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Oct 20, 2020 12:58 PM
#1
Magical Zone Region: This Region is mostly powered by Magic! Even technology is powered by magic. The Magic Institute is at the center of this region and it the main force of keeping the region safe. The institute could be seen kind of as a military power. It is responsible for protecting the region and training its new members to be able to protect. The Magic Council is the biggest governing power in the Region and they are also responsible for keeping peace treaty’s amongst the different countries. Towns/Cities The city of Connetica- This city is used often as a shortcut for many people in the land. This is because it connects all of the large cities and towns together. ThIs is where the Institute of Magic is located as well as the Magic Council. The whole City is revolved around the Institute of magic and only those mages that are apart of the Institute are allowed to live in Connetica. The capital city -Rose Garden- The Capital is where the nobles and the rich people live. The City is huge and it is beautifully decorated with flowers. The Council always host a guild tournament in this city. The Capital is full of magic, fun, shopping, and exotic things that will surely put a smile on your face. Everything from the food and drinks here involve the usage of magic. Even the street lamps here are composed of glowing Lacrima Crystals of many different colors. This City has a port where ships from all around the world come to trade. Despite it being almost surrounded by the sea and being vulnerable to attacks. No one would dare attack the City that is within meters of the Magic Institute. Locations in Rose Garden The town of Avalonia - Avalonia is also known as the town of beginnings. Avalonia is quite a small town which mainly consists of various mages and merchants. It is located near the sea side and has a few surrounding forests around it. Near the forest borders, A tall mountain can be found. The mountain has a mine located in it and people volunteer to go there weekly. The town can provide a traveller with almost anything He / She needs. The sea around it provides sea food and the woods provide all different types of herbs, animals and materials that can be used. Aside from this, The towns people are closely knit and will always help one another. In all, a traveller can get anything from here and will always be welcomed kindly and accepted into the community. Locations in the town of Avalonia The city of Wentworth- The city of those who wish to escape the council. Wentworth was always opposed to the idea of a council, but that comes to no surprise, because this place is just a crime infested rat hole. While no one really likes each other here, they do defend the land, and will hurt anyone who insults it. Despite this factor of the people, the city is well known as to provide good drinks, great food, and amazing mage trainers. The city is located by a lake, that leads to the sea. A close town by Wentworth, is Lometa which is also known to be well connected with the city. This town houses a Dark Guild in secret, and only certain inhabitants of the city know of its existence. The only way to get by in this place is through joining the Dark Guild or helping it out. The few that do not know are usually the victims of the crime. Talonia Village - Talonia, a town located near a waterfall which many consider to be the main location where powerless people go. You can live here if you just want to have a normal live away from all the fights and other stuff that goes on in this world. It's a neutral ground used for asylum and a haven for those who are lost. Locations in Talonia Village The Elven City of Milnathemar Milnathemar, being one of the oldest cities in this world, elves come and live in peace in this mysterious city, heavily protected by elven guards. There are reports that humans have seen this city down from the Trax Summit, in the shade of the mountain. Others don't believe such tales and say that elves are just a myth, a stupid creation to scare little kids. Some elves say that the Human race is a race of savages and nonrational people, while other say that they are an interesting and social race, but the majority tend to be racist towards Humans. There were even cases where Elves and Humans had relationships, creating half-elves. Elves have a story of many years of wars with Humans, Elves have felt fear since Humans learned to use Magic. Elves being one of the oldest races, they were masters of Magic, but Humans wanted power, many of them were corrupted by dark magics and demons. Elves knew these kinds of magics and despise their users, but they were able to control them. Even so, they were banned, they were forbidden. Later on, Elves created an Alliance with some Human factions, so they could control their magic knowledge. The Elves have a neutral relationship with humans, but they do try to not enter into contact with humans, they do feel like they are superior to them. Elves is a race of humanoids that tend to live slightly longer than Humans, and so that's why they own one of the biggest libraries in the world, wich they say it has most of the elven and human history. Even with the dark past, the city has open gates for Humans, but once you are seen causing troubles, you are banished. Locations in Milnathemar Landforms Forests, mountains, deserts, ancient ruins and wastelands. Where nature rules and adventure awaits. The Battlefield of Blades- An old battlefield, where the forces of this country and the next fought in an ancient war. The ground, cracked in many places and as dry as the desert, is pierced with many blades of different shape and origin. However, all of these blades stand straight up, unweakened by time. Dust is easy to come by here, but other than that, no source of life exist here due to a dead land where nothing grown. Despite this, there is 2 towers that stand on this battlefield, which were probably used by the two sides. Locations in Battlefield of Blades Landra Forest - A forest between The town of Avalonia and the town of Vaelia. It is a huge forest filled with magical creatures and monsters, some are friendly but a lot of them are not. You can go here to get some training done by facing these animals and monsters. Training in this Forest will give you rank points, so have fun. Independent Mages as well as any guild members are welcome to gain rank points this way. You gain 20 rank points for doing this training. Monsters Fire warms A small swarm of large fire warms have decided you look tasty! The two foot tall, ten foot long, warms can do all a worm normally can, though at 100x what a regular worm could. The worms deal a bit of damage with their bites, but can also breathe fire. Level 3 monster. poisonous snake A 50 foot long snake protecting its domain! The ground you stand upon it what it wants and you can't get away without killing it. The massive creature deals a lot of damage with its attacks! If it manages to sting you, you will get poisoned! Level 3 monster. The Tiger In the eyes of the lions, you are the enemies. These hunting animals are hungry and you smell delicious. Better watch out, these animals are very fast and use earth magic. The whole forest will be against you while fighting this animal. Good Luck! Level 6 monster.. Landra Forest Link Ancient Ruins - A wide area of land filled with many dungeons. Some of these dungeons can be deadly while others aren't that bad. These dungeons are filled with adventure, hidden items and rewards and a lot of Dangerous Creatures. The Ancient Ruins are located away from all of the towns and City and requires traveling by sea in order to reach this destination. Locations in Ancient Ruins Mt. Trax - Mt. Trax is the highest of several peaks in its range, reaching easily over double those beneath it. It is often used as a navigation point since it can be seen from so far away. Rumor has it that powerful beasts and even a few deity make it their home. And that a powerful artifact lies somewhere deep inside it. Trax Valley Inhabitants: Wolf - A wild dog. Carnivorous, doesnt wield magic. Typically travels in packs of five. They are found everywhere in the valley Rank 2. Life: 2F. Bear - A bit more difficult than a wolf, but doesnt use magic. Either they are alone, or in pairs, or guarding children. Rank 2. Life: 4F. Spriggan - A minor manifestation of the woodland spirits. They possess control over the smaller plantlife such as ferns, grass, and bushes. They are rare, but more common around springs and forest grottoes. Rank 2. Life: 5F. Ent - A major manifestation of the woodland spirits. They are basically huge sapient trees. They possess control over large plant life such as trees and large vines. They are very rare and can be found deeper in the valley. They tend to be in the thicker parts of the growth. Rank E. Life: 6F. Forest Guardian - This is a powerful manifestation of mother nature. Its attacks are poisonous and organic. It appears to those who defile the forest repeatedly to stop their abuse. They can control lesser animals. Their blood can be used as a healing salve. This is a Rank 5 Boss Monster that is summoned by killing twenty Ents or Spriggans. . The points are split among the battlers who were not defeated. Do not engage alone. Life: 20E Woodland Deity - This powerful creature appears as a dryad, but if you anger it, you get to fight the Woodland God. Honestly, this is a terrible idea, but if you beat it, you get a whole lot of rank points among your group. Why do I not take into account that you might be alone? Because you won't win if you are. This being isnt weak to fire despite its appearance and weilds incredible earth magic. The animals and flora obey its will. When fighting it, the entire valley is your enemy. Its physical strength is on par with its abilities as well. This is an S-Class boss monster. DO NOT ENGAGE ALONE! When defeated, rank points will be distributed. It is easy to convince it to leave if you figure it out. Life: 40S Giant - Every now and then, you might come across a giant. They are very strong, and wield a little earth magic. They aren't very common, but can be sighted anywhere if you are persistent enough. They are passive creatures, and wont attack unless you attack them. No one knows where they get it, but each giant has a massive bone they use as a melee weapon. Rank D. Life: 10D Shadow People - At nighttime, they are everywhere. But they either are afraid of the light, or are hurt by it, because all you need to avoid them is a torch. Stand in darkness for too long and they might attack you. And when they attack you, they fight in numbers. Big numbers. A typical attack consists of thirty shadow people. They focus on melee attacks, and its unknown if they can use dark magic, or just that their presence darkens the surroundings unintentionally. They arent strong, and a couple of attacks could finish one. Rank F. Life: 2F Forest Wraith - Solitary Creatures. They appear every new, half, an full moons at night. The air around the forest becomes very heavy on a night that the wraiths come out. They arent common, and not too strong. They launch balls of spiritual energy to attack. They arent hard to avoid, if they see you, they wont attack unless you get close or attack first. If they arent in a fight, they wont typically move from where they first appear. Rank E. Life: 4F Capra Demon - A large demon goat. It tends to only appear on new moons and and is very rare and very powerful. It wields dark magic and two large swords that appear rusted. This is a Rank C boss monster. Do not engage alone. Rank Points are distributed evenly for killing it. It will only appear once a week on Thursday. Life: 20C Trax Mountainside: Inhabitants: Wolf - A wild dog. Carnivorous, doesnt wield magic. Typically travels in packs of five. They are found everywhere in the valley Rank F. Life: 2F. Bear - A bit more difficult than a wolf, but doesnt use magic. Either they are alone, or in pairs, or guarding children. Rank F. Life: 4F. Dire Wolf - A powerful wolf. They are alone and have a vicious bite. They dont wield magic. Rank F. Life: 3F Black Bear - Stronger than a bear, but same habits and powers. Rank E. Life: 12F Giant - Every now and then, you might come across a giant. They are very strong, and wield a little earth magic. They are very common here. They are passive creatures, and wont attack unless you attack them. No one knows where they get it, but each giant has a massive bone they use as a melee weapon. Rank D. 10D Stone Golem - They are often found asleep. If you wake it up, one of two things will happen. It will be friendly and walk somewhere, or it will be very upset and attack. If you attack it either way, it will retaliate. It wields decent earth magic and is impervious to most physical attacks. Rank C. Life: 20C Glyphic Cyclops - Its fighting revolves around its glyphic eye. If it stares at something, it can amplify the force of gravity at the area it stares at. The longer it stares, the stronger the effect, it cannot control this. Its best not to even draw its attention. Rank C. Life: 10C Earth Guardian - It is a powerful manifestation of mother nature. It wields powerful earth magic and brute strength. It is immune to all physical attacks. This is a Rank B boss monster that is summoned by the death of twenty glyphic cyclops, or stone golems. DO NOT FIGHT ALONE! Rank points will be distributed upon its demise. Life: 50B Earth Deity - This powerful spirit appears as an old man in the mountains at first. But if you make him angry, you have to fight the Mountain God. His raw strength is immense, and he wields mighty earth magic. This is a terrible idea. Unless you have guildmaster or a group of S Class mages with you, dont do that. This is a S-Class boss monster. DO NOT FIGHT ALONE! He can be convinced to leave you alone if you figure him out. Life: 50S Taurus Demon - It wields a double bladed axe and is very strong and agile. It appears once every thursday until defeated or the day passes. This is a Rank C boss monster. DO NOT ENGAGE ALONE! Points are distributed when it dies. Life: 30C Behemoth - These enormous creatures dont like to move. And they are VERY strong and ancient. They wield both earth and fire magic to great extent. Standard attacks dont even affect them at all. They are very rare. If you find one, it will probably be asleep. Dont wake it up. Trust me. They will mess you up. This is an S-Class boss monster. DO NOT ENGAGE ALONE. Points will be granted upon destruction of this beast. Life: 70S Shadow People - At nighttime, they are everywhere. But they either are afraid of the light, or are hurt by it, because all you need to avoid them is a torch. Stand in darkness for too long and they might attack you. And when they attack you, they fight in numbers. Big numbers. A typical attack consists of thirty shadow people. They focus on melee attacks, and its unknown if they can use dark magic, or just that their presence darkens the surroundings unintentionally. They arent strong, and a couple of attacks could finish one. Rank F. Life: 2F Wraith - Solitary Creatures. They appear every new, half, an full moons at night. The air around the biome becomes very heavy on a night that the wraiths come out. They arent common, and not too strong. They launch balls of spiritual energy to attack. They arent hard to avoid, if they see you, they wont attack unless you get close or attack first. If they arent in a fight, they wont typically move from where they first appear. Rank E. Life: 3E Trax Summit This place is covered in a perpetual blizzard. Not many things can survive here. Inhabitants: Frost Spirit - They are creatures who use frost magic to attack. They arent very rare here. They arent hard to kill. Rank F. Life: 4F Ice Hound - These arent very rare here. They have a frigid bite. They dont use magic and are more than often found alone. Rank E. 6F Frost Giant - They are very strong and wield a little ice magic. They always seem to have a big hammer made of ice. These will attack if you get too close. Rank D. Life: 20D Ice Golems - They are often found asleep. If you wake it up, one of two things will happen. It will be friendly and walk somewhere, or it will be very upset and attack. If you attack it either way, it will retaliate. Rank C. Life: 10C Cryo-Glyphic Cyclops - Its fighting revolves around its glyphic eye. If it stares at something, it can massive drops in temperature at the area it stares at. The longer it stares, the stronger the effect, it cannot control this. Its best not to even draw its attention. Rank C. Life: 10C Ice Dragon - These are incredibly rare, but also powerful. They wield mighty frost breath. Its body strength is massive too. Rank S. Life: 12S Ice Guardian - A powerful manifestation of mother nature. It has powerful ice breath and a lot of raw power. This is an C Rank Boss monster. It is summoned by the death of twenty Ice Golems, or Cryo-Glyphic Cyclops. DO NOT FIGHT ALONE! Life: 70C Ice Deity - It appears as a beautiful woman in the frosted wastes. If angered, you fight the Ice God. Once again, a terrible idea. It has top notch ice magic, and a whole lot of strength. This is an S-Class boss monster. DO NOT ENGAGE ALONE! Life: 40S Islands Lagoon Island Paradise - This is the funnest place in all of Mystia Fantasia World. This is the home to the Akane Resort. Akane Resort is the most popular tourist spot in the world. There is a giant amusement park and a five-star hotel next door. Has its own huge sandy beach adjacent to the perfectly blue and clear sea. In the basement is located a casino with a numerous different games to play. This is also where the head quaters of Mystic Fantasia Magazine is. The island also has many festivals going on troughout the year. You can gain tokens here by gambling, participating in games from the festival or modeling for the magazings. You can gain rank points her by relaxing! We all know that the more fun you have and the more relaxed you are, the more you are stronger and ready for action! The Lost Island - There was once a lost island located west of the main capital. The island is very far away and requires a good boat to get there. A lost island, where an old cathedral once stood before it was destroyed by unknown causes. Deep within this island there is a network of old catacombs that hold many ancient secrets and many powerful treasures and items. These catacombs are very dangerous and in order to get to it, you have to pass a cemetery that encircles the abandon cathedral... and that's only the start of this journey. The Lost Island Nyos Sea/ocean - The ocean of this world and all of the magical creatures that inhabit it. You can search for treasure or encounter them when traveling by boat. You do gain rank points for facing these creatures Xera Shrimp - Its a large creature that may or may not be related to shrimp. It sure looks like it though. It doesnt wield magic, and its chitin armor is pretty thick. Its somewhat rare. Rank D. Life 3D Xera Shark - It might or might not actually be a Shark. But its bite hurts, and its armor is thick. It doesnt use magic, its huge, and it is fast. It is rare. Rank D. Life: 5C Xera Whale - This thing is big and wields no magic. It is slow moving and has very thick armor. Its a rather docile creature until provoked. Rank C. Life: 5B Xera Leviathan - What this thing is supposed to be is currently unknown. It is big, and anything that stays under its blue light for very long will catch on fire that cant be extinguished by water. This is a C Rank Boss Monster. Life: 50C Xera Dragon - It's primary method of attack, is either using its coils to wrap around a ship, using its frost breath, or by ramming them with its coils. Whether you are fighting it on a ship, or underwater, it is a difficult fight. This is a Rank B boss monster. Do not engage alone. Life: 30B Xera Guardian - This beast guards the underwater Xera Gate with eight Xera Dragons and four Xera Leviathans. There is only one of these however. When it dies, its dead for good. It has extremely powerful water, electric, and ice magics. This fight should not be done without at least three guildmasters present. While it does have an absolute enormous amount of health, if you run from it, it wont pursue in order to protect the Gate. Its health does not regenerate if you run. Any damage done to it is permanent, so dont be afraid to flee. This is a boss that out ranks a guildmaster. DO NOT FIGHT ALONE! Life: 1000S. Nexa - A large eel like creature. Its fast, and doesnt wield any magic. To put this creature's biology simply, its a vertebrae surrounded by seven million muscles and a face. Rank C. Life 3C Vyron - While it doesnt wield magic, getting eaten by it isnt a very fun ordeal. Nor is getting ripped in half by its teeth. Its very rare. Rank B. Life: 5B Leviathan - A big monster that looks like nature had an accident. It doesnt use magic, and is very fast. They are rarely ever seen near the surface and never close to shore. If one is sighted near the surface, it is said to be an omen of disaster by long-time sailors. Rank C. Life: 3C. Leviathan Reaper - It's main form of attack is using its chitin-bladed arms(?) to attack without ever breaking the surface of the water. It tries to keep a distance until its target is dead and then goes back to the deep in order to eat its new meal and rest. Rank B. Life: 10B Leviathan Sea Dragon - Its big, its violent, and its strong. It doesnt use magic, but why would something this powerful need it? Its main attack patterns are usually trying to eat its prey, which is the lesser Leviathans. It is said that seeing one means you will surely die at sea. Legend has it that if you find one dead, that you will meet the Ocean Goddess one day. But those are just rumors and superstition. You dont need a Leviathan to die at sea! Rank S. Life: 5S Merfolk - They are actually a very friendly race when you dont try and kill them. They are very shy towards other species. They wield water and ice magic. Rank E. Life: 7E Merfolk Elite - A stronger Merfolk that wields a spear and ice magic. They live underwater in communities. Rank D. Life: 7D Siren - These creatures are said to lure sailors to their watery graves, but in actuality, they use them as mates and set them free as new merfolk. However, due to the rumors spread about the fate of their mates, they have to get a little more aggressive when picking a temporary spouse. They have a beautiful and captivating voice and use water and ice magic to defend themselves. D Rank. Life: 5D. Ocean Deity - She first appears to people as a young woman with a calm and relaxed demeanor on the sea. Sometimes she appears as a stowaway on ships, or as a lost maiden on the shoreline. She hates those who are rude and evil. She likes those who are kind to anyone. When angered or provoked enough, she may show her true form. Which is immensely powerful and wields top-notch water and ice magic. The creatures of the sea obey her every command. The entirety of the ocean will be against you when fighting this being. This is an S Class boss monster. Life: 50S Her Human Form: Her True Form: Other Regions Kaskaria Region This region is located west of Magical Zone. There is not a lot of information about this region so its up to mages to explore this region and find out the many different secrets. Places in Kaskaria Region Fire & Ice Island This Fire and Ice Island is a mystery to the world. NO one really knows the origin. All that is known is that they're is great treasure hidden in that island. Zyfir Region This new region is east of the institution, further inland, away from the coast. Easiest way to arrive here is by road or air. The region is known for being highly advanced, one can find a fuse between technology and magic and more. The air above this area is dominated by airships which make traversing the heavily forested land much easier. To the north lay a mountain range that few dare cross into due its hostile weather conditions. |
Sakura_megamiJun 17, 2021 9:49 AM
Oct 27, 2020 2:30 PM
#2
City: Connetica This city is used often as a shortcut for many people in the land. This is because it connects all of the large cities and towns together. ThIs is where the Institute of Magic is located as well as the Magic Council. The whole City is revolved around the Institute of magic and only those mages that are apart of the Institute are allowed to live in Connetica. Locations: Airport || iHop || Magical Woods || Restaurant || Streets || Supermarket || Korean BBQ Restaurant || Train Station || [url=][/url] Festival: Water slides ||| Festival: Food ||| Festival: Games Locations of the Institute of Magic: Bar || Cafeteria || Director's Office || Doctor's Office || Entrance || Garden || Gym || Jail || Kitchen || Launge || Library || Outside Cafe || Pool || Rooftop || Training Area || Horse Stable ||| [url=][/url] |
linetteDec 16, 2020 2:47 PM
Oct 27, 2020 2:32 PM
#3
Capital city: Rose Garden The Capital is where the nobles and the rich people live. The City is huge and it is beautifully decorated with flowers. The Council always host a guild tournament in this city. The Capital is full of magic, fun, shopping, and exotic things that will surely put a smile on your face. Everything from the food and drinks here involve the usage of magic. Even the street lamps here are composed of glowing Lacrima Crystals of many different colors. This City has a port where ships from all around the world come to trade. Despite it being almost surrounded by the sea and being vulnerable to attacks. No one would dare attack the City that is within meters of the Magic Institute. Locations: Cafe Bloom || Advanced Shopping District || Beach || Ice Skating Ring || Streets || Park || Inn || Romantic Restaurant || [url=][/url] |
Sakura_megamiJun 17, 2021 8:54 AM
Oct 27, 2020 2:33 PM
#4
Town: Avalonia Avalonia is also known as the town of beginnings. Avalonia is quite a small town which mainly consists of various mages and merchants. It is located near the sea side and has a few surrounding forests around it. Near the forest borders, A tall mountain can be found. The mountain has a mine located in it and people volunteer to go there weekly. The town can provide a traveller with almost anything He / She needs. The sea around it provides sea food and the woods provide all different types of herbs, animals and materials that can be used. Aside from this, The towns people are closely knit and will always help one another. In all, a traveller can get anything from here and will always be welcomed kindly and accepted into the community. |
linetteDec 16, 2020 2:48 PM
Oct 27, 2020 2:38 PM
#5
Town: Vaelia The town of Vaelia is a well known town as it is known for being a large trading hub in the area. It's also known for it's exquisite inns and soothing spa's. Many travellers come from near and far, to come and relax like a king and trade the rarest of items. This town is only 20 miles from the town of Avalonia so it isn't unusual for people from both town to be interacting. |
Sakura_megamiJun 17, 2021 10:00 AM
Oct 27, 2020 2:39 PM
#6
Talonia Village Talonia, a town located near a waterfall which many consider to be the main location where powerless people go. You can live here if you just want to have a normal live away from all the fights and other stuff that goes on in this world. It's a neutral ground used for asylum and a haven for those who are lost. |
linetteNov 2, 2020 7:07 AM
Oct 27, 2020 2:40 PM
#7
The Elven City: Milnathemar Milnathemar, being one of the oldest cities in this world, elves come and live in peace in this mysterious city, heavily protected by elven guards. There are reports that humans have seen this city down from the Trax Summit, in the shade of the mountain. Others don't believe such tales and say that elves are just a myth, a stupid creation to scare little kids. Some elves say that the Human race is a race of savages and nonrational people, while other say that they are an interesting and social race, but the majority tend to be racist towards Humans. There were even cases where Elves and Humans had relationships, creating half-elves. Elves have a story of many years of wars with Humans, Elves have felt fear since Humans learned to use Magic. Elves being one of the oldest races, they were masters of Magic, but Humans wanted power, many of them were corrupted by dark magics and demons. Elves knew these kinds of magics and despise their users, but they were able to control them. Even so, they were banned, they were forbidden. Later on, Elves created an Alliance with some Human factions, so they could control their magic knowledge. The Elves have a neutral relationship with humans, but they do try to not enter into contact with humans, they do feel like they are superior to them. Elves is a race of humanoids that tend to live slightly longer than Humans, and so that's why they own one of the biggest libraries in the world, wich they say it has most of the elven and human history. Even with the dark past, the city has open gates for Humans, but once you are seen causing troubles, you are banished. |
linetteOct 27, 2020 3:17 PM
Oct 27, 2020 2:42 PM
#8
Battlefield of Blades An old battlefield, where the forces of this country and the next fought in an ancient war. The ground, cracked in many places and as dry as the desert, is pierced with many blades of different shape and origin. However, all of these blades stand straight up, unweakened by time. Dust is easy to come by here, but other than that, no source of life exist here due to a dead land where nothing grown. Despite this, there is 2 towers that stand on this battlefield, which were probably used by the two sides. |
linetteOct 27, 2020 3:18 PM
Oct 27, 2020 2:43 PM
#9
Landforms: Landra Forest A forest between The town of Avalonia and the town of Vaelia. It is a huge forest filled with magical creatures and monsters, some are friendly but a lot of them are not. You can go here to get some training done by facing these animals and monsters. Training in this Forest will give you rank points, so have fun. Independent Mages as well as any guild members are welcome to gain rank points this way. You gain 20 rank points for doing this training. Monsters Fire warms A small swarm of large fire warms have decided you look tasty! The two foot tall, ten foot long, warms can do all a worm normally can, though at 100x what a regular worm could. The worms deal a bit of damage with their bites, but can also breathe fire. Level 3 monster. poisonous snake A 50 foot long snake protecting its domain! The ground you stand upon it what it wants and you can't get away without killing it. The massive creature deals a lot of damage with its attacks! If it manages to sting you, you will get poisoned! Level 3 monster. The Tiger In the eyes of the lions, you are the enemies. These hunting animals are hungry and you smell delicious. Better watch out, these animals are very fast and use earth magic. The whole forest will be against you while fighting this animal. Good Luck! Level 6 monster.. Landra Forest Link |
Sakura_megamiDec 19, 2020 8:29 PM
Oct 27, 2020 2:44 PM
#10
Landforms: Mt. Trax Mt. Trax is the highest of several peaks in its range, reaching easily over double those beneath it. It is often used as a navigation point since it can be seen from so far away. Rumor has it that powerful beasts and even a few deity make it their home. And that a powerful artifact lies somewhere deep inside it. Trax Valley Inhabitants: Wolf - A wild dog. Carnivorous, doesnt wield magic. Typically travels in packs of five. They are found everywhere in the valley Rank 1. Lifespan: 3 each. Each character gains 3 level points for each wolf defeated. Bear - A bit more difficult than a wolf, but doesnt use magic. Either they are alone, or in pairs, or guarding children. Rank 2. Lifespan: 5. Characters gain 5 level points for each beat defeated Spriggan - A minor manifestation of the woodland spirits. They possess control over the smaller plantlife such as ferns, grass, and bushes. They are rare, but more common around springs and forest grottoes. Rank 2. Lifespan: 5 hits each. Characters gain 5 level points for each Spriggan defeated Ent - A major manifestation of the woodland spirits. They are basically huge sapient trees. They possess control over large plant life such as trees and large vines. They are very rare and can be found deeper in the valley. They tend to be in the thicker parts of the growth. Rank 3. Lifespan: 7. Characters gain 14 level points for each defeated Forest Guardian - This is a powerful manifestation of mother nature. Its attacks are poisonous and organic. It appears to those who defile the forest repeatedly to stop their abuse. They can control lesser animals. Their blood can be used as a healing salve. This is a Rank 5 Boss Monster that is summoned by killing twenty Ents or Spriggans. Lifespan: 20. Level points gain: 25 each character Woodland Deity - This powerful creature appears as a dryad, but if you anger it, you get to fight the Woodland God. Honestly, this is a terrible idea, but if you beat it, you get a whole lot of rank points among your group. Why do I not take into account that you might be alone? Because you won't win if you are. This being isnt weak to fire despite its appearance and weilds incredible earth magic. The animals and flora obey its will. When fighting it, the entire valley is your enemy. Its physical strength is on par with its abilities as well. This is an S-Class boss monster. DO NOT ENGAGE ALONE! When defeated, rank points will be distributed. It is easy to convince it to leave if you figure it out. Level: 12 LifeSpan: 40. Rank points gained: 40 each character Giant - Every now and then, you might come across a giant. They are very strong, and wield a little earth magic. They aren't very common, but can be sighted anywhere if you are persistent enough. They are passive creatures, and wont attack unless you attack them. No one knows where they get it, but each giant has a massive bone they use as a melee weapon. Rank D. Life: 10D Shadow People - At nighttime, they are everywhere. But they either are afraid of the light, or are hurt by it, because all you need to avoid them is a torch. Stand in darkness for too long and they might attack you. And when they attack you, they fight in numbers. Big numbers. A typical attack consists of thirty shadow people. They focus on melee attacks, and its unknown if they can use dark magic, or just that their presence darkens the surroundings unintentionally. They arent strong, and a couple of attacks could finish one. Rank F. Life: 2F Forest Wraith - Solitary Creatures. They appear every new, half, an full moons at night. The air around the forest becomes very heavy on a night that the wraiths come out. They arent common, and not too strong. They launch balls of spiritual energy to attack. They arent hard to avoid, if they see you, they wont attack unless you get close or attack first. If they arent in a fight, they wont typically move from where they first appear. Rank E. Life: 4F Capra Demon - A large demon goat. It tends to only appear on new moons and and is very rare and very powerful. It wields dark magic and two large swords that appear rusted. This is a Rank C boss monster. Do not engage alone. Rank Points are distributed evenly for killing it. It will only appear once a week on Thursday. Life: 20C Trax Mountainside Inhabitants: Wolf - A wild dog. Carnivorous, doesnt wield magic. Typically travels in packs of five. They are found everywhere in the valley Rank F. Life: 2F. Bear - A bit more difficult than a wolf, but doesnt use magic. Either they are alone, or in pairs, or guarding children. Rank F. Life: 4F. Dire Wolf - A powerful wolf. They are alone and have a vicious bite. They dont wield magic. Rank F. Life: 3F Black Bear - Stronger than a bear, but same habits and powers. Rank E. Life: 12F Giant - Every now and then, you might come across a giant. They are very strong, and wield a little earth magic. They are very common here. They are passive creatures, and wont attack unless you attack them. No one knows where they get it, but each giant has a massive bone they use as a melee weapon. Rank D. 10D Stone Golem - They are often found asleep. If you wake it up, one of two things will happen. It will be friendly and walk somewhere, or it will be very upset and attack. If you attack it either way, it will retaliate. It wields decent earth magic and is impervious to most physical attacks. Rank C. Life: 20C Glyphic Cyclops - Its fighting revolves around its glyphic eye. If it stares at something, it can amplify the force of gravity at the area it stares at. The longer it stares, the stronger the effect, it cannot control this. Its best not to even draw its attention. Rank C. Life: 10C Earth Guardian - It is a powerful manifestation of mother nature. It wields powerful earth magic and brute strength. It is immune to all physical attacks. This is a Rank B boss monster that is summoned by the death of twenty glyphic cyclops, or stone golems. DO NOT FIGHT ALONE! Rank points will be distributed upon its demise. Life: 50B Earth Deity - This powerful spirit appears as an old man in the mountains at first. But if you make him angry, you have to fight the Mountain God. His raw strength is immense, and he wields mighty earth magic. This is a terrible idea. Unless you have guildmaster or a group of S Class mages with you, dont do that. This is a S-Class boss monster. DO NOT FIGHT ALONE! He can be convinced to leave you alone if you figure him out. Life: 50S Taurus Demon - It wields a double bladed axe and is very strong and agile. It appears once every thursday until defeated or the day passes. This is a Rank C boss monster. DO NOT ENGAGE ALONE! Points are distributed when it dies. Life: 30C Behemoth - These enormous creatures dont like to move. And they are VERY strong and ancient. They wield both earth and fire magic to great extent. Standard attacks dont even affect them at all. They are very rare. If you find one, it will probably be asleep. Dont wake it up. Trust me. They will mess you up. This is an S-Class boss monster. DO NOT ENGAGE ALONE. Points will be granted upon destruction of this beast. Life: 70S Trax Summit This place is covered in a perpetual blizzard. Not many things can survive here. Inhabitants: Frost Spirit - They are creatures who use frost magic to attack. They arent very rare here. They arent hard to kill. Rank F. Life: 4F Ice Hound - These arent very rare here. They have a frigid bite. They dont use magic and are more than often found alone. Rank E. 6F Frost Giant - They are very strong and wield a little ice magic. They always seem to have a big hammer made of ice. These will attack if you get too close. Rank D. Life: 20D Ice Golems - They are often found asleep. If you wake it up, one of two things will happen. It will be friendly and walk somewhere, or it will be very upset and attack. If you attack it either way, it will retaliate. Rank C. Life: 10C Cryo-Glyphic Cyclops - Its fighting revolves around its glyphic eye. If it stares at something, it can massive drops in temperature at the area it stares at. The longer it stares, the stronger the effect, it cannot control this. Its best not to even draw its attention. Rank C. Life: 10C Ice Dragon - These are incredibly rare, but also powerful. They wield mighty frost breath. Its body strength is massive too. Rank S. Life: 12S Ice Guardian - A powerful manifestation of mother nature. It has powerful ice breath and a lot of raw power. This is an C Rank Boss monster. It is summoned by the death of twenty Ice Golems, or Cryo-Glyphic Cyclops. DO NOT FIGHT ALONE! Life: 70C Ice Deity - It appears as a beautiful woman in the frosted wastes. If angered, you fight the Ice God. Once again, a terrible idea. It has top notch ice magic, and a whole lot of strength. This is an S-Class boss monster. DO NOT ENGAGE ALONE! Life: 40S |
Sakura_megamiNov 28, 2020 9:27 AM
Oct 27, 2020 2:45 PM
#11
Ocena/Sea: Nyos The ocean of this world and all of the magical creatures that inhabit it. You can search for treasure or encounter them when traveling by boat. You do gain rank points for facing these creatures Xera Shrimp - Its a large creature that may or may not be related to shrimp. It sure looks like it though. It doesnt wield magic, and its chitin armor is pretty thick. Its somewhat rare. Rank D. Life 3D Xera Shark - It might or might not actually be a Shark. But its bite hurts, and its armor is thick. It doesnt use magic, its huge, and it is fast. It is rare. Rank D. Life: 5C Xera Whale - This thing is big and wields no magic. It is slow moving and has very thick armor. Its a rather docile creature until provoked. Rank C. Life: 5B Xera Leviathan - What this thing is supposed to be is currently unknown. It is big, and anything that stays under its blue light for very long will catch on fire that cant be extinguished by water. This is a C Rank Boss Monster. Life: 50C Xera Dragon - It's primary method of attack, is either using its coils to wrap around a ship, using its frost breath, or by ramming them with its coils. Whether you are fighting it on a ship, or underwater, it is a difficult fight. This is a Rank B boss monster. Do not engage alone. Life: 30B Xera Guardian - This beast guards the underwater Xera Gate with eight Xera Dragons and four Xera Leviathans. There is only one of these however. When it dies, its dead for good. It has extremely powerful water, electric, and ice magics. This fight should not be done without at least three guildmasters present. While it does have an absolute enormous amount of health, if you run from it, it wont pursue in order to protect the Gate. Its health does not regenerate if you run. Any damage done to it is permanent, so dont be afraid to flee. This is a boss that out ranks a guildmaster. DO NOT FIGHT ALONE! Life: 1000S. Nexa - A large eel like creature. Its fast, and doesnt wield any magic. To put this creature's biology simply, its a vertebrae surrounded by seven million muscles and a face. Rank C. Life 3C Vyron - While it doesnt wield magic, getting eaten by it isnt a very fun ordeal. Nor is getting ripped in half by its teeth. Its very rare. Rank B. Life: 5B Leviathan - A big monster that looks like nature had an accident. It doesnt use magic, and is very fast. They are rarely ever seen near the surface and never close to shore. If one is sighted near the surface, it is said to be an omen of disaster by long-time sailors. Rank C. Life: 3C. Leviathan Reaper - It's main form of attack is using its chitin-bladed arms(?) to attack without ever breaking the surface of the water. It tries to keep a distance until its target is dead and then goes back to the deep in order to eat its new meal and rest. Rank B. Life: 10B Leviathan Sea Dragon - Its big, its violent, and its strong. It doesnt use magic, but why would something this powerful need it? Its main attack patterns are usually trying to eat its prey, which is the lesser Leviathans. It is said that seeing one means you will surely die at sea. Legend has it that if you find one dead, that you will meet the Ocean Goddess one day. But those are just rumors and superstition. You dont need a Leviathan to die at sea! Rank S. Life: 5S Merfolk - They are actually a very friendly race when you dont try and kill them. They are very shy towards other species. They wield water and ice magic. Rank E. Life: 7E Merfolk Elite - A stronger Merfolk that wields a spear and ice magic. They live underwater in communities. Rank D. Life: 7D Siren - These creatures are said to lure sailors to their watery graves, but in actuality, they use them as mates and set them free as new merfolk. However, due to the rumors spread about the fate of their mates, they have to get a little more aggressive when picking a temporary spouse. They have a beautiful and captivating voice and use water and ice magic to defend themselves. D Rank. Life: 5D. Ocean Deity - She first appears to people as a young woman with a calm and relaxed demeanor on the sea. Sometimes she appears as a stowaway on ships, or as a lost maiden on the shoreline. She hates those who are rude and evil. She likes those who are kind to anyone. When angered or provoked enough, she may show her true form. Which is immensely powerful and wields top-notch water and ice magic. The creatures of the sea obey her every command. The entirety of the ocean will be against you when fighting this being. This is an S Class boss monster. Life: 50S Her Human Form: Her True Form: |
linetteOct 27, 2020 3:29 PM
Oct 27, 2020 2:50 PM
#12
Islands: Ancient Ruins A wide area of land filled with many dungeons. Some of these dungeons can be deadly while others aren't that bad. These dungeons are filled with adventure, hidden items and rewards and a lot of Dangerous Creatures. The Ancient Ruins are located away from all of the towns and City and requires traveling by sea in order to reach this destination. |
linetteOct 27, 2020 3:29 PM
Oct 27, 2020 2:51 PM
#13
Islands: Lagoon Island Paradise This is the funnest place in all of Mystia Fantasia World. There are alot of water parks, amusement parks and alot to do here. This is the home to the Akane Resort. Akane Resort is the most popular tourist spot in the world. This is also the home to Tropical Paradise water park. There is a giant amusement park and a five-star hotel next door. Has its own huge sandy beach adjacent to the perfectly blue and clear sea. In the basement is located a casino with a numerous different games to play. The island also has many festivals going on troughout the year. You can gain tokens here by gambling, participating in games from the festival or modeling for the magazings. You can gain rank points her by relaxing! We all know that the more fun you have and the more relaxed you are, the more you are stronger and ready for action! |
Sakura_megamiFeb 17, 2021 11:34 AM
Oct 27, 2020 2:53 PM
#14
Islands: The Lost Island There was once a lost island located west of the main capital. The island is very far away and requires a good boat to get there. A lost island, where an old cathedral once stood before it was destroyed by unknown causes. Deep within this island there is a network of old catacombs that hold many ancient secrets and many powerful treasures and items. These catacombs are very dangerous and in order to get to it, you have to pass a cemetery that encircles the abandon cathedral... and that's only the start of this journey. The Lost Island |
linetteOct 27, 2020 3:31 PM
Oct 27, 2020 3:33 PM
#15
City: Wentworth The city of those who wish to escape the council. Wentworth was always opposed to the idea of a council, but that comes to no surprise, because this place is just a crime infested rat hole. While no one really likes each other here, they do defend the land, and will hurt anyone who insults it. Despite this factor of the people, the city is well known as to provide good drinks, great food, and amazing mage trainers. The city is located by a lake, that leads to the sea. A close town by Wentworth, is Lometa which is also known to be well connected with the city. This town houses a Dark Guild in secret, and only certain inhabitants of the city know of its existence. The only way to get by in this place is through joining the Dark Guild or helping it out. The few that do not know are usually the victims of the crime. |
Oct 27, 2020 3:52 PM
#16
Other Regions: Kaskaria Region This region is located west of Magical Zone. There is not a lot of information about this region so its up to mages to explore this region and find out the many different secrets. Places in Kaskaria Region Fire & Ice Island This Fire and Ice Island is a mystery to the world. NO one really knows the origin. All that is known is that they're is great treasure hidden in that island. Nymphet Lagoon This is an area where is infested by female monsters with water powers, destroy them and save the area by releasing it from destruction. Click here to read about it under Mission. Malediction Desert This is an area where is infested by monsters of sand, destroy them and save the area by releasing it from destruction. Click here to read about it under Mission. Dragonic Mountains This is an area where is infested by monsters of mountain, destroy them and save the area by releasing it from destruction. Click here to read about it under Mission. Lou Rouge Kingdom Rouge Castle || [url=][/url] || [url=][/url] || [url=][/url] |
linetteDec 16, 2020 2:46 PM
May 30, 2021 9:51 PM
#17
Zyfir Region Locations : Zyfir is a region east of the institution, it is further inland and contains many forests, mountains to the north and a lake in the center of the region. It is overseen by the ruling military order of Zyfir, hence the name of the region, with its most note worthy location being the Fortress of Zyfir that sits by the regional lake. The town of Zyfir is personally watched over by the military order. Within the region there is a city and a small town and an independent chapel. Though they are not owned by the Order of Zyfir, they still maintain close relations with the knight of the order, who generally maintain the peace in those locations via the usage of knights as local law enforcers. Zyfir Fortress - East of the Known Regions lays Zyfir, a peaceful region that is ruled over by the military Order of Zyfir. This is the main location that helps govern the region. It is easily reached by road or even by air via the use of airships. The fortress itself is home to the most advanced airship to ever take flight as well. The ADL Viceroy. The symbol of law and order sits at the side of the lake, run by the Order of Zyfir, this location is home to a group of valiant magic knights who protect the region. A call out to a time when castles dominated the world, this location is well maintained and has all modernized interiors. It serves now more as a small military academy that trains new generations of magic knights which it then sends out to neighboring locations. Zyfir Fortress Zyfir Lake Town - Sitting by the lake that is located towards the center of the region lays the laketown that is directly owned and operated by the Order of Zyfir. Laketown Center Town of Corvus - A small rural town, it is a quiet area surrounded by wilderness. Popular with people trying to find an escape from central city life. Great spot to go and relax and lose yourself for a while. Corvus Center City of Irele - A massive city in the Zyfir region, it is highly advanced and dedicated to the advancement of magical technologies and other forms of technologies. It is known as the home of the airships that traverse across this region, as they have many factories that create them. Irele Streets Ios Chapel - A small chapel dedicated to the healing arts. It is a vital stopping point for brave travelers who decide to take the road leading north through the mountain passage. The chapel is dedicated to the late sister Ios, who was known to care for wounded travelers in times of old. |
Ze-LemJun 2, 2021 8:23 PM
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