Kakao Japan

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Kakao Japan (2)
It can be rough transferring to a new school—even more so if you don't want to make any friends, like Nobuaki Kanazawa. But the reason for his antisocial behavior soon becomes clear when his class receives a text from someone called "The King." Included are instructions for the "King's Game," and all class members must participate. Those who refuse to play, quit halfway, or don't follow an order in the allotted time of 24 hours will receive a deadly punishment. Having played the game before and watched as those around him died, Nobuaki tries to warn his clueless classmates. Unfortunately, they only believe him after the King's Game claims its first casualties. Stuck in a horrific situation with no chance of escape, Nobuaki has a choice: put his own survival above those around him, or do what he couldn't before and save his classmates. [Written by MAL Rewrite]

TV - Oct 5, 2017, 23:30 (JST)
160,175 5.01
In Japanese folklore, a "tsukumogami" is an object that has gained a soul, becoming alive and self-aware. There are two types of tsukumogami: the mature "tsugumomo," who have developed through long years of harmony with their owners, and the aberrant "amasogi," premature spirits that are only born to grant the destructive wishes of certain people. Kazuya Kagami has never gone without his mother's obi after her death. Be it at home or school, he keeps it safe with him at all times. One day, he nearly loses his life when a wig amasogi attacks him. When all seems to be over, his treasured obi defends him, transforming into a beautiful girl. She introduces herself as Kiriha, a tsugumomo owned by Kazuya's mother. With Kiriha's arrival, Kazuya enters a reality he has never seen before, a world with gods and tsukumogami. [Written by MAL Rewrite]

TV - Apr 2, 2017, 23:30 (JST)
119,875 7.09