In "a certain era" on "a certain continent," banal things are happening. The construction of "Large-Scale Leisure Facilities" has demanded that all the villages are to be evicted. When these demands are denied, the village and its residents are obliterated. A boy named Chap once lived in tranquility, but that happiness soon came crumbling down. He decides to embark on a journey of revenge, but soon falls madly in love with the king's daughter, Princess Melora. In order to fulfill her selfish wishes, he gathers his friends in order to overcome the impossible.
Game developer Level-5 unveiled The Snack World — its next cross-media project after Inazuma Eleven, Little Battlers eXperience, and Yo-kai Watch — during its "Level-5 Vision 2015 -The Beginning-" presentation on Tuesday, April 31. The "hyper casual fantasy" project will feature a Nintendo 3DS/Android/iOS game by Level-5, a full-CG television animation airing on TV Tokyo, a manga series running in Shogakukan's Monthly Corocoro Comic magazine, a toy line from Takara Tomy, and a movie that TOHO will distribute throughout Japan.
#1: "Mugen the World (ムゲン・ザ・ワールド)" by Suzie Rosso (スージー・ロッソ) (eps 1-18) #2: "Ore wa Itsuka Hana ni Naru (オレはいつか花になる)" by Suzie Rosso (スージー・ロッソ) (eps 19-37) #3: "Donzoko kara no Katsudon (どん底からのカツ丼)" by Manami Terada (寺田真奈美) (eps 38-50)
The Snack World is an anime designed as a tie-in to the game of the same name by Level-5. It's set in a "casual fantasy" world, with a mixture of fairytale and modern elements. There's both Cinderella and convenience stores, Snow White and smart phones. As at the time of my writing, there is no English translation beyond the first handful of episodes, I feel that a brief plot synopsis is appropriate to give readers a general idea of the series.
The story follows the adventures of Chup and his companions Mayone, Pepperon, and Gob as they attempt various ridiculous and challenging quests with a long
term goal of defeating the sinister and avaricious Vinegar Khan. The show follows the fairly tried-and-true shounen formula of failing, powering up and trying again to overcome difficulties.
I did initially expect with a title of "Snack World" that there may be a focus on snacks and eating, but snacks in the world are actually small cards which you can use to summon allies to support you, and not things you eat. The series does not have a particularly strong food focus.
The series has a rather unique visual style for a Japanese production, utilising 3DGC in order to create characters which are reminiscent of claymation. It's certainly not what I would expect when I think of anime, but I do think that the visuals are effective, and the characters and surroundings are lively, colourful, and expressive. It's difficult to compare this visual style to other series which I have seen, but while I don't think that I would like all anime to take this route, I didn't mind the style, especially owing to its novelty value.
The series is definitely targeted at the audience of children and families, and as such the plot and characters are not especially in depth, but during the duration of the series, we do get to find out some things about their back story and why they're choosing to overcome these challenges. There's plenty of humour (mostly visual gags, slapstick and puns), and I found that the series also displayed a lively sense of adventure. I don't think that it goes beyond its intended audience, but if you are like me and enjoy series which are targeted at younger viewers, it is well-produced and at times charming. If you like other Level-5 franchises like Yokai Watch, or just generally enjoy fantasy/adventure anime for younger viewers, The Snack World may be a series you would like.