A big RPG fan who enjoys just about all range of anime (except Harem! D:);
current and old. Also, a big fan of old-school mecha anime so the SRW series is my wet dream come true.
Top 10 Video Games:
1. Shining Force III (Sega Saturn)
2. Mother (NES)
3. Fire Emblem: Genealogy of the Holy War (SNES)
4. Tactics Ogre: Let Us Cling Together (SNES/PSX)
5. Grandia (PSX)
6. Chrono Cross (PSX)
7. Shenmue (Dreamcast)
8. Skies of Arcadia (Dreamcast/GC)
9. Policenauts (PSX)
10. Hotel Dusk: Room 215/Last Window (DS)
Honorable mentions: Earthbound, Dark Chronicle, FFIX, Metal Gear series, Shin Megami Tensei series, Silent Hill 2, Xenogears, Suikoden, Majora's Mask, Uncharted 4, Shining the Holy Ark, Baten Kaitos, FE7, ICO, FFT, SRW series, Shadow Hearts: Covenant, Pokemon, Animal Crossing series
Really? I had thought it was getting mostly positives (though a lot of people were mad at the Royal Edition itself).
By the looks of things it adds all the DLC, as well as a new dungeon and a couple new smaller features. Game was actually on sale at my shop which is why I ended up getting it.
So what's up? Bought myself FF15 royal edition today. Probably wasn't worth it but I kinda felt like playing the game again so might as well try out the new stuff. Anything new on your end?
Yeah, it being shiny was a little random but it was a nice touch. I'm still playing it every now and again (been a bit too busy to devote a tonne of time to it). Currently on the final island, though I decided to go back and grind up a little at Mt Battle first. Final team is Metagross, Clefable, Hariyama, Porygon2, Weezing, and Anorith.
Yeah they changed pretty much every shadow move into new ones. Made them more interesting while not seeming too overpowered, kinda nice. Also, like a lot of hacks do, they tinkered with a bunch of the pokemons stats and abilities.
The one problem with the game is the AI doesn't always know what to do with some of the new moves. (like if they know trick room, they often will keep casting it for some reason).
Kinda felt like playing a pokemon game again. Ended up finding a rom hack for XD that looked interesting so I've started playing that. Adds a fair few new shadow pokemon, as well as adding all the nice stuff from later generations (physical/special split, more move variety, etc.)
Well those 6 jobs I mentioned before aren't around anymore, but they add 12 new ones of which 3 inherit some of the skills of previous ones (the patissier is similar to the salve maker in that it dishes out status ailments but has its own sort of twist to it, the catmancer steals the vampires blue magic but nothing else, and the yokai takes a couple of the passives from conjurer and vampire but otherwise has its own mechanics). I agree though, spell blade was a weird one to cut.
Yeah, I remember you talking about Ni no Kuni the first time you played. I really should give it a try, since the collection aspect + that sweet ghibli art fits my style.
I'd say its on a pretty similar level to the first, maybe a little worse. (if only because yew can be pretty grating at times). They do add quite a few new jobs as well, and change up a couple others (get rid of spiritmaster, arcanist, sword mage, and conjurer, change salve-maker into patissier, split the vampire up into two new jobs etc.). They also added a few changes to most of the old jobs here and there (like they moved the pirates berserk skill to the hunter class).
Oh haha that sucks, its a pretty useful function considering how much the game repeats. Considering you're pretty close to the end now, think you'll pick up the sequel at some point once you're done this?
Yeah that's the one, it keeps going after you die though doesn't it? You eventually get a sort of good ending but its not the true ending where you fight something more than Airy.
There are some pretty crazy ways to sort of break combat like that. My favorite one I heard of was using the final time mage skill (which gives everyone 1BP every turn) and the spiritmaster ability that negates all damage done by all allies and enemies for 2 turns. Basically you never run out of BP, never take damage, and as long as the rest of you're team is faster than you're spiritmaster, you can spam whatever damage skill you want every 3rd turn.
Yeah they get pretty crazy as the game goes on. The one that made me stop was the 3 evil guys (salve-maker, red mage, and profiteer). Probably would have been a lot easier if I grinded up with the eggs though.
Hmmm well the game doesn't flat out tell you what to do, which I thought was a nice touch, but after chapter 5 you're group kinda starts to notice that Airy is a little... off right? Well what if you stopped listening to her. What if you didn't 'stop' purifying the crystals when she tells you to and just kept going? You might want to give it a try (saving before you do so of course).
The dark knight is a pretty self sufficient job for what it does. I used ringabell's dark knight with phantom weapon and dark magic , where I would basically just default up a bunch then have a suicidal turn where I would cast the doom buff on myself on one turn, then cast the skill that brings you to 1 Hp while constantly sending out dark waves, then cast dark spells each dealing an easy 9999. I've also heard of people using it with the monk class as well (I believe the monk gets an attack that brings you to 1 HP), where you abuse the heck out of minus strike. Basically just run it as an all out damage dealer that you'll have to revive a lot.
Haha I see you're on the path to the true ending. I actually never made it that far and settled for an earlier ending. Do you know how to get the 'false' ending as it were? (Does that count as a spoiler?)
I like the conjurer just as a back up class, since you can basically just use it to really buff up you're guy. I used it along with Tiz's pirate to really power him up before going ham with berserk.
I see that now, but I just thought it seemed like too much of a hassle at the time and never bothered looking up what the late game rewards for it were.
Yeah... special moves really did seem kind of pointless. Though I do remember really liking the theme that went along with Ringabel's one.
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By the looks of things it adds all the DLC, as well as a new dungeon and a couple new smaller features. Game was actually on sale at my shop which is why I ended up getting it.
The one problem with the game is the AI doesn't always know what to do with some of the new moves. (like if they know trick room, they often will keep casting it for some reason).
Yeah, I remember you talking about Ni no Kuni the first time you played. I really should give it a try, since the collection aspect + that sweet ghibli art fits my style.
There are some pretty crazy ways to sort of break combat like that. My favorite one I heard of was using the final time mage skill (which gives everyone 1BP every turn) and the spiritmaster ability that negates all damage done by all allies and enemies for 2 turns. Basically you never run out of BP, never take damage, and as long as the rest of you're team is faster than you're spiritmaster, you can spam whatever damage skill you want every 3rd turn.
The dark knight is a pretty self sufficient job for what it does. I used ringabell's dark knight with phantom weapon and dark magic , where I would basically just default up a bunch then have a suicidal turn where I would cast the doom buff on myself on one turn, then cast the skill that brings you to 1 Hp while constantly sending out dark waves, then cast dark spells each dealing an easy 9999. I've also heard of people using it with the monk class as well (I believe the monk gets an attack that brings you to 1 HP), where you abuse the heck out of minus strike. Basically just run it as an all out damage dealer that you'll have to revive a lot.
I like the conjurer just as a back up class, since you can basically just use it to really buff up you're guy. I used it along with Tiz's pirate to really power him up before going ham with berserk.
Yeah... special moves really did seem kind of pointless. Though I do remember really liking the theme that went along with Ringabel's one.