You are not allowed to use any external communications (PM/IRC/etc.) to discuss the game. Everything must be said in this thread.
Once you are dead, you are allowed to keep posting but you are not allowed to share your thoughts and/or disrupt the game. Feel free to use the thread to chat if you want - just keep it to a minimal.
You can PM the game master of your concerns regarding the rules; if there are some changes you want or some clarifications you want to ask, have it in PM. If I think the answer to your question will benefit everyone playing, I'll post the answer in the thread along with my reply to yours.
Violations of the Site & Forum Guidelines will be dealt accordingly by a mod (i know a few so don't test me)
[b]Section II: Game Overview[/b]
[list=1][*] There are two factions in the game: Werewolves and villagers.
[*]There will be 14 villager and five werewolf roles.
These two factions must kill each other in order to win.
The werewolves will win once the villagers' number is equal or less than the werewolves' number.
The villagers will win once no werewolves are left and the psychopath is dead.
The day phase will end once a list has been closed, but I'll post the new phase when I'm next able to do so freely (be patient)
The night phase will end once the werewolves have made their decision who they will kill for the phase + a couple of hours so you guys don't check time differences. The game master will not wait for other players besides them.
[b]Section III: Lynching[/b]
Only available during the day, all the players can vote who they want to lynch. The lynch will commence (or the list will be closed) once 51% or more of the current alive players vote a lynch for that person.
Any player can change and/or remove their vote regardless of their role if the list isn’t close yet.
The players must lynch someone starting on Day 3. Failure to comply means the game master will randomly choose who will die.
[b]Section IV: Inactivity[/b]
Inactivity deaths are dumb
If someone has been inactive for a long, long time I will think about replacing the person, but not with anyone who has already died in the game.
Mayor
You are the leader of all the villagers. You know who the personal guard is, and have the option to reveal to the others who is the personal guard if you so desire (although that is dumb). Everyone will know who you are and your role.
Mayor’s Personal Guard
If the werewolves and/or psychopath attack the mayor while you are alive, the mayor won't be killed and your identity won't be revealed.
Lovers
Two people are this role, If one of you die so does the other one. You two will know each other, but it's not recommended to reveal the role of your beloved one, because the Jumper loves to kill lovers (see the Jumper role).
Seer
The seer has the power to discover the role of one player. You may only use that power once every two nights. You can't use that power on the first night.
Wolfsbane
The wolfsbane can protect one person every night from a werewolf attack. After three days, he will be able to protect the people that he had protected before again. If a Wolfsbane protects a player who turns out to be an Informant, he will end up protecting a random person instead, after all, it is difficult to find the informant, and the Wolfsbane may end up confused. There is, however, the chance that the Wolfsbane may end up protecting the informant, because as the player is random, the player might as well be the informant.
Stalker
The stalker can choose to watch one person every night. If that person is killed, the stalker will learn who killed the person. The stalker can't watch the same person for two consecutive turns. If the Stalker tries to watch an Informant, he will watch a random person instead, for the same reason as the Wolfsbane.
Ghost
If you are killed by werewolves, you will become a ghost and stay in ghost form until the wolf that killed you dies. The ghost may vote and discuss with the players about the game, just like if he was alive. Once a ghost dies, he also gets the possess ability. That ability enables the ghost to use the power of one dead player once. For example, if the stalker is dead, the ghost can use the stalker's ability (stalk) to stalk another player.
Informant
The informant goes to the werewolf cave every night, and manages to listen the conversation of the wolves. He can't say who are the werewolves. He can't even separate the speeches of each werewolf. After he gathers the conversation, the informant distributes a paper with the content of all the conversation for all the villagers. In other words, as long as the informant is alive, the players will be aware of everything that was discussed in the werewolf cavern, and not even a single letter will be changed. The informant also retains immortality for the first three nights, and if the werewolves try to kill the informant during the first three nights, they will end up killing a random player instead.
Exorcist
The Exorcist has the power to purify one player during a day phase. If the player is a werewolf, the werewolf will die instantly. If the player is not a werewolf, the exorcist dies instead. If it's another villager, the Exorcist will die.The Exorcist can only use its power from Day 3 onward.
Knight
If the players try to lynch the knight, the knight can choose one person he wants to die amongst those who lynched him. He can choose any player except the Mayor. If the knight manages to kill a werewolf when he is about to get lynched, he won't be lynched anymore. If the Knight kills a joker, the joker will not be able to fake a role.
Heretic
The Heretic has the ability to kill one player that revealed his role to the others. If the player lied about his role, he will die and the heretic will also die. If he said the truth about his role, the heretic will die and the player that revealed his role will stay alive.
Acrobat
You can survive the attack of the werewolves if you are attacked on an odd night (night 1, 3, 5...). When that happens, you get to know the roles of the werewolves that are still alive. You will NOT learn the identity of each player, but you will know the roles.
Judge
The judge can send one villager to the jail. When that player is on the jail, he will not be able to use any of his special powers. The judge can also sentence someone to death. In order to do that, he must gather all the proof he has against that person (including suspicious posts and suspicious passages that happened on the werewolf conversation log), and show to the villagers it all. Then, the villagers will, for that day, vote if the person must be sentenced to death or not. In other words, instead of choosing someone to lynch, the villagers will only decide if they should lynch that specific person or not. If the person gets lynched and is a joker, the villagers will be aware that the person is a joker.
Special Role
The heroes and ultimate weapons of the villagers. No one knows who they are and what their powers are. Their powers may ignore some of the rules.
[/list]
[u]Werewolves[/u]
Sorcerer
The sorcerer can curse one player every night. Once he curses that player, he silences that player for one night and morning, and gets to know if that player is a seer or not. If the player is a seer, the seer will be aware that he was found. If the seer tries to use his powers on you, the seer will permanently lose his powers.
Joker
None of the villager's skills work on you. If the seer tries to investigate you, he will get a result that you are a villager with a role of your choice. The exorcist cannot purify you. If the villagers try to lynch you, they will think that they lynched a villager with a role of your choice. The Joker has an ability called "fake role". He can place the fake role in one villager. If the seer tries to investigate the villager, he will get as result that the villager is a werewolf.
Elder Wolf
You can learn the role of one player once every two nights. Your vote is worth 2 points among the werewolf due to your wisdom.
Alpha Wolf
The Alpha Wolf has the ability to infect one player with the werewolf disease. The player will become a regular werewolf once the Alpha Wolf dies.
Jumper
This wolf has the power of instantly killing a villager that revealed his role to the others. It doesn't matter if that villager lied or if he is telling the truth. Once the villager is dead, his role will NOT be revealed to the others. The jumper is not able to kill the mayor's personal guard if the mayor himself revealed who is the guard. The jumper can only use that power once for every time that a wolf dies. In other words, if two wolves died, the jumper can kill two people that revealed their roles. However, the jumper already starts with one "charge" of his special power (that means he can use this power once even if no wolves died, and after using it, he has to wait for more werewolf deaths). There is a small exception for the jumper: if one of the lovers reveal who is the other lover, the jumper may kill them without wasting a charge.
Lone Wolf
Once there is one wolf left, he will evolve to this. Every single villager will lose his role, so in other words, the villagers will have to cooperate and find the last werewolf with reasoning. The Lone Wolf can use the jumper power, so revealing roles once there is only one wolf left is suicide.
[/list]
Additional Notes
[list][*]If you want to use your skills, PM the Game Master.
[*]The wolves are required to kill one person per night.
[*]Lynch/wolf kill will be prioritized over any abilities or skill. The special role's skills will be an exemption however - it will be prioritized over EVERYTHING unless he is silenced or his skill description says otherwise.
[*]The wolves can't kill a fellow wolf.
[*]If a werewolf dies, they will still be allowed to post in the club but not to discuss strategies cause that ruins the point of being dead
[*]You're not allowed to officially prove your role (copy/paste role PM or screenshot). If you break this rule I will kill you on the spot.[/quote]
By the way, I am removing the berserker and adding this:
Jumper
This wolf has the power of instantly killing a villager that revealed his role to the others. It doesn't matter if that villager lied or if he is telling the truth. Once the villager is dead, his role will NOT be revealed to the others. The jumper is not able to kill the mayor's personal guard if the mayor himself revealed who is the guard. The jumper can only use that power once for every time that a wolf dies. In other words, if two wolves died, the jumper can kill two people that revealed their roles. However, the jumper already starts with one "charge" of his special power.
I am also changing the role of the Heretic to this:
Heretic
The Heretic has the ability to kill one player that revealed his role to the others. If the player lied about his role, he will die and the heretic will also die. If he said the truth about his role, the heretic will die and the player that revealed his role will stay alive.
That way, the villagers won't be able to use the dummy strategy of "let's just reveal our roles"
(the Heretic is a villager)
I also did a major alteration in the Lone Wolf:
Lone Wolf
Once there is one wolf left, he will evolved into this. The seer, wolfsbane, exorcist and any other villagers that have special abilities that can target wolves will lose their abilities. In other words, this wolf is nearly invulnerable and the only way to kill him is lynching him. The villagers must work together to find out who is the last wolf with reasoning.
All right, I posted the new roles. I changed nearly all of them and added new roles. There are currently 19 different roles, and as there will be two lovers, it is safe to say that each player will have an unique role. If you think the game is unbalanced somehow, feel free to express your opinion.
(the roles are on the second post)
My objective was to make the game easier for the villagers. I expect the werewolves to be smart in order to win. I will also give them a small "guide" on overcoming the extremely difficult obstacle known as the informant.
Please, play special attention to the informant:
Informant
The informant goes to the werewolf cave every night, and manages to listen the conversation of the wolves. He can't say who are the werewolves. He can't even separate the speeches of each werewolf. After he gathers the conversation, the informant distributes a paper with the content of all the conversation for all the villagers. In other words, as long as the informant is alive, the players will be aware of everything that was discussed in the werewolf cavern, and not even a single letter will be changed. The informant also retains immortality for the first three nights, and if the werewolves try to kill the informant during the first three nights, they will end up killing a random player instead.
He will be thing that will add fuel to the fire that is the game
lupadim said: All right, I posted the new roles. I changed nearly all of them and added new roles. There are currently 19 different roles, and as there will be two lovers, it is safe to say that each player will have an unique role. If you think the game is unbalanced somehow, feel free to express your opinion.
(the roles are on the second post)
My objective was to make the game easier for the villagers. I expect the werewolves to be smart in order to win. I will also give them a small "guide" on overcoming the extremely difficult obstacle known as the informant.
Please, play special attention to the informant:
Informant
The informant goes to the werewolf cave every night, and manages to listen the conversation of the wolves. He can't say who are the werewolves. He can't even separate the speeches of each werewolf. After he gathers the conversation, the informant distributes a paper with the content of all the conversation for all the villagers. In other words, as long as the informant is alive, the players will be aware of everything that was discussed in the werewolf cavern, and not even a single letter will be changed. The informant also retains immortality for the first three nights, and if the werewolves try to kill the informant during the first three nights, they will end up killing a random player instead.
He will be thing that will add fuel to the fire that is the game
I think they will just not talk to save themselves. And then the wolves can't even plan anything at all. I'll see from the sidelines to see if i'm wrong though.
lupadim said: All right, I posted the new roles. I changed nearly all of them and added new roles. There are currently 19 different roles, and as there will be two lovers, it is safe to say that each player will have an unique role. If you think the game is unbalanced somehow, feel free to express your opinion.
(the roles are on the second post)
My objective was to make the game easier for the villagers. I expect the werewolves to be smart in order to win. I will also give them a small "guide" on overcoming the extremely difficult obstacle known as the informant.
Please, play special attention to the informant:
Informant
The informant goes to the werewolf cave every night, and manages to listen the conversation of the wolves. He can't say who are the werewolves. He can't even separate the speeches of each werewolf. After he gathers the conversation, the informant distributes a paper with the content of all the conversation for all the villagers. In other words, as long as the informant is alive, the players will be aware of everything that was discussed in the werewolf cavern, and not even a single letter will be changed. The informant also retains immortality for the first three nights, and if the werewolves try to kill the informant during the first three nights, they will end up killing a random player instead.
He will be thing that will add fuel to the fire that is the game
Sounds a bit OP, but lets see how it plays out.
The role description says "a paper with the content of all the conversation", does this mean that the entirety of all that is discussed in the wolf club will be copy and pasted into the day phase posts?
If so, this cripples the wolves greatly. They will have to resort to barely discussing any strategy.
julyan said: Something sudden came up. I'll be pulling my name from the list. I hope I could play in the next round! :)
lupadim said: All right, I posted the new roles. I changed nearly all of them and added new roles. There are currently 19 different roles, and as there will be two lovers, it is safe to say that each player will have an unique role. If you think the game is unbalanced somehow, feel free to express your opinion.
(the roles are on the second post)
My objective was to make the game easier for the villagers. I expect the werewolves to be smart in order to win. I will also give them a small "guide" on overcoming the extremely difficult obstacle known as the informant.
Please, play special attention to the informant:
Informant
The informant goes to the werewolf cave every night, and manages to listen the conversation of the wolves. He can't say who are the werewolves. He can't even separate the speeches of each werewolf. After he gathers the conversation, the informant distributes a paper with the content of all the conversation for all the villagers. In other words, as long as the informant is alive, the players will be aware of everything that was discussed in the werewolf cavern, and not even a single letter will be changed. The informant also retains immortality for the first three nights, and if the werewolves try to kill the informant during the first three nights, they will end up killing a random player instead.
He will be thing that will add fuel to the fire that is the game
Sounds a bit OP, but lets see how it plays out.
The role description says "a paper with the content of all the conversation", does this mean that the entirety of all that is discussed in the wolf club will be copy and pasted into the day phase posts?
If so, this cripples the wolves greatly. They will have to resort to barely discussing any strategy.
But isn't that what already happens? Wolfs already try to restrict their discussion until the informant is dead.
Yes, it will be a copy and paste. However, I will allow the wolves to develop a "secret code" that will make their life easier. For example: Instead of referring to player A as player A, they can give him a nickname, like "player 14"
lupadim said: All right, I posted the new roles. I changed nearly all of them and added new roles. There are currently 19 different roles, and as there will be two lovers, it is safe to say that each player will have an unique role. If you think the game is unbalanced somehow, feel free to express your opinion.
(the roles are on the second post)
My objective was to make the game easier for the villagers. I expect the werewolves to be smart in order to win. I will also give them a small "guide" on overcoming the extremely difficult obstacle known as the informant.
Please, play special attention to the informant:
Informant
The informant goes to the werewolf cave every night, and manages to listen the conversation of the wolves. He can't say who are the werewolves. He can't even separate the speeches of each werewolf. After he gathers the conversation, the informant distributes a paper with the content of all the conversation for all the villagers. In other words, as long as the informant is alive, the players will be aware of everything that was discussed in the werewolf cavern, and not even a single letter will be changed. The informant also retains immortality for the first three nights, and if the werewolves try to kill the informant during the first three nights, they will end up killing a random player instead.
He will be thing that will add fuel to the fire that is the game
Sounds a bit OP, but lets see how it plays out.
The role description says "a paper with the content of all the conversation", does this mean that the entirety of all that is discussed in the wolf club will be copy and pasted into the day phase posts?
If so, this cripples the wolves greatly. They will have to resort to barely discussing any strategy.
But isn't that what already happens? Wolfs already try to restrict their discussion until the informant is dead.
I haven't been in or checked the last 2 months of the werewolves game so I don't know if there were any changes to the informant role.
But the preivous informant recieves only a SUMMARY, and only he has it. Its his choice whether or not to disclose it to the villagers.
In this new role description, the ENTIRE conversation of the wolves will be copy and pasted for ALL to see.
"I am the Bone of my Sword
Steel is my Body and Fire is my Blood
I have created over a Thousand Blades
Unaware of Loss,
Nor aware of Gain.
Withstood Pain to create Weapons, Waiting for one’s Arrival
I have no Regrets. This is the only Path
My whole life was Unlimited Blade Works"
Is it already morning? The villagers woke up, one by one, when they heard the bells of the church. They went to the plaza to check what was going on. Apparently, SleepingBear, the mayor, wanted to say something.
SleepingBear: Oh, my dear villagers... Something terrible has happened! Oh no, we are totally doomed!
One-SAMA: W-What happened, my good old man?
SleepingBear: A priest came to this town just some minutes ago... he said that he detected the presence of five werewolves within this town... We are cursed! He said that we shall perish and die, eaten by werewolves, one by one!
Everyone got worried and fell in despair. They began to shout: "ZETSUBOU SHITA!!!".
SleepingBear: But fear not, my friends... In order to protect us from that, I will allow the city to lynch one person every morning. So just come to the plaza and vote on the person that you want to lynch...
JOAOAA: This is... inhumane!
SleepingBear: I know, son, but if we don't do that, we will get slayed. Now come on, cooperate, please. As this is the first day, we are not going to lynch anyone... But get ready. When the time comes, you'll have to choose between killing your best friend or your sister!
Byon-lun: I-I DON'T WANT TO KILL MY SISTER!
Soren333: NEITHER DO I!
And the city shouted again: "ZETSUBOU SHITA!" ("I am in despair")
~> There will be no lynch on the first morning
~> This is the first morning, so it will end within 12 hours. A normal morning will last 24 hours.
~> THere is not much to do now other than discussing and waiting for the night