![]()
Favorite Anime
Favorite Manga
Favorite Characters
Favorite People
Clubs
Total Clubs: 36 The Order of Ocelot Tamers, Prodigy Academy/Disharmonia MUCK, The Hinamizawa Syndrome Ward!, Omochikaeri~ Fan Club, Higurashi Daybreak, Tsukasa Forever!!, Shiori Misaka Supporters Unite!, Second String/Supporting Males, The To Heart Universe, ~Otome wa Boku ni Koishiteru~, Pennsylvania Anime Club, MAL's Group Fanfiction Library, Narcissu FC, Higurashi no Naku Koro ni, Misao Amano/Pixy Misa Fan Club!
Friends
Total Friends: 66 Amaya-Kiro, Mira, boy_kun, Yandere, Applecake, MasterOot, Splitter, shadowchicken477, animedreamer, Megan_Ann, Xak, Orange_Dragon, Aerojunki, Lessermaster, Gayasiankitten, toxic_061, Kuro_kudos, Archaeon, ilanare, _ETERNAL, animefreak1393, karuhigamiDURV, infiltrate, strawberry-kun, Kilz, Dr_Jan_Itor, MikeAbyss, Slaasher, dokikun, honya-chanRSS Feeds
|
About Misa_Ryuuguu
![]() I’m safe to talk to, for anybody that has problems knowing where to turn. (My apologies for borrowing UNLV's Safe Zone Program .gif, but I don't have one of my own, and their's is very pretty.) ![]() ![]() ![]() ---------------------------------------------------------------- ![]() Alright, what can I say about me? Who's Misa Ryuuguu? Click for a larger image. Misa Ryuuguu is an original character concept for Higurashi no Naku Koro ni. Well...okay, that's half right. She's the product of a really, really vivid dream I had one night that conjured her up out of my subconscious, somehow. It was such a deep, touching dream that I felt I had to bring the character to life, so I went ahead and did just that, with some spare parts I had from the Higurashi 07th expansion trading figures, and a new paintjob. That's a pic of her up there--she's made from Rika's head, hair, and legs; Satoko's dress, and Rika's bell collar, which fits suprisingly well on Satoko's body, even though it wasn't designed to go there. The hair, dress, ribbon, and shoes are all personally done repaints. For anybody who might have an interest in original character concepts (you flatter me greatly for that), what follows in the link below is how that dream unfolded, as I remember it quite vividly. The Story of Misa Ryuuguu ~ With image gallery! Prodigy AcademyMUCK ![]() I'm the headwizard of Prodigy Academy MUCK, an anime based online RP (as 'Q'). Please feel welcome to come and say hi, but 18 and over only, please!! ^.^ Anime and Me I've been an anime fan since 1997. At the time, I was working in a small anime store, back in the days when anime/manga were generally unpopular in the U.S., and weren't that easy to come by as they are today. The first thing people will notice about me is that for being into anime for so long, I have a relatively small 'watched' list. The store I worked in, which is still alive today, was broken up into three spheres: Anime, Comic Books, and Gaming. There was one person in charge of each sphere, and my ability to read katakana sort've defaulted me into being the 'anime' person. As with most fans, I experimented with any number of genre before I found my niche. I'm by no means the most knowledgeable person you can go to about anime (obviously), but what I can say is that from a personal perspective, I gained in those years a keen grasp of what does, and does not, work for me personally--with regards to anime. When perusing my list, you'll notice that I have a great many scores in the '9' and '10' range--more than one would think prudent. This is because I tend to know what I'm going to like after only minimal exposure to it. On the other hand, I have a few anime that range from '1' to '3'. The older among these were mostly mistakes from before I had found my niche--the newer ones, well...like I said, I know what I like. I don't believe it's appropriate to write a review about an anime I have not watched to completion. By the same token, I have no qualms about rating a show that I do not intend to continue with--after all, everything on my 'dropped' list has a reason for being there. "Shoujo" and Me There's at least one other point regarding my opinion of anime I feel I should explain, to alleviate confusion. Please bear in mind that all of this is personal opinion. Call me old-fashioned, but I find the overabounding need to classify anime into extremely specific parameters to be a product of the newer generation lacking anything better to do with their time. Sorry if that sounds harsh, but my chosen genre is shoujo. This does not mean there are no shows from other genre that I like—I merely find that most of what I like comes from this genre. You’ll notice that a lot of the shows on my list do not come up with the ‘shoujo’ flag on MAL. Rather, they are given flags like, ‘slice of life’, ‘harem’, and many others. To me, all of these ‘sub-genre’ are aspects of the fewer categories that existed in the mid to late nineties. It can be argued that shows with these flags are not shoujo at all, because many of them do not necessarily appeal to young girls (the definition of shoujo). That’s a valid point, but I argue it based on the thought that the very reason shoujo anime is said to appeal to young girls is because the stories are about emotions and relationships, as opposed to action and adventure. Take KyoAni titles as an example—shows like Air, Kanon, and Clannad. Another title that comes to mind is To Heart. These are based on H-games, so the argument is that they aren’t shoujo, because the concept of a game in which there is only one male in the cast (the player), that have to do with romantic relations between several girls, tends to appeal more to adolescent boys. My anime/manga interests are mostly bittersweet. I don't care for dubbing, and there's less than a handful of shows I can stand when presented in anything other than the original Japanese. I love a story that can make me laugh, cry, and fall in love with cast members all at the same time. Call me pathetic, but I'm easily caught up and swept away by such themes. It doesn’t HAVE to be shoujo for me to like it…to me, a truly great story is one that can make me experience the full range of emotions. What I’m trying to say in the bold text is that I love depth and range of emotion. The example titles I mentioned above, to me, exemplify everything that is shoujo, because they focus upon just that—to me, they are shoujo. Remember—shoujo, like shonen, is only a concept. The thought that all of them only appeal to one type of person is highly misleading—it’s the themes that they contain that make them what they are. Anyway, I’m sure you didn’t come here for a dissertation, so I digress. You flatter me deeply by even reading this far! :) Non-anime related things about me Ummm...let's see...I got my Bachelor's in 2002, majored in Japanese Studies, work for the state of PA, and I spent 6 months living in Japan in 2001 as a study abroad student. I'm also happily married and as of writing this, have my first (unexpected) little otaku on the way :) As I was saying, I was a student at Kansai Gaikokugo Daigaku ('Gaidai' for short) which was at the time located in the town of Makino, though I hear they've since moved the campus closer to Hirakata proper. Greatest six months of my life, and I can talk about it exhaustively until people punch me. I'm more than happy to discuss it. My favorite places to spend time other than Melon Books (manga place) and Yellow Submarine (defunct hobby shop, pre-Gamers, the place where Konata buys all her manga in Lucky Star), was Kiyomizu, by the stage and up in the little shrine to Enmusubi no Kami. I loved the Lucky Star episode (and the Negima manga chapter) where they visited Kyoto and were taking pictures of the very places I'd spent time. My other favorite spots were the Daibutsuden at Todai-ji in Nara (also featured in Lucky Star), Osaka Castle, and Miyajima island off of Hiroshima. By the way, Tsukasa's not kidding about feeding the deer! They'll tear your clothes off if you give them half a chance!! ![]() Yes, I play for both teams. Writing and Me Recently I updated my profile on fanfiction.net with a bit about my writing style and motivations. I don’t go to that site all that much (I prefer to self-host my own works), so I thought it prudent to include that blurb on here: I'm by no means a professional writer. Apart from a few published poems and a one shot poetry reading on the discovery channel about ten years ago, I could hardly call myself organized enough to even be an amateur. All the same, I've been writing fiction and poetry since long before that, and I hold to it as an often revisited favorite hobby. There was a time in my teenage years that I was able to focus the intensity of raging hormones into the written word, and I reveled in waking up at 3am with the inability to go back to sleep until I'd put a new idea on a page. Alas, time changes everything, and the demands of my adult life have kept me from devoting that kind of time to literature as of late. I've since churned out a few pieces, but one of my greatest frustrations has been the inability to finish any actual stories. I get inspired by an idea and set myself to it, only to have the spark fade before I can get a chance to complete the work, again due to how long I must drag it out because of life's demands. That's the kind of writer I am, I suppose. I tear into my work with the fire of inspiration, throw up ideas all over the paper, and take care of editing/damage control later on. One thing I have learned, however, is not to let a good idea pass by. I'll use scraps of paper, napkins, lipstick (not that I've ever used that, but I would if it was all I had available), or whatever I have to to jot down an idea when it comes to me. Rather than writing up a formal outline or other such techniques, I touch on the main ideas with my mishmash of papers and put it altogether in my head. To me, the most fascinating aspect of writing a story are the characters themselves. As long as I'm working on a story, the characters become real to me. They have their own personalities other than mine, and it is often they who will dictate to me who they are, to the point that I am at times surprised to find out a given character is not at all who I thought they'd be. I've had heroes inadvertently become slimy criminals because of this, or innocent young girls pervert into sensual femme fatales. It's not really something that'll bother me too much as far as completing a work, but if I find personalities diverging too far past the point of my own control, it may color my opinions on the story as a whole before I finish it. I take a few clues from Sam Clemens in the sense that I tend to write the way people talk. I stay as grammatically correct as I can, but when someone is actually speaking, you'll note an excess of '...' in their words, or several pauses to swallow, breath, or whatever else a normal person might due given the circumstances of the scene. Some people don't approve of this sort of thing, but it's my way--I can dive into a scene better when I have a clear picture of where everybody is standing, their body language, and exactly how they're saying what they're saying. It's just more real to me that way. Rarely, you will probably notice the use of the CAPS LOCK. I don't care for an excess of this either, but on certain rare occasions I've broken down and used it for single words to emphasize a scream or other bloodcurdling act in an otherwise still setting, to make it stand out more. Call it cliche, but my favorite poem since I was old enough to read it has always been Poe's 'The Raven'. I adore the way it feels, the way it flows, and prefer to read or listen to it with the inflection and madness in the narrator's voice that it's want to have. My writing is not influenced by this to say that all I can manage are stories of the macabre, but it does tend to extend my vocabulary a bit too much. I admit, this does on occasion lead to excessively long words and a tendency to want to cram too many thoughts into one sentence. I find most of my editing work to consist of replacing commas with periods and removing excessive uses of the same words in the same paragraph. My favorite modern prose author is probably Andrew Neiderman (again, say what you will). I love fantasy and science-fiction, but I'm not too keen on things like Harry Potter. Just wasn't ever able to grab me. Nowadays, I read manga more than anything else, and I challenge anybody who wouldn't think of this type of story as on par with novels or other forms of literature. If you can manage to wrench yourself away from the foolish societal notion that you're an adult reading a 'comic book', you'll see what really lies there. They make me laugh, they excite my adrenaline, they make me fall in love with characters, and they make me shed a tear. Emotional response is a big thing for me, and any story or genre thereof that can make me truly experience the range of emotions is something I at the best will cherish, and at the worst will at least deeply respect. My favorite manga author is Ken Akamatsu, with others including Yuki Nasu, Yuna Kagesaki, and a few more I can't recall off the top of my head. At any rate, that's me from a literary standpoint, and I do sincerely hope you will enjoy any works I get around to posting on this site. Thank you for your time in reading this. Claims I don't really play the claiming game much anymore, but here are a few I decided to keep for posterity's sake. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Please don't hesitate to say hello! I enjoy making friends with similar interests! ---------------------------------------------------------------- ![]() I love visual novels, to the point that I feel I should make a special section for them on my profile. Here's a list to those I have played or am currently playing, and some thoughts on them. Fate/Stay Night I'm going to call this my overall favorite VN, just because of how excited I always am to get back to it. Of course, the anime of the same name is based on it, but as a true fan of the series, I found that I just had to play the game to really get the gist of the FSN world. I couldn't possibly recommend this game enough to anybody who has anything more than a passing interest in the FSN anime. Naturally, a visual novel is similar to a traditional novel in the sense that once a movie (or in this case, an anime) is made of it, there's only so much running time, so a lot of detail has to be cut out of the plot. There's nobody that can really be 'blamed' for that, but the entire FSN anime is mainly focused upon the first storyarc in the game, "Fate", which is essentially Saber's story. The anime makes an attempt to incorporate factors of the other two storylines, but of course, a whole lot of wonderful information ends up lost in the shuffle. The second storyline of the game is entitled "Unlimited Blade Works", and focuses on Tohsaka Rin, while the third storyline, "Heaven's Feel", focuses on Matou Sakura. There are new characters to meet, new stories to watch unfold, and a lot of great information regarding the plot and the characters that just isn't available in the anime, due to time constraints. What's more....any of you that have watched the anime will know what I mean when I reference the 'dragon scene'. For the sweet love of god, playing the game replaces scenes like this with the (adult) material that was originally intended to be there. Playing this game is a great way to move FSN up one notch away from 'juvenile', and towards 'adult', which is really the audience it was intended to target in the first place. Clannad Another game that contents for my top spot is KyoAni's Clannad. Unlike nearly all of this company's other titles, this game is devoid entirely of anything even remotely related to fanservice, other than a few suggestive jokes here and there. However, this game is also an example of how one doesn't necessarily need adult content to keep a visual novel alive. The Clannad anime does a better job of incorporating the game's multiple storylines into a restricted running time than Fate does in my opinion, but all the same, one simply cannot see everything there is to see, nor meet everybody they're supposed to meet, without playing the game. There are a large number of different good and bad endings in this game, and though the rewards a great, the game is thankless in the sense that you will be punished for screwing up--whether it be with a bad ending, or with an ending with a girl other than the one you were shooting for. Since I already had a blurb regarding this game on my profile when I made these updates, I will paste that again here, and let it speak for itself: Why is Kyou here? ![]() I'll tell you why! The same reason Kyou is on my favorites list! In Kanon, I had no problem finding a favorite character. In Clannad, I've always been torn. Then I came upon that %$&#-ly challenging PC game! I refuse to use a walkthrough, and so, over and over again, I meet with rejection. But Kyou---ah, Kyou!! With Kyou, I somehow just knew what answers to give, and I was gifted with her orb of light. In a sorrowful, bittersweet, and dear to my heart game that I'll not soon forget, she was the first to come forward, so...she gets a special place on my profile. Thanks, Kyou, you win the favorites spot! (Also, you're pretty cute with short hair, too!) Though I am loathe to use them myself, I am not completely above the temptation, and I believe, neither are others. Therefore, what follows is my own homemade walkthrough to all the decisions you must make in the game to get the most favorable result with Kyou (and Ryou). I'm told that some of the decisions you make in the game are just for comedic effect, and don't actually have anything to do with the path you end up on--however, I'm also told that the 'critical' decisions are often the more subtle ones. Since I don't know, this walkthrough merely shows all of the decisions I specifically made on my own journey. I've included numbers next to the options, so even if you're playing it in straight Japanese, you can still make use of this walkthrough. Enjoy! The best advice I can give for this game at all, no matter what character's path you're aiming for, is don't let yourself be distracted by anybody else! Since Nagisa is the main female character of the story, the game will absolutely browbeat you with her right from the beginning. Alas, the only way I could find to not end up on her storyarc is to just completely ignore her, right from the getgo (sorry, Nagisa...). At any rate, for this walkthrough, the key is to stay away from everybody that's not relevant--don't go to the old school building, don't wander around the school at all when you're given the option, and ignore distractions! The game is trying to confuse you, by dangling too many carrots in front of you at once. My entire time through Kyou's arc, the ONLY characters I spoke with at ALL were Kyou, Ryou, and Sunohara (and Nagisa, but only because she's in the prologue, no matter what you do). Anyway, here ya go! #2 – Don’t do anything. #1 – Apologize to her. #2 – Take the lesson. #2 – Ignore her. #1 – Take Refuge. #2 – Ignore her. #1 – Talk to the old lady. #1 – Investigate. #2 – Stay in class. #2 – Waste time outside the school. #2 – See her off. #2 – Fortune telling using playing cards. #2 – I guess I’ll go back to class. #2 – Go straight home. #2 – Ignore him. #2 – Go to class later. #3 – Jump to the left. #3 – Introduce yourself first. #2 – Take him for now. #2 – Follow her. #1 – Like a lover being separated from home. #1 – Talk to her instead. #1 – Really? Are you serious? #2 – Be nice and head to the gates. #2 – Lovers. #1 – Even then, if you want to… #2 – For now, take him to school. #1 – I like long hair. #2 – It’s terrible… #1 – Try practicing. #2 – Amethyst. #2 – Lovers. #1 – Kiss her. #1 – Call out. You can tell you've begun a finishing sequence in this game when you're not viewing a CG image, yet the date is no longer displaying in the upper left corner of the screen (in window mode, the window will be titled "CLANNAD - <charactername>", instead of "CLANNAD - <date>". Enjoy the finishing sequence on this one--it's long, and it's beautiful! If you change “I like long hair” to “I like short hair”, AND “Amethyst” to “Tanzanite”, you end up with Ryou instead. You won’t get an orb for this, as it is not the ‘real’ ending, but if you wanted her, well….congratz. Keep in mind that this isn't Ryou's real ending, either. I'll give you a hint if you want to see that storyline. See where it says, 'jump to the left' up there? Try jumping to the right. If you change “I like long hair” to “I like short hair”, and leave everything else alone, you’ll loose them both, so…don’t do that. Wanko to Kurasou Wanko to Kurasou is an acquired taste, in the sense that you need to be able to see the forest for the trees, to get full enjoyment out of this game. Those of you who are offended by adult content, or have those curious social qualms about your own bodies that I've never been able to understand, need not apply--this game makes ample use of adult content, to the point that it's often misinterpreted by critics that adult content is the entire point of the game to begin with. Wanko crosses a lot of social barriers, but thankfully in the game world, many of the topics that might send some overly-prudish types fleeing for the hills are often the stuff of casual conversation, and often with perfectly rational reasons to make it so. If you're just looking for a cheap thrill, this game can do that for you, but again, you're kinda missing the point. I didn't put this blurb here to produce a full review of the game, so I'm going to digress in a moment, but if you have an open enough mind to truly understand what the characters are going through and why, Wanko is actually quite a touching story. Perhaps the only complaint I can say I have about it is despite all I've just said, both of the game's storylines have a span of time approximately two thirds of the way through where the plot goes on hold, and an overabundance of adult scenes take over. It's not the content that bothered me, it's the fact that before you finally make it to the plot climax, you get this brief period of random adult material, which gets a bit tiring after you've already heard the voice actors overexaggerate sexual moaning and whining plenty of times as it is. There are moments when the scenes seem less...'comical', if you turn the speakers off. All in all, a game I enjoyed, and the quick scene access and image collection features make it worth revisiting multiple times. Casual Romance Club I don't have much to say about this game, really. It wasn't bad, but when playing it, one has to try to remember that the game is somewhat dated, and is from a time when dating sims were younger. Comparing it to modern titles is going to make it seem plotless, which it's not. I can't defend this title as well as I can Wanko, because this game really has a lot more to do with casual relationships, and this, the adult content really is more expected, and is basically the main goal of the game. Wanko is full of adult content, but the actual goals you're striving for are much more than that. All the same, this game has a lot of positive features. For one, it requires a lot more thought that one might expect. You have to be very careful who you interact with, and how such interaction unfolds, or you won't end up on the path you wanted. My advice is to take this game with a grain of salt--the game isn't actually loaded down with adult scenes throughout, rather, they are the culmination of building a successful relationship through your words and actions. Isn't that one of the rewards of romantic relationships in the real world, as well? Divi-Dead Probably the first visual novel game I ever played where I actually realized what the genre even was. The positives of Divi-dead have a lot to do with ambiance, in my opinion. The images do a good job of creating a picture in your mind, and as such, they help to put you 'in the shoes' of the main character much better. The plot is interesting -- at least enough so to get you to keep pressing the advance button. There are of course, negatives as well. For one, the game makes use of comedy at very inopportune moments (anybody who's played it may know what I'm talking about, simply if I roll my eyes and say the phrase 'mustard packets'). Another issue is not necessarily a problem with visual novels in general, just a problem with this one in particular. This game could have done wonders by providing choice points and different storyarcs, however, the only real effects the player can have on the game are to wander around the school campus until you encounter the next leg of the story, or to make the one single choice you get to make at the end. So many great characters, and yet they remain so very underexploited. Narcissu Narcissu is a beautiful example of a 'smaller' visual novel, and by that I mean one that doesn't have what games by companies like Type-Moon and Kyo-Ani have. There is no Narcissu anime, no huge fanbase, and no plethora of consumer products to enjoy concerning it. This game shines in the sense that it really doesn't need any of that to be an exceptional work of art. Perhaps the only major fear I had when getting involved in this game is that it pretty much sets you up for tragedy right from the get-go. That isn't a problem in and of itself, but a new player may have the seeds of predictability sewn into their minds right from the beginning, and as such, might end up with a jaded opinion of the game before even giving it a chance. My best advice is to try to let go of that notion. You may have a pretty decent idea of where this story is ultimately going to end up, but there are enough twists and turns throughout to keep questions in your mind (if you're taking it seriously). Plus, the way what you think you know is going to happen, actually unfolds...? It's the way things are done that'll bring that gentle sigh and that bittersweet tear to your eye. The total playtime of this game is really only about 4-5 hours, depending on any distractions you might have, so ask yourself when you finish -- "Did I really, truly see that one coming?" Another comment I feel I must make on this game is the excellent work done by the various english translators. The game comes in two varieties -- voiced and unvoiced. The former was translated by a student of American English, while the latter was translated by one of British English. If the short playtime wasn't enough of a reason, the fact that these two perspectives are uniquely different in their own right should make for more than enough of an excuse to get another full playthrough out of this game, if not more. I find it interesting to note, that these translations just seem more like a labor of love than those produced by translating 'groups'. I have no tolerance whatsoever for errors in grammar and spelling in this day and technological age, especially when you are fluent in the language you're translating to. All the same, many of these 'group' projects have moments where they just completely fall short of the mark in these two extremely basic areas, as though some parts of the game were just never proofread at all. You won't find that in this game. The translations are excellent throughout (even to my anal over-examination), and are presented in a concept-for-concept fashion that really makes you feel like you're enjoying a fantastic paperback. If you don't care for stories that move you to tears, shy away from this title. But if the bittersweet is your forte, find time in your schedule to fit this game in. Even if you aren't a fan of visual novels, there are no choices to worry about -- just install the freeware (yes, this game is entirely free), start the game, and click-click-click. Otome wa Boku ni Koishiteru The main reason I can't say much about this title is that I've yet to get very far with it. As of writing this, there is no english translation, so I'm trusting the mechanical mind of programs like ATLAS and AGTH to do the work for me. Don't get me wrong, these programs are exceptional accomplishments, but as most people are already aware, a computer cannot take the place of a competent human translator, and as such, this game is slow going. All the same, this game presents a gender-bending concept that's right up my alley, so I intend to some day be true to it, and see it to its completion. If you like games about girlish romance, carefree high school days, and a significant dash of crossdressing, at least give the anime a shot. Tsukihime Tsukihime is a previous work by Type-Moon, which came out before Fate/Stay Night. This game is another reminder to the player that one must take advances in technology as they are. If you played Tsukihime first, you might appreciate the advances made in FSN, but if you played FSN first, remind yourself that this game is a predecessor--before making any brainiac technical comments that are just going to make you look like a nerd. All the same, this game doesn't disappoint. Their are significantly more storyarcs in Tsukihime than FSN, and so a fair amount more to accomplish, despite the unlockables not being quite as extensive. I myself would prefer to have more game to play than just more pictures to view, at any rate. The plot is for the most part original and unique, the characters are many and extensive, and the game does a particularly good job of making you feel the passion of the character you play. As an example, there are some "bad guys" you will encounter that are guilty of such heinous attrocities, that one cannot help but desire their destruction. If I were to provide a negative for this game, I can say that I did meet with a little disappointment while working on the two "main" storyarcs. The game starts off as something that looks like it's going to be an intriguing murder mystery, but then we get thrust back into that tired, age-old world of vampires and superbeings, which takes a fair amount of "humanity" out of the mix. That's probably just my personal opinion though, in the sense that though I like vampires, beasts, and their kin; I've always been more partial to real life human beings, progressing in plots that at least are not out of the realm of possibly actually happening--with the possible exception of perhaps a few intriguing supernatural powers, here and there. I can't complain. Tsukihime is the only Visual Novel to date to captivate me to the point that I just had to finish it...even if it meant sitting still in one place for entire days and doing nothing but playing it. To me....that says a lot. Here's a list of a few games I'm either planning to play, or lamenting the fact that I cannot play them (due to lack of a faithful translation): School days Fate/Hollow Ataraxia To Heart 2 ---------------------------------------------------------------- ![]() Here's a list of what's currently on my .mp3 player, parts of which I listen to nearly every day: 1. Toki wo Kizamu Uta -- Clannad ~After Story~ 2. Torch -- Clannad ~After Story~ 3. First Kiss -- Zero no Tsukaima 4. Honto no Kimochi -- Zero no Tsukaima 5. I Say Yes -- Zero no Tsukaima ~Futatsuki no Kishi~ 6. Suki, Kirai, Suki -- Zero no Tsukaima ~Futatsuki no Kishi~ 7. You're the One -- Zero no Tsukaima ~Princesses no Rondo~ 8. Gomen ne -- Zero no Tsukaima ~Princesses no Rondo~ 9. Colorless Wind -- Sola 10. Mellow Melody -- Sola 11. Rettsu! Ohime-sama Dakko -- Kodomo no Jikan 12. Hanamaru Sensation -- Kodomo no Jikan 13. Guilty Future -- Kodomo no Jikan 14. One, Two, Three Day -- Kodomo no Jikan 15. Glossy:MMM -- Saki 16. Netsuretsu Kangei Wonderland -- Saki 17. Bloooomin' -- Saki 18. Shikakui Uchuu de Matteru yo -- Saki 19. Zankoku na Negai no Naka de -- Saki 20. Motto Hade ni ne! -- Kannagi 21. Doki! Doki! My Sister Soul -- Chocotto Sister 22. Silky Heart -- Toradora 23. Orange -- Toradora 24. Sketch Switch -- Hidamari Sketch 25. Mebae Drive -- Hidamari Sketch 26. Higurashi no Naku Koro ni -- Self Titled 27. Why or Why Not? -- Higurashi no Naku Koro ni 28. Naraku no Hana -- Higurashi no Naku Koro ni Kai 29. Taishoua -- Higurashi no Naku Koro ni Kai 30. Superscription of Data -- Higurashi no Naku Koro ni Rei 31. Sono Saki ni Aru, Dareka no Egao no Tame ni -- Higurashi Daybreak 32. Ready Go! -- Fate Tiger Colosseum 33. Sayonara Janai -- Fate Tiger Colosseum 34. Sayonara Janai (Upper) -- Fate Tiger Colosseum 35. Love Power -- Otome wa Boku ni Koishiteru 36. Beautiful Day -- Otome wa Boku ni Koishiteru 37. Megameru -- Clannad 38. Dango Daikazoku -- Clannad 39. Reflectia -- True Tears 40. Sekai no Namida -- True Tears 41. Dress (Bloody Trinity Mix) -- Trinity Blood 42. Broken Wings -- Trinity Blood 43. Pre-Parade -- Toradora 44. Vanilla Salt -- Toradora 45. Motteke! Sailor Fuku -- Lucky Star 46. Valentine's Day Kiss -- Lucky Star 47. Daiji, Dai-i-ji -- Mahoraba ~Heartful Days~ 48. Boku no Speed de -- Mahoraba ~Heartful Days~ 49. Kirameku Namida wa Hoshi ni -- Fate/Stay Night 50. Shoujo Meiro de Tsukamaete -- Strawberry Panic 51. Himitsu Dolls -- Strawberry Panic 52. Kuchibiru Daydream -- Strawberry Panic 53. Sentimental -- Midori no Hibi 54. Mou Sukoshi, Mou Sukoshi -- Midori no Hibi 55. Disillusion -- Fate/Stay Night 56. Anata ga Ita Mori -- Fate/Stay Night 57. Adventure, Right? Right? -- The Melancholy of Haruhi Suzumiya 58. Sunny! Sunny! Happy! -- The Melancholy of Haruhi Suzumiya 59. Ichiban Boshi -- To Heart 2 (OVA) 60. I Am -- To Heart 2 (OVA) 61. Euphoric Field -- ef - A Tale of Memories 62. I'm here -- ef - A Tale of Memories 63. Kizamu Kisetsu -- ef - A Tale of Memories 64. Last Regrets -- Kanon 65. Kaze no Tadori Tsuku Basho -- Kanon 66. Hello -- To Heart 2 67. Tomoshibi -- To Heart 2 68. Scarlet -- Karin 69. Birthday -- Karin 70. Koi Suru Kokoro -- Kashimashi 71. Michishirube -- Kashimashi 72. Tori no Shi -- Air 73. Farewell Song -- Air 74. Daisuki da Yo -- To Heart: RMM 75. Sorezore no Mirai He -- To Heart: RMM 76. Mahoro de Mambo! -- Mahoromatic 77. Kirari -- Fate/Stay Night (Rin Tohsaka character song) 78. Compass Egao no Yukue -- Kashimashi 79. Hana Emi to Kasumi Kusa -- Kashimashi 80. Innocent Blue -- School Days 81. Mahou Shoujo Pretty Sammy -- Self Titled 82. Yuremireba Yume mo Yume Ja Nai -- Mahou Shoujo Pretty Sammy 83. Just Think of Tomorrow -- The Irresponsible Captain Tylor 84. Downtown Dance -- The Irresponsible Captain Tylor 85. Feeling Heart -- To Heart 86. Yell -- To Heart 87. Mikuru Legend of Love -- The Melancholy of Haruhi Suzumiya 88. Dream Away -- Mahou Shoujo Pretty Sammy 89. Pretty Coquettish Bomber -- Mahou Shoujo Pretty Sammy 90. Adesso e Fortuna -- Record of Lodoss War 91. Fantasia -- Record of Lodoss War 92. No One -- Shinigami no Ballad 93. White Messanger -- Shinigami no Ballad 94. Catch You, Catch Me -- Cardcaptor Sakura 95. Double Mind -- Mahou Shoujo Pretty Sammy 96. Peony Pink -- CLAMP Gakuen Tanteidan 97. The Metallic Party -- CLAMP Gakuen Tanteidan 98. Gift -- CLAMP Gakuen Tanteidan 99. Go! Go! Moldiver! -- Moldiver 100. Blue Skies -- The Hakkenden 101. Little Flower (English) -- El-Hazard: TMW 102. Back in Love (English, Japanese title: 'Boys Be Free') -- El-Hazard: TMW 1 103. Time Limit (English) -- Moldiver 104. No Brand Heroes -- Here is Greenwood 105. Cruel Angel's Thesis -- Neon Genesis Evangelion 106. My Heart -- Oh! My Goddess 107. News 19 -- Child's Toy 108. Panic -- Child's Toy 109. Honey Flash! -- Cutey Honey 110. El-Hazard Overture -- Self Titled 111. The Hakkenden Overture -- Self Titled 112. Tenchi Muyo (Ryo-Ohki) Overture -- Self Titled Updated as new ones get forever stuck in my head! ---------------------------------------------------------------- ![]() I've found that my collection expands too quickly for me to keep updating it on here. So, I've decided a picture is worth a thousand words. I will add more as the harem grows. Since MAL has an issue with clipping images that don't fit into these rather narrow spaces left for profiles, my advice would be to right click on the image(s) below and go to 'show picture' or 'view picture'. Enjoy ^^ ![]() ---------------------------------------------------------------- YAHOO!! I finally finished a fanfic!! Please enjoy! ![]() .....dammit, I said ENJOY, or Dark Sakura will come for yooooooooou..... View Misa_Ryuuguu's BlogLast Blog Entries Higurashi / Toradora Dreaming
03-26-09, 8:23 AM
Kinda freaked out...
01-22-09, 12:30 PM
Higurashi Dreaming (Misa Ryuuguu)
10-09-08, 10:39 AM Edited 10-09-08, 10:40 AM
Displaying 15 of 963 Comments
Write a Comment
|




















































