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Jun 10, 11:33 AM

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Reply to valico
perseii said:
Right back at you: I don't see the point of expanding the term "anime" beyond Japanese animation.

I'd say it's a matter of convention and convenience. Anime used to mean Japanese animation, and that definition still holds up most of the time for most people.

But I don't feel that strongly about what we're gonna call these. I only get annoyed when people get really protective about the term "anime" because Western animation is trash and corrupt or something.

I'm not particularly attached to "anime" being the term of use, but people already associate the word with animation which adhere to an easily identifiable pattern of production techniques and visual styles which were popularized by Japanese anime and are now being implemented in Western cartoons. So it would be sensible to be able to say something is Japanese anime or Western anime. But it could easily be anything else as well, so long as people actually used the word and knew what it meant. I just think it's valuable to have a term to describe these types of animations regardless of where they come from, and "anime" already means this to most people, even if a lot of them are "normies" or "tourists" to some people online.

Also anime as a term for Japanese animation was particularly useful in the past because it indicated a notable departure from Western cartoons people were accustomed to. Japanese animation needed its own term because it was so different from what animated works in the West were known to be at that point. But that isn't the case anymore. The West is producing and will continue to produce works which align with the syles and techniques Japan popularized across the globe, so it makes sense to keep the word we used to mean these things.
valico said:
people already associate the word with animation which adhere to an easily identifiable pattern of production techniques and visual styles which were popularized by Japanese anime and are now being implemented in Western cartoons.

What are these production techniques? How do people identify and talk about them?

For visual styles, I've seen some mentions of Avatar The Last Airbender and Turning Red in this thread, are those what you're talking about? They don't feel particularly anime to me, even though I can see some similarities to anime (I've only seen trailers for Turning Red, mind). I don't think mine is an unusual opinion. Unless you have some other examples.

valico said:
Japanese animation needed its own term because it was so different from what animated works in the West were known to be at that point.

Sure, that was implied when I said "used to mean Japanese animation." But I think it's still too early to claim that there are a lot of Western animation that closely "aligns with Japanese animation" and therefore there is a need to re-define the term "anime." At least to me, a consumer; I'm not a creative or working in the industry.

I can see a future where this "alignment" progresses further and the existing definition becomes too restrictive, but I don't think that time is now.
Jun 10, 11:55 AM

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I love animation in general. Not just anime, but also western animations.
Jun 10, 3:21 PM
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perseii said:
What are these production techniques? How do people identify and talk about them?

I'm not sure if techniques would be the right/only word, since some of it is just directorial decisions, but my assumption would be that these are done due to the nature of anime being produced on a weekly schedule, requiring frugal frame economics. For an example of what I'm talking about: things like, during dialogue scenes, (a)cutaways to expositional or (b)wide shots, or (c)cuts to non-speaking characters. These shots reduce the need for additional frames to be drawn since (a) no moving objects are on screen, just a background, (b) characters are too far away for detailed drawings to be required, or (c)characters are barely moving and may only have slight facial expression changes. Decisions like these allowed animators who were adapting the detailed works from manga to reduce the workload for a weekly episode while still maintaining visual appeal and a cinematic feel. This isn't so much a 'discussed' aspect of anime, but it does lend to the more complex and cinematic experience of anime compared to something like a Hannah Barbera cartoon.

perseii said:
For visual styles, I've seen some mentions of Avatar The Last Airbender and Turning Red in this thread, are those what you're talking about? They don't feel particularly anime to me, even though I can see some similarities to anime (I've only seen trailers for Turning Red, mind). I don't think mine is an unusual opinion. Unless you have some other examples.

Those are two examples, yes. Avatar uses an art style and visual tropes (chibi reactions, for example) previously only seen in anime, which ultimately is likely further attributed to the manga works they were adapting. Anime isn't exclusively defined by these particular styles, but it is the origin of the style in the animation world. Additional visual tropes would be something like a character eyes suddenly bursting into a sparkling glisten, dashing characters with speed lines, those fisheye forehead shots when characters look insane, scribble/vein/sweat drop/blue shadow reactionary effects - stuff like that. ATLA and Turning Red both make use of a variety of these tropes and styles, as do other Western animations which were clearly inspired by anime to varying degrees. Teen Titans began incorporating them pretty early on. Avatar followed suit, stylistically leaning further into it with an anime-inspired art style. Turning Red is a bit of an oddball since it's 3D, but general character design and some visual tropes definitely pull from anime. Then you have something like Otachan: Rabbit Season, which pretty much goes all-in and is effectively (so far, two episodes of) English-origin anime.

perseii said:
I think it's still too early to claim that there are a lot of Western animation that closely "aligns with Japanese animation" and therefore there is a need to re-define the term "anime." At least to me, a consumer; I'm not a creative or working in the industry.

I can see a future where this "alignment" progresses further and the existing definition becomes too restrictive, but I don't think that time is now.

I agree that most of these works are mostly blurring the lines. But I do find it a bit silly to say something like Otachan belongs categorically in a different realm than anime:
Jun 10, 8:02 PM

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My enjoyment of a series is not based on what medium/classification it is. I've found myself to enjoy some western shows just as much.
Jun 10, 9:45 PM
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valico said:
How important is it for a show/movie to be "anime" for you to enjoy it?

It isn't important. I've enjoyed media from everywhere.

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Jun 11, 3:10 PM

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Reply to valico
perseii said:
What are these production techniques? How do people identify and talk about them?

I'm not sure if techniques would be the right/only word, since some of it is just directorial decisions, but my assumption would be that these are done due to the nature of anime being produced on a weekly schedule, requiring frugal frame economics. For an example of what I'm talking about: things like, during dialogue scenes, (a)cutaways to expositional or (b)wide shots, or (c)cuts to non-speaking characters. These shots reduce the need for additional frames to be drawn since (a) no moving objects are on screen, just a background, (b) characters are too far away for detailed drawings to be required, or (c)characters are barely moving and may only have slight facial expression changes. Decisions like these allowed animators who were adapting the detailed works from manga to reduce the workload for a weekly episode while still maintaining visual appeal and a cinematic feel. This isn't so much a 'discussed' aspect of anime, but it does lend to the more complex and cinematic experience of anime compared to something like a Hannah Barbera cartoon.

perseii said:
For visual styles, I've seen some mentions of Avatar The Last Airbender and Turning Red in this thread, are those what you're talking about? They don't feel particularly anime to me, even though I can see some similarities to anime (I've only seen trailers for Turning Red, mind). I don't think mine is an unusual opinion. Unless you have some other examples.

Those are two examples, yes. Avatar uses an art style and visual tropes (chibi reactions, for example) previously only seen in anime, which ultimately is likely further attributed to the manga works they were adapting. Anime isn't exclusively defined by these particular styles, but it is the origin of the style in the animation world. Additional visual tropes would be something like a character eyes suddenly bursting into a sparkling glisten, dashing characters with speed lines, those fisheye forehead shots when characters look insane, scribble/vein/sweat drop/blue shadow reactionary effects - stuff like that. ATLA and Turning Red both make use of a variety of these tropes and styles, as do other Western animations which were clearly inspired by anime to varying degrees. Teen Titans began incorporating them pretty early on. Avatar followed suit, stylistically leaning further into it with an anime-inspired art style. Turning Red is a bit of an oddball since it's 3D, but general character design and some visual tropes definitely pull from anime. Then you have something like Otachan: Rabbit Season, which pretty much goes all-in and is effectively (so far, two episodes of) English-origin anime.

perseii said:
I think it's still too early to claim that there are a lot of Western animation that closely "aligns with Japanese animation" and therefore there is a need to re-define the term "anime." At least to me, a consumer; I'm not a creative or working in the industry.

I can see a future where this "alignment" progresses further and the existing definition becomes too restrictive, but I don't think that time is now.

I agree that most of these works are mostly blurring the lines. But I do find it a bit silly to say something like Otachan belongs categorically in a different realm than anime:
valico said:
my assumption would be that these are done due to the nature of anime being produced on a weekly schedule, requiring frugal frame economics

So we're crediting anime with cost-cutting/time-saving measures in animation?? Budget and time constraints are a thing everywhere in the world; South Park was known for its 6-day production cycle, for example. I'm sure different industries come up with clever editing and camera angles independently of each other, without one necessarily influencing the others.

But I'm not an animator, a historian or even a fan of Western animation, so I'll just sit here vaguely skeptical.

valico said:
an art style and visual tropes (chibi reactions, for example) previously only seen in anime
... Additional visual tropes would be something like a character eyes suddenly bursting into a sparkling glisten, dashing characters with speed lines, those fisheye forehead shots when characters look insane, scribble/vein/sweat drop/blue shadow reactionary effects - stuff like that.

Yeah, those examples do feel like they're coming from anime.

Whether that's enough to put these in the "anime" category... really depends on how a person perceives the overall art style and the "vibes." Unless they're academics who study aesthetics or something. That Otachan anime does look extremely close.
Jun 11, 3:17 PM
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perseii said:
So we're crediting anime with cost-cutting/time-saving measures in animation?? Budget and time constraints are a thing everywhere in the world; South Park was known for its 6-day production cycle, for example. I'm sure different industries come up with clever editing and camera angles independently of each other, without one necessarily influencing the others.

No, I'm not crediting them with cost cutting and time saving measure lol. But, like South Park, the anime industry developed a unique style as a means to cope with their constrained timelines. It's not why they did it that's important, it's how they did it. And with anime's popularity, these turned from production coping mechanisms into an identifiably unique style which has since been picked up through osmosis by other animators.

I specifically mentioned how these techniques maintained a cinematic feel because I think that's one of the things which made anime so popular. Contrasting with South Park, which uses an extremely simple "childish" visual style to create an episode wach week, anime chose to maintain a more complex art style, but use a lot more static imagery and cinematic scene compositions.
Jun 11, 3:48 PM

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Reply to valico
perseii said:
So we're crediting anime with cost-cutting/time-saving measures in animation?? Budget and time constraints are a thing everywhere in the world; South Park was known for its 6-day production cycle, for example. I'm sure different industries come up with clever editing and camera angles independently of each other, without one necessarily influencing the others.

No, I'm not crediting them with cost cutting and time saving measure lol. But, like South Park, the anime industry developed a unique style as a means to cope with their constrained timelines. It's not why they did it that's important, it's how they did it. And with anime's popularity, these turned from production coping mechanisms into an identifiably unique style which has since been picked up through osmosis by other animators.

I specifically mentioned how these techniques maintained a cinematic feel because I think that's one of the things which made anime so popular. Contrasting with South Park, which uses an extremely simple "childish" visual style to create an episode wach week, anime chose to maintain a more complex art style, but use a lot more static imagery and cinematic scene compositions.
valico said:
Contrasting with South Park, which uses an extremely simple "childish" visual style to create an episode wach week, anime chose to maintain a more complex art style, but use a lot more static imagery and cinematic scene compositions.

OK, South Park was not the best example to talk about animation. I just brought it up to point out the time constraints Western animation can be working under.

I do get your point about "cinematic feel." I did acknowledge "clever editing and camera angles" that anime uses. Maybe Western animation has been influenced by anime's implementation of those. But I think it's also possible that they can come up with those techniques on their own if they're a student of.. you know, cinema.
Jun 11, 6:14 PM
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perseii said:

I do get your point about "cinematic feel." I did acknowledge "clever editing and camera angles" that anime uses. Maybe Western animation has been influenced by anime's implementation of those. But I think it's also possible that they can come up with those techniques on their own if they're a student of.. you know, cinema.

I agree with your thoughts here, and I'm not suggesting that any animation which is cinematic be considered anime. But those with an art style clearly derived from anime, alongside the visual tropes and directorial/production choices most commonly seen in Japanese animation, it makes sense to group those together as part of a movement within the animation world. My belief is that "anime" is best used to reference this movement since people already refer to the identifiable pattern described as anime, regardless of whether it's Japanese or not
Jun 11, 9:49 PM

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You should provide examples of these "western shows that look like anime" because they are very different.
"Nobody could laugh at someone who's trying their hardest" -Machio-

Jun 12, 2:39 AM
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the only fictional western media i watch are movies, as far as "cartoons" go, ONLY anime
Jun 12, 3:03 AM
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It's not about enjoyment or not, it's just that I mostly watch stuff made in Japan, animated or otherwise. My TV 98% of the time speaks japanese, as of now. As of people trying to ride on the anime popularity to sell you garbage, I don't like it one bit. The last time I watched something in that vein was the Catwoman Haunted movie, and it sucked ass. Having in it one of the guys who made the already terrible Magic Knight Rayearth series didn't do anything it, at the end of the day.
Jun 12, 11:42 PM

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I really don't give a fuck. Anime is just Japanese animation. "Anime influenced" is whenever other countries produce animations that heavily resemble anime, that's fine as well. I just don't count those in my anime lists (favorite characters, favorite anime, etc.).
FukokuJun 13, 12:02 AM
If I had to choose between One Piece and a girlfriend...I think I'll go with One Piece
Jun 13, 5:13 AM
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ProudElitist said:
Having in it one of the guys who made the already terrible Magic Knight Rayearth series didn't do anything it, at the end of the day.

I can't find any association between Magic Knight Rayearth and Batwoman director Shinsuke Terasawa, other than one person's review online associating the two works. Who are you talking about that connects those two works?
Jun 13, 5:18 AM

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I don't bother with anime. Anime is mostly garbage anyways. It is usually not worth watching.
Here is my Pixiv account of my hentai drawings.....

https://www.pixiv.net/en/users/104739065
Jun 13, 7:11 AM
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Reply to valico
ProudElitist said:
Having in it one of the guys who made the already terrible Magic Knight Rayearth series didn't do anything it, at the end of the day.

I can't find any association between Magic Knight Rayearth and Batwoman director Shinsuke Terasawa, other than one person's review online associating the two works. Who are you talking about that connects those two works?
@valico it must be mine on IMDB. He was a key animator in one of the episodes, and the rest of the stuff in which he worked in the same was as terrible as Magic Knight Rayearth, a complete waste of both Megumi Ogata and Emi Shinohara (R.I.P.) IMHO.
ProudElitistJun 13, 7:14 AM
Jun 13, 7:36 AM
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Reply to ProudElitist
@valico it must be mine on IMDB. He was a key animator in one of the episodes, and the rest of the stuff in which he worked in the same was as terrible as Magic Knight Rayearth, a complete waste of both Megumi Ogata and Emi Shinohara (R.I.P.) IMHO.
@ProudElitist MKR is such a bizarre callout if he only served as key animator on one or two episodes. His credit list is pretty long with much more notable productions, and shows he was more involved in, than Rayearth lol
Jun 13, 7:50 AM
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for me, I just call this an animation, since this term of "anime" was just created by fans to shorten "animation from Japan". And many people do not realize but a lot of "anime" are outsorced to studios from abroad and that a lot of animators that are working in many especially new "anime" are e.g from france or china or from other parts of the world.
Jun 13, 7:52 AM

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I don't care anymore, you can mix everything and put a country filter.

Jun 13, 8:57 AM
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Reply to kamonmabase
@ProudElitist MKR is such a bizarre callout if he only served as key animator on one or two episodes. His credit list is pretty long with much more notable productions, and shows he was more involved in, than Rayearth lol
@kamonmabase the Project A-Ko vomit (I feel bad for the poor Emi Shinohara who had to debut her amazing voice with such a dreck), Gundam F-91, the shitty Appleseed movie, the insanely overrated Gundam Z, all "high" quality stuff. Practically the new Osamu Tezuka mixed with Satoshi Kon. Give me a break. And it shows, the Catwoman movie is absolute garbage, and not just for the terrible writing of Greg Wiseman, who I guess he never returned from the crappy World Tour of the not already particularly good Gargoyles series. The direction too was pure rubbish.
Jun 13, 10:06 AM
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Reply to ProudElitist
@kamonmabase the Project A-Ko vomit (I feel bad for the poor Emi Shinohara who had to debut her amazing voice with such a dreck), Gundam F-91, the shitty Appleseed movie, the insanely overrated Gundam Z, all "high" quality stuff. Practically the new Osamu Tezuka mixed with Satoshi Kon. Give me a break. And it shows, the Catwoman movie is absolute garbage, and not just for the terrible writing of Greg Wiseman, who I guess he never returned from the crappy World Tour of the not already particularly good Gargoyles series. The direction too was pure rubbish.
@ProudElitist I don't know how any of what you said is relevant to my comment which you replied to. What does any of that have to with how strange it is that you chose Rayearth as a primary reference for Terasawa's work?
Jun 13, 10:31 AM
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Reply to kamonmabase
@ProudElitist I don't know how any of what you said is relevant to my comment which you replied to. What does any of that have to with how strange it is that you chose Rayearth as a primary reference for Terasawa's work?
@kamonmabase I wasn't the one who choosed his work in Rayearth as representative of the guy, it was DC Comics that slapped his credits in the series as a way to present him in some of their promotional material. If you have a problem, forward it to DC comics, not me.
Jun 13, 10:37 AM
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Reply to ProudElitist
@kamonmabase I wasn't the one who choosed his work in Rayearth as representative of the guy, it was DC Comics that slapped his credits in the series as a way to present him in some of their promotional material. If you have a problem, forward it to DC comics, not me.
@ProudElitist This is the context you should have led with lol
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