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Jan 13, 2017
Satoshi Mizukami is a great storyteller with a clear vision of what he's creating. Maybe you're already familiar with his other works (like Samidare and Sengoku Youko) before you read Spirit Circle, so you probably noticed that already, but if that's not the case, you'll certainly like them and recognize this aspect. It's really cool when all the dots in the plot connects in a convincing way, because you can feel how everything presented was, to some degree, an important part of the overall structure of the story. You can tell that he has a goal in mind from the beginning and even likes to read more
Sep 29, 2016
Mod Edit: This review contains major spoilers.
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Danganronpa is a great game. Dangaronpa 2 is also a great game. But Danganronpa 3 wants to prove to me that I'm wrong and that they actually awful games about brainwash, fake deaths and plainly stupidity. There is nothing great about a series of games in which the main villain just uses a brainwash video to make everything and everyone act the way she want, making them free of all charges and essentially destroying any dramatic effect this would have. That said, let's speak about Junko.

Junko is great. In the midst of a lot of colorful and excentric characters, read more
Dec 6, 2015
Preliminary
There is something great about reading a manga about a normal daily life and feeling a powerful immersion with that common, ordinary reality. It’s delightful to read something so simple and yet so captivating with its wacky adventures and charismatic characters. And that’s Soredemo Machi wa Mawatteiru, or SoreMachi for short, for me.

SoreMachi is a manga about a mischievous and aspiring mystery writer girl called Arashiyama Hotori and her adventures as a normal school student, who also works as a maid in a local restaurant. She lives in the downtown and her neighbors, as well their shops, have an important role in the story. Arashiyama’s read more
Oct 21, 2013
Preliminary
Have you ever got bored on class? Probably yes. And you probably tried to do everything but listen to it, setting your own games with what you have in hands. That’s how Seki, the main character, passes his days on school. To minigolf with cracks on the table to a war game with pieces of chess. But what if someone on the class notice what are you doing and try to go along? And so you have Yokoi, the classmate who is the only one that noticed Seki and his games, and do some sort of narration for them, which are also the punchlines and read more