After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped interest and genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya! (Source: Viz)
Both manga series are done by the same manga artist. However, Hikaru no Go is a lot lighter than Death Note. So if you are more interested in something dark and serious Death Not would be your pick.
Death Note is more mature than Hikaru no Go, but both have a very similar art style. The main characters also have a spirit/demon that follow them around. If you like one, then you'll like the other.
Replace the game of Go with a Card Game and it's almost the same. Both Characters have someone else within them helping them play a certain game, both of which found these spirits within an old relic of some type. The Stories are different but the set up is very similar.
As ancient Oriental board games go (no pun intended) Go, has a reputation for being either extremely boring, extremely difficult, extremely intense, or all of the above. It is not an easy game to play and a game is not easily finished, either. Yet Hikaru no Go, a manga that's all about Go and little else, made it seem exciting and interesting enough to stir some new-found appreciation for one of the oldest games around.
Strange how action-packed manga rarely draw me in, but a mang...a about a board game (for crying out loud, a BOARD GAME!) can drive me nuts and leave me crying over cliffhangers. Each chapter is more fascinating than the last and if you find yourself saying "I'll stop reading after this chapter...No, after the next one...Damn it's a cliffhanger, I have to read the next volume...When it gets dark, I'll stop...I'll turn on the lights..." You probably won't rest until you've pretty much read all the volumes available to you.
Aside from the engaging story, the art by Obata Takeshi is also something to love. The art is simple, yet the crispness of the images lends a freshness. The inks are bold and striking - no swishy strands, frail noses, and feathers and cherry blossoms here. Everything is pretty much realistic. The details right down to the shoes are awesome. Seriously, I love Hikaru's outfits. He's like a Nike posterboy or something. Also, if you read the manga from volume 1 all the way to 20 in one go (again, no pun intended) you will notice something rather surprising. Hikaru grows up right before your very eyes. Literally. I have seen manga in which the storyline spans at least two years and yet the characters never change. But here, Hikaru grows taller, loses some of the baby fat, and Akari fills out. This attention to detail is really very interesting. About the only thing that remains the same on Shindou-kun is his hair - though it's shorter in the back in the later volumes. The art style also grows cleaner and the inking smoother as the series goes along, which shows that Hikaru isn't the only one whose style is growing and changing. Obata Takeshi's art, by the end of volume 23, is noticeably similar to his incredible work in Death Note and is a far cry from HikaGo's first volume.
However, the manga may not be for everyone. I admit that people who do not like wordy manga or manga with no action, magic or romance will probably not enjoy this very much. Still, if you want substance and realistic inner struggles without the excessive angst and hyperactive SD-ness (although there are still some of those), this is a good manga to read. It can appeal to anybody with even the tiniest bit of ambition, as that is ultimately what the story is about. Those who like comedy can enjoy this, too, as it doesn't take itself too seriously. It would be better if you have some small working knowledge of Go, so you might want to check the game out and play sometimes (though playing is likely to drive you even more nuts). Hopefully, Hikaru no Go will achieve one of its obvious goals - to reach out and make the youth (or anyone, really) interested in this difficult yet highly satisfying strategy game.read more
I absolutely loved Hikaru no Go. (A little bit of trivia: For those who didn't know this already, Hikaru no Go was drawn by the same artist who drew Death Note, Obata Takeshi-sensei.)
Actually, I've already heard of Hikago a long time ago. However, I felt no sense of urgency to read it. I knew it was good though since I hadn't come across any bad reviews for it. But being primarily a shoujo fan, I lacked enough interest to actually download/buy the manga. It wasn'...t until I bought an issue of Shonen Jump which contained some chapters of Hikago that I had a reason to read the manga.
This issue contained only a few chapters but it generated enough interest for me to look for the earlier chapters. It was just that good. The story and art simply hooked me.
One would think that a manga about a game you barely know about would probably be boring and confusing. On the contrary, it was anything but. The manga was more about the characters' development and their interactions with each other. It would help if you knew a little about the game but if you didn't, it was okay too. (I had no idea about the game of Go.) It was truly a coming-of-age type of manga as you would witness the growth of the characters, both literally and metaphorically. The story, in the beginning, especially when they were introducing characters, was very engaging. I literally couldn't bring myself to stop reading it. (Which is why I finished it in 3 days. =_=)
The story becomes a little boring in the second saga though. Which would explain for the 9 points in the Story and Enjoyment area.
Now, the art. I could not simply rave enough about Obata-sensei's art. It is simply wonderful. This isn't surprising as he had mentored the likes of mangaka Kentaro Yabuki (Black Cat), Nobuhiro Watsuki (Rurouni Kenshin) and Yusuke Murata (Eyeshield 21), among many others. Another plus side to reading Hikago is you would witness the evolution of Obata-sensei's art. His style of drawing differs as the chapters go on. Definitely a good reason to read the manga.
Yumi Hotta (the author) did a wonderful work in making the characters. There are a lot of characters and, although it may seem like hard work, she managed to shed light on their personalities, struggles and victories. Character development is (there's no other word for it) sugoi. It is for this reason (and the amazing art) that I have more than my share of character favorites in the series. :3
I thoroughly enjoyed this series and I recommend it to anyone wanting a great, engaging read.
On the ending: I thought the ending was a little disappointing. Nonetheless, I didn't regret reading this great series. :)