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19 of 28 people found this review helpful
| Overall |
9 |
| Story |
9 |
| Animation |
9 |
| Sound |
9 |
| Character |
10 |
| Enjoyment |
10 |
Clannad. Made as a visual novel by Key, made into an anime by Kyoto Animation. This combination has been seen twice before, in the series Air and Kanon. Both are well-known among anime fans, and mostly positively received. And anyone who has watched either or both of the two previously mentioned will definitely have their expetations of what Clannad will offer. These expectiations will probably, in a way, be fulfilled; yet Clannad is certain to sweep you along and astound it with its gripping tale.
The story itself is set to a small Japanese town, and a select few inhabitants of that town. The first person to note is Okazaki Tomoya, a high school senior notorious at school for being a tardy delinquent; always late for classes, if he shows up at all, and he surely doesn't care for anything. And while that is true, he isn't the kind of person who goes looking for fights and has a foul mouth. The reason for his current life situation is a complex one, but can be summarized as such: He's simply bored. Of going to school. Classes. The town he lives in. His home and drunkard father.
That however, changes drastically one day, when walking to school. he hears a girl mutter the word 'anpan' to herself. This draws on his curiosity, and before long, the two of them are talking to each other. The girl, Nagisa Furukawa, evidently mutters names of foods she likes, to give her the confidence to get through the day. She is currently repeating her senior year due to illness, and she has one thing she absolutely must do: Re-establish the school's drama club.
To do this she needs members. And before long herself and Tomoya are looking around the school for new members. And here the somewhat-standard harem cast is built up. The soon-to-be drama club members are for the most part girls, each with their distinct personality and quirks which probably aren't unknown to someone slightly experienced with this kind of anime.
The route it takes from here is, at its bones and skeleton, a standard visual novel approach. There are several story arcs covering various amounts of episodes; each arc focusing on a specific girl. Of course, this means that the girls have their problems and issues which they have to deal with. And our main characters do just that, by valiant effort to help their newfound friends. And a little bit of Dr. Phil mixed in. One of my pet peeves with this anime.
But from what we now know, it sounds like any other anime of this type. So what is it that sets Clannad apart from the rest, and elevates it above them?
The first answer would be the characters. Yes, they start out a bit cliché, in some ways, but that's not really a bad thing. Making totally original characters personality-wise nowadays isn't that easy after all. What Clannad does with the characters after their introduction, however, is amazing. Not only are their struggles portrayed excellently and grippingly, they develop into strong induvidials who are there for their friends, who can face the world and its hardships more openly.
The second answer lies in its themes. Here it completely blows everything else out of the water, because what the producers want to tell us through Clannad is realistic and believable what concerns both actual plot execution and message. What the characters do, I can belive. What they learn from their struggles, I can learn and take with me to real life. That's how strong Clannad's message is.
Mostly it's about family. What is a family? Who can be family? How important are bonds? What if you don't have proper family at home; only jerks with no right to call themselves your family? Clannad tells us that a family can be found anywhere; not only in our own home. The main characters of the show may just find their own little family together, as they work with the drama club.
A character which I think deserves extra mention is Sunohara. He is in many ways the comedic relief person; when you see him around you expect something funny to happen. Or well, at least that's what you're supposed to do. But Sunohara isn't just a blond, shallow klutz. At times he really shines through with his deep character, proving that he, too, can be a capable supporter among his friends.
As most would expect of Kyoto Animation, the animation budget is all but slim. One of the things which makes Clannad so lifelike is the animation itself, through sheer quality. Lucid, vivid and soft colours makes sure the eye is pleased through gentle contrasts and lifelike static and non-static objects on-screen, be that walls, characters, cityscapes or other such things. The detail level is exceptionally high, which again contributes to that feeling of the series being alive. Clothing, furniture, decorations, it's all there and looking truly neat. But what contributes most to this feeling of being alive lies in the character motions. Not only are they fluid and pleasant to watch, they're abundant. You've most likely watched a series only to find that the characters walk stiffly, and when they talk they remain static during the whole conversation, save for maybe one or two motions. In Clannad, they swing their arms to be dramatic and to prove their points. They aren't static when jsut standing upright speaking. They do things during conversations which ensures that they seem more like real humans standing there than 2d anime characters.
And what would a show be without its music? Just as the animation contributes to the series coming alive, the music does an outstanding job at amplifying the emotions portrayed. Many of the themes are dramatic, sad; this to reflect the overall sadness of Clannad. Yet there are other themes too which fit right in. The standard new day at school theme, some comedy-like themes, they are all there. And they are composed beautifully, making sure every mood swing and feeling sweeps your heart away, gripping at your innermost feelings of empathy and compasion for the characters. The opening theme, remixed from the game's counterpart, is a lovely upbeat theme mixing strings, a neat bass and percussion all mixed into an allegro which has interesting lyrics as the topping. The end theme is basically a metaphor for what goes on; the dango family representing Nagisa and the caring people around her. It is a very bittersweet tune, offering cuteness and melancholy all the same.
And parallelling all that happens is the story of a girl in a world that has ended. A strange, mysterious world, where she is alone. All alone, savefor a doll she built from scrap metal. What this symbolizes and means, you can watch for yourself. Though, this side-story's relevance to the main plot is not revealed properly before the second season.
All in all Clannad offered a very pleasant surprise to me; offering both enticing themes, a fresh plot and interesting, deep characters. Once during the season I also had to experience a tear making its way down my cheek. That's the kind of anime this is. If you haven't watched it, you should definitely give it a try. read more
18 of 32 people found this review helpful
| Overall |
9 |
| Story |
9 |
| Animation |
10 |
| Sound |
10 |
| Character |
9 |
| Enjoyment |
7 |
Mushishi is, to tell the truth, nothing very special. It doesn't try to stand out, nor does it feed us with anime standards, like moe, or fanservice. it doesn't have flashy action - hardly any at all in fact - nor has it excessive amounts of blood. In fact this in itself is what makes it stand up. Its tranquility and taking things at a calm pace is what makes Mushishi so great, yet in a way it is also what makes it a bit offputting to some.
Setting-wise, Mushishi is set in a world where being not human nor animal live. They are basic, pure; in touch with the very essence of life. They are called Mushi, as they are called, are often capable of performing supernatural phenomena, and naturally enough there are humans devoted to the study of Mushi. They are called Mushishi, and Mushishi follows one of these, uh, Mushishi. Eh.
Mushishi doesn't have a continuous story, rather, each episode features its own small story, where Ginko, our Mushishi, encounters a new Mushi and the problems it causes for some humans. The two-three episode characters are usually portrayed very meticulously to the viewer, giving us decent enough information and emotion to make them realistic, an impressive feat considering they have around twenty minutes to expose them to us. Usually Ginko tries to help with his knowledge (and to gain more), but at this point Ginko is really set apart from the standard hero, becoming more of an antihero-type of person. Whereas most heroes would never give up and go all superdetermined, Ginko knows when enough is enough, and if he can't do anything more, or if it's pointless, he tells everyone that it is, and leaves. In that, Ginko, too, fits in with the calm of Mushishi; he never lets his emotions rule over his sense of reason; he knows when to stop.
Accompanying this lovely setting is what most will probably remember Mushishi for: Its art. The landscapes and sceneries protrayed often - Mushishi takes place in natural/village environemnts only - are breathtaking. Yet, they are not extremely vivid; they don't hit your senses with avid coloring and all that. No; they are more pale, plain. While still procuring those memorable sceneries, this also allows it to induce a more peaceful expeirence.
The soundtrack must of course not be left out, because that, too, plays a major part in Mushishi's calmness. The soundtrack usually bases itself on a single melliflous intstrumental theme for each episode, which plays throughout the episode and at the end credits. the opening song is also lovely, and as serene as the rest of the soundtrack, and the show as a whole. The voice actors, too, do a great job of keeping with the peaceful feeling of Mushishi. They have very calm voices, and even when upset, screaming or crying, it's not in-your-face or loud; it's calm, yet very evocative.
Though, all this tranquility, while important for the overall feel of Mushishi, can also be the most deterring aspect of it. Simply because it's a tad boring. You don't really watch Mushishi for its entertainment value, which in and of itself isn't very high. It can be rather boring. However, that doesn't change the fact that it is a show you should try out at least once. Or twice. What Mushishi is best at is calming you down, letting you relax with some interesting paranormal mysteries and enjoying gorgeous vistas. read more
26 of 34 people found this review helpful
| Overall |
9 |
| Story |
7 |
| Animation |
8 |
| Sound |
9 |
| Character |
10 |
| Enjoyment |
9 |
Hikaru no Go is, in essence, an anime about the world of Go; about the game, the friendships and rivalries that arise in this world, the challenges, obstacles and feelings. This is a lot to actually live up to, and Hikaru no Go most certainly fills its role well.
It starts out very simle, in a way you've probably seen before. The main character, Shindou Hikaru, encounters a paranormal apparition by coincidence while stumbling around in his shed, and only he can see it. Said apparition is, in fact, the ghost of a skilled Go player from the past, Fujiwara no Sai. He really wants to play a game of Go, and as such Hikaru brings him along to a Go salon, where he finds a kid his age which he can play. Since only Hikaru sees Sai, Hikaru must play the pieces for him. Of course, fate throws a twist by letting the opponent be a prodigy almost strong enough to become a professional Go player. Sai, skilled as he is, beats this kid, Touya Akira, to a pulp. From here, a wild goose chase after the illusion of Hikaru starts. Sai of coruse manages to get Hikaru into the game, and he eventually chases after Akira. As such we have Hikaru chasing after Akira, who again is chasing what he thinks is Hikaru. Voilá, the stage is set for an intense anime full of emotions, drama and, of course, Go.
The plot from there is, for the most part, what I said above. Through tournaments, encounters at Go salons, school Go clubs, Inseis (aspiring professionals), and eventually the professional world of Go, we see these two chase after each other, and what remains in their wake. Quite honestly, the plot is very barebones, but that is completely irrelevant, because Hikaru no Go is in each and every way a character-driven series, which makes it in many ways more riveting and inspring than a plot-driven series.
And characters, we lack not. Aside the intense, heart-throbbing rivalry that develops between Akira and Hikaru, there are bucketloads of interesting side characters, who range from Go club members to hardened professionals who gaze as these two young players lead on a new wave of young and skilled Go players. Mostly everyone gets an acceptable amount of development, for example the challengers; why they play and what's at stake for them are usually revealed in a gripping way - I surely don't think I've ever rooted for ten characters when all of them posed as adversaries to the main character. The professionals and newspaper people's reaction to these up-and-coming kids, it all seems so real you kind of experience their surprise and excitement at this.
But of course, I can't get lost in the characters only; even though the characters are so good it's easy to forget the artistic qualities of the show, one must not at all forget the music and animation, which both play an impressive behind-the-scenes role in making this series what it is.
Let me ask you one question: When you were a teen, or if you're one now, have you ever looked at a picture from when you were two-three years younger? If so, the reaction "Holy mother of love, did I look *that* young?" is probably a familiar one. And when you watch this series, you'll probably end up thinking the same. For this is indeed a coming-of-age anime, following Akira and Hikaru from sixth grade through ninth grade, or three years. Their growth, while seen mostly in their Go playing and their personalities, is also very much reflected in the animation. Towards the end of the series, I asked myself: "Did they always look like that?". When they showed us flashbacks to the beginning, I realized, they did not. While you can recognize them, it is actually impressively easy to spot that they were different. Their faces, so much more child-like, and their stature lower. Much lower. I commend Pierrot for doing such a great job of reflecting their growth physically, too. It was so smooth that I couldn't say from one episode to another that, "hey, he looks older!", but on an overall basis, by skipping, say, twenty or so episodes at a time, I see that they gradually change.
Apart from that, the animators did an outstanding job. The next thing on the list is probably how they made the Go matches very interesting to watch. Just pain watching the stones being placed could've been very deterring, at least in the beginning. So instead they throw in a heap of special effects; lights, shadows, camera angles, intense effects when placing stones, even changing the background to make the game more in the center of attention, or even make a symbolic scape, for example the universe itself, symbolizing the "world" that is the Go board, and even the so-called Divine Move.
In general, Pierrot did an awesome job of making the show pretty to look at. Now, even in 2002 you had better-looking series, but it does not change the fact that it looks really nice. And they improve as they go on. It looks only mediocre in the first episode compared to the final episode. Among the stronger points I can mention clothes, backgrounds and effects when playing Go. The weaker parts are a bit annoying, but are mostly fixed upon as they go along, creating a most aesthetically enjoyable series. One problem is faces, which look a bit weird - at times some details are a bit misplaced -, but they do a nice job of expressiions, while not going overboard with them either, keeping a fairly serious tone. And later on, when I saw the sheer intensity in their eyes, I just thought "whoa!" and had to let a drop of sweat run down my cheek. The other problem is that sometimes when they placed stones on the board, the perspective was done entirely wrong, when the rest of the stones already there looked real nice. This, too, improved very much as the series went on, and in the latter stages I noticed very litte to none of this problem.
And now, the soundtrack, which was done quite nicely. No, that's an understatement. It was inspiring and evocative, all the while not taking over the series, doing a nice job behind the scenes to build up and strengthen the emotional impacts of the show. The intense feelings of the games, the sad feelings that happened occasionally between characters, it was all done with music that reinforced those feelings and made it enjoyable to the point where I felt this tingling feeling in my stomach. The opening and ending themes are quite nice, too. The first opening, "Get Over" by Dream, especially; its synth-pop rythms and lyrics are very inspiring, but it doesn't completely outmatch the others; they were all very strong candidates for favoritism and defnitely a worthwhile watch. Not to mention the final ending theme, which is a ten-minute half-instrumental, half-original mix of Get Over. That was a masterful piece of music.
All in all, Hikaru no Go provides sufficient character-driven, intense and emotional entertainment, which most people would find interesting. And don't let the pretense of a baord game like Go deter you from watching; it is hhgly enjoyable, and though I didn't really care for the Go, it remained interesting throughout the whole series. And the more enjoyable aspects of the show will definitely overshadow it if it comes to that. And for new and seasoned Go players alike, this is a very interesting ashow to watch! read more
100 of 130 people found this review helpful
| Overall |
9 |
| Story |
9 |
| Animation |
9 |
| Sound |
8 |
| Character |
9 |
| Enjoyment |
9 |
If you suddenly gained the ability to quite literally leap through time, what would you use it for? The sheer fun of it? Getting better grades? Or something else? What if you merely wanted the present to continue; to still live out those memorable days with your friends, playing around and having fun; rejecting the future and not wanting things to change? In Toki wo Kakeru Shojo, a girl is presented with this exact possibility. She suddenly finds out that she has been granted the ability to travel through time, and uses this ability for the purposes mentioned above. At first she tries to correct all the mistakes she made that same day she got the ability; from preventing making a mess out of things in cooking class to dodging people being hurled towards her. And before soon, she tries to keep the times from changing, undoing love confessions and other events which can change her and her two friends' lives.
However, everything has a consequence.
Even the seemingly most insignificant and puerile of acts can have grave consequences, as such acts are often made out of ignorance or selfishness; both which are traits that rarely bring out a good result if actions are based on them. Our heroine has to learn this the hard way, as she sees how fateful her so-called insignificant acts are, and how wrong she is in her childish beliefs. What she want is merely to keep the fun times around; with her and her two beloved friends. She wants time to stop, to remain in the present. However, time is inexorable; the future is relentlessly closing in on us. And she has to learn this the hard way. But she learns. Through hardships, through death, and most important of all, through love, she learns that the future is not something to be avoided. Rather it is something to be cherished; something one should embrace.
And that is the basics of the plot and characters in this story; a girl who repeatedly travels back in time to keep the times as they are, and actually learns during this process that it is better to look forward and into the future rather than intransigently dwell on the present. Her two friends aren't focused on that much, but both are portrayed beautifully when they are, both the though-shelled Chiaki and the obliging Kousuke. Accompanying the beautiful plot is a standard-fare movie animation; which means beautiful and detailed landscapes, cityscapes and backgrounds. And while character movements are fluid, the designs themselves are a bit lackluster, and should have been more detailed. The soundtrack which follows on top is equally beautiful, with serene piano tracks accompanying the at times laughter-provoking and at times melancholy story, and a somewhat expected, yet beautiful ending theme.
Toki wo Kakeru Shojo is a beautiful movie, which is good for many things, but especially its underlying hints about looking towards the future and accepting that the present will change as well as the simple message that every act has a consequence; especially childish and ignorant acts at that. And even if such themes does not interest you, I think this beautiful story is well worth spending one and a half hour of your life watching. read more
72 of 92 people found this review helpful
| Overall |
8 |
| Story |
7 |
| Animation |
8 |
| Sound |
7 |
| Character |
8 |
| Enjoyment |
10 |
How would you ever feel if you went to sleep one day, tired of not having a girlfriend, and the next morning you woke up to find out that a girl who likes you had taken the place of your right hand? Or if you liked a guy but were too shy to tell him, and then you woke up to see that you were the dude's right hand? It's an impossible situation, you would say, but that's what's so great about anime: Anything can happen! A high schooler whose reputation as a delinquent scares away any girl he tries to hit on, Seji Sawamura, and a timid girl who's had a crush on him for a long time, Kasugano Midori, are thrown into this very situation. Do we sense romance coming up? Definitely! Comedy? Has to be! Action? Uh, maybe... Ecchi? What!?
No, I am not kidding, the show has all that, with the main focus on the first two. Because when your right hand loves you, that's bound to escalate into a romantic comedy, right? Midori no Hibi (Midori's Days) executes a somewhat standard living-together romantic comedy setting with a refreshing twist, and also does a great job of not leaning too much towards the ecchi side of things. You see some topless females now and then and some bikini shots, but that's all you really get, and after bad experiences with ecchi-intensive shows like Kanokon and Rosario+Vampire, I'm very delighted to see a show that manages to keep it on a decent level and focus on something else. Action scenes are scattered around too; our blond main character is a delinquent after all.
The episodes of Midori no Hibi does nothing special; each episode features a new (mis)adventure in the now jumbled-up lives of Seji and Midori. Be it an otaku who thinks Seji is a doll maniac, a girl who really likes Seji or a trip to a hot spring, you'll be taken through a lot of before-seen situations, and some new. The ending is cute and happy, and when you think about it, the only good ending an anime as Midori no Hibi could have. And while the unoriginal way in which the final episode is played out comes off as borderline facepalm-provoking, it was still an enjoyable watch, right up until the final scene.
One of the things I love the most about Midori no Hibi-- No, the thing I do love the most about it is the whole concept about bringing out what's on the inside of oneself, both feelings of love and supressed personality traits. While the characters don't develop much in the sense that their personalities actually change, they do develop by bringing out feelings of love or personality traits which are in ways hidden from others. And while we have all seen the soft-on-the-inside delinquent and the timid girl, the producers have done a good job with them in regards to the aforementioned aspect. And who can forget the uptight and determined yet tender Takako Ayase whose unrequited feelings of love towards Seji never comes to play, or the otaku who seemingly had a more human side to him inside, but in the end was no more than a crazed otaku anyway? When all comes to all, the cast isn't extremely original nor large, but a lovable gang nevertheless.
The quality of the animation is quite good for this kind of series. The whole story takes place in a city, and there's frequent scenes on high places with scenic views of said city, which are usually animated quite well, from lights in the streets to the monorails criss-crossing the cityscape. Street views of the city and other close-ups such as furniture in rooms are usually beautiful and detailed, but the quality does deteriorate from time to time. The strongest point however, is found in the gorgeous lighting and shading effects. They are eminently soft and relaxing, and especially during the dusk scenes do they come off as tremedous. The character designs are in an entirely different class however, as they are very varying in quality; often no more than mediocre yet often very good. A few close-ups looked like simple Flash animations, while at times they were detailed and fluid, both in design and movement.
The soundtrack was more than likely the weakest part of the anime. Not that it was outright bad; it was in fact quite atmospheric and fit well with the series, but there were no outstanding songs in the background music, and they were quite standard-fare for a romantic comedy. Two mellifluous themes for the opening and ending make up for some of it however, and the voice acting is superb too; the seiyuu manage to portray the characters very well, both their current mood and their character types.
You may have noticed how I used 'soft' or some variant of it frequently in my review (was there some anti-aliasing feature for this show I didn't notice was on?), and that's just what it was. Soft, happy and cute. And just the right length to make it stay that way. If it was one season longer, I'm dead certain the show's quality would have worsened. And part of its charm is that it is such a short watch anyway. If you want a show that's short and charming, Midori no Hibi is the show for you! read more
81 of 105 people found this review helpful
| Overall |
6 |
| Story |
6 |
| Animation |
6 |
| Sound |
6 |
| Character |
7 |
| Enjoyment |
10 |
Pokemon! We've all heard of the show, and most of us have watched and (probably) loved it as kids. So this means it's great, no? I mean, why else would kids all over the world love it? Well... kids often preceive things differently than the older demographic, and they find great what others think of as garbage. So... what about Pokemon? Is this the same? Let's see...
It starts out with a tiny step, like most other journeys. Our hero, Ash Ketchum, has high dreams of becoming the ultimate Pokemon trainer (I'll refrain from explaining that to you), and he starts out by sleeping in too late! before logn however, he's gotten his first (reluctant) Pokemon, everyone's favorite mouse Pikachu, and they're off on their epic journey!
The shows brings out an epic adventure of friendship, harsh battles and whatnot; everything you'd expect from a shonen that's aimed at the younger kids. It isn't that great however, as it gets very repetitive after a while; a Pokemon/person of the day formula with some kind of problem that always ends well. And that's what most of the episodes contain, with a small bit of getting further on their journey every now and then.
Animation-wise, the show doesn't feature anything boastable, with flat character designs, okay backgrounds and no spectacular special effects at all. Was it because of budget restrictions (it is a pretty long anime, after all), or was it because the producers knew the kids they were aiming the show at didn't care anyway? Well, whatever it was, the animation isn't anything to brag about.
The soundtrack is what you'd expect of such a show; adventurous opening themes, background music that's supposed to get you into the fighting/comedic mood, and a variety of sound effects to use for all the moves and whatnot you'll see. The voice acting is decent, but honestly - my unability to cope with dubs in anime pretty much wins over my nostalgia here, and that is the main reason I stopped watching the show some time ago.
The characters are, well, what you'd expect from a shonen. The rash, headstrong main character and his oh-so-arrogant rival, and the people he travels with; the older, more reasonable (mostly) fellow, and of course, the tomboyish girl with whome he argues a lot. Yup, that's shonen for ya. The main comedic relief of the series, the Team Rocket trio, is actually a pretty entertaining one. Despite constantly neglecting to look over their mistakes and realise that every one of their contraptions fail against Ash and company, they keep on trying, knowing thinking that their boss will reward them greatly of they bring him the Pikachu. I like their stupid enthusiasm a lot, and their scenes are often among amogn the better ones in the series.
So... Pokemon is basically a cliche-ridden shonen with no real thing to make it stand out. Wait... that can't be right? What about all the kids that love it? And what of all the others that love it? One of the things, I believe, is the adventurous feel of the series; who wouldn't want to experience such an epic adventure for themselves? (I know I want to, at least!) Not to mention, the great values of friendship, loyalty and trust which are presented to the viewers. That is one thing that makes Pokemon so great, and I'd try to get any kid into the show becasue of that reason alone. And that's what there is to say about Pokemon, actually. read more
58 of 86 people found this review helpful
| Overall |
6 |
| Story |
5 |
| Animation |
8 |
| Sound |
7 |
| Character |
3 |
| Enjoyment |
4 |
R+V is an ecchi anime that has been received surprisingly good in my eyes. I mean, the only thing that makes it different are the elements of action which have found their way into each episode. It starts out with Tsukune Aono, the typical ecchi wimp main. He is starting high school, and due to some strange circumstances he ends up getting admitted into a youkai academy. On his way there he bumps into gets bumped into by a beauty, who's actually a vampire. She's supposedly one of the beauties in school, so you know what's coming... yeah, she ends up befriending the wimp, and hangs out with him all the time. But of course, she isn't the only one; soon there comes a girl who wants to steal him away, and on top of that, a tiny brat, tags along with the group, and there you have it! Standard ecchi setting deluxe!
The story fails to impress in any way aside the inital setting as well. Each episode brings about a new (mis)adventure for the group, which basically goes like this: Tsukune gets into bad company -> Hangs out with the girls -> The bad company comes to them -> The three girls kick ass + Moka transforms -> Tsukune whines -> Everyone gets happy after kicking ass -> End. And that's about it. The only refreshing thing is that it's actual action here, and that there's new youkai taking the role of bad guys every episode. But aside those, nothing worth mentioning.
The characters are just about what you'd expect: The moe girl, her rival, a small girl (loli?), and the wimp they all stalk to death. Unoriginal, boring and non-developing, that's pretty much what there's to say about the characters. Both the recurring side characters and the ones who get renewed each episode brings out nothing specuial; they're just standard filler for their position, be it teacher or bad guy of the day. The only slightly refreshing thing was that Tsukune seemed like he wanted to actually help out in the fights, instead of being a wimp and passively receiving whatever assaults of love the girls threw at him. Props to him for that.
The art department was okay, but nothing bragworthy. The backgrounds were nice, yet a little artsy, and the character designs, whuile generic, were pleasing enough. The action scenes were animated nicely, and no slumping in the special effects department either. There was too much fanservice, however.
The sound was pretty okay, and fit the series, but it was by no means anything special, and none of the tunes really captured me or made the scenes better. The OP and ED themes were good enough, fitting the series' atmosphere and all, but nothing more.
All in all, R+V is a failed attempt at an ecchi series, with plain characters and a boring story, but with an action element that served as decently refreshing and allowed for some plus points scored by the pathetic wimp main. And there's lots of fanservice, be warned. read more
133 of 189 people found this review helpful
| Overall |
9 |
| Story |
9 |
| Animation |
8 |
| Sound |
9 |
| Character |
9 |
| Enjoyment |
10 |
Put on your seatbelts and brace yourself, for you will be taken on a rabidly-paced and concluding journey, slaloming through plot twists and character development at a tempo that will leave you longing for a new episode at the end of each one. Save a lot of time, for this is obnoxiously addictive. This is... Code Geass: Hangyaku no Lelouch... R2!
Did it jump the shark? Was it flawlessly executed? Could it have been improved on? Was it outright horrible? That I will not answer; such a question is for you to answer yourself. To me, it was great. It was awesome. While reluctant at first, I always ended up thinking that each change the series brought about, every little plot twist, every character development; it made the series even greater than it was. Every step that it took made it better; that is the undeniable truth for me. However, its pacing made it take too many steps in too short an amount of time, and it nearly stumbled at times. Details could be overlooked, minor events skipped, that wasn't too much of a problem. But it spent too little time on some of the major events, and in the end I'm not satisfied at all by that.
The previous season took care of the introduction of most of the main cast, which left an opportunity to extensively develop the cast during the second season. This was an opportunity that the creators took, used and drained to its full potential. With its 25 episodes, it does of course not have time to develop the entirety of Code Geass' cast, which is extremely large for its length - close to 80 named primary, secondary and tertiary characters. However, they developed the main cast extensively, did a great job with the supporting characters, and the new ones that were introduced were really cool too. Some may classify Lelouch's development as jumping the shark, but personally I felt that they did a great job, and that he is a great character; one whom I could believe in when it came to his development and actions, all the way to - and especially during - the very end.
Another aspect that Code Geass brings into perspective is love. There's a lot of loving going on between various characters, and this allowed for both drama and comedy to be played out, and it was done so in a very good fashion too. Several characters’ love stories revolve around Lelouch, most notably those of Shirley and Kallen; both who obviously like Lelouch quite a lot. This is given both comedic and dramatic effects, and eventually plays an important part in the plot.
The animation superseded the previous season's, improving on nearly all points. By now you are probably used to the CLAMP-styled character designs, and who knows, you might've even grown to like them, in spite of their lankiness. Backgrounds and sceneries are done with good detail, and were enjoyable to behold, and the same can be said about the Knightmare battles. Animated in a perfect juxtapose of fluidity and chaos, mixed with great special- and ligthing effects, the battles were enjoyable aesthetically in addition to everything else they provided the viewer with.
The soundtrack was perfect for the series, this season as well. Keeping some old ones, introducing new ones, the soundtrack was refreshed, yet it kept the same tone it had during the previous season. The background music, while nothing especially noteworthy, provided an amplifying effect to the atmosphere; be it battle, thought, love, comedy or something else. The opening and ending themes were good this season too, with the second opening theme standing out as the best one. The final episode ended nicely with an insert song that made the scenes that unfolded before my eyes make me cry - I'm a sensitive person. They did one mistake however, and that was by not ending it after that insert song; of all things they had to fire in the Ali Project ending, which completely ruined the poignancy that had been built up.
Code Geass R2 provides an highly entertaining sequel that has fallen into the hit-or-miss pit-trap, with hating on one side and loving on the other. How you will react to it, only the gods know that, so all that I can say is: watch it to the very end and see for yourself. The constant plot twists may sway your opinion up and down multifarious times. It did with me, but in the end, everything fell to place and all went well.
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56 of 82 people found this review helpful
| Overall |
8 |
| Story |
8 |
| Animation |
8 |
| Sound |
8 |
| Character |
9 |
| Enjoyment |
10 |
Code Geass is set in a alternate reality where the Britannian Empire has conquered more than one third of the world and counting, and that includes Japan. In said Japan, now called "Area 11" - and its inhabitants "elevens" -, a Britannian student named Lelouch Lamperouge finds himself thrown into a cycle of events that ultimately leads to him gaining a power known as the "Geass", a power allowing him to force anyone to obey any order he gives to them. Together with his hate for Britannia, he uses his newfound powers to gain followers and eventually bring forth a war against the oppressive Britannian Empire.
The story skips along at a fast pace, taking the viewer through one event after another, spending neither too little time nor too much time on each event. And skipping has a more literal meaning here too; the story tends to take small jumps here and there, not explaining the events in between until a bit later. This may come off as a little confusing, but it's also a nice way of keeping you wondering what's going on and what's going to happen next. It doesn't lack twists and turns either, and especially towards the end will you get some unexpected yet pivotal twists.
One of the things I love about Code Geass is that it frequently delves into subplots, something which would've normally been bad for a two-season series. However, despite their initial prospects of irrelevancy towards the main story, in the end they serve a purpose in the grand perspective, either by moving the plot forward or by presenting character development. These subplots also help keep the show a refreshing and interesting watch.
On top of that there's a lot of ideology in the picture, both on a political and a personal level. The Britannian Empire has their share of - in my opinion - wrong beliefs. The most obvious one is the racism they're displaying towards the inhabitants of the territories Britannia has conquered - or Numbers, as they call them. They also follow social Darwinism, which is basically the principle of natural selection implemented into human society. Stupid beliefs, if you ask me. But not everyone thinks so, it would seem.
The more intriguing ideologies are found when we move down to the personal level, though, with Lelouch and Suzaku's differing beliefs being the root of a ideological conflict. While their goals are more or less the same, they differ in their views on which methods should be used to accomplish the goals - Lelouch believes that the end justifies the means no matter what, while Suzaku believes that peace by murder is wrong. This conflict between two best friends (when not in battle) is a really interesting one, because it is so representative of the moral conflict that's presented - who is good, and who is bad? Britannia - or Zero? Decide for yourself who you want to sympathize with.
Many people have compared Code Geass with Death Note, saying that it is the same, just with mecha. While it is easy to see where that is coming from, it is only on the surface that this is true. Both series' main characters are very intelligent and analytical fellows who believe that the world must be changed through bloodshed, and they both have some supernatural power. But that's all there is to it. Aside that they're as different as day and night. As a character and human being, Lelouch is a thousand times more believable than Light, mostly because he is explored much more than Light is; all we got to see in Death Note was Light's intelligence and analytical capabilities, while in Code Geass we actually get to explore Lelouch as a human, and partake in his emotional experiences, be it love or interaction with his friends, victory or defeat. And aside the two of them, I couldn't really find any similarities between the two shows. Hence, you may like one and not the other, so if you've watched Death Note and did not like it (:o), you may still like Code Geass.
Code Geass also presents a huge array of supporting characters. Some are more one-dimensional and cliché than others, yet they all have their defined personalities and roles in the story. Some of them are developed in a great way, and come off as believable during their exposition. The subplots mainly focus on them, and either develops the characters or the story, and it's interwoven with the main story in a truly great way.
Code Geass, both story- and character-wise, builds up more and more towards the end; the impending climax becoming more and more evident after each and every episode. Finally, in the last two episodes, the fuse has run out, and the bomb blows. In the end however, what one will see is the smoke and not the results of the big explosion; you are left with one massive cliffhanger that'll make you long for - no, need to watch the second season.
Character designs are done by CLAMP, and anyone who've watched or read one of their works will know what to expect in this department: Tall and lanky characters. It's a style that may be new and unusual for many, but it really grows on you, and you can't help but think that it looks good enough, even though their proportions are off. The animation isn't anything spectacular in other departments, but it's good. Great special effects and detailed surroundings help on the aesthetic pleasure too, and aesthetics is something which is important to me when I watch an anime. The coloring is fresh and vivid, however often too much so; at times it could've probably gained from having a darker color tone. Nevertheless, it was well done. The action scenes are made out well, with smooth animation and great mecha movement, and just the right effect of chaos that's needed during intense battles. There is some reusing of the "Geass-effect"; the special effects they use when Lelouch uses the Geass, and while cool the first few times, it gets a bit annoying in its persistence.
I have to admit, I'm a sucker for the type music they used in Code Geass. Utilizing voices instead of instruments makes for an experience that I just fall completely for, and several insert songs make it even better. Some background themes are reused a lot, but my, are they effectual. The opening and ending themes aren't especially noteworthy, unless you're a fan of the artists performing the songs, that is. The first ending theme is made by Ali Project, and I have to say, I've grown to like their style a lot.
Code Geass can be summarized to an anime that doesn't produce anything that's over the top or exceptional, but it does give us is one helluva experience with great characters, intriguing ideologies as well as a twisted plotline that ends in a cliffhanger so massive it could kill you! read more
51 of 73 people found this review helpful
| Overall |
8 |
| Story |
8 |
| Animation |
10 |
| Sound |
9 |
| Character |
8 |
| Enjoyment |
9 |
Cowboy Bebop: Knockin' on Heaven's Door is a great addition to the Cowboy Bebop series, but no more. It is by no means a sequel, and after watching it, I found that it's best watched in the middle of the series, and not neccesarily at the end. If it's got a specific place or not, that I don't know, but that's not very important at any rate, and if you've watched the entire series, it shouldn't be hard to mentally place it inside the series anyway.
This time, a terrorist possesses a weapon capable of killing countless people, and there's a bounty of 300 million woolongs on him; the largest bounty ever given. Of course, this means that our heroes will chase him. And so starts the process of gathering information, meeting and getting to know people related to the bounty in some way, and eventually, squaring off against him in a final fight. Oh, and throw in a save-the-world thing this time, and there you have the movie. Nothing really new, a formula that's been used several times. There's also details here and there left unexplained, and things may just happen for no reason at the rare occasion. Its 120 minutes might be a little too long to some, but it never came off as boring at any point to me; they certainly did a good job of fleshing out those 120 minutes.
Though, that may be credited more to the characters than the plot itself, as the movie threw some really interesting characters at us. The orignal cast is, well, pretty much the same as they always are, the same characters which you (probably) got to love while watching the original series. As for the movie characters, we have for example Vincent, the main bad guy. He's quite the interesting fellow, though the more I think about it, the more I can't help but feel that I've experienced his type somewhat before - he's got a mysterious past; a forgotten love included, he's going to kill loads of people for no good reason, and he blathers out sentences about religion and whatnot. Nevertheless, he comes off as an interesting character, mostly because of him being similar to Spike - both in physical prowess and their considering themselves 'dead' men due to past events. Then we have Electra, Vincent's past love once forgotten. She remembers him though, and well, she wants him to remember her as well. We can see where that's heading...
The animation quality is superb; its detail and overall quality is unmistakably a work done by people who knows what they are doing. Be it backgrounds or landscapes, they're all top-notch. Lighting effects are good, and more than I'd exect from something out of 2001, and the overall quality of special effects are great; much, much better than the original series. The character designs are the same old, with some improvements, and they work very well with this anime and movie. The character motions and their fluidity are great, and the few action scenes in the movie are done so well that I could probably learn some nice figthing moves merely from studying them. The coloring is the only thing that's a bit behind, but considering its age it's not a problem. And moreso, the dulled coloring actually melds perfectly with the style of the movie, and helps on the movie's atmosphere.
The soundtrack is what you should expect from the original series; awesome. Yoko Kanno does her work as she did in the series; with an amazing soundtrack that fits perfectly with the atmosphere of the movie and its individual scenes, and the opening and ending themes are wonderful to listen to. The only downside is that there is a lot of silent scenes, where no background music is present at all.
Cowboy Bebop: Knockin' On Heaven's Door is a movie that delivers the goods, but stops at that. It's not marvelous, but it's great, and a must-see movie for any Cowboy Bebop fan. read more
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