Tohan Corporation

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Tohan Corporation (3)
It can be rough transferring to a new school—even more so if you don't want to make any friends, like Nobuaki Kanazawa. But the reason for his antisocial behavior soon becomes clear when his class receives a text from someone called "The King." Included are instructions for the "King's Game," and all class members must participate. Those who refuse to play, quit halfway, or don't follow an order in the allotted time of 24 hours will receive a deadly punishment. Having played the game before and watched as those around him died, Nobuaki tries to warn his clueless classmates. Unfortunately, they only believe him after the King's Game claims its first casualties. Stuck in a horrific situation with no chance of escape, Nobuaki has a choice: put his own survival above those around him, or do what he couldn't before and save his classmates. [Written by MAL Rewrite]

TV - Oct 5, 2017, 23:30 (JST)
194,632 5.00
Genius setter Kimichika Haijima moves back to Fukui from Tokyo after an incident within his school's volleyball team forces him out. There, he is reunited with his childhood friend, Yuni Kuroba, a member of the Monshiro Middle School Boys' Volleyball Team, who is unaware of his own talents. Haijima notices Kuroba's abilities and is determined to form a new volleyball team with Kuroba as the team's ace. At the prefectural tournament, Kuroba crumbles under the pressure, which causes the Monshiro team to fall apart after losing. The loss also creates a rift between Haijima and Kuroba, leading the former to quit the team. Now, as students at Seiin High School, Haijima and Kuroba find themselves on the same volleyball team once again. Having learned from his past mistakes, Haijima helps Kuroba overcome his performance anxiety to become the ace and carry the team to the prefectural championship. With support from team captain Shinichirou Oda and vice captain Misao Aoki, Seiin aim to win the prefecturals and become Fukui's representatives at the Spring Tournament. To do this, they will need to beat Fukuho Technical High School, the reigning champions of Fukui. Will Haijima's team defeat the odds, or are they doomed to repeat his history of losing? [Written by MAL Rewrite]

TV - Jan 8, 2021, 00:55 (JST)
86,442 6.17
Eager to know why her best friend’s boyfriend dumped her for a man, the headstrong Eiya Arakawa suggests a meeting with them. Gathered together at a café, Yuuga Oota agrees to answer Eiya’s questions only if she can correctly ascertain the relationship of a couple sitting across from them, which she does on her first attempt. Amazed by her astounding intellect and intuition, he invites her to a private meeting where he introduces her to the concept of Slave Control Method, or SCM, a retainer-like device that has the ability to turn people into slaves. When two SCM users enter a duel, the devices exert a powerful influence on their brains. Once the duel is over, the SCM amplifies the loser’s sense of obligation and forces them to bend to the will of the winner. Wanting desperately to test his own abilities, Yuuga asks Eiya to act as his insurance in the event that he himself becomes a slave. Granted access to 10 million yen, Eiya’s job is to convince Yuuga’s would-be master to free him from his servitude. Though hesitant at first, Yuuga’s words resonate with her personal yearning for something more from her life, and she agrees to his request. However, when a mysterious organization begins rapidly accruing slaves, Eiya becomes entangled in a game far more dangerous than she ever could have imagined. [Written by MAL Rewrite]

TV - Apr 13, 2018, 01:00 (JST)
53,811 5.96