny game sense and growth in these games
Like Chihayafuru, Saki is a game anime about students being a part of their school's mahjong club. Each character has their own play style that often ensures for a successful win, however, they must overcome their weaknesses as it is evident that one aspect of game play must be given less priority in order to increase another (e.g., speed over accuracy).
Characters in both anime take part in tournaments and each has their own "Queen" that is the all-time conqueror of the game.
What I like about both is that characters do not win 100% of the time, yet their losses do not feel disappointing.