Going to agree with Laudandus here and say that Makishima Shougo isn't much worth talking about unless we want to discuss how he pretty much single-handedly sank the second half of his show. The short police procedural arcs that comprise the first half of Psycho-Pass are much stronger (fight me!) than the corresponding "Stand Alone" and "Dividual" episodes from the two seasons of Ghost in the Shell: Stand Alone Complex, but while both seasons of S.A.C. manage excellent transitions into their overarching plots, Psycho-Pass falters and stumbles until it can be difficult to watch (or care.) Some might fault developments like "HAIPA OOTSU" and "BRAINS," but neither are particularly bad compared to the failings of Shougo as a character.
Psycho-Pass opens with two edgy-looking figures saying edgy-sounding things to each other as one looks at the other edgily from atop an edgy-looking staircase. (I don't actually have a copy of Psycho-Pass handy so I might have made some of that up.) Fortunately, the show manages to escape the "two edgemasters, one destiny" paradigm, at least for a dozen or so episodes, and is somewhat successful, tentatively, in making Shougo seem, at first, like something resembling, perhaps, something like a potentially, maybe, interesting villain or, possibly, anti-hero, mayhap. But as Laudandus said, Makishima Shougo doesn't turn out to be much of a real person, but rather a ball of (half-baked) ideals pounded into the shape of a human being. This is readily apparent midway through the second half of the show, at which point it has also been made clear that the finale really will be yet another rendition of "two edgemasters, one destiny" after all. Works that follow such a cliche formula must lean heavily on the strength of their characters and in this context is clear that Shougo just does not hold up. (The other edgemaster, unfortunately, is not much better.) Personality? Who needs one of those? It's probably cooler if he's just some mysteriously dangerous and brilliant guy with that time-tested anti-hero mix of confidence and competence right?
Sadly, it is not. Not even when he goes full Oshii and speaks exclusively in quotes for an entire episode. In fact, all that this particular episode does is lay bare his ideological lineage: books that Urobuchi Gen read recently. (Even Oshii usually knows better than to go full Oshii.)
Time and time again when the story calls for a character that is interesting in some way—dynamic, or "deep," or delicate, or anything really—Shougo invariably manages to disappoint. So why is he dangerous? Well, uh it's built into the plot, and plus, he's like su-per competent at pretty much everything from hand-to-hand combat to quote dropping with the best, so danger danger! What drives him? Uhhhhhhhhhhhhh, well he hates authority met this equally edgy dude, and now they're rivals(!!!) so he's obsessed with proving that he's the edgier dude! What are his goals? Something something, vague political gibberish, something something, and oh, gotta bring down that Sybil System or at least become stronger than Goku have somewhat meaningful interactions with Rivalrun! Any interests outside of advancing the plot? Reading books to facilitate future quote-dropping and... b-beating Goku? And so on. At a certain point it becomes clear that he exists just to exist (can't make a plot out of "one edgemaster, one destiny") and just to represent a set of ideals that stand opposed to the uncomfortable ones that the protagonists represent. A good start for an anti-hero, but they forgot to make him a person. As a result, his eventual death ends up being almost completely meaningless, with it representing nothing more than the death of some sort of conceptual antagonist rather than the death of any actual character that we cared about or even cared to try to care about.
If anyone has anything to say in his defense, I would be glad to talk more about not talking about Shougo. |