Location: [3 points]
[+2 Mad Jack]
[+1 Beowulf]
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Skills:[5 points]
Mana master - All of Mad Jack's abilities that require mana have lesser requirements, he can also imbue his weapons with mana and use them to create destructive explosions with his longbow and sword. [+1 Mad Jack]
Spirit Crusher - Mad Jack's bagpipe will do double damage to all of Beowulf's senses after 10 minutes, Beowulf's [Endurance- A] will help reduce the effects of this skill somewhat. however, due to Mad Jack being a Berserker the effects are double the usual, meaning Beowulf still has more than half the damage to deal with. [+1 Mad Jack]
King of the geats - Because he's in a scandinavian country, Beowulf gains slight regenerative healing qualities, this skill will help reduce the effects of [Spirit Crusher] further among other things, Beowulf will still take the same amount of damage at the start but he'll be recovering slowly overtime. [+1 Beowulf]
Hrunting and Næġling - Mad Jack can use any weapon at his disposal masterfully, he may stop fighting with his sword and instead use his longbow to snipe Beowulf from afar, assuming Beowulf has wounded Jack with Hrunting's before that, he will be able to predict where these shots will be coming from so he can prepare himself or find cover instead. Beowulf will know where Jack is and turn the fight into a close-quarters one again, and when he does, he'll be using Næġling which is a weapon with incredible thrust power and can easily pierce armor. [+2 Beowulf]
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Noble Phantasms: [5 points]
Chaos Seeker - Inside this reality marble Mad Jack can rampage as much as he wants to. The more chaos and destruction he causes, the stronger his skills become, [Spirit Crusher] will put alot more strain on Beowulf and may even render him incapable of fighting. [Mana master]'s explosions will be stronger and have a larger AoE, [Natural fighter] and [Animal Instincts] will also be stronger. [+2 Mad Jack]
Chaos Embodiment - If Mad Jack gets injured slightly over time, a time may come when all of his stats rise one rank. but if he doesn't get hurt for 5 minutes, he quickly returns to his normal state. As Mad Jack is fighting a fellow Berserker he will constantly be injured and injure in return, strategies that involve careful planning and minimizes damage aren't these warriors expertise. [+1 Mad Jack]
Grendel's arm - A noble phantasm that can act as a support for Beowulf, in close quarters combat he will be able to use it to create a distraction, attack his enemy, defend from attacks etc. Being a spirit arm, only those who truly concentrate can even see the arm, Mad Jack has [Magical Power: C] which is quite a low rank, he will not be able to see this arm at first which will allow for multiple surprise attacks before Jack realizes what's going on and starts concentrating at it, and even then it will require a good amount of concentration on his part to see it, Mad Jack has to put his focus on two enemies at the same time which isn't good for him. [+2 Beowulf]
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Mad Jack: 7/13
Beowulf: 6/13
Winner: Mad Jack |