The DOA series is designed by programmer Tomonobu Itagaki. Itagaki had recently become a programmer for Tecmo, which was in need of a hit to boost sagging game sales. In this vein, Itagaki made a wager with the head of the company, assuring the president he would create a video game that would garner a competent fan base.
Because of the wager, Itagaki named the series "Dead or Alive" to demonstrate the series' fail or succeed status and proceeded to form a division in the company named "Team Ninja". Itagaki's inspiration for the series derived from the Fatal Fury series in Japan and the Mortal Kombat series in America, with DOA's fast gameplay and sexual appeal drawn from the former series, and the its ability to knock opponents off landscapes from the latter.
Itagaki's reasoning was:
DEAD OR ALIVE
I wanted to do something that would attract people's attention as I worked on the DOA game. Of course, DOA is known for its bouncing breasts. Well, I didn't come up with that idea originally. I actually got the idea from one of SNK's 2D fighting games Garou Densetsu. Of course, when I applied it to a 3D game, it was almost too much for people. And of course, it hurts to fall off from high places in DOA, but the idea came from Mortal Kombat. In the case of Mortal Kombat, the 2D fighter, the character falls off and he simply dies. That ends the game. That's it. But we figured it would be more interesting to have the character continue to fight after the fall. And that's what we did.
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix (formerly Squaresoft). The franchise centers on a series of fantasy and science-fantasy console role-playing games (RPGs), but includes motion pictures, anime, printed media, and other merchandise. The series began in 1987 as an eponymous video game developed to save Square from bankruptcy; the game was a success and spawned sequels. The video game series has since branched into other genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, and racing.In the mid 1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. Though a couple games were successful in North America, most were not popular and the company faced bankruptcy. In 1987, Square designer Hironobu Sakaguchi headed development of a game to prevent the company's financial ruin. Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. As Sakaguchi planned to retire after completing the project, he named it Final Fantasy. Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.
HOW IT ALL STARTED
Displaying 4 of 4 topics | See AllClub Discussion
Created: Apr 2, 2010
Club TypeThis is a public club. Anyone can join and invite others to join.