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Mar 31, 2013 4:38 PM
Anime Relations: Fate/stay night, Fate/stay night Movie: Unlimited Blade Works, Fate/stay night TV Reproduction, Fate/Zero, Fate/Zero 2nd Season, Fate/Prototype
Class Name
Caster 
Appearance

Full Name
Grigori Rasputin
Aliases

Gender
female 
Alignment
Lawful evil 

Personality
Quote

Intelligent 
She impressed many people in explaining the complicated bible in simple ways 

Pervy 
his enemies, as a debauched religious charlatan, heavily interested in sexual relations with his followers

Religious 
He spent lots of time at the church 

Devious 
Rasputin had control over many people and had influence almost every where 

My Legend(link to who in history you are, wiki or other)
http://en.wikipedia.org/wiki/Grigori_Rasputin

Weapon
Uses a staff that amplifies his magic 

Noble Phantasms

Supernatural life 
Rank: a 
Type: [Support]
Range: [None]
Max Targets: [Self]
Description of the Phantasm
Rasputin was poisoned shot clubbed to death then thrown in a river and even that didn't kill him he died of hypothermia so there for you need to kill him five times before he stays dead

Supernatural charisma 
Rank a 
Type support
Range 1000
Max targets 1000
Description of phantasm
Rasputin once held sway over the russian imperial court and thus had power over all of Russia. So his pantasm is  she would be able to lead an army of people and even manipulate other servants into doing exactly what it wants (not direct control but be able to make servants his unknowing pawns).
Reason behind the controlling people thing is that 


Class Skills
Item Construction
  A: Capable of making healing potions that grant limited immortality.

Territory Creation
A: Creation of a "Temple", which is superior to a "Workshop", becomes possible.


Skills
Battle continuation 
Capacity to remain fighting even severely wounded. In RPG terms, one would suffer less penalties through damage and still keep their full stats even when close to death. The downside is that they push themselves far over their level and so reduce their abilities to stay alive over long terms, although standing their ground in combat itself. 

Charisma
A+: Boost of both performance and morale of troops. At this point it can no longer be called just allure, but rather it is a spell (curse) in itself.

Subversive Activities
 The capability to lay traps meant to dimisnish the opponent's strength before battle.

High speed divine words 

The power to activate thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi.


STRENGTH: E
ENDURANCE: A 
AGILITY: C
MANA: A
LUCK: C
Posted by MikuIzumi | Mar 31, 2013 4:38 PM | Add a comment