Many anime feature magic of some kind, however in most cases the technical side of casting spells isn't really covered to any degree, and while there are shows that do give some insight into this side of "magic", the majority only really give cursory information. There are, however, some shows that do cover the technical side fairly well, and they manage to incorporate this aspect of "magic" into the story in a way that gives the show more depth than it would otherwise have had (great examples of this are Mushishi, Mokke, Rental Magicka, Ghost Hunt and Ghost Hound).
Unfortunately, Yokuwakaru Gendaimahou doesn't fall into that
...
category.
Based on a series of light novels by Sakurazaka Hiroshi, the original 2002 book won the Super Dash Novel Rookie of the Year Award under the name "Mahou Tsukai no Netto", however this was changed in December 2003 to its current title. The story was first adapted for manga in August 2008, with an anime adaptation released in July 2009, just a few months after the release of the sixth novel in the series.
The story is, ostensibly, about magic and the rivalry between ancient and modern practices, and the show begins with Ichinose Yumiko Christina and Morishita Koyomi battling a dead magician called Gilbartes.
After that things get a little confusing.
One of the problems with this series is that although it had a great idea, the execution leaves a lot to be desired. The plot starts of at a pretty good pace, and the immediate action grabs the viewers attention well, however the story quickly becomes confused as the attention shifts from action to introduction after the OP. After that the show seems to lose its drive and the plot begins its stop-start progress through the series.
Another issue with the story is that it is fairly "wishy-washy" when it comes to dramatic development. There's little that happens in the story, barring the beginning of the first episode, that can truly grip the audiences attention without feeling forced, and while there are some nice ideas introduced over the course of the series (e.g. modern magic using computers, mageslayers, etc), these simply aren't enough to offset the vagueness of the plot. It's not until the end of the series that the story actually starts making sense, however the viewer will have to watch a number of mediocre episodes to get to that point.
As far as the design goes, Yokuwakaru Gendaimahou is pretty stereotypical in its approach, which is truly a shame as this is one of the main reasons why the show is difficult to take seriously. The settings have a generic quality about them which doesn't help, however the biggest problem is that the characters have been designed with "moe" in mind.
That said, the show has some pretty fair animation and visual effects, and I particularly liked the way the magical "codes" were represented.
One area where this series did suffer was in the sound department as, once again, the producers were afflicted with the generic bug. The music is pretty much what one would expect from a show that has been infused with moe, with a typical J-Pop OP and ED, and thematic music that tries a bit too hard to enhance the mood of the scene.
As for the voice acting, well, to say that Yokuwakaur Gendaimahou is typical would be an understatement. While the seiyuu all have a great deal of experience they aren't really given a chance to show their talent, something which I consider a waste as aside from Kotobuki Minako (who plays the role of Kaho), the rest of the cast have all shown their true skill in other shows.
While it's true that the design doesn't help the series, the problem is further compounded by the lacklustre characters. The biggest flaw in this series is that there is almost no attention given to the development of any of the characters and, while some shows can get away with this, Yokuwakaru Gendaimahou is sadly not one of them. The lack of any real development leaves the characters as nothing more than moe puppets that have no real depth to them. There isn't actually any character who really stands out either, something which becomes more notceable as the series progresses.
That said, while it's true that there isn't any depth to the characters, I was surprised to find that most of them didn't annoy me either, however that may be because the premise of the series allows for a degree of flexibility where roles are concerned.
Now I will admit that I like the technical side of magic, the whys and wherefores of how things are done, and while Yokuwakaru Gendaimahou gives a little bit of insight into how maigc works in the story, there simply isn't enough detail to make either the ancient or modern systems anything more than plot devices, something which may explain why the protagonists only seem to know one combat spell. Granted the premise is interesting enough, but if you're after something with a bit more depth and substance to its inner workings, then this series should be way down on your list.
While the show does have many flaws, the main one being how generic it is, there are some entertaining moments. However, these moments are not enough to hold the story together, and in some cases only add to the confusion of the plot. It's a sad fact, but Yokuwakaru Gendaimahou could have been so much better than it actually is.
But what else can one expect from a series that is more about mass appeal than substance and content?
Alternative Titles
Synonyms: Modern Magic for Dummies, Properly Learned Modern Magic, Manageable Modern Magic, Modern Magic Made Simple
Japanese: よくわかる現代魔法
More titlesInformation
Type:
TV
Episodes:
12
Status:
Finished Airing
Aired:
Jul 12, 2009 to Sep 27, 2009
Premiered:
Summer 2009
Broadcast:
Sundays at 00:00 (JST)
Licensors:
Sentai Filmworks
Studios:
Nomad
Source:
Light novel
Genre:
Comedy
Theme:
Mahou Shoujo
Duration:
24 min. per ep.
Rating:
PG-13 - Teens 13 or older
Statistics
Ranked:
#72592
2
based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.
Popularity:
#4353
Members:
25,824
Favorites:
29
Available AtResourcesStreaming Platforms | Reviews
Filtered Results: 8 / 9
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Your Feelings Categories Mar 22, 2010
Many anime feature magic of some kind, however in most cases the technical side of casting spells isn't really covered to any degree, and while there are shows that do give some insight into this side of "magic", the majority only really give cursory information. There are, however, some shows that do cover the technical side fairly well, and they manage to incorporate this aspect of "magic" into the story in a way that gives the show more depth than it would otherwise have had (great examples of this are Mushishi, Mokke, Rental Magicka, Ghost Hunt and Ghost Hound).
Unfortunately, Yokuwakaru Gendaimahou doesn't fall into that ... Sep 29, 2009
Do you like wash basin humor? I sure do! (For those of you that don't know, I'm referring to the anime comedy cliche where that big metal pan looking thing falls on someone's head) I'm not being sarcastic either. It gets me every time, and I personally think this anime could've used more of it but maybe I'm just weird ; )
I gave it a 7 overall and I want you to think of that as a good score. The 8, 9, and 10's belong to the big hitters out there, but I think some people might really enjoy this ... Jul 16, 2012
Not so much a review, but I had to get this off of my chest.
In a world where magic is shown to be capable of so much, why does the only offensive spell consist of summoning a sword and launching it at one's foe? If I ever hear Turn to Sword, My Code again, it will be too soon. An opportunity to explore the suffusion of technology and its interaction with the spells of old entirely wasted on feeble character interaction and rampant misdirection, either of the characters or of the viewer by unnecessary closeups or unwelcome antics. There are cute moments, but vast ... Jul 30, 2012
Modern Magic Made Simple. Just put it in, it is a modern magic that i haven't see it before and this anime is amazing though the first episode is a bit confuse. But it is WORTH WATCHING IT!
plot : The protagonist, Koyomi Morishita, is a short, clumsy, female high school freshman. She becomes a student of Misa Anehara, a powerful modern magician. Modern magic is accomplished with the aid of computers by writing special programs for them. Since she is only 146 cm (4 ft 9½ in) tall, she is often mistaken for an elementary school student when she is wearing her own clothes. She ... Jan 9, 2010
Story
The basic premise of Yoku Wakaru Gendai Mahou is Modern Magic, which uses codes to produce spells instead of using the traditional incantations and scrolls, etc. This is somewhat a fresh spin to other magical girl shows, and is refreshing. Of course, there are also magicians in the show that use the olden version of magic, which requires them to recite an incantation. The story itself was very plain, with just the basic evil guy trying to conquer the world. Although it was somewhat a new spin on this genre, the hopeless story plot just brought the mark down terribly. Rating: 6/10 Development The characters in the show ... Jul 21, 2017
Well I struggle to write this review because I have no strong feelings one way or the other about Yokuwakaru Gendai Maho. It's the most median I've seen in awhile. It's seems like it contains every vicious stereotype about anime in it, but that's what some people love about anime. On one hand it's a cutesy magical girl anime about friendship and fan service. on the negative It's a cutesy magical girl anime about friendship and fan service! So if those are words you abhor in your anime, run, run away now! But if any of those words get your attention; prepare for
...
Jan 2, 2017
[This review contains minor spoilers.]
I am glad that I watched this. I wouldn't recommend this to others. I have watched this once, subtitled. I have only watched the anime. I may watch this again. ---- Positives ---- This series interestingly ties together technology and magic. When dealing with technology and magic, I'm used to series deciding that the two are, for bizarre reasons, at odds with each other, often resulting in battles between users of technology and users of magic. Thankfully, that doesn't happen here. In this series, technology is used to amplify magic. Specifically, computers can be used to collectively cast spells, whereas gathering thousands of human mages to do ... |