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Jul 3, 2014
The good:
Voice Acting, especially Ichimichi, Mao (Kazumi Schlierenzauber)
Sound was alright, the Character design and animation was ok.
The bad:
A sudden drop in quality plotwise. Starting with a good dose of suspense and mystery, a solid system and motivation. Then it felt like a sand castle, that suddenly is being targeted by the neighbors kid. Random destruction of all the elements that might have made this series special.
The ugly (plot holes):
I couldn't believe that the series went south until I hit the last episodes.
I mean I did have the manga up to around EP 6 and they kept close to it in the anime, but the
...
last episodes, especial the final confrontation doesn't make sense and feels more then just rushed, it feels like some random and p***-poor decision.
Why build a solid "magic system", if everyone can bypass it's limitations? If the ability is in cooldown, you should not be able to use it, but you see more then one example where not only they keep using them, but even work miracles. No explanation either. What was the purpose of a cooldown if not preventing the user from overextending themselves which would cause serious harm? If one ability is a defense ability that is centered in oneself, why can you use it on others? That ability would be called something else and could not have been used in time for a certain incident.
You get a perfectly easy explanation about the beacon and the harness, how they are connected and what happens when it is forcefully removed, then a beacon got cut and simply falls off without any incident or damage to the harness? What about the 3 clamps and the fail-saves?
While there was some awesome voice acting (kansai+german? Made the character actually more human like - especially if you concider that said person knows that she only will live a few days longer) and some great foundation, the whole motive, the whole driving factor and the relationship model just went random. Without spoiling too much, Chisato is the perfect example. While clearly stating what his motivation is, he does confirm it in more then one instance, then acting against his very nature (and his motive why he even started with all this). Chisato would not act that way, if you are that driven by something, you would stick to it and not stating it, and five seconds later undo all of the work/ambition with an action that he calls foolish in the first place. Also why does he need to walk out of his own house when he could have used the same manner of transport as he used before?
Then there is Mako who holds a perfect reasonable grunge, but doesn't act on it even though she knew it all along that she was *spoiler*. Mako killed for less. She might make a little sense if they had worked a little on her character, but as they have done it, she doesn't act at all the way she should. She tries to protect someone, then turns on her even though that someone didn't even attack her?
Or the other party involved. You can't declare war for the worlds sake, then act like nothing matters. Especially on that event with their comrade. Why would that comrade act in that fashion if the goal was something else entirely?
And lets not forget the final fight. Everyone ever watched a little more physics orientated material will tell you that the effect would be the opposite of what was intended.
My last hope is, that the manga will have a different plot, because as it ended in the anime I would like to unsee everything and forget that it ever existed beyond the point of the church event.
Conclusion:
Not recommended, at least past EP6. A real pity, because I thought that for once they would bring some more serious plot with a good system and relationship model to balance out the usual fanservice.
Reviewer’s Rating: 3
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Apr 20, 2013
First of all, if you want to watch the movie, because you are a fan of the games or books - just move on and forget this movie title.
The creator of the game series has created a rich world with much lore, politics, struggles between races, religion and morals considering if magic is a curse or a blessing for the society. It specially focused on the origin of the characters, like a mage will start the game on a different place and will play a different role then for example a knight or a thief.
Without spoilers to the movie I can explain, why this storyline
...
completely ignores all game lore and game mechanics:
At least the two countries I know of, are controlled by different powers - usually by the political ruler (in both cases a Kingdom) and the Chantry (church). The Church sees the magic as a threat because it may attract evil in form of demons, and in both countries the chantry constantly seeks children or adults who show signs of magic aptitude. If you show such signs, you will be brought to the circle of magi. That means, they are confined to a safe location which is closely watched and "guarded for safety" by the church through military means and their special units - the Templar. You are not allowed to leave the premises of the Circle unless permission is granted by the chantry. If you use Magic without permission, you are classified as apostate (not desired dangerous mage) and be hunted down by Templar and the regular army, any sign of using blood magic will result in a kill on sight warant - without exeption.
The ability to use magic is really rare, usually you can fit all the mages in a single tower of not more then 10 Levels. The game mechanics show, that an expeirienced mage can get rid of a melee fighter before he can close in, but since there are usually much more armored troups then mages, they will be killed eventually, because they can't use magic unlimited times and they need time to cast the spells. Templars also recieve special training to resist mind control and low level spells, but they are not imune to all battle magics.
Templar usually despise magic users and see it as their duty to get rid of any dangerous magician - if in doubt, kill it.
In the movie they don't even comply with that absolute order, that all involved in blood magic are to be killed on the spot. They seem to be imune to most spells, even their armor is not even dented when they get hit. Mages, especially bloodmages seem to seldom cast spells, they prefer melee combat. Also there are much more "uncontrolled" mages in the field, then in the whole circle of magi. Since bloodmagic is considered evil even by the standards of the circle, the numbers don't add up at all. There is no explanation, why transfiguration and bloodmagic is connected - in the game lore they are seperate arts.
There are rumors about a traitor in the mist of the Templars, but their motives are hard to believe especially because of what they have been taught and how they have been trained.
There is also an event were a solid army apears out of nowhere and they are not noticed be a whole country. Whithout spoiler lets just say, the composition is unbelieveable and the lorebreaking mind control of things that don't even have a mind of their own and are at least lorewise not being effected by bloodmagic.
And on a sidenote, why waste a whole army on that one task, and not recall it for another use, where you really could need some backup?
I could go on about 2 pages on where and when the movie breaks the game mechanics and game lore, but I will return to the movie itself now because it would spoil the story.
The Animation varies, sometimes it's decent and well made, and then there are random slashes and unusal patterns. I can hardly believe, that a knight with plate armor can survive such leaps of faith/jumps, and how easy it seem to tame, hold and kill the very enormous dragons, who could crush a stone wall with their muscles and who can spit fire. There is a time, where a character switches his main weapon from his mainhand for no reason at all. I like some of the blood animations, but have also to agree, that the blood comes off to easily - like the heroes never seem to get their hands dirty or their hair never seem to be out of style. Corpses vanish, Characterdesigns are ok, but for such a bloody adventure, it seems unreal, that the characters are so pale. The degree of violence is also unbalanced. Much too violent for a rating under 16+, but they display the violence only against the bad guys, while the good ones are usually graced with just a hint of violence and then a cut or fade out so that the viewer can fill out the rest by imagination.
Story
It's the second oldest story in the books. Good vs. Bad, a knight in shining armor seeking truth and willing to destroy evil. Problem is just the main lead is not a Knight, but a Templar and as already explained, the Templars are out of characterr. The story has a twist or two, but don't expect much more then the usual straight arrow. Without the violence I would say, best suited for the age of 12-14. Beyond that, the plot is a little to easy to follow, to easy to expect and so only a few surprises are left over. You do not need to have played the game to understand the plot, but everytime you see a design of an armor, weapon or creature, it sure teases your memory about it. There is not much characterdevelopment, but you also may see that as fitting for these two characters, especially if you consider the faith of a Templar vs. the Mage. It is somewhat unusual that a mage is that forthcoming with a Templar right from the start, but after a certain point in the story it becomes much more believeable.
Music
The Soundeffects and Music were on a acceptable level. Not much can be said about it, beside I had never had the need to reach for the volume control. The Voice Actors did seem to know their stuff.
Overall
Not for the fans of the game series, maybe enjoyable for the younger generation between 12-14 if they can stand violence. A pity that they did not even had time to play the origin of the mage or the knight class of DA:O, or they never would have thrown away such potential ...
Reviewer’s Rating: 3
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