Naples, 2001. Giorno Giovanna is a small-time crook with one big dream—to become a "Gang-Star." No ordinary thief, Giorno has a connection to the remarkable Joestar bloodline, and possesses a Stand named Gold Experience. His dream starts to become reality when he meets Bruno Buccellati, a mobster from the gang Passione and a fellow Stand user himself. Realizing that they share similar ideals, and both disagree with the gang's harmful affairs, Giorno reveals his goal to Bruno: with Bruno's help, he will reform Passione by overthrowing the boss.
As Giorno becomes a member of Passione, and is inducted into Bruno's squad, he discovers that it is no simple gang; its numbers are teeming with Stand users. Now confronted by other squads of differing loyalties and unpredictable caliber, their goal to change the gang from the inside out will be a tough one. Taking on these adversaries, Giorno attempts to rise through the ranks and inch closer to the boss, a man who is shrouded in mystery.
Vento Aureo is the most divisive part of JoJo's Bizarre Adventure, splitting the fanbase down the middle into two camps: those who consider it the worst JoJo part and those who see it as Araki's unsung masterpiece. Clowns to the the left of me, jokers to the right... here I am, stuck in the middle with you. Vento Aureo doesn't really belong to either extreme - the truth is somewhere inbetween.
It's not hard to see why it's such a polarizing arc, though - it has some of the highest highs, and the lowest lows. The main issue that people take with Vento Aureo is the
characters. On the receiving end of most of these complaints are this part's JoJo - or in this case, GioGio - Giorno Giovanna, and the primary antagonist, Diavolo. With these two, I will agree. Giorno is considered a bland character, a plot device that exists primarily to heal people and finish off fights, and the main character in name only (Bruno Bucccelati took the lead far more often). Diavolo, on the other hand, is barely even shown. In the attempt to make Diavolo into a mysterious character to build him up, any efforts to actually characterize him come too little, too late. In the same vein, people complain that Giorno's teammates were equally boring - the only character who escapes this criticism is Bruno Buccelati.
However, every member of Passione - the gang of Bruno Buccelati and Giorno Giovanna - is very good in concept, each with their own unique character quirk and reason for joining Passione. So why are they so maligned? Well, because this is what happens when you take a Monster of the Week story with 17 battles, and try to flesh out a whopping EIGHT MAIN CHARACTERS in it. To put that in perspective, both of the previous Monster of the Week parts featured LESS main characters, and MORE battles. Quite simply, they tried to fit too much into too small a space. Most characters get a measly two battles to star in, if even that - Abbacchio and Fugo got a mere 1 each. This also leads to some characters being removed from the plot, or unceremoniously killed off for no particular reason, which was a particularly bad choice.
What people often ignore, however, is that where the main cast may have failed, Vento Aureo has the best cast of supporting villains in ANY part of JoJo's Bizarre Adventure. The villains can be broken down into three categories - the treasure hunters, La Squadra da Ezecucione, and Diavolo's assassins. While the treasure hunters are forgettable (and relatively minor), La Squadra are the real winners here, featuring the most ruthless enemies in all of JJBA, spurred on by revenge against Diavolo. Diavolo's assassins, on the other hand, whilst not justified in their actions, make up for it by being UNSPEAKABLY DISTURBING.
The key strength they all have in common, though, is that they are utterly merciless and incredibly intimidating, and this is also a strength of Vento Aureo as a whole. Where the previous Diamond is Unbreakable mostly dealt with everyday events combined with stands, leading to many "friendly" opponents, Vento Aureo is the exact opposite. The battles here are utterly brutal - highlights include a stand that can dissolve flesh right off the bone, and a stand that can turn your blood into metal - literally slitting your throat from the inside out. Sweet Jesus, the body horror in Vento Aureo is immense.
Part 5 is responsible for the best stands of any JoJo part (I mean, come on - they turn a ZIPPER into one of the greatest weapons imaginable), so it's not surprising that the battles are just as good. Not only do the battles feature a tangible threat of death, with most enemies being overpowered enough that Passione never feel at an advantage, but they also run INCREDIBLY LONG. There are numerous battles in Vento Aureo - monster of the week battles, that is - that last around the same length as Dio's World, the final battle of Stardust Crusaders. In particular, there are a lot of stand-using teams this time around, which lead to some of the most ambitious battles the series has ever seen. It's easy to say Vento Aureo is far better than its detractors would have you believe based on the battles alone.
It feels weird to say this about a manga that's 17 volumes long, but I think what Vento Aureo really needed was to be longer. If it had been as long as, say, Part 7, then it would have had the time to make us attached to all the characters, give Diavolo proper buildup and characterisation, tie it in more to the overarching story of JJBA (as it is, it is only tangentially connected to the rest of the series), build more on the origin stories of the arrows, and perhaps even give us an ending that was less underwhelming. But as it stands, Vento Aureo simply bit off more than it could chew.
(And no, the novels aren't canon. So Fugo is still pretty terrible.)
Final Words: Too ambitious for its own good, but still pretty impressive.
This must be the zenith of the JoJo saga, because everything is almost pitch-perfect.
In the sun-dappled land of Italy, a supporting character from Part 4, Koichi, is seeking a person that Jotaro has a keen interest in. A stand user. Carrying the Joestar bloodline, a handsome Georgiano Giovanni. Our next JoJo!
A new arc begins in one of manga's longest-running sagas, one that utilises the locale to its full potential, a rise-to-power mafia tale, one of comrades on the run from assassins, one of hidden family secrets coming to the surface and changing lives forever. One of hilarious pop music puns.
the stands this time round are named after famous bands or artists, like Grateful Dead, Talking Heads, Aerosmith, etc. These are hilarious in context, and there are some I won’t reveal as they simply get funnier as the story progresses. Hirohiko Araki's humour is still flowing strong through his nimble fingers as he draws a landscape populated by more great (a)typical shonen characters and the powerful abilities they possess.
Eschewing the humorous slant on character abilities in part 4, Golden Wind's stands are all devastating in a wipe-the-smile-off-your-face kind of way. All of the antagonists have amazingly strong powers that make you balk and wonder how the good guys can possibly beat them. But they do. Then the next bad guy rolls along with another impossibly strong power and you're again wondering how it’s going to be overcome.
But it is. This is Araki's skill. He can churn out these battles time and time again, making it look easy. So many battles with extremely interesting mixes of abilities clashing together, and each time the outcome is unexpected yet logical, always entertaining. Golden Wind contains the most intense and violent battles yet, so gore-hounds will like some of the mutilations and removal of limbs involved.
There are plenty of exciting action scenes in Golden Wind also, mostly involving moving vehicles and lots of blood-letting. Trains, planes and automobiles, all are trashed to hell along with whoever was foolhardy enough to go against someone of the Joestar lineage, and with Dio's good looks, well damn you have to be a fool to even try.
Araki is a genius author. He manipulates environments logically according to the wacky powers, whether it’s turning an inanimate object into something living or a zipper (yes, a zipper), and the payoffs to his battles can be so ingenious, so deliciously clever, so satisfying, there are times you'll want to punch your fist into the air like an idiot.
Golden Wind further elaborates on the history of the mystical arrow which was introduced in a clumsy retcon manner in the previous part, Diamond Is Unbreakable. Araki learns from his mistakes and continually gets better and better at developing the many potentials of the JoJo saga. It’s not perfect however, so for the sake of being objective there’s a character that appears to be in a main supporting role that is unceremoniously dumped from the story and never heard from again, which was a bit weird.
Though the big villain of Golden Wind is on par with the sociopathic loon of the previous volume, I personally feel the last battle of the previous Diamond Is Unbreakable was much better than the one in Golden Wind, but it’s still got plenty of twists and thrills to entertain you.
From one brilliant set-piece to another Golden Wind barrels along to a high-stakes climax that includes, almost as a side dish, one of the most epic beatdowns to a supporting villain in shonen manga history. You’ll know it when you see it. Despite the final battle with the actual main villain lacking a bit of the coherence and intricately planned brilliance of the previous part’s climax, the journey to get there in Golden Wind is ridiculously addictive reading.
Yeah, yeah- worst part of all, worst protagonist of all, the plot is weird and simple, battles are not original etc etc.
But you know what? I think differently- yes, plot is very simple, but- so far, this is the best plot in the whole series. Finally, there are some major points on the plot line- characters have motivation to fight or travel.
Giorno- of course, he isn't the most iconic or best JoJo, but... i kinda like him. His stand looks great, his own look is really 'nice'. But his character is weak. He reminds me of the Assassin's creed 3 protagonist- Connor. But, Giorno
can be liked.
Battles are still one the 'jojo level'. More than in Part III and IV, here stands can kill with single touch. There are only fews muda mudas and ari aris, where one muda muda lst for SEVEN pages, and this is the most fabulous kill i've ever seen. Oh, there was Wryyyyy too. And ari ari--> arivederci and vola vola-->volare via were also great.
Maybe this is worst part of JoJo so far- but doesn't mean Part V was weak. It's still awasome manga with fabulous characters, nice cast, eeevil antagonist and astonishing fights.
But the english scans :/
Vento Aureo is the most controversial part of JoJo's Bizarre Adventure, however upon rereading the series I discovered there's a lot of good going for Parte 5. Despite my praise, there are some undeniable cons that really affected the overall story of Golden Wind; Parte 5 isn't bad but could've been greater.
Upon Jotaro discovering Dio's son Giorno Giovanna, Jotaro sends Koichi to verify his suspicions. It is quickly revealed that Giorno is indeed Dio Brando's son, but also carries the Joestar bloodline upon bearing the Joestar birthmark. (Thus, he is also Jonathan's second son?) Possibly inheriting traits of both fathers, Giorno is a charismatic,
intelligent individual who carries a virtuous heart but is willing to commit crimes for peace. Giorno proves this by entering the Italian Gangstars where his goal is to rid the streets of drug trafficking; keeping kids and minors drug free. He is placed in the Passione faction led by Bruno Buccellati who also wishes to stop the organization's drug routes and to eliminate the boss. The adventure begins after the death of an operative and the revelation of the boss's daughter who must be protected by traitorous Stand User Assassins.
While the new ultra fabulous art style takes some time getting used to, the appeal of Parte 5 is the action. Unlike parts 3 & 4, Vento Aureo manages to have this ongoing action with nearly nonstop presence. Parts 3 & 4 catered more to creating suspense, often resulting the battles to be a bit dragged out, and very little physical contact. Golden Wind instead dives straight into the fights often centered on chases, gunfire, stabbing and some actual fist fights. The enemies first appearances of their stand abilities still remained suspenseful yet would often have our heroes think of a quick solution making the battles move in a faster pace. Furthermore, the addition of bullet firing stands such as Sex Pistols & Aerosmith allowed for a new form of combat in GioGio but would also end most of the battles in a stand off with both hero and villain about to unleash their trump card at the last second.
Another key difference in Golden Wind are the villains who unlike parts 3 & 4 were assassins who were committed to "ice"their targets. Because of this demeanor, the Gangstar villains were mostly quite serious and deranged who very rarely gave in like pansies as seen in Stardust Crusaders. What made these enemies memorable were their gritty stands but also their allegiance to each other. The best example would be the pair Pesci & Procuitto who had this mentor-student relationship. In short, most of the villains die in this part facing their final moments head on which reminds me more of the mental fortitude of the Pillar Men.
Moving on to what made Vento Aureo bad would be the main villain himself, Diavolo. While his initial mysterious appearance was more appealing, the character is sadly not as interesting as his predecessors. Diavolo is closer to Yoshikage Kira due to this his need of wanting secrecy unlike Cars and Dio who were ambitious. While Diavolo does indeed have ambition he is too cowardly to be taken as a threat. He tends to boast his superiority over his opponents, but his constant urge of keeping his face hidden and the need to witness future events with his stand only makes the character seem he's scared of the unknown along with being incapable of trusting anyone out of fear of being killed. It doesn't help that Diavolo panics so much in bouts, especially when he's conversing with Doppio. Diavolo wants to conquer the world but his desperation for secrecy hints more of wanting to hide from the world. I have heard that certain assassins or cautious criminals are often cowardly but because so are able to survive in their line of work. (At least in fiction such as Golgo 13). Unlike someone as Golgo 13, Diavolo doesn't seem to have a strong will nor backbone as usually lets his followers perform his deeds despite having the power to do himself. Diavolo instead hides to avoid any risks of failure which can be as tactical but his demeanor is in constant worry.
To sum what affects the quality of Parte 5 would be the villain Diavolo, his confusing stand King Crimson, the unbelievable b.s. events for Polnareff, but most importantly would be the awkward structure to the ending. Part 5 doesn't really have a climatic final battle and concludes with a unnecessary epilogue. In the previous parts, Jotaro & Josuke had battles with their nemesis that went back and fourth. However, the final fight between Giorno & Diavolo was too one sided. What made things even more uncomfortable were the events taking place due to certain "Stand Requiem". Before the final battle takes place, a certain stand goes out of control leading to some unconventional danger even hinting at the existence of other supernatural beings but this idea is quickly dropped. Basically, the prelude to the final battle felt more climatic than the actual last fight of the series.
There are some bad things towards the end of Part 5 but interestingly has a plot hole from the beginning of the series in its battle with Black Sabbath. Despite that the only other inconsistency would be Polanereff's who was in danger for 15 or so years (during the events in Part 4). So did Jotaro or anyone ever thought of looking for him? It's just seems like a lot of bull. But what makes Part 5 strong? The tone and characters. Despite their flamboyant looks, the cast manages to have their own share of tragic pasts and manly moments as most of their battles end in bloody injuries. While many other JoJo characters had similar experiences, Parte 5 reestablishes the feel of a team that's more of family best shown during their boat scene of "whose in or out?" While I admit I didn't like the entire cast or all of the battles, I can safely say Vento Aureo succeeds in maintaining a mostly serious pace. Unlike Part 4 & 3 which had some filler-like battles, Golden Wind is mostly to the point with little fluff. GioGio's Bizarre Adventure ends a bit more on the tragic note but if Araki wrote his villain and final battle better, then Vento Aureo could've been better received as the fifth installment to JoJo's Bizarre Adventure.