Reviews

Aug 28, 2008
Mixed Feelings
Tower of Druaga is perhaps the finest example in years of a non-comedic series taking on all the trappings of fantasy cliché and making proper use of them, and, as such, turned out to be pleasantly surprising.

The series is based on an old and at the time successful arcade game in which you play a valiant knight entering a leveled tower to slay the evil overlord and rescue the princess. What made the game popular were the various almost random actions you had to perform in order to be able to ascend to the next level. The original game had a number of sequels, of course all involving some even greater evil and an expanded tower.
The background explains why the series plays out in an enormous tower of multiple levels, each with their own hazards and enemies. As a fantasy series, this is as clichéd as it gets; as a series bearing the Druaga name, this is proper.
Using this all too familiar fantasy theme has its uses. There really is no need to have to introduce much of the world, background story, and characters: everyone watching the series immediately knows he's in fantasy video game-territory, where everything and everyone has a standard role to play. Within the first few episodes all major characters are introduced, with the main roles being those of the somewhat naive young man who wants to fight for justice and peace, the girl with clerical powers and a dark secret, and of course the more experienced powerful adventurer with his own share of secrets. The cast is filled out with the usual bunch of rugged fighters, silent rogues, and whining but powerful mages, all planning to ascend to the top of the tower, slay the evil monster, and gain the heroes' reward. Of course, the animation and design of the characters is geared to making sure there are no doubts to their roles, as is the vocal cast, which includes some high-profile names but takes absolutely no chances: everyone sounds as their archetype should.

The first half of the series is used to pound every single trite and generic characteristic of standard fantasy series, from Wizardry to whichever animation of the Tales-video games, into the viewers perception. Expediently enough, it does this by making the episodes comical, even farcical at times. The first episode shows the main character's own vision of his heroics in the most generic manner possible, for instance, while later on the inherent greed of all adventurers is relied upon to have them unite against a common enemy. It is in this half that the series also pays its homage to the roots of the Druaga franchise, as not only are there a few instances wherein the drawing style switches to the top view, 2d, 8 bit look of the original game, but the game itself appears as well, and has a functional role too.

But I started this review by stating that Tower of Druaga is not a comedy series. This is because, halfway through, it suddenly takes a turn for the dramatic. Usually, this would mean the end of any interest the series would hold, as far too many broken romcoms and action comedies testify to, but in the case of Tower of Druaga, the first, somewhat comical, half turns out to be used to make the viewer comfortable with the generic setting and characters. It makes no sense for the viewer to expect some sort of realism in the setting, and he also has come to expect some sort of volta stemming from the characters' unspoken but clearly known backgrounds.
The effect is that the viewer does not have to be disappointed by this generic plot twisting or the reactions of the characters to it, as it was already clear that nothing overly original would happen. It is, in fact, this basis in generality that makes the drama fairly strong. As each and every character acts according to its archetypal fashion, a plot point that is as archetypal can be convincingly raised as a source of dramatic tension: for instance, if all characters have their own motives, and if only one reward can be gained from slaying the big evil, what would this imply for intra-party integrity and inter-party rivalry? The friction resulting from the fact that, while slaying the big bad would be beneficial for everyone, only one brave adventurer can become the true is convincingly exploited.
Granted, the drama and tension aren't very evolved or deep, and the fact remains that almost any single happening can be predicted. The way it was portrayed, however, was, to me at least, thoroughly enjoyable, even if entirely forgettable. What makes me shirk from giving the story an extra point for the way it is handled, however, is the simple fact that Tower of Druaga - the Aegis of Uruk is an unfinished series, with a sequel in the making, and I fear that many of the more interesting points will in the end be strung out and hung out to wither.

As for the art, in general it is pretty good, with clear lines and a strong design treading the middle ground between expected fantasy trappings and some more inspired vistas. A definite plus is the use of the graphics of the original game at times, and a definite minus would be the use of CG for the main monster, but that's just my personal hatred towards CG animation speaking. As said, the voice acting, though relatively high profile, was as generic as possible, ranging from the heroic to the positively annoying. Music is utterly forgettable.
The characters, as said, are as generic as they come. I didn't expect more, and I didn't get more. I have never understood why character development and connection with characters is such a dearly held item in reviews, as characters should portray their roles within a certain story (background in general is irrelevant) and should be convincing and consistent in their roles, whether or not the role is likable or not. In the case of Tower of Druaga, the roles aren't meant to be developed, or to offer some insights, or to portray either 'real' humans or ideals. They're consistent, clear-cut, and utterly generic, and this serves the series well. Just don't expect to be blown away by either their lines or their expressions.
Reviewer’s Rating: 6
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