WWYD (What would you discard/do?)
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#21
06-20-12, 1:37 AM
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Offline Joined: Aug 2008 Posts: 13644 |
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#22
06-20-12, 7:23 AM
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Offline Joined: Oct 2009 Posts: 464 |
KyuuAL said: Oohoshi_Awai said: http://www.saki-anime.com/1st/nanikiru/ Pretty fun? Oh nice. How often does this update? There's A LOT of them, just go for next button below... after choosing. XD Join ★☆Shiraitodai Fan Club☆★ for Mahjong World Domination!! |
#23
06-20-12, 7:27 AM
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Offline Joined: Oct 2009 Posts: 464 |
7 pin. or hatsu. ... Spot on? And since you're on the lead, I don't see why you'll go on the offense... Modified by Oohoshi_Awai, 06-20-12, 8:05 AM Join ★☆Shiraitodai Fan Club☆★ for Mahjong World Domination!! |
#24
06-20-12, 10:50 AM
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Offline Joined: Dec 2011 Posts: 1867 |
Would be tempted to go with the 5man, but defensively discarding the 3pin or 7pin would be better here, and would probably be what I would do. Either that or the timer would run out and make me throw out the red dragon. |
#25
06-21-12, 7:31 AM
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Offline Joined: Oct 2008 Posts: 5 |
The 6 of lines. Should be safe as he threw the 4 and 2 on the first and second go around, and then continued throwing lines. But honestly it doesn't really matter which safe tile to throw since it's up to dealer to decide whether to prolong(risk getting into tenpai) this game or not. But by throwing the 6 at least you have a slim hope of winning/tenpai by waiting on the tanki chun. Plus it's also a one of the 3 center tiles. Most likely it is some sort of a weird chanta or honroutou hand with a crapload terminals, since he might not know how to count points in order to exceed the leader. Otherwise if it was a baiman hand he would have stayed silent. I presume it ended with a draw right? Unless a tsumo... Hmm on second thought screw it, the dealer won't risk getting into tenpai anyway, so just throw a definite safe tile. |
#26
06-23-12, 8:02 AM
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Offline Joined: Dec 2011 Posts: 1867 |
What would you go for with that? What I did: Modified by kuuderes_shadow, 06-23-12, 8:11 AM |
#27
06-23-12, 12:03 PM
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Offline Joined: Oct 2009 Posts: 464 |
What I'll do: Join ★☆Shiraitodai Fan Club☆★ for Mahjong World Domination!! |
#29
06-24-12, 12:32 AM
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Offline Joined: Aug 2008 Posts: 13644 |
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#30
06-24-12, 12:34 AM
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Offline Joined: Aug 2008 Posts: 13644 |
@kuuderes_shadow |
#31
07-05-12, 6:20 PM
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Offline Joined: Aug 2008 Posts: 13644 |
Here's a Furiten Tenpai. * Do you call Riichi? * If yes, when? * If no, then do you bail? |
#32
07-05-12, 11:09 PM
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Offline Joined: Feb 2010 Posts: 932 |
I wouldn't riichi, I'd just wait for Tsumo with no other yaku. Either that or fold if someone riichis/looks suspicious. Alternatively, you can deal an 8 man and wait for 6 or 9 man, and riichi by discarding either a 4 or 8 pin. If you got 6 sou, you could even stay silent for tanyao. Modified by skutieos, 11-27-12, 6:11 PM |
#33
07-06-12, 11:26 AM
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Offline Joined: Jun 2010 Posts: 2 |
KyuuAL said: Here's a Furiten Tenpai. * Do you call Riichi? * If yes, when? * If no, then do you bail? You have 12 winning tiles, 4 of which have been discarded. Best case scenario - 8/26 the next time you draw. So you could probably get away with just being damaten and winning under furiten conditions. You can definitely get away with a riichi though, as over the last 2 days I've been feeling like i need to go against what the game expects me to do in order to win so I've furiten riichied twice and won within 2 draws both times :P In the end, the hand has the chance to explode into tsumo, tanyao, pinfu, sanshoku, dora for 18000, so it would be hard to pull away from the hand(if you riichi, you get a baiman with ura dora 1) and it's hard to really see many tiles being overly risky to make such a nice hand. Even the worst of your wins (9p) is tsumo, pinfu, dora and you'd nab the 2300 in the middle which makes 4900 points i believe and sets you up for the last 2 rounds |
#34
07-06-12, 2:05 PM
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Offline Joined: Aug 2008 Posts: 13644 |
Well, I can tell you the result of the hand: But most certainly. The furiten discouraged me from calling riichi at all. As far as the end result of this game entirely, I managed to win without riichi. Nevertheless, I'll acknowledge the case of "damn, I shoulda called riichi". |
#35
08-25-12, 3:29 AM
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Offline Joined: Dec 2011 Posts: 1867 |
Time for another one of these: ![]() what happened: Modified by kuuderes_shadow, 08-25-12, 3:46 AM |
#36
08-26-12, 9:49 AM
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Offline Joined: Aug 2008 Posts: 13644 |
8-pin. Defend against player to the left in Riichi. Relatively cheap hand across. Plus, still have the option to either call on some pinzu to complete the hand, or just defend with them. |
#37
10-26-12, 3:26 AM
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Offline Joined: Feb 2008 Posts: 775 |
A wild Kyuu has appeared! 1) Throw a pon. 2) Chuck a chi. 3) Toss some food. 4) Throw a Love Ball. |
#38
11-05-12, 10:20 AM
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Offline Joined: Dec 2011 Posts: 1867 |
Because we haven't had one of these for a while. ![]() |
#39
11-05-12, 11:57 AM
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Offline Joined: Aug 2008 Posts: 13644 |
Having 4 pairs. That's always a cocktease. But definitely keeping that 4-sou. Looking to drop either 5-man, 7-man, or 7-pin. IF Chii Toitsu is the desired course. IF not looking to go Chii Toitsu, but something else? Then break one of the pairs, and continue. |
#40
11-06-12, 11:26 PM
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Offline Joined: Feb 2008 Posts: 775 |
Never commit to toitoi. Assume you're going to go for toitoi, which means I would start discarding middle tiles that you wouldn't want to wait on if you reach tenpai, or when it's dangerous later on. If you draw a triplet, don't start calling yet. I would only consider toitoi if I get a 2nd triplet. 5m If you get a triplet before getting your 5th pair, keep it. So you'll have: aaa bb cc dd <- this is not good enough material for a triplet-only hand If you draw a 5th pair and one is a triplet, drop the triplet immediately, unless a single tile you have has already been discarded twice. |




