Frequently Asked Questions/FAQ
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Nov 17, 2011 7:29 AM
Joined: Jul 2011
This thread serves to answer all questions regarding the system of Shiroku Highschool. It is currently still expanding and new questions will be added in the future. If you possess any unanswered questions, feel free to post them and it will be added to the FAQ as soon as possible.
~ Character Information ~
What are Attributes?
As explained in the Creation Threads, Attributes constitute your character's body. They are defined by normal human standards. However, in this section, you will receive more details about how attributes work.
All increases in attributes increase limits. This means that, for example, a character with Exceptional Strength has his limit boosted to 200% of the human limit. Let's say the world record for lifting is 500kg and we will take that as the maximum limit for human strength for now. A character with Exceptional Strength however, has his limit boosted to 1000kg.
All increases in attributes also increase standards. Similarly to limits, let us take 50-100kg as the average for lifting. Someone with Exceptional Strength will have his standards boosted to 100-200kg. Furthermore, the effort for a normal human to reach 500kg and the effort for an Exceptional Strength Human to reach 1000kg is the same. This also means that a strong character does not necessarily need to be accompanied with high muscle mass since the standards & limits have shifted.
In combat, this means that an Exceptional Strength punch and another Exceptional Strength punch are not always the same. They can do more or less damage depending on the environment, one's condition and even the method of striking. Even someone with Average Strength could possibly exceed someone with Exceptional Strength given the right circumstances. Because of this reason, creativity in one's post can tremendously affect one's performance in battle.
Below is a list of the most common attributes and their explanations:
How high can Attributes become?
By default Superior (x3) is the highest innate level one can achieve (Exception: Teachers, Antagonists).
It is possible to reach a temporary niveau that is beyond Superior through the usage of powers/abilities/items when in combat.
However, attribute buffs have a certain limit. The limits are as follows:
Superior for Students.
Extreme for Teachers.
Uber for Items.
Note that these limits are not absolute.
It is possible to bypass them by introducing certain restrictions or limiting the versatility of one's power and explicitly stating it in the ability description.
Also, it is not possible to reach a level higher than Uber (x5) without an Attribute Burst.
All buffs have no effect if an attribute is already at their respective limits.
Below is a chart displaying the different stages of attribute levels.
Rank E - Average (x1)
Rank D - Above-Average (x1.5)
Rank C - Exceptional (x2)
Rank B - Superior (x3)
Rank A - Extreme (x4)
Rank S - Uber (x5)
Rank X - Burst (x10) [Only with A-Burst]
Rank EX - Overburst (x20) [Only with A-Overburst]
Also, it is possible for attributes to be temporarily weakened as well.
A "Cursed" attribute cannot be inflicted except through an Amalgam Art/EX-Burst.
Alternative Attribute Chart:
Rank F - Below-Average (x0.75)
Rank G - Low (x0.5)
Rank H - Inferior (x0.33)
Rank I - Terrible (x0.25)
Rank J - Insignificant (x0.20)
Rank Z - Cursed (x0.10)
Debuffs are inflicted the same way as buffs, through Rank Level Ups/Downs. For example, if a character had a Burst attribute from nothing (Rank Level Up by 10) and the opponent inflicts a Cursed attribute of the same kind (Rank Level Down by 10), they would cancel each other out achieving only the Average Status. Below is a chart that displays the levels for each Rank.
Rank Level Attribute Chart:
Level 20 - Rank EX
Level 10 - Rank X
Level 5 - Rank S
Level 4 - Rank A
Level 3 - Rank B
Level 2 - Rank C
Level 1 - Rank D
Level 0 - Rank E
Level -1 - Rank F
Level -2 - Rank G
Level -3 - Rank H
Level -4 - Rank I
Level -5 - Rank J
Level -10 - Rank Z
UPDATED! How high can Projectile Attributes become?
Projectiles, including magical projectiles, have the same limitations in speed, power, and any other relevant attributes as described for Attributes. These Limit Break limitations cannot be exceeded unless explicitly stated as possible in a power or ability. Projectiles thrown or launched using Strength go at speeds equal to the strength used. For example, an arrow fired by someone with Extreme Strength would go at Extreme Speed.
Can I redistribute my Points?
It is possible for one to redistribute their points. One can only do this THRICE per character and that is completely it (Unless one has been granted a pardon by the admins. If one has gotten one then one should indicate it in the "Amount of Points Redistribution(s) performed by Character" section. Do note that the admins would know if one has gotten one). In order to redistribute those points (therefore completely changing your initial outset) then one must first reach Rank I and apply to redistribute those points. This process is called "Points Redistribution". It cost 10/20/30 Character Points for the 1st, 2nd, and 3rd time respectively. Everything (including points spent on EX/A-Bursts) can be reallocated. If one deletes their EX/A-Burst or Extra Ability then one needs to gain approval once more in their respective threads if one wishes to create a different one. Please be cautious when doing the Points Redistribution. You can apply the redistribution into the Points Redistribution Thread.
UPDATED! What are Character Points?
Character Points are used to access Rank Threads to allow one's character(s) (student or teacher) to gain Rank Abilities. Basically, they help make one's character(s) (student or teacher) stronger. [Note: They are NOT Status Points. Those Status Points are used for powers/attributes.]
A full list of the ways of earning Character Points are as followed:
What are Antagonists?
Antagonist are special in that their creation does not count towards your character limit. They are controlled by a volunteering user, willing to take their role and have to remain in their own specific area. They can only be created during events and exclusively in the Antagonist Creation Thread.
Features of an antagonist:
What are EX/A-Bursts?
EX-Bursts are ultimate attacks unique to each character. A-Bursts are powerful techniques that boost attributes. They wield the highest potential, capable of inflicting enormous amounts of damage, change the conditions and completely turn the tables.
However due to their power, there are some conditions on when they may be used:
Furthermore, only antagonists may create an EX-Burst without "Prerequisites" and can use it whenever they want.
What are Prerequisites and what are A-Burst Attributes?
Prerequisites are the conditions needed for a character to activate his/her EX-Burst. Examples are: low health, right environment, build-up adrenaline, enough stamina, loss of self-control, very strong emotions (anger, sadness, shock...) and so on.
Generally, the more Prerequisites a character has, the stronger his EX-Burst is allowed to be, but at least one Prerequisite is needed.
A-Burst Attributes are only used for Attribute Bursts. It grants a temporary increase in attributes for a specific amount of time. Each A-Point advances an attribute to the next Rank. The more points are used, the shorter the duration of the A-Burst.
And this is how it could look like if it were animated:
UPDATED! What are EX/A-Overbursts?
EX/A-Overbursts are incredibly powerful techniques that surpass even EX-Bursts.
They are nearly unrivaled in power and can completely change the tides of battle.
Some are even so powerful that an entire town could be laid to waste.
However, there are some conditions on how they may be used:
Here is a small example of how a (very powerful) EX-Overburst could look like:
What are Amalgam Arts?
Amalgam Arts are cooperative techniques that rely on teamwork in order to be successfully executed. They rival even EX-Bursts in terms of power and can possibly even surpass them with the right amount of participants. Also, a character does not suffer from the same drawbacks, such as exhaustion, when performing an Amalgam Arts. Furthermore, they do not necessarily need to be powerful attacks only. They can also be area-wide power-ups, special environmental changes or even character fusion (only in special circumstances). As such, they are the true ace of a well-coordinated team, capable of easily dispatching single-unit enemies.
Just like EX-Bursts, these powerful techniques also have some conditions:
If an Amalgam Art has a SET posting order, all participants need to follow it accurately in order for the Art to be executed. Failing to follow a SET order results in an incomplete Amalgam Art. An example may look as such:
1. Hana Haru
2. Atsui Natsu
3. Kouta Aki
4. Yuki Fuyu
If an Amalgam Art has a VARIABLE posting order, all participants do not need to follow it accurately in order for the Art to be executed. As long as all participants have posted, the Art itself will be complete and be executed.
And if you want to see some inspiring samples:
UPDATED! What is Evolution?
Evolution is the act of your character getting closer to the true nature of his powers and abilities. It functions as a significant boost to one's current capabilities and allows one to exceed the limit imposed by nature and one's body. It would not be an exaggeration to say that the increase is around 200% of its base value for a student. Evolution makes use of "Evolution Points" (EP for short) to evolve your character.
However, there are several points one need to pay attention to when using Evolution:
Modified by Sho_the_Mage, Aug 19, 4:15 PM
May 23, 2015 11:21 AM
Joined: Jul 2011
~ Role-Play Information ~
How should my post look like?
Your post should have a good layout and be more than three sentences long.
When leaving an area it is suggested that you highlight the word/sentence that indicates it by making it bold.
This is to let other people know which character is still in the area and which character has left.
Important! What rules are there to look out for?
When roleplaying you should take care not to commit the following mistakes:
This is the most common mistake. It refers to characters who are too powerful to the point of losing their complete credibility. Suddenly being invincible, evading an attack despite having lost balance or effortlessly blocking every attack are possible examples.
Do not godmod neither in actual roleplay nor in character creation.
Metagaming refers to using OOC(Out Of Character) knowledge to affect IC(In Character) thoughts, actions and behaviours. For example, being someone who knows the thoughts of someone else even though one is not psychic. Or being able to "guess" something with pinpoint accuracy without having any facts to back it up. Essentially, you are projecting your knowledge (that you have obtained OOC) into your character.
Please be credible and separate your knowledge from your character's knowledge.
Every actor assumes a role and not his own self on stage.
If you control the actions of another character, it is called powerplaying. Whether it is taking damage or reacting to someone, you only control your own character and not the character of someone else. Therefore, you always have to give an appropriate amount of time for the other to respond. It is for this reason that "mind control" powers are forbidden.
Observators, however, are an exception to this rule.
How does combat work?
After you are in an area in which fighting is allowed, you will be able to instantly take action.
When not fighting other characters:
If you are not fighting other characters/antagonists then you can determine the flow of battle yourself. However, keep in mind that you should be credible in your post and refrain from committing the above mistakes.
Character A saw a girl being hunted by wolves. He needed to react quickly and drew his sword, rushing at the pack. Letting his sword control him, he made several slashes each precisely hitting an enemy.
As he put his sword back into his sheath, he had defeated every one of them.
Turning to the scared girl, he asked her:"Are you okay?"
When fighting other characters:
If you are fighting another character/antagonist you always have to give your opponent enough time to react. You cannot rush to him and just pierce him with a blade as doing that your opponent has not enough time to response, which is clearly powerplaying.
The same applies to the opponent. Your opponent cannot evade every attack you throw at him, so both of you must acknowledge each other’s efforts and sustain injuries.
Also bear in mind that you cannot control the other character, thus you must give enough room for your opponent to react to your attack.
The outcome of a fight is massively dependant of the creativity of one's post.
User A posts:
Character A rushed at character B. Piercing him with his blade, B coughed blood and fell soon after.
User A posts
A rushed at B. His sword was steady and he would not fail. Trying to pierce his opponent, he increased his speed and rushed straight at him.
User B posts:
B saw his enemy running straight to him. His move was predictable. After his enemy had gotten close enough, he jumped high into the air and began to dive at an extreme speed, his blade pointed right at the opponent below.
Thus user A must post:
A had not been expecting this. Startled, he realized that it was nearly too late to dodge his attack. He tried to make a roll in an attempt to evade that attack, but B's blade managed to create a large cut reaching all the way to his shoulder.
Reason: A had made a mistake, rushing to his opponent without any strategy. Thus B had more than enough room to evade A’s attack and pull of a counter attack.
User A posts:
A looked at B. He knew that he was more than a worthy adversary, so he needed to be careful. Holding his sword tightly, he beared a determined expression. From one moment to the another, he was already rushing straight at B with high speed. Increasing his speed even further, he used the accumulated kinetic energy to jump high into the air, right before he was about to strike, in an attempt to confuse B.
User B acknowledges A's post and posts:
B had not expected this. He clearly underestimated his opponent. Right now he could only stare at A, who was coming down for him. Quickly coming to his senses, he made a last-minute dodge and managed to get away unscratched as A landed.
Thus user A can post:
He had got him now. A hadn't attacked yet, but B was already getting out of the way. As B was still recovering, A used the opportunity to unleash a quick sequence of slashes at point-blank range.
Thus user B must post:
This was bad. B couldn't get away now. He clearly underestimated his opponent and had to suffer the consequences now...
Reason: A forced B to dodge, but he didn't attack yet. So A can react instantly after landing, but B was still recovering from his dodge, allowing A to hit him.
How does the Virtual Training Room work?
The virtual training room was designed especially for people who like to fight and hone their abilities. Since, theoretically speaking, all living things are composed of atoms, these atoms, when entering the training room, are turned into data.
One's entire body is "digitalized" meaning that your body will be just like a program.
Everyone can fight in the training room with nothing to hold them back. The rules of combat still applies here, so you also have to give your opponent room, but you can be more reckless in your action without any penalties, since physical pain is extremely reduced. If there are more people in the training room, they can either team up, fight against each other, or just go their own ways and fight alone.
There are two modes available:
This is basically a mode in which you fight against normal monsters created by the CPU. There is the option of fighting solo or in a team.
Since one controls the flow of battle himself, one can just start fighting right away, because you yourself decide which monster you want to fight. If you have chosen your enemy, one has to walk up to the sphere and simply touch it, envisioning the enemy in mind. He will then appear instantly.
The possibilities are endless. You can even create a very powerful monster, but keep in mind that if you take too much damage, you will be forced out.
Example: Character A entered the training room. He wanted some practice so he took out his sword right away. Maybe some wolves were a good idea, so he thought of them and touched the sphere. From one moment to the another, wolves appeared and where running to him. He easily slashed each one with his blade, since they were no match.
The arena mode is your basic PVP mode. You have the option to fight against each other and even create handicaps by reducing one's damage limit. The rules of combat still applies here, but you can be more reckless in your actions.
Think of it as if your were fighting another in reality (with the exception of physical injuries).
Only a maximum of four people are allowed to be in the training room at the same time.
However, during events, the training functions are disabled and there may exist special conditions.
It is also possible to reserve the VTR for a "Virtual Training Request" in order to gain CP.
NEW! How does the Medical Station work?
For characters who have been incapacitated through any means inside of the roleplay, a way is required to bring them back from the brink of death, besides just sleeping it off.
The Medical Station, located in the Infirmary, serves this purpose nicely.
To use the Medical Station, a Character must proceed to the infirmary (or carried if they suffer the incapacitation status and are incapable of walking) and walk into/be placed into the Medical Station, where an attendant, usually the Nurse, will press a button to start the process.
After 10 days of Out Of Character time, the one in the capsule will arise, good as new: Their health at 100%, but feeling oddly weak in Magical prowess. This is due to the Medical Station taking a price for using it, all of the User's current Magical reserves. Stamina is unaffected, but anything that deals in magical abilities to: silence, heal, cause magical damage, etc. are drained to 0%, and must be replenished through other means.
Once the user uses the Medical Station, he/she will find they can not use it for another 3 days In the Roleplay, due to the Medical Station's energy being too much for their bodies to handle more than once every 3 days.
Furthermore, once 3 characters use the Medical Station within a 1 day time period In Roleplay, then the Medical Station will need to shut down for the remainder of the day.
Modified by cupcakemann95, 3 hours ago
Jul 24, 2015 11:31 PM
Aug 4, 2015 12:30 AM
Joined: Jul 2011
~ General Information ~
When will I get a Rank UP?
A Rank UP occurs after the administration has evaluated the application for a Rank UP deems the activity of a member as sufficient.
Comments contribute to activity as well and are automatically considered by the administration. After approval, promotions are distributed at the beginning of the next month. Your current Rank can be viewed on the frontpage.
Rank UPs allow access to Rank Threads. These threads are visible on the frontpage. Generally, all Rank Threads can only be accessed one. Exceptions will be stated.
What are Rank Points?
Rank Points (also called RP) are special points that do not belong to your character. They instead belong to the member who receives them. When a member receives RP, he/she will also receive a Rank Point Account by the administration as well. With RP, a member is able to exchange them and view his current account status at the Rank Point Exchange Thread for various character benefits.
RP can be earned in various ways:
What is ¥ōki?
¥ōki is a special type of currency that only has value for certain types of shops. They are essentially spiritual energy converted into the forms of bills and coins. They are very similar to the standard currency Yen, but they come in bountiful colours and look like bad counterfeits in the eyes of those who do not know their true value. Those gifted in spiritual arts can sense the energy contained within. Most shopkeepers who accept ¥ōki mainly use it for crafting purposes as the energy can be reused to create special objects. Which then can be sold again at a higher price.
For ordinary people, ¥ōki remains as an unfamiliar term, but there are a few cultures who have started to use it frequently. Especially eastern countries have started to appreciate ¥ōki.
Nowadays, it has become more convenient not use ¥ōki in its physical form, but instead debit it from and credit it to accounts that are linked to ID cards (such as Student or Teacher IDs).
¥ōki can be earned in various ways:
NEW! What are Awards?
Awards are given to members who have achieved great feats. While certainly being a symbol of fame, they also grant RP and thus very rewarding. Every month, the administration will decide the awardees of the current month. After the decision has been made, the announcement will then take place at the end of the current month.
Available Awards and its awardees of the month can be viewed in the Monthly Awards Thread.
The following Awards can be received:
Member of the Month
Also called "Most Active Member Award". This award is given to those who are frequently active as evident by the high amount of forum posts they made in the club and their excellent quality as well as making a considerable number of club comments. However, priority is given to the posts. Furthermore, making suggestions for improvement as well as trying to contribute to the club also counts.
Admin of the Month
Also called "Most Active Admin Award". This award is given to admins who have made a substantial effort to improve and maintain the club. Holding qualitative and enjoyable events, being sensible in approving characters as well as introducing new features are part of the criteria to receive this award.
Also called "Random Lottery Award". This award is completely up to luck. Any active member of the club is eligible to receive it. Active will be counted as those who have created a character. The administration will randomly decide on the awardee. Only those with characters out of Character Standby can be included.
What are Events?
Events are, what their name indicates, a grand sequences of activities, enabling each individual to make their life at Shiroku Highschool more enjoyable.
Events are created by the administration, but can also be proposed by club members.
Most events involve antagonists as the main problem, but the're may be also different events relating to special occurrences. For example, school festivals or trips. Some events may also have Participation Requirements which restricts the amount and type of characters that are allowed to join. These can happen either at the very start (such as only water ability-users may participate) or through the course of the event similar to a selection process.
Events can be categorized into various categories:
Main Events are listed on the frontpage under the section "Events".
They are plot-related events created by the administration and take up a lot of time and vary between a lot of themes. Participation in Main Events often yield high rewards in addition to receiving more information about the New World. All Main Events eventually culminate into the Final Event.
Sub Events are listed in the "Sub Event Index" Thread.
These are events that can happen simultaneously with Main Events. They may or may not offer plot-relevant information and might hinder a character's ability to participate in Main Events. However, completing Sub Events can be a good alternative for earning CP and ¥ōki as well as special items. Additionally, unlike Main Events, Sub Events are not immediately listed in the Sub Event Index. They may have several conditions to make them appear...
Prologue Events are unlisted.
Prologue Events are on a much smaller scale than Main Events and Sub Events. Just as their name indicates, they are short events that serve as a prologue to Main or Sub Events. They are unannounced and may happen at any time. The greatest indicator of a Prologue Event happening is when an Administrative Observator outside of a Main or Sub Events suddenly becomes active.
Personal Events are created individually by a character. They can be created in the Personal Event Thread.
They are character-related events whose outline are determined by members and are overseen by a respective Administrator.
Usually, Personal Events symbolize significant opportunity for character development and as such may be used to knit loose threads,
overcome a long-lasting fear, best an old rival, find inner peace etc. Reasons can be numerous and vary heavily.
Also, unlike other events, event conducting is being taken care of by members themselves and not the administration.
The administration is only responsible for overseeing the Personal Event as well as take control of Antagonists.
As such, plot progression, location changes and similar are the responsibility of the member.
It is also possible for Joint Personal Events to occur. In such a case, the maximum amount of Main Characters is 4.
All Main Characters can possess the same privileges.
When a Personal Event is created for a character, he will possess the status of "Main Character".
When said another character participates, he will be a "Side Character".
Characters who are not actively involved in the Personal Event are labeled as "Guest Characters".
The privileges are as follows:
How do classes work?
Each class is teacher driven and it is up to the individual teacher how they prefer to hold their lessons.
Generally, once students have entered, the homeroom teacher may begin teaching whenever he/she wants.
While the duration of the lesson is entirely up to teacher, they are advised to not drag on the lesson, and make room for the next teacher.
Once the teacher has deemed the lesson as concluded a short break will occur. In that timespan the students may relax while the teachers make their way to the classroom.
The daily schedule is subject to change, and may be edited in favour of the situation.
Roll call will only be called during Homeroom, as to prevent stalls in rollplay when roll is not necessary to be called.
Furthermore, every homeroom teacher is expected to teach about powers/abilities during homeroom.
A location change may also be conducted by the teacher, whenever necessary; they all happen entirely in the class thread,
meaning if you want to symbolize a change of location, please post the Class Change in a different post entirely dedicated to it:
(Example:) Class Change - (Science Room, Music Room...)
There will be a total of three lessons a day, and homeroom added onto to that. Once the 3rd lesson has concluded, the school day is officially over.
Students and teachers may then leave the classroom/area to go back to their dormitories to sleep.
Once everyone has left the day is concluded, and a new school day will start again. Everyone is then expected to reappear at the classroom to start the new school day.
As such, there are certain time limitations placed on teachers:
*Teaching priority list decides which teacher will be put on the class schedule. Being at the bottom of this list naturally means that every other teacher must teach before the last one gets a chance to do so.
Lastly, ¥ōki will be given to Students and Teachers after each concluded school day, rewarding them for their efforts and allowing
the purchase of various goods. The general payout is as follows:
Teachers: 2000 ¥ōki per concluded lesson.
Active Students: 1000 ¥ōki per lesson.
Bonuses are possible depending on the level of quality involved in the lesson and participation.
What are School Clubs?
School Clubs work in a similar way to classes. The rules of in-thread location changes still apply as well as being an exception to the Location Rule. However, unlike classes, school clubs are not strictly regulated and therefore reminiscent of traditional, informal gatherings. Every school club has a different theme alongside a club president, advisor and, of course, members.
The club president has the privilege to conduct location changes as well as setting the activities of the day.
The club advisor is responsible for the club overall in order to make sure that they do not go against the school rules.
Important Note: Only those who occupy a position in the club are exempt from the Location Rule.
Students and teachers are only allowed to be in 2 clubs at maximum.
Each member can only create 1 club.
For creating a club, refer to this thread
What happens to my character if I roleplay with someone, but that someone leaves the club?
In the case of a member leaving the club with his character still in the middle of interacting with someone, please inform an admin about it if your character is stuck in conversation.
What will happen is that the admin responsible will create a "Character Takeover Post" in which he assumes control over the abandoned character, continuing whatever plot is ongoing until it ends.
Naturally, the admin will try to make the character leave the area as soon as possible, yet if the character in question is required to stay because it is demanded, then that is certainly permissible as well.
Once said character has finally left the area, his profile will be deleted.
UPDATED! What happens to if my character gets expelled/fired/suspended?
If expulsion/dismissal occurs, your character will not be able to access any [School] & [Dormitory] related Threads, effectively locking him/her out of the regular school life. The character in question can still roam other area threads, but it will be impossible to participate in any Main/Sub Events.
It is also impossible for an expelled/fired character to regain his/her position within the school, thus removing a lot of interactional possibilities.
If suspension occurs, the above applies with exception that the character in question can regain his position within the school when the duration of suspension is over. Furthermore, suspension is only available to students.
In extreme cases, such as committing a big crime, it may occur that a character may not only be locked out, but also locked into a specific area thread.
Modified by Rozenluxis, Jun 3, 3:53 PM
Mar 18, 12:21 PM