New
Jan 30, 2009 2:02 PM
#1
The idea here is to create a panel of around 5 or so people with strong writing skills who will supervise and help with the creation of club reviews. We will still have review teams created for each show like before, but now each team will be assigned a person from the Review Panel to help with the writing process by providing tips for structure, proof-reading, and adding general polish to the completed reviews. If a review team happens to stall or become inactive, the Review Panel member would then be able to step in and finish the review based on the material produced up to that point. The role of the Review Panel member is simply to assist with the writing, not to come up with content. This will allow Review Panel members to work on any review regardless of whether they have actually seen or read the material being reviewed. What I would like in this thread is for volunteers to post their interest and include a sample of writing with their post. This sample of writing can be whatever you want, a review or a short story or whatever you want. It should be long enough to show your talents, but try keep it under 2,000 words. After 1 week, I will create a new thread with all the volunteers and their writing submissions and have the club vote for their 5 favorite people. These people will become the Review Panel. tl;dr We are looking to create a team of editors to fine-tune the drafts of club reviews before final submission. Volunteer here and provide an example of your writing. Something to keep in mind: --------------------------------------------------------- The amount of anime you have seen or manga you have read is irrelevant. The number of reviews you have written is also irrelevant. What we are interested in here are your basic writing skills. So for anyone who hasn't seen that much anime or written many reviews, don't let that deter you from volunteering. Example submission: Hey I want to be on the panel! (submission 500-1,000 words.... no more than 2,000 words) **Just for reference, the average CriticsClub review is roughly 1,000 words so feel free to check them out here to see the length I'm talking about. |
HiroM_Feb 1, 2022 6:14 AM
Jan 30, 2009 2:50 PM
#2
Jan 30, 2009 4:19 PM
#3
Alright, I'll submit this one; The second season of Black Lagoon is really a story of two different anime; the underwhelming, uninspired first six episodes, and the spectacular, engaging last half of the show. The former is a 5, while the latter is very close to a 10. The returning characters and excellent opening are largely the same as the first season (mentioned more in my review of that season), which is a good thing. The art is as stylish, vivid, and colorful as ever, and adds a definite flavor to all the gun battles. Now, there are three different story arcs, each completely independent of one another; the murderous twins, Greenback Jane, and the Yakuza fighting back in Japan. The series starts off with the Romanian siblings, two eight year olds with white hair carrying a mini-gun and an ax larger than they are themselves. These two little children love to kill, and are so dangerous that they wreak havoc upon Roanapur, killing dozens of high-level, powerful gangsters, including those from Hotel Moscow. Now, I understand suspension of disbelief, and I realize that the gun-wielding heavies in the Black Lagoon universe are supposed to be bizarre, unorthodox characters, from chain-smoking nuns to chambermaids wearing glasses, but this is absurd. Even in the Black Lagoon universe, it doesn't make sense for two FRAIL CHILDREN to single-handedly cut through droves of gangsters and expert gunmen like so much confetti. The only way to pull this off is to inject humor, but there is none of that in the first three episodes. The emotional melisma surrounding the end of this arc is both unnecessary and poorly executed. Next up is Greenback Jane, a straightforward action arc about a counterfeiter on the run, with all of Roanapur's deadliest criminals after her, and only Eda and the Black Lagoon company around to protect her. It's mostly action, with several funny scenes, and little character development, an Eda flashback aside. It's decent fare, but I found a few key moments disappointing. Without revealing any spoilers, there are several notorious gangsters fighting against Eda and Revy. A few of the less important ones die, but the main ones, with significant backstory, curiously survive, only one with serious injuries of any kind. Now, I understand they wanted to save them for Season 3, but it's anti-climactic, a cheap device from the creators. In the ruthless Black Lagoon universe, when two heavies battle it out, one should die. Finally, we come to the last six episodes, which cover Hotel Moscow's quest to destroy several Yakuza families in Japan, quality time spent between Revy (fully-clothed even!) and Rock near the latter's home, as we are also introduced to a cute schoolgirl named Yukio and honorable swordsman Ginji, who can slice bullets in half. This might very well be the best story arc in the entire series, Seasons 1 and 2, and corrects many of the things I disliked about the earlier episodes. If you read my review for the first season, one of my biggest complaints was the character of Revy, that she was a character with no depth or reality, and was boring and stupid to boot. Well, by the end of Season 2, she has been transformed into a much more understandable and most importantly, FUN individual. No longer is she hysterical, crazy, nor does she talk as much ridiculous shit. She's far more competent, rational, and even her character is developed, as we see her interacting with children, and she shows genuine compassion and love for Rock. The overall character development in these last six episodes is excellent. A lot of attention is paid to Miss Balalaika, as she cements her status as the coolest, most competent criminal in the series. Her blend of stoicism with charm, humor, and the ability to do whatever is necessary to crush her enemies is entertaining to watch. Even the minor characters, like the violent, insane Chaka, with facial piercings, blonde hair, and a purple suit, are well done. He is a neat reference to Kakihara from "Ichi the Killer", minus the love of sadomasochism. The story itself drags a little with overly abstract, emotional dialogue, but it's not terrible, and is at least relevant to the central theme, which concerns the transition and choice between criminal or peaceful life. The last six episodes make up for the beginning of the Second Season, but not enough to propel it into "great" status. Highly recommended for anyone that enjoys action and a fast pace to one's anime, as well as unusual personalities. |
Jan 30, 2009 9:09 PM
#4
Guess I won't mind volunteering for a spot neither since I enjoy writing reviews. ^^ Fate/Stay Night is a shounen-based action fantasy romance drama series that centers among seven teams (one master and one servant) trying to fight each other in order to win the Holy Grail. For this series to follow the shounen genre, the results were nothing short of impressive compare to other shounen-based series. Story The story begins when the male protaganist (Shirou Emiya) ends up in a dangerous situation from one of the servants participating in the Holy Grail War. He then summons a female servant (Saber) in order to defend himself. Along with a good balance of action, romance, drama, and brief comedy moments the story also brought along a few plot surprises which can certainly stun the audience. While the story contains the usual settings most shounen fans are familiar with, Fate/Stay Night brought along a good flow in these different areas which never brings any down moments in its story. One part I really enjoy about Fate/Stay Night is how the battles exist for purpose and meaning, which can be refreshing for shounen fans willing to see something worthwhile. Characters The characters are also an interesting cast where several provide their own ideals that make them diverse in Fate/Stay Night. Shirou Emiya is a strong-will individual that hopes to put an end to the Holy Grail War by any means necessary. Although not very talented in magic, Shirou gradually improves in that area which serves as a great benefit to several of the battles. As for Shirou's servant, Saber is usually seen as the no-nonsense fighter that often surpasses her emotions but that is not always the case. The relationship between Shirou and Saber is often worthwhile to witness, especially when it comes to the moments of being concern for one another. Other characters (especially Rin Tohsaka and Archer) also bring out good moments in the story whether it involves interactions or combat sequences in the story. Animation As for the animation of Fate/Stay Night, the visuals stand alone as stunning in their results. While the battle scenes are mostly easy to follow, the lightning effects (especially coming from combat techniques) really made the visuals worthwhile in its scenes. The character designs are also drawn well with no corners cut throughtout the series. Sound The soundtrack also does well in most of its areas. The bgms often bring out mystical or calm themes that fit well in most scenes of Fate/Stay Night. The opening and ending theme songs are generally good, even though the second opening theme may be a bit blandish at times. The sound effects certainly fit their scenes and the seiyu cast is mainly good with their character roles. Enjoyment With the many good results coming from Fate/Stay Night, it also brings along a satisfying ending that concludes an enjoyable storyline. In the end, Fate/Stay Night stands out for several positive results such as the great battle scenes and interesting cast of characters. However the one part that sets this shounen-based anime to be well-achieved is how meaningful the relationship is between Shirou and Saber in both action and romantic aspects. Any shounen fan that is willing to see worthwhile results will certainly enjoy this fascinating series. |
Dark-EvolutionJan 31, 2009 9:52 PM
Jan 31, 2009 7:42 PM
#5
For the people that don't have the time, are too lazy, or lack writing skills (I fall in with the last two), I would like to offer this. An added section at the end of /insightful/ (definition up to debate) comments that don't really justify an entire review. Whether or not these are added may be based on a vote similar to the 'you decide'. "FSN's animated series did the game proud", etc. More complications for the win? |
Jan 31, 2009 9:49 PM
#6
“Don’t let yourself be blinded by fear or anger. Everything is only as it is.” Story Mushishi is essentially a series of stories styled after East Asian legends and folktales. In lieu of gods, spirits, and demons, the paranormal phenomena are attributed to more primitive yet no less enigmatic creatures called “mushi”. Dealing with their kind is the expertise of “mushishi”; professionals whose role may be thought of as an amalgam of healer, exorcist, biologist, X-Files investigator, and Jedi master (well, sort of). Ginko happens to be one of these mushishi and he wanders from town to town, looking for interesting cases and lending a helping hand to those adversely affected by these mushi. As formulaic as its premise may sound, no two incidents are alike and every episode features not only different mushi but a different setting and cast as well (with Ginko as constant exception). Because of these, the series is able to experiment with various concepts and human relationships and none of the stories ever end in a predictable manner. As such, there is little room for stagnation as each tale manages to be unique and refreshing. The title is often mentioned in the same breath as Kino no Tabi though Mushishi’s oriental setting and animistic influences give it a more distinct flavor and theme. Whereas Kino limits herself to exploring “what if” scenarios by visiting different countries, Ginko takes it a step further by providing possible solutions and emphasizing the importance of living in harmony with nature, with fellow men, and most importantly, with the self. Characters: While not exactly an anti-hero, Ginko’s personality is an unusual mix of benevolence tempered with common sense; a combination of “grace to accept with serenity the things that cannot be changed, courage to change the things that should be changed, and the wisdom to distinguish one from the other.” Saving lives is part of his job but he also knows when there’s reason still to hope and when it’s time to move on. He may break his own code at times for the well-being of the majority and he’s not above fooling the gullible either just to get by. His expertise stems not only from his knowledge about mushi but also from his understanding of human nature. Similarly, none of these supporting characters are shoved into stereotypes which plague most anime and manga. No catgirls, lecherous geezers, or single-minded youngsters (Believe it!); just regular folks in unusual circumstances due to encounters with mushi. Consequently, it doesn’t require much effort to empathize with these characters even if most only appear in their respective episodes. Art: Not only is the theme “everything is only as it is” evident in the content but it also permeates the manner in which the stories are presented. Mushishi doesn’t try to impress; it simply delivers. While other shows of this era tend go overboard with the fancy CG animation, Mushishi’s visuals remain spare yet aesthetically pleasing. Rather than filling up the screen with explosions and fanservice shots at every possible moment, vivid scenes of natural beauty such as raindrops falling from the heavens, cherry blossoms drifting in the wind, and sunlight penetrating the dense foliage are shown instead. Of course, the viewers are occasionally treated to fantastic scenes showing the surreal characteristics of the mushi but these are shown only when called for in the stories and nothing is done in excess. Even the character designs are relatively plain but perhaps these also contribute to the story in their own way since the audience is less likely to judge the characters based on their appearances. Sound: Likewise, the audio takes the minimalist approach. The soundtrack is comprised of simply melodies which are surprisingly effective in evoking various thoughts and emotions. Ranging from haunting and heart-rending to hopeful and bittersweet, the music often eliminates the need for more words in the most crucial scenes. Also worth noting is the lack of exaggerated voice acting which makes the cast sound more like real people rather than cookie-cutter characters. Overall: In addition to its enchanting audio and visuals, Mushishi also serves drama and thought-provoking content in balanced amounts. Its subtle content and execution never insult the intelligence and present several interesting ideas without drowning the viewers in philosophical jargon or sophistry. All in all, Mushishi truly is one of the finest anime specimen out there. It took an entire week to write this one but editing another person's work usually takes up only a few hours. |
Feb 2, 2009 7:53 AM
#8
It can be any writing you want and in any format. Whatever you think does the best job of displaying your basic writing talents. |
Feb 2, 2009 9:45 AM
#9
Legend of the Galactic Heroes is an epic tale of the rise to power of two men born at the right time on opposite sides, leading to a clash of brilliant spectacle that could only be executed with care in as an animated original. Animation- 9/10 Though Legend of Galactic Heroes is 20 years old the visual quality and care is quite priceless. As a viewer who is reluctant to watch series over 40 episodes or over 10 years old, I was taken aback by the engaging art ranging from Ancient Rome, to Victorian England, to Blade Runner-esque futuristic set-pieces and costuming. Both factions, The Free Planets' Alliance and the Galactic Empire, had its own distinctive look, engaging the eye in nearly every direction. Add to these looks, the numerous space battles waging between the two factions and you have a piece of art that is timeless. Sound - 10/10 Legend of Galactic Heroes boasts over 100 individual voice actors with, I believe only one person, doubling up. This show is a veritable "who's who" of the time's voice talent, and many of these talents are still working today. The quality of performance from this cast is overwhelmingly great. The actors take to both comedy and drama with a meticulous sense of intelligence, and there are few, if any times I found an actor to have either over or under-played a scene. Musically, this anime uses very well-placed classical music as the aural backdrop for the series, and perhaps the only flaw musically are the opening themes, rife with pitchy, technically abominable singing, but because it is so little of the sound content, then I can personally overlook it. Characters - 10/10 In this show you would be hard-pressed to find a character that does not serve a definite purpose. There is a large cast of characters ranging from princes and generals to whores and religious fanatics. Each character plays his part in the machine of this show, all believably true to their actions. The only flaw with the characters I suppose is names. While the show is good on giving viewers subtitles to serve as a reminder, because these are German names and those of nobility (which also includes titles) there is a double edged sword that both breeds authenticity and becomes mnemonically troublesome. Story - 9/10 LoGH is a magnificent space opera that delves into philosophy and politics with an unmatched ease. It is clear where shows like Death Note, Code Geass and creators such as Clamp get their influence from when watching this show. While the writing suffers a bit in the final 15-20 episodes, the slack is picked up by the extraordinary momentum the writers and voice cast from the previous 90 episodes created. Even with those flaws, there are no instances of stagnation in the narrative. The show is always distinctively going somewhere, elegantly leading the viewer with excellently written narration to help with suspense. LoGH also manages to integrate fictional technology into the story with out it overwhelming the viewer, or being an excuse for trite deus ex machina. Enjoyment - 10/10 For someone who is very picky about show length and characters, I was truly stunned by the way this show was tightly managed as a narrative. The pace is a very consistent and mild to help go back and forth between raising questions and finding resolution. LoGH was a highly satisfying experience, and its a shame it was never brought to English so that it could find a bigger audience. I think it's the type of show that Adult Swim, or G4 (when it was TechTV with Anime Unleashed) would have eagerly consumed at the beginning of their respective launches. Overall- 10/10 |
noteDheroFeb 2, 2009 9:51 AM
Feb 2, 2009 10:24 AM
#10
I respect Nagaru Tanigawa. I really do. That's because he is a very smart person. One day, I imagine, (and I also imagine that what I imagine is not far from reality) he looked around a bunch of anime magazines, and- this is crucial- he got a perfectly clear vision of the very trend that was going to shape japanese mass media for the coming decade: moe. And it would seem that Nagaru Tanigawa was perfectly aware that even he could do moe. The truth is, anybody can do moe, most people are simply not as much dedicated to achieve success via moe, or simply have more decency. Now this sounds like I wouldn't actually be giving Tanigawa credit. The thing is, Tanigawa not only can do moe, he also knows that he can do all of moe. So he decided to make money via moe. I'm saying this because this way of thinking gets reflected all troughout "The Melancholy of Haruhi Suzumiya". And this is the reason that at the same time, while I respect Nagaru Tanigawa, I fucking hate Nagaru Tanigawa. TMoHS was designed to get money out of retards who are into moe, atheits and anarchists. Really, the thing about this show that gives the aforementioned line of thought away are the characters. Now, shows like Kiddy Grade would have us think that it's easy to make all the characters in a given story unrelatable and unlikable. Or, more exactly, Kiddy Grade would have us think that it's easy to make unlikable characters. Well that's not true. The Haruhi Suzumiya franchise proves that Kiddy Grade is nothing more than a terrible accident getting even worse due to it's upcoming sequel. It proves this with it's main character, Haruhi Suzumiya. Her character shows us that there is no way there was any intelligent design at work when Kiddy Grade's characters were concieved. And that is because the characters in Kiddy Grade are merely annoying, and as I've said previously, impossible to relate to(for more reasons than one). This makes the entire chast of Kiddy Grade bad, in terms of character quality. However, Haruhi Suzumiya is at the same time worse and better than the entire cast of Kiddy Grade combined. To say that Haruhi Suzumiya is unlikable would not be an adequate description of what a well- brought up, moral, just, kind, caring person(the kind of person that, like me, finds no joy in torturing his/her Sims) would think of her. Besides, the term "unlikable" is geeting worn- out these days by people like Yahtzee. To put it bluntly, Haruhi Suzumiya makes Lina Inverse look like Tokiha Mai. That's Lina-fucking-Inverse and Tokiha-fucking-Mai. It's not that she is a tsundere. If she was just a tsundere, shed just be a crappy character, and would not rise above every single character in any Gonzo show ever. But, she is much worse. She blackmails people with sexual abuse for their computers. She puts peoples lives in danger for web- traffic. She frequently sexually molests others. She expects those around her to think of these things as simple, innocent "fun". Simply put, there was never a more hateable, detestable, spiteful, vomit- inducingly repulsive character than her. Which is the very reason she is such a great character. And if we here at My Anime List would have to name a single thing that encompasses the genii of Nagaru Tanigawa, we would name her. See, characters in Kiddy Grade are simply boring because there was no care put into them (well, that and the fact that most of them are so god damn overpowered it turns any attempt at creating tension a waste). Anybody can see that the reason any normal person would get so immensly repulsed from Haruhi is because there was so much effort and care put into making her so repulsive. "But Dozer", you ask, "Haruhi Suzumiya is the forth most favorited character on My Anime List! She can't possibly be like what you just described her!" Well, this is the real reason why she is the very thing that show just how smart Nagaru Tanigawa really is. He knows that lot's of people nowadays have no moral values whatsoever. He noticed how society was declinig, and he simply decided to cater to the valueless masses that make up a large portion of the population today. In fact, I will get back to the relationship between Tanigawas audience and Tanigawas work, but I'll just save that for a later paragraph. If you are so immensely interested, I have marked that paragraph with the numpad star(*) at the beggining. Now that I've written about Haruhi, I could end this review right here and now, because after so many paragraphs it might really feel pointless to write about a show like this even more. Alas, I have mentioned that Tanigawa decided that he can do all of moe. Now, both times I wrote that, I lied a bit. That would imply that every single minor aspect of moe fandom is contained within the show. Or maybe it does, I don't know. The day that I realise that I have put effort into attaining encyclopedic knowledge about the nuances of moe fandom with no urging reason to do so will be the very day my existence on this Earth will end, and no, people will have no idea why I'm suddenly dead. But back to the show, tanigawa carefully incorporated other moe aspects into his "masterpiece", though wether it was necessary plotwise.... well, I am not the person who is going to make the decision on that one. The first minor character encompassing a certian moe archtype is Nagato Yuki, a glasses- wearing bookworm with purple hair, virtually no discernable facial expression, a speaking voice that couldn't be more still if she was whispering. She is practically your typical Rei- clone, except unlike other Rei- clones she has even less lines than her original peer. Yuki is an Alien, sent from some- sort of intergalactic monitoring entity to keep an eye on Haruhi. She is able to phisically manipulate objects, re- write the source codes of video games while playing them and changing the file extensions of rooms. And that's about it, as far as her character goes. The second minor character is Mikuru Asahina, a time- traveller agent who was sent from the future in order to, you guessed it, watch over Haruhi. The thing is, she is the textbook definition of shy. She get's nervous about everything, she's reluctant about doing anything. At the same time, she has ginormus breats. She is mostly used in scenes of sexual abuse. The last minor character is a guy. Tanigawa knows that there are at least as many female anime fans as there are male, so he knows that it's a smart thing to cater to them. So we have the ambiguously gay Koizumi Itsuki, a near- useless esper and Mr. Exposition. Now is the time when we talk about the second main character and the actual story. Our hyphotesys is that we will not like one of the two very much. Our other main character is Kyon. We never get to know his full name, just this nickname of his. He is the kind of guy that who leads a completely normal life, and the kind of guy who TvTropes editors would call a deadpan snarker or a straight man and some such (the only reason I am not calling him an "Author Stand In" is because I do not want to think that I've just written so much about a guy who would like to be in situations such as the ones depicted here). Haruhi is in the same class with this guy. She is eccentric, and constantly bored. She declares that she wan't to meet (this is a very important, "epic" order of the three) "aliens, time- travellers and espers", so she can play with them. Kyon one day remarks that it's a sad truth that such things don't exist, and besides, people who lived interesting lives did not wait for interesting things to come by, they made their own lives interesting. This gives Haruhi an idea, so she forces Kyon to form the S.O.S. brigade with her. (The meaning of the acronym will not be revealed in this review, as I am already violating good taste by discribing this story.) The brigade is basically her private club, to see interesting, "extraterrestrial" , "supernatural" and some such things. She finds Yuki in the room she decides to use for the club. Being the emotionless doll she is, she just goes along. Mikuru get's dragged in with force by Haruhi because she has moe appeal and it will make more people want to join the club. No, I'm not making this up. That's Tanigawa. Itsuki just appears in one scene and stays. Pretty soon, wird shit starts happening, and the main "crux" of the "plot" comes into play. Haruhi is practically god. Whatever she desieres to happen, it happens. However, she is not concious of this power of hers, in fact, she, and anybody not in the S.O.S. brigade, is completely oblivious to it. Thing is, when she get's bored, she decides to make the world interesting for herself. By adding big, blue, world destroying giants. So the brigade has to constantly keep her interested with something, so as the world doesn't get destroyed. Not like this get's put in front of you in an obvious way. The very thing that poked so much interest in the show in the first place was Tanigawa's decision to show us events in an anachronistic order. The first episode comes second, the tenth or so comes first, the ninth comes fifth and so on. In retrospect though, it only serves to have the climax at the end of the season. What in theory may sound artsy, is in execution merely irritating. Now, did you notice something? While you were reading the paragraphs about the secondary characters and the plot? Remember when I said Haruhi is such a well made character (no matter how detestable) because so much work had gone into her? It is apparent that there was no such amount of work put into any other literal aspect of the show. The secondary characters are either boring or irritating, and the story is either just well written enough not to be dismissed as sci- fi hogwash, or outright insulting. Let me elaborate a bit further: *Here we are! This is the point from which onward, I will explain why I detest Nagaru Tanigawa. The thing is, he wants to not only make money, but while he is at it. Tanigawa want's to be considered a respectable auteur. And this is where things start going haywire. Let's look at this from an outer perspective now. The manga/anime series Ikkitousen is about japanese high- schoolers (mostly teen girls) fighting amongst eachoter to gain control over the area where there schools are. Supposedly, this is because every single character that fights in that show is supposed to be the reincarnation of an ancient chinese war hero from the "three kingdoms" period. The proof of this is a special shaped earring they wear. Each of them is a martial arts expert. Each of them loses an ungodly amount of clothing during each fight. There is panty shot galore. One character in particular has an eyepatch that houses a dragon, a maid costume as a battle suit, complete with combat boots, and a dress that seems to end at the very top of her thighs. Why she is dressed like this is never addressed. As can be seen, Ikkitousen takes pride in hardly making any sence in everyday terms. It never, ever tries to take itself seriously. Though the characters may act like what they are doing are very serious, gruesome things, you never get the feeling that you should consider what happens on screen a deep, convention- defiyng new chapter in the history of the medium or some such. So of course it get's laughed at. Because it doesn't ask you to take it seriously, and because it features high- scholl girls blasting ki bombs at each other until only their panties are left on them, it get's treated as mediocre or shitty. But Nagaru Tanigawa know that the audience he caters to takes things as they are told to take(This is very important, more on this later). So he fills his shameless attempt at money- making with promises of "underlying storylines" and "character development". And wouldn't you know, almost instantaineously, the show in which the narrators hardly-ever-mentioned-before-female-classmate becomes a psycho killer who is out to kill Kyon, and who has to be stopped by Yuki in a fight involving dimensional manipulation or some shit, becomes the best thing since sliced bread. Right now, I'll start going into the worst of the worst, so here we go! But first, something positive! The Melancholy of Haruhi Suzumiya includes perhaps the greatest japanese litmus test ever created! Take a look at this video. Once your done, answer me this: what did you feel rightafter watching that scene? Did you find it a hillarious, or at least genuinely amusing piece of comedy? Did you find Haruhi funny? Or did you rage at that scene, get an impulse to punch Haruhi in the face, find the concept of making fun out of false rape charges terrible, and feel sorrow for the the guy on the floor? If you answered with a yes to my last question in the last paragraph, congratulations, there is a high possibility that you either are or may still become a productive, respected, beloved member of a moral, sane society. However, if you have found that scene to be funny, and found Haruhi to be appealing, than I advise you to urgently sell off your belongings(this includes your house and non- vital organs) for money, and give all but one set of your clothes to charity. After that, take all the money you have made from selling off your posessions, and by as much as you can of the strongest, finest quality heroin you can find. Gradually overdose on said heroin and die. Believe me, in the long run, both of us will be thanked by your peers. (And if you chose neither you are just as selfish as Haruhi, in which case I advise to you the same thing I advised to those who like her.) The scene which you can find in that video is downright awful. It's unfunny, it's painful to watch, and if you laughed at it, you should be ashamed of yourself. And now we are finally back on track, the point to where that little numpad star was leading to: Despite that scene, and despite the fact that Haruhi's character never changes during the cours of the show(remember this line), people still like her. Why is that? Why would anybody want to like a despicable, mean selfish bitch like Haruhi Suzumiya? We could simply argue that whoever likes her is evil and bring up the aformentioned scene as proof, but would be too easy and I wouldn't get to write any more about them. Besides, you can tell by my favorite characters list that I always have the best of hopes toward everyone, and people first need to proove that they are evil before I consider them evil. So, why on earth do people find the scene in which Haruhi extorts the president of the computer club to hand over to her their most valuable computer, unless the club president wants Haruhi to tell everyone theat he and the whole club tried to rape poor Mikuru- chan? When it's all just a setup she made? Because it's made to look funny! The colors are all warm and strong, cheery synthetised horns play in the background, camera work is reminescent of high- school comedy. So naturally, it doesn't matter what actually occurs in the scene, it must be comedy, and therefore funny. THIS IS WHAT HARUHI- FANS ACTUALLY BELIEVE!**(These stars do not lead to a paragraph directly relevant to the review.) Tanigawa knew that that are loads of people, if not (to his knowledge) all around the world, but at least in Japan, that are so stupid they actually think by the above paragraph, that he exploits their retardation with ease. We can safely speculate that Tanigawa knows that what he is writing is terrible, and that anyone who likes it is an antisocial idiot, or as stated at the beggining, a retard, an atheist or an anarchist (maybe even some sort of combination of the above). (It's still possible that they are just evil.) Which is why I hate him: by exploiting the retarded masses of the world, he simultaniously causes intelligent, well- behaived people in tuch with the anime scene (the ones who still have morals) constant irritation not only because of how their beloved medium is praising a mediocre cash- in on the most base instincts of people who, among other things, if they had the chance, would tear of all their wallpapers and fill the walls with wallscrolls of female characters from Code Geass and Type-Moon visual novels, but because of how those people make the outside world think that this is supposed to be good anime. It's not. And it is highly possible that the world may never realise this. Not with the way people are turning out to be these days... Now, Tanigawa probably knew this, but by this point his sence of pride, stemming from the fact that he could devise a way to irritate every single well- meaning person who comes into contact with his work AND make money off of it, grew so big, that he actually started believing that his story could be good. Here's a rundown of how this way of thinking of his affected the story: In episode twelve, Haruhi stands in as a replacement singer in a school band, and after a concert they hold, Haruhi has a talk with Kyon. She is spacing out, as if she had a life changing experience or something. The following will be an edited version of an earlier post of mine discuss(t)ing this scene:(Warning: spoilers(even though you're better off)!) ...Since Haruhi is God, it is perfectly plausable that she gets to participate in the concert. Whatever she desieres, it happens. No, what I have found absolutely uncredible and insulting was her post- concert conversation with Kyon. Never mind that the writer tries to build simpathy for Haruhi by having her explain that she realised the she wasn't at all so special at the baseball stadium. Never mind that this just proves her more childish and stupid then she would already have you believe. Never mind that we are supposed to like a girl who couldn't go trough a phase everybody goes trough without even noticing(I'm being very self- absorbed/condescending with this sentence, I don't know shit about psychology, though I wish i would). But all this is coming out of her mouth in a calm, collected demeanor. Now, when the show tries to tell me that a psychotic bitch like Haruhi, who endangeres the computer club president's life for fucking web traffic, who shows no signs of mental sanity for eleven consecutive episodes, is suddenly, out of the blue, capable of behaviour reminiscent of a civilized human being; when the show tries to tell me that the sudden change in the way she acts is bacuse that day marked the first day she was ever thanked for something in her entire life, when we know that she is around the age of 16-18, THAT is the point when I say: Fuck this shit! What the hell does does Nagaru Tanigawa think I am?!... Now for some positives. I figured that they are so few and far between that they deserve a block quote: Animation- wise, the show is astounding. I hereby praise Kyoto Animation for making the firt japanese animation series that looks better than the third season of Tottaly Spies! Altough Japan should have reached this level in 2004, given all the things wrong with this show, we'll just chalk this one off as a good thing nontheless. And the voice work is also great, every single voice- actor doing their best to portray the various (non-) personalities of the various characters. You could say Hirano Aya does a too good job as Haruhi, but we will just be kind to her too, and say that that's what you call professionalism. Our guess is that whatever unwanted implications that role may have had for her, she can live with them. They probably teach this to voice- actors. I don't have anything left to tell. Perhaps in the dimly lit theater. (If you understood this reference then I automatically believe you have good taste.) Maybe I could comment on the "parody" thing people think the show is. This is where the world has gotten to. A few quick references to Detective Conan and Phoenix Wright can turn almost anything into a parody. The people who think like this are probably the ones who, before 2012, will surely elect Ultimate Showdown the greatest parody ever! Which in turn, will make Ultimate orgy the greatest parody of a parody ever. And this is the way the world will end: Not with a bang, but with a whimper. **It is worth noting that the makers of Death Note used this same knowledge to generate drama within the audience. Notice how Light get's filmed from angles and with effects normally reserved for Big Bads. Now notice how many people think he's evil. Now look at how many people think Light's copy- paste, Lelouch (no offense to the character) is evil. Now look how he never get's a latin chorus, or a palette swap. Now think about what both of those characters do. Do you see a difference? No? But how? Light is clearly evil! He get's that omnus music and latin chanting, and Lelouch never get's glowing red eyes, so they must be different kind of characters... Oh wait. Oh, so that's the trick! (The worst thing is, it will probably never fail.) |
DozerFeb 2, 2009 12:15 PM
Jun 29, 2013 12:46 PM
#12
This is an old review of Evangelion, when I liked the show a lot. I added a few things. It has actually been some time since I finished this anime, maybe 4 or 5 weeks. Therefore, this isn't totally reflective of the anime as much as what the anime represents. There have been many proponents of this anime, but also a lot of critics. However, I found this anime as something of a beacon. It acted to light the way for tons of other anime. It spread into a lot of the genres we see today. Mecca is one. The "coming of age by gaining an extremely awesome power" story is coming up, as well as the "rebellion against the parent" story. From this alone you can make a list of anime a mile long: Rahxephon, Guilty Crown, Code Geass, Full Metal Alchemist, Shakugan no Shana. These are just a few of the many anime that have followed in the footsteps of this masterpiece. As a whole, we measure great anime by their lasting impact. Evangelion definitely had one of the biggest impacts in the industry by far. However, that is the way we measure it as the public in general. It really is hard to say specifically what you loved about an anime that changed you. Therefore, we come up with words like "revolutionary" or "game-changing". These are general relative terms that really aren't much different from how the entire world views the anime from afar. It's like giving a person who hasn't seen the anime a perception of it without them actually participating in the experience, which is whole point. Therefore, hopefully, I will be able to shed some more light on my personal reasons for loving this anime. First off, the story was phenomenal. It was a clearly original idea that combined creation myth/Christian symbolism with bloody humanity and war. Escapism meets conformity. Tradition meets the winds of change. It creates a stew of mixed intentions until the mixture begins to pour out in anticipation. Romance is thrown in there with the same mood as the rest of the story. Really, if there is a two word description of this anime it's "uncomfortably stimulating". Romance is thrown in and one might think of it as awkward. In fact, that is the whole point. It throws more into the mind of an utterly messed up main character. It's rare to find a story with depth in both theme and character development. Although, if I may be allowed to interject my sad opinion, after watching Evangelion: Death and Rebirth, I feel kind of sad that nothing ended up happening between Ikari and Asuka. Oh well. It's all about the anticlimactic ending. Like "it's over? Yeah, I guess so." That’s just my own personal resentment, being the hopeless romantic that I am. Second off, one thing that was mentioned already. The characters are developed until the viewer’s brains start to pour out of their ears. It just gets so intense in terms of the realness of the characters. It's not as if you could see yourself being them, or that they could ever actually be real people, but the fact that despite that you still pity them deeply is just testament to the great care that the writers took in writing and creating this series. I would like to address one specific thing. Shinji Ikari. Say what you like about him. A prick, a crybaby and a pathetic loser. Granted, he may deserve all of these labels, but I don’t like to think of him in that sense. Instead, I like to think of him as a character who was created to show the deconstruction of the side of each and every person that that person doesn’t want seen by others, their deepest and darkest inner feelings. The weakness and desire that a person has, the pathetic nature every person holds, embodied in a character like Ikari, and Evangelion dared to make this character the protagonist, the person the audience is supposed to care about the most. At the very least, give them credit for doing something that no other anime would try nowadays, because it wouldn’t sell. I mean, would you buy a series where the main character is that wimpy kid on your block who doesn’t ring the doorbell and run like the rest of the kid, but instead calls their parents on them? Probably not. Finally, then ending. The last two episodes were not a mistake. If anything, I felt they helped the show overall. It ended up being just one huge scientific experiment of the Ikari's mind. It was weird, I'll grant you that. However, it did not take away from the anime's quality. I felt that overall, my opinion of the show did not change after those 2 episodes. The people who found those last episodes to be pointless or worthless would also complain about Serial Experiments: Lain not having as much conversation as Bakemonogatari. Neon Genesis Evangelion deserves all of the praise and the criticism that it gets, because that's what anime is there for. It's a dartboard for ideas and emotions. Evangelion just raised the stakes a little. The only difference between those who loved it and those who hated it is that some were prepared and the others weren’t which is completely fine. However, I think it is crucial that every avid anime viewer at least try Evangelion. It gives a unique insight into what an anime can become once it becomes almost a legend. Remember, what you can’t control has much more power over you than what you can control. |
Jun 29, 2013 12:52 PM
#13
SAO review: Well then. SAO is indisputably one of the most polarizing anime in recent memory. It has devout fans who think it's one of the greatest, haters who think it's trash, and a minority that just says "hey guys can't we all just have different opinions?" I hate the first and last groups with a fiery passion. I feel like breaking down why I think it's awful, so I'm writing a review. Let’s get into it, shall we? Story: The premise was a somewhat generic one, and “trapped in a video game” has been done numerous times before, but SAO seemed promising. And then the plot did everything wrong. It utilizes time skips to avoid character development and many important events happen off screen and are never mentioned again or properly explained. Once Kirito was in a seemingly impossible to escape situation, but it just skipped to after he survived without ever explaining how he managed it. Because, I guess, that's not as important as filler episodes about Kirito resurrecting some irrelevant chick's bird thingy. It lacks any amount of tension due to the main character having invincible plot armor and LE EPIC DUBBLE SWORDZ. I'm confused by the point of the double swords. Why was that his special thing? No one else was capable of putting another sword in their other hand? I mean, Jesus, if you're going to give the main character an overpowered weapon at least be creative. The funny thing is that although dual wielding was supposed to be Kirito's unique ability and this idea was drilled into our minds time and time again, other characters are shown dual wielding on several occasions. They seriously put no effort into this series. The worst aspect of the story was how rushed it was. The first half of the series was full of episodic filler episodes which did not develop the plot and mostly featured episodes about random women falling in love with the blank slate of a main and episodes centered on the uninspired romance between the two main characters. Because of this the episodes that were important to the plot were dealt with very quickly and almost glossed over in the grand scheme of things. Despite the supposed danger of the game, it seems like you would have to be a complete moron to get killed. Towns are safe, there are teleportation crystals, and boss fights were short and boring and easy. Besides, bosses don't respawn anyway. Then all of a sudden the arc came to an anticlimactic finish, illogically and out of nowhere. There was supposed to be 100 boss battles, but we're only shown a couple that are settled easily. But does SAO stop there? Nonono. It's not nearly bad enough yet. The entire point of the series was an MMO where you couldn’t escape and would die if you lost. While Kirito is, for all practical purposes, invincible anyway, an incident occurs that makes the MMO even less dangerous, effectively killing any kind of promise the original premise had. The second half features even more girls falling for our boring protagonist, a spindly 16 year old gamer inexplicably overpowering a grown man, netorare, kind of-incest, almost-tentacle rape, a world without logic, the degradation of women, and our wonderful protagonist defying all the rules of the game with THE ETERNAL POWER OF LOOOOOVE. (dude, I don't think that's how the programming works) Chock full with plot holes, contradictions, deus ex machina, and diaboli ex machina, and devoid of foreshadowing, originality, or subtlety, this is one of the, if not the, worst plots I have ever encountered in any medium. And I've read "120 Days of Sodom." Art: Good scenery, but the character design was lacking. The characters were very generic looking and their armor and weapons weren't anything special. There were several atrocities as well. All of the fairies looked stupid, in my humble opinion. Especially the scary butterfly man. There were a couple instances of obvious mistakes like characters that should be in the background of a fight that disappear then reappear after, but that's nitpicking compared to the real problems with this series. One weird thing was that Kirito was apparently supposed to look different in the game than he was in real life, based on important un-spoilable plot elements, but he looks exactly the same. Sound: Same as the art. It's alright, but that means nothing if the series has no substance. Good sound is just icing on the cake and icing won't make this cake taste any less like shit. Characters: Oh, boy. This is the worst part. Kirito: Kirito is a character who was designed as a blank slate so that losers could insert themselves into his place. He has no personality to speak of. He is the male Kristen Stewart of anime. He makes Goku look like Raskalnikov. He makes Naruto look like Othello. His only unique trait or real aspect to his character is him being strong. Really. He's so strong people surrender to him without even fighting. He’s pretty much perfect, impressive for a shut-in loser who’s addicted to video games. I mean, only a couple times in the series is he actually challenged, because he is an all powerful 1337 b34t3r. Seriously, most of his enemies only hate him because they’re jealous. What is the point of an action series where the protagonist cuts through all of his enemies with the greatest of ease? There was more than one occasion where he died, but did not die because plot armor. Kirito is too cool for the silly rules of (virtual) reality that apply to everyone besides him. Asuna: She's perfect as well. She's strong, beautiful, and most importantly, good at cooking. She falls in love with Kirito inexplicably and out of nowhere and they just have no chemistry. When you pair a Mary sue up with a blank slate/self-insertion you get a love story on the level of twilight. I feel like the writers were trying to make her a strong female character at first, but seeing as how well she fits the female gender role, how often she must be the damsel in distress, and all the shameless fanservice, I'd say the portrayal of her character was archetypal to the highest degree and somewhat misogynistic. Ok, very misogynistic. She’s mostly here for Kirito to look cool. What kind of self-insert doesn’t have a Mary sue girlfriend? Suguha: She's Kirito's sister-cousin thingy. She's clearly very stupid because she did not recognize Kirito even though he looks no different in the game than he does in real life. All I can say about her besides that is this: she was thrown in for extra fanservice, obligatory incest, (Why is this a thing in Japan? Is the birth rate issue that bad?) a half-assed and predictable love triangle, and for another girl to love Kirito because, hey, you can never have too many. She has no personality and she's annoying. She’s pretty much here to emphasize Kirito’s coolness. Villains: I don't remember these guys’s names tbh. There was a MMO designer guy who was responsible for a bunch of people's deaths, but for some reason we're supposed to think is good. There's also the butterfly guy. He was my favorite because he was so hilarious, but he was also my least favorite because he was the least threatening villain ever. There were also two purple tentacle guys. I don't really know who they are and I think they were just there to grope Asuna, but they were weird. As a whole the villains either have unrealistic motives or no motives at all. With the original programmer guy they try to make a morally grey villain, but fail entirely. He is also there to make Kirito look cool, but for reasons that I cannot describe in a spoiler-free review. With butterfly man they make him too pathetic and unrealistically evil. He was made like this to contrast with Kirito and so, like everybody else in the series, he’s just there to make Kirito look cool. And I don't know wtf to say about the purple tentacle guys. They were probably the best villains though. The desire to tentacle rape is certainly the most believable motive I encountered in this anime, especially seeing as most characters never even offered one. Although that is like saying that they are the undisputed champions of the Special Olympics, congrats to them anyways. Honestly there were a lot more antagonists, but these ones are the only ones that matter enough to me to write about. The others weren't memorable enough to criticize. They were all bad, let's just say that. Everybody else: Because nobody else matters. Hell, I just put in Suguha to be nice and it's not like the villains actually matter because Kirito is pretty much invincible. Shit, Asuna only matters because she pleases Kirito. If Asuna didn't make such boss sandwiches, she wouldn't even be relevant to the story. There are a couple recurring characters with no personality and no development, but they show up rarely and only to make Kirito look cool and/or fall in love with him. There are several incidents where Kirito inexplicably befriends or makes acquaintance of characters devoid of personality who do nothing, but get killed. And then we're supposed to care about the death of these random characters. You can't just introduce random characters, kill them, and say "ohhhh dey died isnt dat saaaad." You need development. Even worse is the thousands of unidentified characters that die early on in SAO. We're supposed to feel emotion about this, but any writer knows that reducing characters to mere numbers dehumanizes them thus removing all emotion from the equation. They probably skipped these scenes because they were incapable of making sympathetic and realistic character. This laziness and lack of ability foreshadowed the fate of the rest of the show's characters. Did they even try? Of course they didn't. They don't have to and people will love it anyway. ALL ABOARD THE HYPE TRAIN. Enjoyment: I'm going to be honest: The most enjoyment I got out of this anime was laughing at the "serious" scenes. When Kirito introduced Asuna, in real life, as "lightning flash Asuna" and talked about her guild and power level, I seriously cried from laughter. Actually every time Kirito cried so did I. Just not in the way I think I was supposed to. I spat out my iced tea when the butterfly guy was licking agirlwhowillnnotbenamedforthesakeofnospoilers's face. That was too much. Seriously, it stained my shirt. Did anybody actually enjoy that scene? Did anybody actually take that seriously? The answer: no. Or, at least, I really hope that’s the answer. My God, I hope that’s the answer. As for the action aspect, I'm not sure how anybody would enjoy the action scenes, and I certainly did not. They were all too easy. There were a couple times when it tried to make it look like he was in trouble, but lo and behold, some miracle happened every time. Knowing how the fight will end is an unfortunate situation in plenty of anime, but those anime at least have more creative fight scenes and abilities or they are character oriented anyway. Even runescape has better and more interesting fights than this MMO. Besides the quality, there were quantity issues as well. This isn't really an action anime. The majority of the episodes were focused on Kirito saving Asuna from something, women falling in love with Kirito, or about Kirito and Asuna's boring relationship. I don't think there's a single episode that's "action-packed." Seeing as we were supposed to get 100 boss fights, this is a problem and it would be a letdown, but after a hundred of those dreary fights I believe I would likely die of boredom. The romance was just bad. There's much better romance out there and the characters had no chemistry. I'd prefer a romance with characters that are actually intriguing. Also, most anime focus on the build-up of the relationship a lot, but here it happens right away and there's no time to enjoy anything. This wouldn't be that bad if their relationship was interesting, but they don't have any serious arguments and are essentially the perfect couple. The only enjoyable developments in their relationship were the ones where Asuna was in danger. And by "enjoyable developments" I mean "developments that made Kirito cry like a little girl." Those moments were still awful, but comparatively speaking, they were enjoyable. This is not an anime that I would recommend to anyone. I would not even recommend it to my worst enemy. That is cruelty of which I am not capable. It was atrocious, infuriating, corny, cliché, contrived, horrid, purple tentacled, pseudo-incestuous, borderline-misogynistic, corny, plebeian, lewd, an affront to mankind, unintelligent, crafted by the devil, a war on art, used to torture terrorists, bourgeois, anti-intellectual, inbred, languid, shallow, self-insertionly, corny, the antithesis of Dostoevsky, the apotheosis of awful fiction, blank, infantile, pathetic, vacuous, vapid, salacious, inane, imbecilic, an abortion, Stygian, sub-par, perverted, bland, poorly thought out, corny, loathsome, vomit-inducing, virulent, bile, poorly executed, infernal, eviscerating, flippant, an insult to its audience, cadaverific, philistine, lame, sad in all the wrong ways, funny in all the wrong ways, painful, paint-drying, boner-killing, wretched, impotent, generic, unemotional, repetitive, redundant, boring, and corny. I really really wish I hadn’t watched it. If you’re one of the people who told me it was a “must watch” then fuck you. Not even funny. Berserk review: This series already gets plenty of praise, so I will mostly focus on criticism for this review, despite the fact that I do have plenty of positive things to say about Berserk. I want to make a review that will be legitimately helpful to people, rather than simply echoing the beliefs of every other reviewer on here. Look at the myriad "10" reviews for raving about how amazing it is, there is plenty of that already. This series does not get nearly enough proper criticism. Or it's just that critique and anything vaguely negative mentioned about Berserk and its supposed perfection (this praise largely stems from a single arc) is quickly buried by hordes of screaming fanboys. Please read the whole thing before marking the review "helpful" or "not helpful." Because if you don't finish it then you don't really know, do you? The first flaw that is quickly apparent is in the first three volumes, or is simply the first three volumes in their entirety. They are a tad cliché and they follow our beloved lone wolf anti-hero and his elf buddy (comic relief sidekick who also heals out of convenience to the plot) on a couple adventures. The villains are cliché, everything is kind of cliché, the art is nothing special (yet), and it seems sort of generic. Not the best exposition to any series. This would have been best moved into chronological order. The true glaring issue here is that, after this, there is a lengthy flashback/reverse-time-skip that lasts around 11 volumes and is called the "Golden Age" arc. This arc will now be called the "GA" arc because typing on my iPhone is inconvenient. It is easily and widely acknowledged as the best part of the series, to the point where people dub berserk the greatest manga of all time simply because of this one arc, but it is still seriously held back by the first three volumes. The conclusion of the astounding GA arc is one of the most intense and emotionally impactful scenes in manga and it would have been, additionally, one of the most unexpected, but we already knew it would happen, due to the first three volumes, which greatly lessened the impact. It was a great scene, but it could have been even better and had an even greater effect on me as a reader. I would not have seen it coming if not for the first three volumes, despite some masterful foreshadowing within the GA arc itself. There was a marked lack of foresight shown in the first three volumes. It seems like Miura was trying to show how everything built up to the situation in the first three volumes, but by the time I finished the GA arc, I really didn't care about the first three volumes anymore. I could nitpick some elements of the GA arc, but it's so superior to the rest of the series that I won't even bother. The art slowly became some of the best and most detailed art in manga, but it was also often used as a crutch after the GA arc. The misty valley arc is the earliest example of this. The image of the “elves” slaughtering each other and “playing human” was one of the most brutal in the series, and it may fit in thematically, but the arc lacks overall significance and character development, especially considering its length. It would have established Guts's personality after the GA arc and how he had changed, but we already knew from the first three volumes. It was also the perfect opportunity to turn Puck into something more than a pointless comic relief character that we've seen a million times before, but that potential was quickly squandered as well, and Puck's character never really develops beyond a comic relieving plot device. Guts's showdown with the evil apostle fairy chick foreshadowed a descent into fights that are shounenesque in both verbosity and length, a serious depart from the gritty fantasy realism that the series is so often praised for. The realism further deteriorated as it went on, proportionally to the increase of clear shounen elements. Guts gathered a crew à la one piece, an inexplicable depart from his character, including an uninteresting masochist, a loli witch, and a motherfucking veritable shounen protagonist. The loli witch was one of the worst things to happen to the series. The thief kid/shounen protagonist was another one of the worst. I have no idea what Miura was thinking there. The masochist chick was actually quite an interesting character before she fell in love with Guts and started rolling with his crew. She was a powerful reflection of the pervading theme of masochism that usually manifests itself in the oft depicted self-destructive nature of humanity. Now she's the epitome of cliché. She shows some promise of recovery, but at the pace the plot is moving that will likely be in the distant future. The women are all in love with Guts by the way. No shounen is complete without a harem of women who exist to make the protagonist look cooler. The Skull Knight was another promising character, but it's been a while since we've seen him, he appears infrequently anyway, and having next to nothing known about him, after all this time, is simply bad writing. There has been some fairly obvious clues regarding his identity and origin, but there has been no true follow up on that, and we still know very little about him as a character. He's only existed to make a couple of convenient actions and philosophize about Guts's fate. Therefore, he too, has been reduced to more of a plot device than an actual character. There is also a possible major contradiction in his backstory, but I can't get into it without spoilers and I suppose it could still be explained somewhere down the road. Magic was introduced along with the witch and the crew gained shounenesque (I'm using this word a lot) power ups and thus realism went entirely out the window. Guts got a power-up that was reminiscent of Sasuke's curse mark early in the Naruto series. The theme of camaraderie is more omnipresent and becomes more about the “power of friendship,” harem elements develop, the ruthlessness is reduced, there is a moe loli witch, there is now campy abilities and gimmicks, there is shitty power-ups, there is in-battle commentary by secondary characters, battles are often increasingly drawn out, yesterday's enemies are today's friends, characters announce special moves when they are preformed, the general purpose becomes a noble fight against the very idea of evil, there is a general saturation of overused clichés and tropes, and there was even a slapstick comedy fanservice shower scene. Yup, berserk is undeniably in an increasingly noticeable downward spiral into battle shounen territory. Many fans deny this, but they are, well, in denial. This is sort of funny seeing as so many Berserk fans are pseudo-elitists who hate on popular battle shounens. It may be more explicit than a typical shounen series, but that superficial aspect of it does not grant it any sort of inherent maturity. Now, the mangaka clearly has no idea of what to do with the story. It's been ongoing for over twenty years and the story isn't close to being done; it is moving at a snail's pace, both on the rate at which it's released and the actual speed of plot development. It has been a half a year since the last chapter came out. Recently there was an arc where the motley crew nobly fights off a sea god/kraken thingy and mermaids are somehow involved. And they actually teamed up with comic relief pirates. My one piece comparisons are getting more accurate. Now, exactly what was the point of this arc? No one knows, but it sure as fuck isn't the fucking elf island that they've been trying to get to for over 10 fucking volumes. Fuck... He's clearly stalling because he's out of ideas. The dude does have serious myopia and a strange method of storytelling. He once decided that a published chapter of Berserk didn’t count because it gave too much information and insisted that it never be printed again. Seriously. If you’re putting that little thought into what you publish and how it will affect future chapters, that’s a problem. These 18 pages introduced a huge concept (although they didn’t go into great depth about it) that has yet to be seen again, even over 200 chapters later. Ummm, maybe you should have just kept the chapter after all? Despite my criticisms, the GA arc is a tragedy of epic proportions and it is a must read for any manga fan. There is a reason that this is the highest ranked manga on MAL. It has extraordinarily wide appeal and some very good qualities, despite it often falling into the "sex and violence=depth" trap. Make no mistake, I may compare it to shounens, but it is still far superior to shit like Naruto; you won't hear the word nakama being tossed around, although similar themes of companionship are increasingly echoed in a more subtle manner, and, unlike the worthlessly lazy Tite Kubo, Kentaro Miura puts an incredible amount of effort in his artwork. Although he made many mistakes in the plot, his artwork is indisputably among the best in later volumes. I've seen maybe one or two mangaka that come close or are on the same level. Guts is a powerful and tragic character and Griffith and Casca are compelling, until something happens to Casca, which kills her value as a character, and reduces her to a plot device for the majority of the series. One of the early themes of Berserk was how every man had his own dreams and motivations and, at least during the GA arc, it showed. All of the characters were detailed and had their own emotions. You could make an argument that, at that point, not a single character was a one dimensional plot device. Later on we get Guts's aforementioned posse, plus at least three or four comic relief characters with no depth to speak of, or higher purpose to serve in the storyline. I'd say that Guts and Femto are the only true quality characters, as it stands right now.. The fact that I still have sympathy for Femto after all that he did, really drives in what a great and multi-faceted character he is, his character is full of symbolism, and his rivalry with Guts is incredible. The antagonists have become less convincing over time. Despite interesting theories about and the philosophical nature of Void, and despite the fact that they all have awesome character designs, only one of the God Hand members is truly developed and compelling. One of them has only really existed for fanservice. Did I mention that berserk is actually pretty big on fanservice? Shit, Conrad isn't even good for fanservice, the Majin Buddha lookin fat fuck. Conrad's "personality" section in the Berserk Wikia is blank for a reason. He just kinda floats there while everybody else does all the hard work. And don't even get me started on Ubik. There's a reason his Berserk Wikia page doesn't even have a personality section. And at least Conrad made that big rock hand thing during the eclipse, this tentacle-ass motherfucker does absolutely nothing at all. What does Ubik even bring to the table? They oughta fire him or something..... Femto is an incredible and complex character that is the perfect foil to Guts while paralleling him in many ways. I don't expect all of the God Hand to be that, but at least give us something. I rate highly on conclusions as well as expositions, and from the looks of it, this series will have a very bad conclusion, or not have one at all. The climaxes of the series were often vastly epic, although the arguable biggest climax was pretty early on and the story never reached that height again in terms of intensity or quality, but the exposition was sub-par to say the least, and we'll have to see about the conclusion, but I'm not too hopeful. The GA arc is kind of rendered pointless if the overall series fails to deliver on its promise and delivers a lackluster conclusion. That's just speculation though. He may pull it off yet. But, at the pace he’s going, I seriously doubt it. Art: 9.5/10 (it wasn't as incredible in early volumes and there were some minor mistakes and inconsistencies throughout, so minus .5) Characters: GA arc 10/10, post GA 5.5/10 Story: GA 10/10, otherwise 6/10 Enjoyment: 9/10 Easily, it's only recently that my enjoyment of it has significantly waned, but enjoyment is the least important category by far and I don't usually count it, except when I'm deciding whether to round up or down. Overall: 7/10 Actually a very good rating, considering this was a mostly critical review. I just felt like the series wasn't getting properly called out on its flaws, although I like it. The fact is that it's far from perfect and I believe my "7" rating is a somewhat generous one, inflated due to nostalgia and other similar biases. In addition, the GA arc is simply too amazing for me to give the series anything below "good." That arc will stay with me forever and I've read it around 7 times. Too bad the mindless fanboys will not consider any of this and will simply click "not helpful" without reading the review, despite the fact that "7" is a positive score. On the other hand, haters may deem "7" to be too high a score and they will be butthurt as well. Well, I said what I had to say and I stand by it. |
PolyphemusJun 29, 2013 1:38 PM
I am important. I have a girlfriend. Check out my podcast |
Jun 29, 2013 3:32 PM
#14
I'm interested in proof-reading ad/or editing reviews after they're submitted. I have extensive experience in professional writing. I wrote for two newspapers, and three gaming websites, as well as a blog for a resort. I've also done fiction writing in my spare time. Will edit with an example when I'm not on an iPod. [= EDIT: Chaa Creek Blog The date was June eighteenth, and excitement loomed on the horizon. Waking up at 5:30 in the morning, my wife and I decided to hit the pool. It was early enough that no one else was around, and we got to simply enjoy the perfect humidity as it hung over the refreshing infinity pool. When we were finished we went to breakfast, and by now we were growing accustomed to how perfect everything had been and would be. The meals were always excellent, and despite my critical judgment when it comes to pretty much anything, know that I mean what I say. Every meal was nothing short of five stars. We didn’t have to go far after breakfast, heading to the bar, where we waited a few minutes for our guide to the Maya archaeological site, Xunantunich. A pleasant coincidence- our guide was Joe Awe, the same man who had picked us up from the airport. The drive wasn’t nearly as long, although it was more interesting. At one point, we had to get out of the van while we crossed the river on a hand-cranked ferry, and once we’ crossed to the other side, we got back in and continued on our way. The ferryman was kind and took a picture of me and my wife in front of the river. Xunantunich was amazing. Joe knew the history of everything we saw, and told us all about the mythology, rituals, habits, politics, and even showed us their ball court. As we moved through, we came to a clearing. As we came into the clearing, it opened up to our left, showing us a massive palace, El Castillo, and several small temples. They looked incredible. A dozen pictures later, Joe took us closer. We looked up at it from the bottom, and I snapped away on the camera. Then, much to our delight, Joe led us up the stairs, and, explaining every nook and cranny along the way, took us to the top. The sight from atop El Castillo was inspiring and beautiful. In the distance we could hear a massive amount of birds, howler monkeys, and there were tree tops for as far as the eye could see in almost every direction. Straight ahead, the view was of more ruins and partially excavated structures. That was a real experience. We had a busy day ahead of us still, so I’ll sum up the rest of it. We saw a few smaller buildings, also interesting, and passed by a wedding that was setting up as we left. After we got back to Chaa Creek we went to the gift shop. Everything they had was amazing, and choosing what we wanted was difficult. We ended up buying some gifts for family and friends, an incredible painting of a Keel-bill Toucan, and a few other items. We went to lunch, which I won’t even bother repeating details about, however on our way out we were met by Lucy, one of the owners. She was very polite, and knew exactly who we were, and that was cool. Afterward we went mountain biking. It had been on-and-off raining so much that the tires quickly became caked in mud. That made it difficult to go up or down hills, but overall, it was still a lot of fun. I thoroughly enjoyed being surrounded by such dense fauna. That was really cool. After we returned the bikes, we lounged around our room a bit. We showered thoroughly, as our clothes, hair, and any exposed skin were covered in dirt and mud. We had a couple of hours until we were supposed to meet for our next activity, so we unwound a bit. Again meeting at the bar, at 4:30pm, we were led down to the river path. Our guide was a polite and interesting guy who seemed to enjoy what he did. He pulled over a canoe, gave us life vests, and we got ready for our Sunset Canoe Ride. I had an oar, as did the guide, and my wife took pictures. We spent about forty-five minutes paddling upstream. I had never canoed before, but I’d like to think I got the hang of it. It was challenging, but very fun, and several times we passed by other canoeists, who were having more trouble than we were. This was attributable to our guide, who was highly capable at navigating the river. We eventually stopped, and drifted lazily back downstream. It was overcast and a bit early so we didn’t see the sunset, but it was pleasant through and through. Again we went to dinner, had a wonderful evening, and eventually retired for the night. And of course, we took hundreds of pictures that day. Link: http://belize-travel-blog.chaacreek.com/2011/06/xunantunich-sunset-canoe-ride-mountain-biking-and-more/ Gaming (an article about Pit, from Kid Icarus): Pit is one lucky guy. Not many video game heroes get a second chance at stardom, and even fewer achieve it with that second chance. After last week’s depressing recount of a hero’s spiral into poor gaming, I thought I should make this one more inspiring. The original Kid Icarus–Pit’s game, of course–came out in 1986. Despite having some very predominant gaming figures working on it, such as Yoshio Sakamoto (who gave us the original Metroid, I should add), the game was met with largely indecisive responses. It did have a cult following though, being popular enough to get a sequel on the Game Boy in 1991 entitled Kid Icarus: Of Myths and Monsters. The sequel was quite popular, even making its way onto top lists of handheld games. Somehow, though, this would be the last time Pit had his own game for more than twenty years. Those familiar with the Nintendo franchise Super Smash Bros. know that the series has made a habit of reintroducing “retro characters.” The franchise allows you to pick main protagonists and antagonists from leading first-party franchises and fight against one another. As such, a huge selling point is the cast of playable characters. The original had some lesser known characters such as Captain Falcon, the silent protagonist of F-Zero. The sequel, Super Smash Bros. Melee (often abbreviated as SSBM), had a few unique, retro characters of its own. Namely Marth, the lead from the original Fire Emblem, which released exclusively in Japan in 1990; and Mr. Game & Watch, the namesake of Game & Watch, a series of handheld video games released from 1980 to the early 90s. Why is this relevant? Well, with the third installment of Super Smash Bros. Brawl we received Pit from Kid Icarus as a stand-alone representation of the entire 8-bit generation of Nintendo gaming. His character received a strong visual overhaul and a bow that can split into dual swords. Coupled with his easily approachable move set, he became a fan favorite, even enough so that Nintendo began work on a third installation to his franchise: Kid Icarus: Uprising. Released on the Nintendo 3DS, it has received extremely positive reviews and is one of the handheld console’s largest selling points. With strong reviews from all of the largest names in the business, it even got a perfect score from Famitsu, the most respected and popular gaming magazine in Japan. While there are currently no plans for a sequel, it’s practically guaranteed we’ll see Pit return in the fourth Super Smash Bros. game, once again alongside such noteworthy characters as Mario, Link, Pikachu, and Donkey Kong. Speculation abounds that we’ll see his villainess, Medusa, cementing her place as a Nintendo representative. If you weren’t familiar with Pit, be sure to check out his most recent game. Alongside titles like Resident Evil: Revelations, Metal Gear Solid: Snake Eater 3D, and the upcoming Luigi’s Mansion: Dark Moon, it looks like Nintendo hasn’t lost its touch when it comes to dominating the handheld market. Next week we’ll be taking a look at one of the most infamous villains in gaming history, someone from a much more violent franchise and the emperor of an entire plane of existence. Until then… Link: http://www.gamers-association.com/consoles/biographies-ii-the-angelic-rediscovery/ Pokemon Fanfic (lol): Episode 1: Comatose Ash was groggy eyed. Not only that, but the last thing he remembered was falling asleep in the backwoods of Hoenn, and yet he opened his eyes to artificial light, white walls, bedsheets. Immediately, he felt scared. He could think of no explanation for this, and his head was pulsing with a headache like he'd never experienced. In fact, he couldn't recall ever having a headache. At the moment, this wasn't his concern. Ash was short of breath, and he bolted into a sitting position. There were tubes all over him, and Ash saw that he was hooked up to machines- machines wildly beeping, conveying messages he didn’t understand, but one he understood clearly. Something was wrong. He felt tears coming to his eyes, and he wasn't sure why. He wasn't sure about anything. He tried to concentrate, but the noise was too painful. He couldn’t think, he could barely breathe, he couldn’t even yell. Within the minute, thankfully, someone came into the room. Someone that must know what was going on. Ash wanted to reach out to him, but suddenly, before the man had a chance to make eye contact, everything was going black again. --- Waking up the second time wasn't as frightening. He opened his eyes slowly and immediately noticed his headache was gone. The lights also seemed dimmer. Ash tried to open his mouth, but found it not just difficult, but impossible. His eyes were open, but he couldn't move. Doctors came into the room, but no nurses, for none looked like Nurse Joy. Ash felt embarrassed. They changed his catheter. They changed his clothes. They washed his naked body. They fed him through a tube. Ash didn't know what happened, but he knew it was bad. Ash had never prayed before, nor had it really crossed his mind. Prayers were for times of trouble, but now he found himself closing his eyes, begging for answers, begging for help. He opened them to see a familiar face entering the room. It was Professor Oak and he looked older. His hair had always been white, but he never noticed how much it had begun to recede. His hands looked frailer, and he sounded less confident when he spoke. It was hard to make out the conversation he had with the doctor in the room, but he seemed upset. His expressions were dramatic, and as his voice rose, full of anger and confusion, Ash managed to catch the tail-end of his sentence, “And how fucking long will he be like this?” Professor Oak made eye contact with Ash as he swore, and then his voice dropped again. Ash suddenly felt more scared than before. If Oak were at wit’s end, if he were so scared as to use such language, then what could possibly be happening to Ash? The conversation continued for a brief time before the doctor left the room. Oak pulled a chair over to Ash's bedside and leaned on his enclosed hands. Oak closed his eyes and shook his head, brushing away the hints of tears. Ash felt touched that Oak cared for him so much, and was so thankful that Oak was there for him. It also made him wonder where everyone else was. Misty and Brock were the first to come to mind, and then his mother. Why weren't any of them there to see him? He had been with May and Max last he knew- where were they now? Then, Oak spoke to him. “Can you hear me, Ash Ketchum?” Ash wanted to nod, but could not. He fluttered his eyes in earnest. “Blink once if you can.” Ash made sure to blink slowly and deliberately, so it wouldn't look like a coincidence. “Do you remember who you are?” Ash assumed to blink once again, and he did. “Do you know why you're in that bed?” This time Ash gave two deliberate blinks. If he could have swallowed, he would have out of nervousness. Instead, a tear ran down from his left eye and against the pillow. “What I'm going to say,” Oak began, “might seem impossible or horrible, but it's the truth. Please stay calm, Ash Ketchum.” Ash realized something was wrong. He blinked twice. He wasn't ready to hear it. Oak kept using his full name. It was making him nervous. They were past that in their friendship. “I'm really sorry, mister Ketchum,” Why was he saying that? He began to pray again in his head, trying to yell his prayers to drown out what Oak was saying. 'Please God, I beg of you, don't let this be real. Please let me walk again, please let me run. Please let me see my friends, and to smell the wind on a warm summer day. Please, God. Please tell me you hear me.' “You've been in a coma for twelve years, Ash.” Oak had raised his voice, because he had seen in the man's eyes that he wasn't ready to hear it. He had seen in his eyes that he didn't know a thing. Oak knew he couldn't let him block it out though. “For the past twelve years you haven't shown any signs of ever waking up. You've been living off of your mother's life insurance.” It was with that that Ash stopped crying. He didn't make any sounds while he cried because he couldn't. He couldn't shake his head or hiccup or sob. He simply let tears streak down his cheeks while he shut his eyes closed tight. But now he stopped. Did he say life insurance? Ash closed his eyes again, more calmly, and fell asleep. --- The next six months were merciless. Professor Oak seemed intent on getting Ash back on his feet, but for a long time Ash didn't want to himself. Every day Oak came in. Some days he brought books. Some books were fiction, while others were full of notes he'd taken himself about every Pokémon he'd ever studied. Ash felt déjà vu in that he already knew all of it. He felt he had already read the books, and learned all of the things Oak had, and more. It wasn't boring though. It was when Oak was gone that things were painful. All he did was brood and think. He was quickly learning to hate his own mind. It was the first day after those six months when things began to get easier. He had awoken from another dreamless slumber, and he yawned from his boredom. He didn't even catch it right away. He yawned. Focusing, he moved his jaw around. It hurt a lot, but he felt the progress. He felt his jaw creak and crack as it moved along a long-lost path. He tried to give a small shout, and it came out small and dry, and his throat almost seared with pain from it. He closed his mouth and counted the seconds go by until it had been ten minutes, and he tried to yell again. Just as successful, small the victory may be. Counting seconds became insufferable though, and he decided to sleep until Oak arrived, because Ash felt proud of his efforts. The sleeping helped, and when Oak walked into the room Ash gave a small yell, and even managed to smile at Oak when he jumped, dropping his stack of books, despite that the smile hurt enough to make him cry. Oak seemed content assuming they were tears of joy, and hugged the sickly man as if he were his son. And with that, Ash wondered where Gary could have been. It didn't take long from there, and in another four months Ash was not only talking, but sitting up, going to the bathroom on his own, eating, and most importantly he was laughing. Often times when Oak was there the conversations became more serious. Ash learned that his mother had passed four years back, from breast cancer. Her insurance had given her an ultimatum: to pay for Ash's bill, or hers. She suffered a lot, but she stayed by Ash's side throughout it all. Oak had begun showing up to see Delia, to help her through her own troubles, and when she died, he continued to stay because of Ash. Ash also learned that ten years ago he had been somewhat of a star. During the first year of Ash's coma there had been a series of murders involving young children who had gone out into the world at ten to become trainers, and disappeared. It was when bodies started turning up that parents and adults started petitioning that children shouldn't be given Pokémon. However, it had firstly been ignored because it was not a legal requirement for parents to let their kids leave home at ten, and if someone was targeting children then it would not only be irrelevant to them owning Pokémon, but the Pokémon only served as possible protection against whomever was committing the crimes. How does Ash tie into this? Oak explained that Ash had fallen into his coma after being struck by lightning and attacked by the flock of Spearow. Ash recalled the event. This occurrence was the major turning point in the petition's case because it helped show the negative aspects of why youths shouldn't be allowed Pokémon. “Luckily,” Oak said with a devious grin, “you're twenty-two years old, so you don't have to worry about not being allowed any Pokémon.” Ash's face fell serious as he glared at Oak. “Old man, I don't have any Pokémon anyway. I can't catch one when I can barely make it to the bathroom.” Oak grinned back at Ash, this time not so much deviously as excitedly. “Who told you that you don't own any Pokémon? I still have your Pikachu at the lab.” Ash was instantly flooded with memories, years of time spent side-by-side with that Pikachu, and it hurt to know that none of it was real. Oak broke his trance with, “You want to go see it?” Simple as that, Oak checked Ash out of the hospital, with his doctor, whose name he neglected his entire stay, who warned against certain foods, certain activities, the works. Oak didn't live far from the hospital, seeing as it was in Pallet, but they drove the ten minute walk in two. “He already told you to keep walking to a bare minimum. And besides, I don't want to leave my car here.” “You're telling me you drove your car to the hospital and back every day you visited my mom and me?” Ash asked with mortification in his voice. “That seems really lazy. Of all people, Professor.” They set about laughing as Oak parked his car in his driveway. “None of this professor nonsense, Ash. Call me Samuel. You aren't ten years old anymore, you know.” “Yah and- Samuel? Really?” Oak looked at him indignantly. “Alright, Sammy-boy. Have it your way.” Ash said in response. Oak simply shook his head and set about unlocking the door. “While I set to finding Pikachu, why don't you take a quick shower.” Ash nodded, excited to do something on his own. It was a new experience, as well as an old one, but despite that the past twelve years hadn't been real, he still found showering exactly the same. He put back on the clothes he left in, and looked into the mirror. What he saw shocked him, and he realized there weren't any mirrors in the hospital bathroom. He was a grown man. He knew he was twenty-two but he didn't expect change. He was a couple inches shy of six foot, and just realized he looked down at Oak now, and not up. His black hair was long and shaggy, reaching his shoulders, and he had facial hair, and not just a little. He had been aware of it over the past months, but hadn’t consciously acknowledged it. Knew he must look different, but never thought about how he must look. He found that he looked more mature, wiser, more experienced than before. Also, he looked a lot dirtier than he was, and Ash wanted a haircut. He wanted to brush his teeth and attend to hygienic needs, but he didn't feel comfortable using any of Oak's ('Samuel's', he mentally chided himself) products. When he left the bathroom he went back into the living room. It was messy, with a lot of recliners and couches, but little sitting room. Stacks of literature and notebooks and journals were piled across the furniture, atop the television, on piles taller than any other landmarks in the home. Samuel Oak came back into the living room with Pikachu, and thankfully she looked exactly as Ash thought she would. He was so excited to be with her, but he was apprehensive due to being apart for twelve years. Yet, as if he were her best friend she bound across the room from Oak's side and leaped into his arms. “It took four years for her not to electrocute me when we entered the same room,” Samuel said, shaking his head in disapproval. “I'm definitely going to have to study the bond between the two of you. Tell me, Ash, did you have Pikachu in your coma?” Ash didn't know exactly how to explain it, but he knew he didn't want to remember that world. Dwelling on it would simply make it harder to adjust, so all he said was, “No. I got rid of her as fast as I could.” Link: http://www.serebiiforums.com/showthread.php?491951-Pokemon-Epilogues-Season-1-The-Birth-Rated-R Box Office Gaming (an article written for a military newspaper): There is a common misconception about video games based on movies. People tend to consider games like Star Wars: Knights of the Old Republic as a game based on a movie, but it isn’t. It takes place using the same characters, in the same universe, but plot, events- those are unique. If we’re going to talk about the greatest games based on films, we need to first cover the worst. Did you know there’s a Little Nicky video game? It was for the Game Boy Color. A bit more recently, we had an Alice In Wonderland game based on Tim Burton’s remake; it was released for the Nintendo Wii and the DS. The Sorcerer’s Apprentice, Saw, Twilight, The Blair Witch Project- these all had low quality, unpleasant games made in their likeness. Now, let’s get that bad taste out of our mouths. Mortal Kombat The 1992 arcade game, Mortal Kombat, was originally developed as a video game version of Jean-Claude Van Damme’s movie, Bloodsport. Well into production, the deal to use the film license fell through, and they were stuck with a game with no name. The character modeled after Van Damme would go on to become Johnny Cage, and eventually they picked the name, Mortal Kombat. The rest, as you know, is history. Total Recall Despite being released on more systems than you can shake a stick at, you probably didn’t know this game existed. We’re talking, Commodore 64, NES, Atari, ZX Spectrum, Amiga, and other systems long forgotten. I doubt this game has aged well, but I fondly remember playing it, and that’s more than I can say about most other games in this niche. Toy Story 3 I have to give Pixar credit. They know how to turn their timeless children’s movies into some decent, fun, family-friendly games. Toy Story 3 released on the big names: XBOX 360, PlayStation 3, Wii, and Nintendo DS. The game has been very well received by critics, and can be a worthwhile addition to you collection (even if you don’t have kids). Spider-Man: The Movie There have been quite a few Spider-Man games, but most of them weren’t based on the movies (even though we have four of them). This one broke out of the mold, esteemed as “the best Spider-Man game” upon release. Improving upon controls, graphics, and gameplay, it’s a refined, sleek update to the same style of play that the previous installations established. You can pick this game up on PlayStation 2 (PS2), XBOX, GameCube, or Game Boy Advance. Scarface: The World Is Yours Debuting shortly after the release of the Wii, Scarface was also released on PS2 and XBOX. The script for the game was written by infamous screenwriter, David McKenna, also known for writing Blow and American History X, two very controversial and violent films. Met with high praise, it will go down in history as one of the greatest video games inspired by movies of all time. |
DoajJun 30, 2013 4:27 AM
Vengeance of everyone's grudge. "I didn't add it to my list so I forgot I was watching that." - lpf |
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