Character Creation (Main Character)
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Magic Universe [Name subject to change] »» Character Creation (Main Character)
#1
04-02-12, 3:43 PM
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Offline Joined: Dec 2010 Posts: 671 |
In this thread you will be able to create your main character. Your main character will be the character you use when participating in plots and may change the plot together with the other main characters. For more information about Main Characters read the FAQ. The three powers World Magic Element You may choose to master one of these elements; Darkness, Light, Fire, Water, Lightning, Nature, Ice, wind You start with 2 individual spells, place them either into the Attack, Defense, or Miscellaneous section. Magic of the Self Elements You may choose to use three of these elements; Darkness, Light, Fire, Water, Lightning, Nature, Ice, Wind You start with 3 individual spells, place them either into the Attack, Defense, Elemental Combining or Miscellaneous section. Affinity of Ability You come up with an Unique ability that doesn't use any of the magic elements said above. You start with 2 individual techniques, place them either into the Attack, Defense, or Miscellaneous section. Make sure to read the FAQ so you understand how your powers work! Attributes The point Power system allows you to decide how your abilities will be used. You have a total of 10 points to use, and each can be applied into either; Power Power attribute makes all your attacks stronger and will deal the most damage Defense Defense Attribute determines the Defensive capabilities of your attribute, shielding against heavy as well as fast attacks. Precision Precision attribute gives the user more precision and will allow your attack to hit its target easier. Speed The speed attribute allows you to move faster and dodge attacks easier as well as charging and firing your attacks in a much faster demeanour. 4 is the highest you can put into one attribute, and you must have at least 1 point in each said attribute. Creation Form: Name: Age: Gender: Occupation: Power/Ability: State your Power/ Ability. Mode/Attack Style How do you attack your Opponent? Are you a distance person? A close combat person? Or maybe a mix of the two? Power Usage: Explain how your power works. Note: As we're in stage one of the plot, you may chose if your character knows about his powers or if he has yet to learn about it. Spells/Techniques How do you attack? How do you defend yourself? What more can you do with your Ability? Write down what types of spells/techniques you use! Attributes: Power: Defense: Precision: Speed: Weapon: If you have any specific weapon you want to mention write it here. Note; if your weapon has any special abilities it needs to be related to your characters power. Bio: We're currently at stage one of the plot. A short bio of how you grew up in the city is fine. Personality: It says itself. Appearance How does your character look like? A pic is recommended. Modified by cupcakemann95, 05-11-12, 3:59 AM |
#2
04-11-12, 8:45 PM
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Offline Joined: Dec 2010 Posts: 671 |
Name: Destiny Diark. Age: 17 Gender: Male Occupation: Student Power/Ability: World Magic Element, Darkness. Mode/Attack Style Mode 2: Magic Warrior Power Usage: ”Orbital Darkness” Destiny’s affinity is with high power outage in close combat making him a Magic Warrior. His powers materializes as orbs, in which he changes properties and insert different kind of insignias to use as different type of spells. Destiny has a strange connection with the element of darkness that he has yet to learn about. As time goes on he will eventually remember more and finally master it. Spells/Techniques Attack spells Defense spells Miscellaneous spells Ultimate spells Attributes: Power: 4 Defense: 1 Precision: 2 Speed: 3 Weapon: Darcus Signa. A two-handed Sword that Destiny Creates out of three orbs. Bio: Destiny has lived in the city his whole life and doesn't really think much of it. His parents died at an early age due to strange reasons and thus he is taken care of his uncle. Despite that he has had a fairly normal life, that's been a bit on the boring side. Destiny sometimes grumbles over that, but overall he doesn’t think of it as bad. He has had strange dreams from time to time about himself falling into the depths of darkness, and hearing a strange voice calling for him. He doesn’t really know what it is and since he can’t find any answer he has merely given up and called them ”strange phenomenons.” Personality: Destiny is a bit laid back and carefree and might seem a bit aimless. However he can be surprisingly serious when it counts. He knows when to give up and back out of a fight, but that doesn’t stop him from going all out. Overall he’s very whimsical and a bit on the sarcastic side. He has been raised to dislike injustice, and that is something that angers him easily. Appearance Destiny is of average height, he has an athletic build and overall okay looks if he has to comment on it himself. His hair is mid-long and dark and his eyes is jade green. Modified by DarkneX, 05-09-12, 10:49 AM |
#3
04-11-12, 9:25 PM
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Offline Joined: Nov 2010 Posts: 516 |
Name: Sumatra, Xenon Age: 19 Gender: Male Occupation: Student/Mechanic Power: World Magic Lightning- Xenon uses his powers by adding a lightning property to all his firearm weapons enabling the shooting of mana infused bullets. The bullets are faster than normal bullets due to the lightning property. With great precision and speed Xenon can take on an enemy from any distance. Since Xenon is still human the overuse of his abilities will cause him to feint even if he still has a good amount of mana left. Mode/Attack Style: Mode 3: Hybrid Mage- Close and Long Range Spells: Attribute: Power- 2 Defense- 1 Precision- 4 Speed- 3 Weapon: Dual Pistol- Two pistols identical to one another. Except one pistol has a gem infused in the right side and the other with weird writings on the bottom. Bio: Personality: Energetic, Diligent, lax Appearance: Modified by ZenNeophyte, 05-09-12, 5:29 PM |
#4
04-12-12, 5:08 AM
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Offline Joined: Feb 2011 Posts: 524 |
Name: Chayer Phoenix, of The Seven Orbs Clan "TSO" Age: 17 Gender: Male Occupation: Head of the Phoenix family, Student Power/Ability: World Magic Element, Fire. Mode/Attack Style Mode 2: Battle Mage Power & Power usage: "Ancient Phoenix Art" The user use the fire blood they have inherit and becomes a hybrid between man and phoenix Spells/Techniques 1 - Phoenix Stance "Attack": Engulfs a body part of the user in flames. It boost close combat dmg as it burns everything that is touched by it with extremely high heat. Notice that it may cause stuff in the surroundings to catch fire and that if a friend gets to close the heat can be too much to handle 2 - Phoenix Cloak "Defence": The user gets a thin almost unnoticeable layer of fire around it's body. It greatly boost the users def capability (able to take more dmg), fire dmg on the user is weakened and it may also burn those who hits the user with close combat attacks. Notice that it's still fire and so it's not recommended to use in the "wrong" place (like a gas station for example). Attributes: Power: 3 Defense: 4 Precision: 2 Speed: 1 Weapon: Hand to Hand/Fists Bio: The Seven Orbs: Chayer: Personality: He that avoid work if possible. Tho when he does something he puts all his strength in to it. He is somewhat hot headed and usually gets in argues or fights because of that, tho he's kind at heart. Pic: Modified by Thep, 04-17-12, 9:03 AM |
#5
04-12-12, 4:42 PM
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Offline Joined: Dec 2011 Posts: 205 |
Name: Azraeon Glacies Age: 15 Gender: Male Occupation: Wanderer Power/Ability: World Magic Element, Ice Mode/Attack Style: Mode 2: Battle Mage Power Usage: "Dominus Glacialis" Azraeon is able to unleash the power of ice inside of him allowing him to grow ice wings and create objects from ice for a limited amount of time. Adds extra effects to spells. Spells/Techniques Spell no. 1- Type: Attack Spell: "Flash Frost": Azraeon summons a shard of ice that flies on a line. It will damage and slow anything on its path for 2 seconds. If Azraeon detonates it before it reaches its destination, it will freeze enemies for 1.5 seconds. If Dominus Glacialis is active, damage will be slightly increased and enemies will be frozen for an extra .5 second. Spell no. 2- Type: Attack Spell: "Glacial Storm": Azraeon calls forth a driving rain of ice and hail dealing damage per second to enemies on the spot he summons Glacial Storm. If Dominus Glacialis is active, enemies will be slightly slowed for 3 seconds. Attributes: Power: 3 Defense: 1 Precision: 2 Speed: 4 Weapon Lucifius- A quiver worn on Azraeon's back. He throws the ice thorns Lucifius produces like throwing knives. Bio: Personality: Azraeon is quite shy when he meets new people. When he is around them for a while, he overcomes that shyness. When he sets his head to something, he is determined to do it. NOTHING can stop him. Appearance: Azraeon has white hair and looks like an average 15 year-old when Dominus Glacialis is not active, but when it is active, he has black hair, black wings, and looks a little bit older. Azraeon, Dominus Glacialis inactive: Azraeon, Dominus Glacialis activated: Modified by KuroyukiXIII, 04-15-12, 1:14 PM ![]() |
#6
04-12-12, 8:13 PM
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Offline Joined: Feb 2012 Posts: 271 |
Name: Inori Mizuki Age: 16 Gender: Female Occupation: Student Power/Ability: World Magic Element, Wind. Mode/Attack Style Mode 1 : Long - range mage Power Usage: "Wind Dragon Magic" Wind Dragon magic is one of the lost magic on history. This magic allows her to manipulate the wind. Her magic deals support effect, such as increasing attack and speed. But, for now, Inori can only support. She can also eat the wind to make it as her power source when her powers are almost drained. But, she can't eat polluted wind. Her Magic also allows her to sense air currents and she can use it to predict the weather. Spells/Techniques Spells she already know : Spells she needs to unlock : Attributes: Power: 4 Defense: 1 Precision: 2 Speed: 3 Weapon: Tonfas (inspired by this photo) Bio: Inori was raised by the female dragon Grandeeney for some time. However, one day Grandeeney suddenly disappeared and left Inori alone at around the age of five. Some time later she ran into Mystogan, who called himself Jellal. Mystogan allowed her to travel with him for a month, although they were both hopelessly lost anyway. Seeing that Inori don't have spells for attacking and can only support, Mystogan taught him how to fight using tonfas. One day, she heard Mystogan utter something known as "Anima" and deemed it too dangerous for Inori to travel with him further. He left her in the care of a close city,The city of Golden , where she has been. She was always attempting to find Grandeeney and Mystogan, because she didn't want them to leave her. Personality: Inori has a very shy and polite personality. She is very eager to try and make friends. Inori also cares greatly for the people around her. Inori is becoming more confident and brave as time goes on, and she always tries to be of help wherever she can. She also is intelligent and has a very honest personality, is "direct and open with her emotions", and is easily swayed by people around her. However, this also causes her to be "very romantic". She can be spontaneous and "very ditzy". Appearance : Inori is a young woman who has long, scarlet hair and brown eyes. She has an artificial right eye made by Porlyusica, which replaced the one she lost as a child. She has a slender figure that anyone describes as amazing. She has a tattoo in her left arm, describing that she possesses Wind Dragon magic. ((Umm, is it clear now ? If I'm wrong again, please tell me. Thanks.)) Modified by Inori_Mizuki, 04-14-12, 4:42 AM ![]() |
#7
04-12-12, 8:57 PM
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Offline Joined: Jul 2011 Posts: 2123 |
Name: Irene Age: 16 Gender: Female Occupation: Librarian/Alchemy Shop Owner Power/Ability: Magic of the Self: Ice, Water & Wind Mode/Attack Style: Mode 3: Hybrid Mage Power Usage: "Revelation" Irene uses her abilities by opening different links between herself and the world. Each of these "links" represents the different spells that she knows. There are certain links that she does not know. She can expand upon these links as her intake of the world grows. The more spell links she opens in consecutive manner puts more strain on her body. Spells/Techniques 1. Ice Spells : Attack Spell 2. Water Spells : Attack Spell 3. Wind Spells : Miscellaneous Spells Attributes: Power: 2 Defense:1 Precision: 3 Speed: 4 Weapon: Spell book. This spell book serves as the center of all her spells and spell links. Whatever she sees worth writing down she writes in her spell book. Broomstick . Not really considered a weapon, but she can give a good smack with it. Bio: Personality: Irene is rather quiet and separated when you first meet her. Thought, she can be quite talkative and outgoing if get to know her more. She's very diligent and is very responsible. She also likes to maintain a neat and tidy workplace. Appearance Modified by Shifo-Chan, 04-15-12, 10:51 AM Even Death has a heart For some reason, dying men always ask the question they know the answer to. Perhaps it's so they can die being right. Death smiles at us all. Loli's smile back |
#8
04-13-12, 12:59 AM
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Offline Joined: May 2011 Posts: 455 |
Name: Ian Mathew Age: 17¾ Gender: Male Occupation: Truant Student Power/Ability: Magic of the Self : Nature > Light > Water Mode/Attack Style Mode 3 : Hybrid Mage Power Usage: Final Horizon - His techniques specialize in one-hit KOs or massive, large-scale spells. The combination of the magic he knows sums up to "Life" Magic. And with these combination, he enhances his physical abilities to the peak, and sometimes several times more, to deal a one-hit attack. He also learned high-level magic only to be used once as well. His fighting style requires a lot of setting up and time. Spells/Techniques • - Ultimates || ○ - Basic Spells || No. of •/○ indicates spell level. || Attack spells [•••••] Tower of Babel - One of the highest-level Nature spells for Magic of the Self users. The earth affected by the area of effect rises and goes back down, causing earthquakes of magnitude 10 on the area. After the earthquakes stop, the earth underneath is rejuvenated. Takes a lot of time to cast. • Angel's Descent - One of the highest-level Light Spells for Magic of Self users. A pillar of light descends from the heavens and burns anything present in the area. Takes a lot of time to cast. ○ Earth's Final Hour[Incomplete] - A combination of Nature, Light and Water links to be established. A pillar of light lands on the target and delivers a devastating damage to anyone in the area and destroys the ground affected within the area. The complete version of this skill regenerates the ground after the damage is done. Takes a LOT of time to cast. ○ The Great Flood - One of the highest-level Water Spells. Water in the surrounding air is multiplied several times enough to cause a flood on the area. Spell can still be cast even without as source of water. Takes a lot of time to cast. Defence spells [○○○○] Immortals' Regenerative - Can be enhanced by casting SME. Grants Mathew the ability to regenerate from any wound or damage almost instantly as long as the effects are up. Only lasts for some time and must be cast again including the Enhancement. Nature's blessing, quench the thirst of your apostle Strengthen mine body for mine enemies I'll topple Immortals' Regenerative ○ Liquid Form - Can be enhanced by casting HWE. Causes Mathew's body to have water's permeability when getting hit. Cannot be used together with Immortals' Regenerative. Elemental Combining spells [○○] Sacred Myth Enhancement[SME] - Merges the Nature and Light spheres of magic. Raises some spells' level by 1. ○ Earthen Wrath Enhancement[EWE] - Merges the Nature and Water spheres of magic. Raises some spells' level by 1. ○ Holy Waters Enhancement[HWE] - Merges the Light and Water spheres of magic. Raises some spells' level by 1. ○ Blessed Life Enhancement[BLE] - Merges the Nature, Light and Water spheres of magic. Raises some spells' level by 1. Miscellaneous Spells The following spells are naturally usable for him to harness his abilities. [○] Natural Link - Links Mathew to the powers of the Nature. [○] Prismatic Link - Links Mathew to the powers of the Light. [○] Aqueous Link - Links Mathew to the powers of the Water. Attributes: Power: 4 Defense: 2 Precision: 2 Speed: 2 Weapon: None Bio: Ian Mathew is more of a bookworm than a student. He enrolled at school for the sole reason that every boy his age should be enrolled at a school. Nothing major about his past is there to talk about. His knowledge on magic is excellent due to being a bookworm and have visited every library in the city. The reason for his fighting style is that he'd want to end fights in one hit since there are still books waiting to be read by him. He also brings with him a book anywhere, every time. Personality: Silent to strangers, Serious, Practices Brevity Modified by D-Fifth, 05-09-12, 10:02 PM |
#9
04-13-12, 3:01 AM
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Offline Joined: Dec 2010 Posts: 671 |
Sumatra Xenon, Chayer Phoenix and Azraeon Glacies Approved! Inori Mizuki, Irene and Ian Matthew. You have some things that seem to have been gravely misunderstood. You start with "only" two spells that you can use, you can place them in one of your respective spell patterns. I'm sorry if it wasn't clear enough. The reason why we start with only two spells is so that you'll be able to unlock more as the story goes on. I don't mind if you do it like D-Fith and add spells that you have yet to learn, notice though; You cannot use them yet. Edit: Since Irene and Ian Matthew are "Magic of the Self" users they start out with three spells. Shifo-chan, something to note; you must have at least 1 point in each said attribute. It would be horrible if you had no defense don't you think? I also noticed that you choose "Magic of the Self" Magic of the Self is very inferior to "Magic of the World (World Magic) in that it lacks pure magic power. That's why it's highly necessary that you choose 2 more elements to make up for that lose in power. Unless you want to shift to World Magic of course. Modified by DarkneX, 04-13-12, 3:37 AM |
#10
04-13-12, 9:42 PM
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Offline Joined: Dec 2011 Posts: 1141 |
Name: Sokurunde Watashi Age: 16 Gender: Male Occupation: None/Homeless Power/Ability: Light Mode/Attack Style: Distance Power Usage: Sokurunde can use light to light up dark areas, cast down his foes, or can be used as makeshift candles. He can use light in any situation, but for best effects, he uses it in daylight. He has yet to know of his powers. Edit: Sokurunde now knows of his powers. Spells/Techniques: Sokurunde likes to attack from far away, usually needing someone to defend him whilst he performs his light attacks. Attributes: Power: 2 Defense: 4 Precision: 1 Speed: 3 Weapon: A five-foot long staff. It has no special powers other than to enhance Sokurunde's abilities. It can be summoned at will. Bio: Sokurunde is an orphan. At a young age, his parents died to some unknown causes. He grew up on the streets doing what he could to survive, while still being pure at heart. Personality: Very cheerful most of the time. He likes to make friends. He does not like people who are particularly mean to him. Appearance: Modified by cupcakemann95, 06-07-12, 7:56 PM |
#11
04-13-12, 10:33 PM
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Offline Joined: Jun 2010 Posts: 2154 |
Name: Albus Lucifis Age:13 Gender:Male Occupation: Smuggler/ Student Power/Ability: Affinity of Ability- Memorable Mode/Attack Style: Attack Style 2. Power Usage: Memorable allows Albus to reach into the depths of a persons mind and bring there memory's to life. Albus is well aware of his ability's but choose not to take advantage of them unless necessary. (This ability does include being able to use dreams.) Spells/Techniques: Technique 1: Any of 3. Scene #, Action: Brings one of the victims most terrifying experiences to life replicating the scenario, Vocals, Background, ETC. Technique 2: Defense. (Not yet learned) M...MOMMY: Usually used when close to the attacker. Albus will turn into a very important person from that person's memory's of course he will have a flaw that can be seen but difficult to recognize. (Mother,Father, Role model, The very attacker usually as a child.) Technique 3: Miscellaneous. I remember that: Brings Albus's very own memorys to life. Not usually used in battle but can confuse the person. Attributes: Power:2 Defense:4 Precision:2 Speed:2 Weapon: Nightmare:A bowie knife that transforms to a weapon if needed i n a memory. Bio: Albus was born different. His thoughts were always of memory's from before never after. Then one day he could see a memory so clearly he was in it. From that day he was been trying to expand this ability. So far he has done well. He still leads an average life even though he is a smuggler. He does indeed go to school were he has outsmarted even his teachers. Personality: A bit Skidish, Smart, Semi-Brave Appearance: Modified by antiman, 04-15-12, 11:56 AM |
#12
04-15-12, 10:13 AM
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Offline Joined: Dec 2010 Posts: 671 |
Ian Matthew Approved! Shifo-chan, I have a few questions for you before I can approve of your character. I understand that you have created individual spells for all the "links" I assume they do not serve as nothing more than just links, is that right? However, some of these seems to do do more than just link to their elements. Blink serves as a means of transport, meaning that it's an individual spell. Water spike seems to belong to some kind of attack or distraction spell, in any case it does more than just "link". I saw however that you wrote "that she doesn't know them yet, so I assume that you can't use water spike yet? Aside from that I saw that you wrote known on Four spells, your limit is three spells. I understand that you're eager to creare more spells, and I assure you it wont be long until you can actually learn more spells. But for now be patient. Again this can seem a bit confusing and I apologize for that. Cupcakeman Your character have the same type of problems as the past users have/had. You have too many spells. Your limit as a Magic of the World (World Magic) user is 2 spells currently. Meaning that you have to choose between your current spell, doesn't really matter which one you choose. If you want you can add "not yet known" on the spell that you have yet to unlock. I can't really see how your character looks like either, so it would be good if you could fix that. antiman Your ability is basically illusions through a persons mind, is that right? Just want to confirm I don't see any wrong except that you have one technique too many. For everyone I'd like to repeat again why we have such a small spell/technique limit. The reason of why we don't start out with full fire power and overly powerful spells is so that we can add more as the story continues. It will show your characters growth in both power and hopefully character development. As fun as it might seem, if we would start out as masters then there would be little to nothing to improve. Currently we're all at the beginner stage, and our aim is to fully master our powers, as well as fight through all the obstacles coming our way. |
#13
04-15-12, 11:26 AM
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Offline Joined: Feb 2012 Posts: 1004 |
Name:Hime Hajime Age: 16 Gender: female Occupation: Student Power/Ability: World Magic/ Water Mode/Attack Style: Mode 2/ Magic Warriors- Close Range Power Usage: "Poseidon Cascade"-She use her surroundings (air, ground, etc.). An added bonus is she can bend blood. Spells/Techniques Attack Spells Defense Miscellaneous "Blood Malevolent She controls another person, by bending their blood.NOT YET KNOWN Ultimates Attributes: Power: 4 Defense: 1 Precision:2 Speed:3 Weapon: dual kantana ( she can encase it with water to help block attacks better or hit her opponent harder) Bio: She lived inside her confine of home for her whole life since her parents were controlling and abusive. She did not know the world, except for one day, she heard her parents talking about her real heritage: she was an experiment. In rage, she killed them and ran away. Personality: understanding, naive, caring, kind Appearance : Modified by Light_Azreal, 05-10-12, 9:46 PM |
#14
04-15-12, 11:48 AM
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Offline Joined: Dec 2010 Posts: 671 |
Irene, Sokurunde Watashi, and Hime Hajime, Inori Mizuki Approved! Modified by DarkneX, 04-15-12, 2:50 PM |
#15
04-15-12, 1:03 PM
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Offline Joined: Dec 2009 Posts: 37 |
Name: Fujishibara, Shirou Age: 18 Gender: Male Occupation: Student, Part time worker at the Convinient shop in the Main city. Power/Ability: Affinity of Ability Mode/Attack Style Mode 3: All range, due to ability being weilding of any weapon. (prefers close combat) Power Usage: Makes everything I touch a weapon and weilds it with utmost skill. Techniques: Attack: Defence: Miscellaneous: Ultimates Attributes: Power: 3 Defense: 1 Precision: 3 Speed: 3 Stamina: 20 Weapon: A coal black sword given to him by his late father. Has red engravings in a language that Shirou don't recognise, the engravings lights up when using "Hand of a Warrior". Bio: Shirou was raised in a village some hours driving away from "The city of Golden", he had a normal life with a happy family and many friends during his years in the village. At age of 16 Shirou's father felt sick and died soon after, his mother became depressed and Shirou decided to move away leaving all his friends and memories behind. After passing the entrance exam at the High school in "The city of Golden" he moved there and started his new high school life. Attends to the Kendo club at school. Personality: Little laidback but takes school seriously. The kind of guy you don't notice. Appearance Modified by Tunoku, 05-18-12, 4:16 AM |
#16
04-15-12, 1:09 PM
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Offline Joined: Dec 2010 Posts: 671 |
Albus Lucifis, Fujishibara Shirou Approved! Modified by DarkneX, 04-15-12, 1:45 PM |
#17
04-15-12, 1:48 PM
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Offline Joined: Mar 2012 Posts: 2 |
Name: Luca Reynold Age: 21 Gender: Male Occupation: University Student Power/Ability: Magic of the Self - Nature + Darkness/Light Affinity of Ability (can I include this?) Body transfiguration Mode/Attack Style Mode 3 - Hybrid Mage Power Usage: Creation Magic: Based on the Nature element, creation magic gives shape to the caster's thoughts and thus can be used in several ways. World mages think it's simmilar to summoning, but they still don't quite understand it. This magic is very intricate, and relies on the caster's conviction to work, if that convition is low, the creation is more likely be considered a fake, not real. However, when conviction is high, creations are said to surpass reality and become holy objects, with impenetrable defenses and devastating force. Luca studied magic for years, allowing him to be quite profficient in creation magic, using his family's herilooms to establish a link to the world's mana flow. He also uses a forbidden technique his family kept hidden for a long time, body transfiguration. It allows the caster to give enhance parts of his body, or all of his body, with special attributes, but at the cost of sacrifying a special object from which the properties are taken. The technique is forbidden because, given the object, the caster can gain disastrous powers, or even lose humanity... Spells/Techniques Creation: Arrow flurry (attak spell) He creates uncountable arrows to shower upon a wide area, attacking several targets at a time. Arrows can be infused with other elements, such as light and darkness which Luca controls. They can also be infused by other characters. Creation: Crystal Blade (attack spell) Creates a sharp blade that can cut through steel. The blades can be hurled at enemies, so this attack is very versatile. When conviction is low, the blades shatter easily. Creation: Golden Aegis (defense spell) A round shield that protects from all incoming attacks, it has a high defense rate but it's a very taxing spell. Body transfiguration (Misc) Using creation magic, he changes the attributes of his body, making it resistant to the elements, or hard like rock, etc. However, requires a special object to take the desired property from. Creation (bag of tricks) With creation magic, Luca usually creates objects needed for daily life. Objects last a short time, then disintegrate. Enhanced perception (bag of tricks) With the use of light magic, he can enhance his perception for short periods of time. Generally used while exploring. Attributes: Power: 2 Defense: 3 Precision: 3 Speed: 2 Weapon: Even when he can create blades to serve as his weapon, he carries around a dagger, one of his family's heirlooms. This dagger is said to distort reality, making creation magic more effective. Bio: Luca grew up in a traditional household in the outskirts, but he travels to Golden to research his family's past, and what better place to start than his father's alma mater, Golden University. He wishes to find out when his family's link was severed and they lost their World Magic lineage. Hopefully he can restore that link, only time will tell... Personality: Rather cynic, but never with ill intentions. Diligent but never stresses over matters. He knows there's a time for everything. Not ashamed to run from a situation when it is needed. Appearance ------ Tell me anything you'd need I changed. Also, I have no idea whatsoever how to put images or text styles hahaha ------ I've edited some(sorry about that) to enhance readability. Sorry about that. (,-_-), - D-Fifth Modified by D-Fifth, 04-15-12, 6:02 PM |
#18
04-15-12, 2:39 PM
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Offline Joined: Jan 2012 Posts: 465 |
Name: Kit Solent Age: 20 Gender: Male Occupation: Junior Doctor Power/Ability: Affinity of Ability - Summoner Uses magic to summon Totema's to help him fight Mode/Attack Style: Attack Style 1 - Long Range Combatant Power Usage: Can summon Totema's acquired. (The Harbinger of War, Chaos. and The Defender of Peace, Cosmos.) Spells/Techniques The Harbinger of War, Chaos. Only attack type.Wields a giant great sword used to attack, strong attack power but very low defence. (Level 3 Type) The Defender of Peace, Cosmos. Only defence type. Has a shield made of magic that can expand to defend the summoner or the other Totema, Strong defence but very low attack. (can only shield one person at a time) (Level 3 Type) Ultimate: Perfect Harmony Summons both Chaos and Cosmos to perform a dual attack, Cosmos restricts the foe(s) mobility whilst Chaos strikes a deadly blow. (Level 5 Type) Kit can summon both summons together only once during a battle because it consumes too much magic power. or he can summon one at a time to attack, once summoned they stay out till defeated or called back. Attributes: Power: 2 Defense: 4 Precision:2 Speed:2 Weapon: Two Lacrima Summoning Orbs that float on either side of his shoulders Bio: Kit's parents died young so he was raised in an orphanage, He attended public school all his life and is now in his second enrolment year in University. Personality: Very smart, But quiet, Does not reveal much about himself. Appearance: Modified by Catleia, 05-09-12, 11:01 AM |
#19
04-15-12, 6:18 PM
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Offline Joined: May 2011 Posts: 455 |
@cakeonfire, Sorry about editing your post. My head hurts every time I read it without the spacings and bold words. Remember these points: • The three schools of magic--namely World Magic, Magic of the Self and Affinity--are not so friendly with each other(or at least that's what DarkneX told me). That means that disciples of a certain magic school can only be a disciple of that school. What I would like to emphasis is that you can't be both a disciple of Magic of the Self and a disciple of Affinity of Abilities both at the same time. •To further explain the above point, You can only chose one from the three Powers since...well, you can read the intro located at here • You need to have 3 elements if you are a disciple Ittera/Magic of the Self. • Since you are a disciple of Ittera, you may have 3 starting spells. 3 and no more. But as the story progresses, you may add more to your arsenal. • ...I don't think there's to add yet~♪ ( n_n), <( yo! yo! yo! ) |
#20
04-16-12, 8:50 AM
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Offline Joined: Dec 2010 Posts: 671 |
Kit Solent Approved! Catleia Could you change the titles of the "God of War" and "God of Peace"? Gods will have a great importance as the story goes on, and in this story gods are very very powerful. They're not something you can control or summon on your command. cakeonfire After much thinking I'm sorry to say that your current character is too powerful at the moment. I want you to fix a few things. Also I have a few suggestions. You state that you have the Magic of the Self power with Nature, Darkness & Light. However your power is used as "Creation" A suggestion would be to change your entire power to Affinity of Ability since your power seems to be all about creation and nothing to do with Light Darkness and Nature (Yes I know of the link) With both elemental attacks as well as your creation magic you're having now, your character will end up with endless possibilites that may end up too strong. Also, you have Two techniques as an Affinity of Ability User. Three as a Magic of the Self user and two spells as a Magic of the World user. To every admin Thank you for help in approving and helping cakeisonfire with his character. Your help is very appreciated! Modified by DarkneX, 04-16-12, 8:56 AM |

















