Mars is now almost entirely covered in water. Humanity exists in large city-ships that float through the open seas. But life is hard for those who live on Mars—the economy is in bad shape, work is scarce, and food is expensive and highly prized. Gram and his friends try to do the best they can, but the work keeps drying up. Some have taken to a life of piracy to combat the corruption in the government; one such group is the pirates of the feared Ship of Aurora. And the Earth government, which rules Mars, has dispatched a new team of military pilots to combat them. In their specialized mecha called Round Bucklers, they must make the seas of Mars safe for humanity. Caught in the wrong place at the wrong time, Gram finds himself on the run with the most notorious pirates on Mars. But here's the thing—he's starting to like them!
Mars of the future has become a flooded, ice-covered planet where humanity lives in drifting city-ships. The economy has turned bad since the end of an off-world war reduced demand for water, the planet's main export, making work hard to get for Gram and his friends, and governmental corruption only worsens the situation. The environment makes a perfect setting for pirates using futuristic submarines, who regularly raid the city-ships for supplies. The most renowned and feared of the pirate vessels is the Ship of Aurora, which makes a habit of reselling its booty cheap so that it can be redistributed to less fortunate folk. Such
a problem do the pirates pose that the Earth government, which still controls Mars, has dispatched an elite team of fresh military recruits to help deal with their threat. The story follows Gram River who joins the pirate ship Aurora and his ex girl friend Vestemona Lauren who is part of the military out to get Gram and the crew of the Aurora.
I really enjoyed this anime. Though the overall story wasn't original it did bring a few new ideas. For example, Mars covered in water, and the design of the Mecha used in the anime. The story also did a great job mixing the elements of drama, action, romance, and a little comedy. The characters were also great, Gram River, Chrysalis Milch, Enora Taft and all the rest. They brought the anime to life. The animation was done by BONES. I was disappointed with them, after all their the ones who did RahXephon, Wolf's Rain, Fullmetal Alchemist, and Eureka Seven. Though it was still good, it just didn't live up to their standards. Another small problem I had was the music, which lacked emotion to add to the series.
Overall a very good anime, that's worth checking out.
Mars Daybreak is a 26-episode series that aired between April 1st to September 23, 2004.
The genres include: Adventure, Action, Comedy, Drama, Romance.
Pretty interesting. Mars is covered by water, and the economy is really lousy. Gram tries his best to live a good life, but everything changes for him when he is accidentally brought onto the pirate ship "Aurora", and being a pirate on "Aurora" becomes his new profession. The story follows this merry group of pirates on their travels, as they reveal secrets that could change Mars forever, and a team sent from Earth to catch the pirates. It starts of very nice and entertaining,
but as the series progresses, the plot gets weaker, and starts to rely on filler-ish episodes, abandoning the initial story.
Seeing as this was made by Bones (also did Fullmetal Alchemist and Darker than Black), i was expecting awesome animation. I was disappointed. The character designs are bland and the animation looks awkward sometimes.
Decent. Most of the voice actors were pretty bad, actually (the only really good one being Tomokazu Seki), the BGM was nothing special and the OP/ED were so-so.
Best thing about this series. The characters are great: there's the over-the-top Captain, the nonchalant "pilot ace", the little brat, a talking cat, a childhood friend. The cliché stuff(pretty much the greatest cliché characters since I watched Tengen Toppa Gurren Lagann). Oh wait, there's also a talking dolphin in a weird suit(yeah, you guessed it, he can talk). The two characters that stand out (apart from the talking dolphin) are Gram, your shounen hero, cool to the max, making the ladies fall for him(really enjoyed him though) and Enora, the spoiled girl that tags along the ragtag pirate crew.
As I said earlier, Mars Daybreak starts off greatly. It's fun, exiting and interesting. You actually get mecha-fighting under water. It's awesome. You want more. Then it goes all Eureka Seven on you, and apart from E7's emo awesomeness, Mars Daybreak fails miserably when it comes to the drama, just making it pathetic. I talked about the transition to fillers earlier, and after these so called fillers end, the story just spirals towards it's doom, becoming predictable, boring, and even screwing up the comedy.
Not a series i would really recommend, but those who liked Eureka Seven might like this, seing as it's like E7, except underwater, with a lighter take on life than it's rawer cousin.
A flooded Mars which suffers from post-war political struggles, futuristic pirates that drive powerful submarines, a young man who owns a mysterious power. Whether original or not, that could be an engaging plot if we're expecting for some sort of a deeper background to explore. Unfortunately, there's nothing hidden under the surface, and that would be fine if at least the passing of the show were suitable, but that's not the case since we could say around a half of the series is dull filler. The advancement of the chapters not only doesn't contribute with the development of a convincing plot, leaving potential ideas and
stories aside (can't say the same about plot holes) and making the whole show feel meaningless, but doesn't contribute either with the development of characters, being all of them completely unidimensional and in some cases, boring and ridiculous (seriously, a talking white whale?), as well as the relationships between them.
In favour to The Mars Daybreak, I must say it's a sensorial delight, animation is just magnificent both about the graphic design's detail and about the visual effects (which generate an enchanting aesthetic), and the sountrack is really powerful, catchy and well outspread. But, other than technical and artistic work, it's a poor anime. 5/10.
This is about as cookie cutter as you can get. Mars Daybreak features our carefree and free-spirited male lead Gram finding his own mecha that gets attracted to him for whatever reason and he tags along with the pirate crew aboard the Ship of Aurora in the hunt for ancient treasure on the planet of Mars. Basically, the series mixes around adventure and comedy in its focus on Gram and the Ship of Aurora crew as they usually run into combat situations against rival pirate Kubernes and Earth Forces, as well as having episodes focused around a different member of the crew. It's a decent
storytelling approach, but the series doesn't really bother going into great detail on the backgrounds of each character and how they became part of the pirate crew, especially when you have a talking cat and dolphin among the crew who never get any fleshing out. Pretty much, the majority of characters in the series are archetypes you would see in one form or another in different adventure titles similar in premise to Mars Daybreak and they never really grow out of them, with only one major character in the series getting any significant character development.
The lack of depth also rings true for many elements of the show's storyline and the title's world-building. The series seemed to be dropping hints that Gram might have a past connection to the earliest humans who colonized Mars in the first half of the show, yet this builds up to nothing. There are hostilities between Mars and Earth for the latter's occupancy and influence being felt on Mars and contributing to large amounts of poverty and crime to occur, yet this is mostly a backdrop to the adventures of Gram and the Ship of Aurora. No explanation is given as to why all of Mars is covered in water. Ester makes mention of being part of a race of beings called the Nautical Witches, yet the show never bothers telling us what they are. Nothing is revealed over how an RB is able to come under Gram's control. I could go on and on pointing out the lack of depth and explanation that Mars Daybreak has for many elements to its plot and world.
I suppose the best way you could enjoy this series is if you don't ask questions and just enjoy the comedy and adventure. But many comedic moments in Mars Daybreak fell flat for me and the adventure element has its setbacks thanks to the character-focused episodes feeling like padding that add nothing to the show since we don't learn much about the characters anyway and even then, most of the developments of the adventure are cliched and quite predictable if you've seen enough titles like this. You know that the Ship of Aurora crew will prevail in many of their missions unless the plot demands for a twist in developments, which occur in the final episodes of the show. Even then, said twist is very predictable considering you could see it coming from a mile away since the Ship of Aurora crew knew how fishy things were with this development. It's not that I find this series to be bad at all. It's just there's nothing unique in it that sticks out for me compared to similar offerings I've seen in the past.
Overall, this series may be worth a look if you're showing it to a younger audience (since the show was made for young boys in Japan) or if this is one of your first anime titles you are checking out. But otherwise, Mars Daybreak doesn't really offer anything for more seasoned anime fans unless you can look past the depth issues and lack of unique elements.