Tales of the Abyss was originally developed by Namco for the Playstation 2 and released on the 10th anniversary of the “Tales” series. The anime first aired 3. Of October 2008 and it’s the fourth installment of the “Tales” series to be adapted into an anime. I liked the game a lot and thought I should review the anime for the users on MAL.
In the review below I’ve tried to include an objective opinion of both the fan treats and possible faults that a game adaption poses to viewers, who haven’t played the game. To this end a section called “Compared to the game”
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can be found later on in the review.
Story
Tales of the Abyss’ storyline has a balanced amount of both good and bad points. The main storyline is interesting, but is highly dependent on long tiring explanations of terms like “fonons”, “Yulia’s score” and “fomicry”. However the main story moves along at a fairly good pace even if a few explanations are needed along the way.
Also the short stories about the characters’ relationships and pasts are very good. They bring a fresh perspective once in a while and makes sure the viewer isn’t left totally clueless about the characters’ former lives. Especially the slight romances make the story appear more appealing.
The most alarming point of the anime’s story is the sudden leaps in time and progression. A few times during the show an episode ends on a cliffhanger only to skip the situation, and leave the viewer wondering what happened in between the two episodes.
These sorts of skips are continuously used throughout the show and might irritate even the most die hard fans of the game.
Despite the tiring explanations and unresolved cliffhangers Tales of the Abyss presents a fairly enjoyable story with a lot of powerful action and appealing side stories.
Characters
The protagonist of Tales of the Abyss is primarily Luke von Fabre. However the rest of the protagonists play essential roles regarding both the main storyline and the immense character development of Luke.
One of the best elements of this particular anime is the character development that all the main characters go through. The development of each character is carefully included in the storyline and none of it seems forced or out of place. This makes for a cast of very likeable characters and a pleasant watch.
Even so a few of the major developments happens in a very short amount of time and a few characters loose some of their distinctive and humoristic character traits. This is a very small fault but it’s still bound to upset some viewers, even if the characters actually seem more likeable after the development.
Altogether the anime presents the characters in a good way and the character development is smooth and nicely included in the main storyline or some of the previously mentioned short side stories.
Animation
The category in which Tales of the Abyss performs the best is animation.
The high quality of character models and scenery is constant through all 26 episodes, and it doesn’t seem like Sunrise and Bandai Visual made any noticeable or irritating mishaps.
The production team should especially be credited for the fast paced swordfights which are all breathtaking and surprisingly fluid in motion.
Also a select few scenery shots seem particularly well made; for example the shots of the capitals: “Baticul” and “Grand Chokmah” seen from bird’s eyes view.
The character models are all highly detailed, very distinctive and recognizable. This is certainly a positive aspect during the high paced fighting where some viewers might have confused one character for another, had the characters been more alike.
The only slightly infuriating thing about the characters might be the cast of “good” characters, who seem a bit neutral compared to the “evil” characters. The evil “God-generals” simply seem to be more unique and interesting in design. Animation wise some of these characters definitely deserved more screen time. However, despite the critique, the good characters shouldn’t be called boring or uninteresting.
The show also contains a high amount of well placed CG and the CG objects don’t seem out of place. Some of the computer generated spell graphics are a bit extravagant. However this isn’t really a flaw since the same graphics and spells were used in the original console game.
All in all the show should be particularly credited for the high quality of animation which the production team at Sunrise and Bandai Visual is responsible for.
Sound
The music of the show didn’t impress me much. The background music used during the actual episodes is neither spectacular nor bad. The music helps set the mood but I personally didn’t notice the music much throughout the episodes.
I did like the opener “Karma” by Bump of Chicken but just listening to the song without the animated intro makes it loose some of its charm. Especially because a lot of the emotions expressed in the song is complimented by the opening sequences. Nevertheless “Karma” is worth recommending to any fans of J-rock (myself not particularly being one of them though). The ED "Bouken Suisei" by Kurumi Enomoto, like the background music, was okay but nothing out of the ordinary.
The voice actors did a decent/good job portraying the emotions of the characters and it’s always a treat for the fans of the game, when the original voice actors also do the voices of the anime. However the voices of Luke fon Fabre and Mieu did irritate me a tad at first but getting used to both voices doesn’t take long.
Compared to the game
Being an adaption of a RPG game, it’s inevitable that the show doesn’t contain some obvious game-based faults, one of them being the unexplainable fast-travel from one location to another.
If the viewer hasn’t played the original game or equivalent, the jumping could seem weird and confusing, since no information about the trips is given. Also the spells, abilities and tech terms (see Story) might be confusing if the viewer has no knowledge of the game. The use of the original spells is simply a treat for the fans without any real meaning to the individual watching Tales of the Abyss by chance.
The last big fault is the dramatic change in tempo during episodes. The action is definitely one of the best things about this anime, but the high paced action makes the story progressing conversation seem boring at times.
Yet even with the obvious fault, the production team did a good job adapting the game into a fairly enjoyable anime adventure which should please fans of the “Tales” series.
Final Thoughts
Tales of the Abyss isn’t a masterpiece but probably never had the potential either. Yet it’s still a fairly good series with a balanced amount of good and bad elements. The story is complicated and some of the leaps in time are awfully confusing, but the characters are likeable, the character development is interesting and the animation is great. The fluid movements during action scenes would without a doubt be pleasing to every anime action fan out there.
For the fans of the original game this is a must see, while other potential viewers should be aware that some parts of the anime is included purely as treats for fans of the game.
Tales of the Abyss is good but nothing spectacular. If you’re a fan of the “Tales” series or an adventure/action fan this show is worth checking out.
Apr 29, 2009
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Tales of the Abyss was originally developed by Namco for the Playstation 2 and released on the 10th anniversary of the “Tales” series. The anime first aired 3. Of October 2008 and it’s the fourth installment of the “Tales” series to be adapted into an anime. I liked the game a lot and thought I should review the anime for the users on MAL.
In the review below I’ve tried to include an objective opinion of both the fan treats and possible faults that a game adaption poses to viewers, who haven’t played the game. To this end a section called “Compared to the game” ... Mar 9, 2009
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