Mikami loves games, and has a talent for making them too. He enrolled into a computer club just to make a game. His childhood friend Itsuki is worried about what his future will hold for him. One day he went to buy a game for resource to make a galge. On the way back in the train, he bumps into someone and drops his games all over the floor, but someone helped him to pick them up. When he got home and checked for his games, he found a game that he didn't recognize buying, "Not Alive." When he tried to take out the disk to play it, something strange occurred and it went into his body. By the time he realized anything was going on, he had been transferred into a game as a girl, and thrown into battle!
Not Lives has a pretty simple plot to understand. Basically, the MC was forced to play this game called Not Alive where he is to control an avatar and participate in a typical battle royale kind of thing. But the thing is, they shove in many different ‘concepts’ into the story, and some of them were explained poorly in my opinion, which takes away some of the enjoyment level trying to make sense of what just happened. I say that, but for each poorly explained concept, I always got the general idea of it and was able to come up with my own theory of
the situation, so it’s not that bad
Now about the art, I think this is what hooked me in for the most part. The character designs were well done and I was able to make out what happened in most fight scenes. But this is the most important part: the heroine, Amamiya, is the cutest thing I’ve ever seen, kudos to the artist for that. Also to note, there’s quite a bit of fan service, but not too much to call an ecchi. I’m not too sure though; I haven’t seen much of that genre.
Overall, pretty good read. It’s hard to get bored while reading and is definitely one of the better “forced” in a game type of thing.
So, when I first started reading this manga I found it very cliche, and thought I knew exactly where it was going and what was going to happen. Thankfully, I was totally wrong. Not Lives is a strange name that doesn't get explained until the manga seems nearly over. It never reveals all the tiny details, but I found that to be a positive more than a negative. I like stories where I can make my own theories and try to figure things out for myself.
Are there things that don't make a lot of sense? Yeah, but I was never bored, and I found myself
gasping in shock at certain plot twists that I never saw coming. I found myself really caring about the characters and what would happen to them, and I really appreciated and loved the ending.
There are a lot of stories that are great the whole way through, but have terrible endings, this was a story that I felt started off kind of average but got much better and had a fantastic ending. And to be able to finish off on a high note is always best.
While a bit underdeveloped plot-wise, Not Lives is a fun read with a unique take on the concept of being stuck in a game - a tough thing to do in a genre which has been done so many times. The art is stellar, the fight scenes are fun, but you won't find yourself too engrossed in the story or attached to the characters. All in all I give it a 7/10 - if you're looking for a light read in the isekai genre, it's enjoyable even if it's not deep, and worth a read.
With the amount of manga out there having the concept
of being "stuck in a game", it's hard to come up with something original. And yet, Not Lives manages - with death in the game resulting in a player becoming an avatar to be controlled by another player being a pretty unique take on the genre. Besides that though, the story is unfortunately nothing special, primarily focusing on the MC and his avatar's attempts to clear the game and opting for action over plot. No explanation is ever given about what the game is, how it exists, or why it exists.
I really love the character design of Amamiya, and the fight scenes feel very crisp and easy to follow, not overly busy like some series. Most of the male characters though are not nearly as detailed or spectacular, which is a given since the MC is a bit of a self-insert character.
Most of the characters are pretty shallow. The MC himself has basically a single character trait: that he obsessively likes games and designing games. He's given no further character development beyond that, and the only things driving him to clear the game is that he wants to understand more about it and fulfill his avatar's wish purely out of altruism and curiosity. Amamiya on the other hand is initially very mysterious with little actual character development, but towards the end is more fleshed out becoming the one truly developed character in the story. Most of the villains and rivals are, unfortunately, entirely one-dimensional as well though. One thing I will say is that the author didn't descend into harem or ecchi tropes too often, and when they did, it was always tongue-in-cheek - usually with the MC commenting that he needs to take notes for when he develops a dating sim.
It's a fun series. It's not the most profound thing in the genre by far, but the fight scenes are among the best I've seen in an "isekai" manga and the pacing of reveals about the game and Amamiya's backstory are perfectly timed. You definitely won't be bored by Not Lives.