Published: 2004 to 2009
Score: 7.101 (scored by 476 users)
1 indicates a weighted score
2 based on the top manga page. Please note that 'R18+' titles are excluded. |
SynopsisMeet Min Woo. A normal 18-year-old high school boy. Well...normal except for being a total otaku. He does what every good little otaku boy does. He collects figurines and toys, wins prizes at cosplay contests and is a two-time champion of the fighting game "Metal Heart." Unfortunately for him, his social life is dominated by girls telling him to get lost, since his otaku-ness might be contagious.
But after an accident while he is invited to participate in the playtesting of "Metal Heart 2," the main character to the game, Min Sia, materializes in front of his eyes at a cosplay festival. And now, Min Woo has to win Sia's heart in a real-life dating sim game with the fate of the world in the balance. Ok, so maybe not the world, but at least the fate of the company behind "Metal Heart 2" hanging in the balance. And who is this girl Nuri who appears following Sia, who claims to be Min Woo's childhood friend...
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Both these titles revolve around male gaming otaku who are asked to use their gaming knowledge to capture the heart of female characters.
They are both manga series about guys who are addicted to gaming and get pulled into something because of their gaming skills.
Meet the main characters from both series that shares much in common: otaku, anti-social, and has an obsession to win games/contests.
After a faithful day though, their lives changes forever.They become part of a game to conquer in order to return back to their lives.
There is a lot of comedy, drama, and romance in both series. More importantly though, the main male protagonist learns more about the 3D world and those around them like never before. There are also numerous references and parodies that makes fun of the otaku culture throughout both series to spice up some fun.
Both involve a male protagonist who suddenly finds himself in the presence of female video game characters that have materialised from the games they were programed in to the real world.
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