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02-15-12, 12:38 PM

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I LOVED the demo. It actually made me more excited than I already am. Story looks promising.

Fai said:
Otaku-Ninja8 said:
Well I don't think it made me as disappointed as you are. But I'll still end up buying it just to see all the different endings. I mean, I have 12 shepards who all made different choice variations so I want to see how things resolve.


Want to bet all those choices will matter as much as ME1 to ME2 did...as in, not even one bit?...

I mean, demo already outright made one choice pointless, that being

I think that choice is only made for new players
Fai said:
Anyone else got their intentions to buy the third part completely killed by the mediocrity of the demo?



All their promises of fixing what was wrong with second part were lies.

It feels like a complete rpg-less gears of war-like cover based shooter now. Even more streamlined...

As if the trainwrecks that were Dragon Age II and TORcraft were not enough, this might have completely killed any respect I had for Bioware now...


The demo didn't show us any of the RPG elements. That doesn't mean they don't exist. I trust there will be more in the full game.
 
02-15-12, 12:58 PM

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Ginkamy said:

The demo didn't show us any of the RPG elements. That doesn't mean they don't exist. I trust there will be more in the full game.


ME2 demo was 100% identical to full game.
DAII demo was 100% identical to full trainwreck.

ME3 demo has shown enough for me to NOT like what I am seeing. its even more streamlined, even more consolized ME2, but without any sort of mass effect feeling. Not its a generic "uber realistic" war movie.

Jrittmayer said:
NyaaManga said:
Well first off I didn't like having to get the demo off Origin. I would have rather preferred using steam and not having to download another game manager... Also I had several problems connecting to the EA servers to even PLAY the demo. It kept timing me out (maybe due to the load of people downloading the demo and people trying to play idk), but it was a pain in the ass, then once I got to play it I felt like I had wasted my time. It didn't grab my attention or keep me playing after 25 minutes. Not to mention I guess they just got lazy as hell because the graphics options are pretty much not there. I will be skipping ME3 :/


Whatever you do DO NOT DOWNLOAD THE ORIGIN DEMO

There have been people reporting that after downloading the demo some of their EA steam games starting not working. Not sure if its confirmed but if it is...Well there goes any chance of me even CONSIDERING on buying games on Origin.


Origin also collects personal information from your pc and scans it. That alone should be a big red light for any smart person to NOT get origin.
 
02-15-12, 1:12 PM

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Fai said:
Ginkamy said:

The demo didn't show us any of the RPG elements. That doesn't mean they don't exist. I trust there will be more in the full game.


ME2 demo was 100% identical to full game.
DAII demo was 100% identical to full trainwreck.

ME3 demo has shown enough for me to NOT like what I am seeing. its even more streamlined, even more consolized ME2, but without any sort of mass effect feeling. Not its a generic "uber realistic" war movie.

Jrittmayer said:
NyaaManga said:
Well first off I didn't like having to get the demo off Origin. I would have rather preferred using steam and not having to download another game manager... Also I had several problems connecting to the EA servers to even PLAY the demo. It kept timing me out (maybe due to the load of people downloading the demo and people trying to play idk), but it was a pain in the ass, then once I got to play it I felt like I had wasted my time. It didn't grab my attention or keep me playing after 25 minutes. Not to mention I guess they just got lazy as hell because the graphics options are pretty much not there. I will be skipping ME3 :/


Whatever you do DO NOT DOWNLOAD THE ORIGIN DEMO

There have been people reporting that after downloading the demo some of their EA steam games starting not working. Not sure if its confirmed but if it is...Well there goes any chance of me even CONSIDERING on buying games on Origin.


Origin also collects personal information from your pc and scans it. That alone should be a big red light for any smart person to NOT get origin.


The only reason I have Origin even installed is BF3, which btw is a great game, but I almost never want to play it because origin and battlelog make getting into a multiplayer game a chore.

That said, I have Origin installed in a Sandbox on my HDD so FUCK YOU EA.
 
02-15-12, 7:19 PM

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So after reading everything in this thread. People are bitching about ME3 being exactly the same as the first two games?


anyways what the fuck is wrong with Vega's face? It never moves when he talks, he talks like a ventriloquist's dummy.
Modified by Jigero, 02-15-12, 8:19 PM
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-16-12, 1:50 AM

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Jigero said:
So after reading everything in this thread. People are bitching about ME3 being exactly the same as the first two games?


anyways what the fuck is wrong with Vega's face? It never moves when he talks, he talks like a ventriloquist's dummy.


First game still focused on exploration. It was all about YOU a simple member of flawed race, winding up in galactic secrets of millions of years and exploring it.

Second game was suddenly "hey the bugs, lets kill", having less of ME1 feel.

Third has none of me feel and is pretty much halo/gears of war reskin.

feature wise ME1 had the most although some of them needed fine-tuning.
Bioware instead streamlined it into hell with ME2.

ME3 is EVEN more streamlined.


as for face, thats the only problem you saw? How about fracking 2d sprites in the backgrounds instead of 3d backgrounds? Even the actual 3d backgrounds looking cheap as hell? Or EVERYONE walking like they have a ten feet tall iron pole instead of a spine?

Its Dragon Age II all over again.
Modified by CookingPriest, 02-16-12, 1:54 AM
 
02-16-12, 4:20 AM

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Fai said:
First game still focused on exploration.


HAHAHAHAHAHAHAHAHAHA oh god people actually believe this? Exploration was an after thought at best, and ultimately countered the tone of the story. OH NO SAREN IS GONNA DESTROY ALL OF US AT ANY MINUTE! oh but feel free roaming around the same planet with a different texture , infiltrating the exact same bases shooting at unimportant mercs standing in the exact same place for 30 hours.

You can blow through the entire game with out ever needing to explore a damn thing.

It was all about YOU a simple member of flawed race, winding up in galactic secrets of millions of years and exploring it.


Flawed race? oh please, All the other species use reverse racism to describe the humans, They don't like humans because they are so interesting, diverse, driven, motivated and how fast they are taking over everything. Humans are always played up as special snowflakes

and the galactic "secrets" are just extinct race with super technology and the ancient evil awakens. Oh boy this is new and fresh.

Second game was suddenly "hey the bugs, lets kill", having less of ME1 feel.

Third has none of me feel and is pretty much halo/gears of war reskin.

feature wise ME1 had the most although some of them needed fine-tuning.
Bioware instead streamlined it into hell with ME2.

ME3 is EVEN more streamlined.


ME1 and ME2 are more or less the same in quality.

ME1 totally fucked game play but had an interesting atmosphere

in ME1 gear didn't matter at all it was linear as hell and any customizations how ever minute is gone by the time you get Specter Gear.

You never needed to switch guns ever. Any weapon could handle any situation. Lets not forget grenades where totally broken and useless

enemy Ai was brain dead and so was your companions Ai

Skills didn't matter either, you can easily beat the game with out ever using a single skill or placing a single skill point. Not to mention the skills where so convoluted, the changes where so minute it was unnoticeable.

Inventory system was pointless and cumbersome.

and Mako missions where just fluff to waste your time and distract from an other wise short game.

ME 2 actually fixed the game play and fucked the story.

Skills upgrades are now noticeable and the skills are actually useful.

Armor actually has a function while still doing what mods did.

you basically need switch weapon to adapt to different situations

weapons could be changed for different play styles

enemy and companion AI where alot better.

and the difficulty went up alot more.

ME3 doesn't have any less then ME2 if fact it has a little bit more.


as for face, thats the only problem you saw? How about fracking 2d sprites in the backgrounds instead of 3d backgrounds? Even the actual 3d backgrounds looking cheap as hell? Or EVERYONE walking like they have a ten feet tall iron pole instead of a spine?

Its Dragon Age II all over again.


Console games have bad graphics and crappy water effects!? STOP THE FUCKING PRESSES!

so what? all that shit is in previous MEs,

Also I can care less about that crap, that stuff really it's important at all. But staring at a characters face that looks like it's made of wood when it moves for 30+ hours, is.

Do I think this game is gonna be crap? Heck yes I do, but not for dumb nit picks and faults all the previous games shared.

Mostly this game is gonna be crap because it's obvious more then ever EA is running development like a puppet master.

The pointless multiplayer mode, the pointless Kinect support, throwing in Jessica Chobot , and making every other character voiced by celebrity, was all dumb shit to placate EA and all it's gonna do is distract hefty sums of budget away from what the game needed to be focusing on.

I'm just gonna pirate it to see the endings. Then I'm probably gonna ahve nothing to do with Bioware ever again.
Modified by Jigero, 02-16-12, 5:10 AM
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-16-12, 7:16 AM

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Jigero said:
HAHAHAHAHAHAHAHAHAHA oh god people actually believe this? Exploration was an after thought at best, and ultimately countered the tone of the story. OH NO SAREN IS GONNA DESTROY ALL OF US AT ANY MINUTE! oh but feel free roaming around the same planet with a different texture , infiltrating the exact same bases shooting at unimportant mercs standing in the exact same place for 30 hours.
Exactly. Sure, exploring is fun and all (And even more so if the planets were actually interesting), but when it felt out of place with the story's pace in ME1, it would definitely feel completely retarded in ME3. Now ME2 could have had some, and I really think adding in more exploration in the beginning, like collecting clues about the collectors and such, would be the best place to stick in some free roaming and exploration.

And it's all true about the equipment being nearly useless, you just ended up grabbing a decent rifle and gunning through the game, mindlessly swapping it for whatever new stuff you found that's statistically better, beside that everything was completely the same shit. Would have been better if they had shaken things up a bit like Borderlands did, with the endless line of reskinned different stats weapon were broken up by surprises like grenade launching shotguns and stuff. But failing that, a smaller selection of actually different weapons is definitely preferable.
As for the skills, I've played Soldier through both games so far with no trouble and hardly even using weapon powers, though more so in ME2 at least.

Eigi man ek þá lǫg jómsvikinga ef ek kviði við bana eða mæla ek æðruorð. Eitt sinn skal hverr deyja
 
02-16-12, 8:30 AM

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Baman said:
Jigero said:
HAHAHAHAHAHAHAHAHAHA oh god people actually believe this? Exploration was an after thought at best, and ultimately countered the tone of the story. OH NO SAREN IS GONNA DESTROY ALL OF US AT ANY MINUTE! oh but feel free roaming around the same planet with a different texture , infiltrating the exact same bases shooting at unimportant mercs standing in the exact same place for 30 hours.
Exactly. Sure, exploring is fun and all (And even more so if the planets were actually interesting), but when it felt out of place with the story's pace in ME1, it would definitely feel completely retarded in ME3. Now ME2 could have had some, and I really think adding in more exploration in the beginning, like collecting clues about the collectors and such, would be the best place to stick in some free roaming and exploration.

And it's all true about the equipment being nearly useless, you just ended up grabbing a decent rifle and gunning through the game, mindlessly swapping it for whatever new stuff you found that's statistically better, beside that everything was completely the same shit. Would have been better if they had shaken things up a bit like Borderlands did, with the endless line of reskinned different stats weapon were broken up by surprises like grenade launching shotguns and stuff. But failing that, a smaller selection of actually different weapons is definitely preferable.
As for the skills, I've played Soldier through both games so far with no trouble and hardly even using weapon powers, though more so in ME2 at least.


Thats why I despise the "SAVE THE EARTH NOW" Cliche.

I would rather Bioware took page from Dragon Age Origins(last decent bioware game and a masterpiece) and did the reaper invasion as second or third act - you go through galaxy building up forces, exploring info about protheans and reapers, etc, uncovering secrets, till the reaper fleet arrives.

The very idea that it takes more than five seconds for reapers to eradicate earth is outrageously stupid.

Useless? Did not feel like that. I loved looting and equipping different weapons in me1, if there was no loot and rpg parts, I most likely would not have picked up ME1 at all. I loved equipping different armors, even if stats did not differ that much, as well as different weapons. Acquiring, buying, finding, modifying. That was half the game right there. a huge part i immensely enjoyed.

So what does DLCware do? Instead of improving loot and items system they remove it. (They did the same with Mako, which was an awesome idea, lacking just a wee little bit of polish)

I despised DAII for loot restrictions(you could not equip your party member armors) and I do not see why should ME2/3 get off the hook for the same downside.
 
02-16-12, 9:23 AM

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Fai said:
Thats why I despise the "SAVE THE EARTH NOW" Cliche.

I would rather Bioware took page from Dragon Age Origins(last decent bioware game and a masterpiece) and did the reaper invasion as second or third act - you go through galaxy building up forces, exploring info about protheans and reapers, etc, uncovering secrets, till the reaper fleet arrives.
Yea, I can agree with that. I also hoped that's what they'd do before the first trailers surfaced, like, give you some big preliminary attack or something to herald the Repaer's approach and then you dick around exploring planets for useful Prothean relics and pewpew (Inside the area where the non Council factions hold up for example, or in Geth space) until you finally roll out in a hectic series of missions to defend the earth as the bogies attack.

But the fact that it takes a lot of time for them to nuke us is not stupid at all, they've already foreshadowed that since ME1, clearly showing evidence that the Reapers are bluffing like shit and spent thousands of years eradicating all life rather than swooping over them in minutes like they claim. The only reason they won at all was probably because they cut of the ME gates those times.
Useless? Did not feel like that. I loved looting and equipping different weapons in me1, if there was no loot and rpg parts, I most likely would not have picked up ME1 at all. I loved equipping different armors, even if stats did not differ that much, as well as different weapons. Acquiring, buying, finding, modifying. That was half the game right there. a huge part i immensely enjoyed.
But how? I mean, you surely can't deny that everything was the same shit in the end. You get a new rifle that's exactly the same as the old one but with +5 damage, so you chuck out the old one and never look back, it's just continuously upgrading, feeling more like general experience gain or something than actual equipment that matters. The only really interesting part was all the mods, but they too had a huge line of +1 versions.
In the end it's not like you cared about what equipment you had, you just got kept the best ones you had at any given time, stuck in the best updates of the mods and omni-gel'd the rest. And that's why I thought ME 2 was so vastly superior in that each weapon had a bit of personality, feeling more like actual weapons different from each other than some lame +1 reskin.

Eigi man ek þá lǫg jómsvikinga ef ek kviði við bana eða mæla ek æðruorð. Eitt sinn skal hverr deyja
 
02-16-12, 12:13 PM

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Baman said:

But the fact that it takes a lot of time for them to nuke us is not stupid at all, they've already foreshadowed that since ME1, clearly showing evidence that the Reapers are bluffing like shit and spent thousands of years eradicating all life rather than swooping over them in minutes like they claim. The only reason they won at all was probably because they cut of the ME gates those times

Never got that feeling from ME1.

In ME1, for me, Reapers were basic the equivalent of cthulhu. It took a combined forces of pretty much ALL council races to take down one squid. The only reason I reckon on why it might have lasted longer was that Protheans fought back.

As for eradication : We discovered nukes how long ago? 40-50 years form OUR time. Reapers, the million year old robot cthulhu race can't be bothered to drop a few millions of nuclear warheads on us? or have not developed something, oh you know, more destructive?

It was a race which was fucking around with teleportation and other dimensions. Don't tell they do not have competent weapons.

(talking about that I find it ridiculous that ME2 retconed ME1's idea of Reapers being locked out in another dimension and just made them appear in this one out of nowhere)

Whats more ridiculous is that after you take your stroll to the galaxy, the earth will still most likely be standing and defending itself just in time for you to valiantly march in....that make sit even more insanely stupid.

But how? I mean, you surely can't deny that everything was the same shit in the end.

They looked different. They had different manufacturers and had a huge RP-value

You get a new rifle that's exactly the same as the old one but with +5 damage, so you chuck out the old one and never look back, it's just continuously upgrading, feeling more like general experience gain or something than actual equipment that matters.

and how is that bad? its progression. I, the generic human soldier Sheppard, go through the galaxy scavenge stuff i like and improve my equip on the run, selling the older stuff. IT made sense, added more immersion, made it more rpg-y.

Searching for better stuff, selling worse stuff, etc.



In the end it's not like you cared about what equipment you had, you just got kept the best ones you had at any given time, stuck in the best updates of the mods and omni-gel'd the rest.

And how is that bad?

Okay the complaint of stuff being useless - then why did Bioware not, oh I don't know, IMPROVE and perfect the inventory and equipment system instead of streamlining it away into more third-person-shootery style of equip, making it entirely lifeless experience. ?
 
02-16-12, 12:49 PM

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Fai said:
Never got that feeling from ME1.

In ME1, for me, Reapers were basic the equivalent of cthulhu. It took a combined forces of pretty much ALL council races to take down one squid. The only reason I reckon on why it might have lasted longer was that Protheans fought back.
Well, that Protehan AI thing said it, how it was the cutting off the ME gates and conquest of the Citadel that sealed their fate, so the Reapers could spend centuries or millennia to whittle away the survivors, using them as slave labour to extract resources and whatnot before leaving.

And we've already seen how the Reapers wants to make a human Reaper, so why would the nuke us all into oblivion, then they can't harvest us.
Never heard about other dimension or teleporting though, they were in darkspace, which as far as I recall was described as beyond the edges of all known space where there are no stars and crap, but still in this dimension.


They looked different. They had different manufacturers and had a huge RP-value
Most of them were merely reskins though, you only had a few truly different ones like the Geth plasma rifle. And I don't see any RP value in them either.
and how is that bad? its progression. I, the generic human soldier Sheppard, go through the galaxy scavenge stuff i like and improve my equip on the run, selling the older stuff. IT made sense, added more immersion, made it more rpg-y.
I don't get how it makes sense though. I mean, why would you even find all the low level weapons anywhere if there were already vastly improved versions floating about? The only reason people still use AK 47s, 50cal Brownings and MG42s today is because they are still highly effective weapons more than able to go toe to toe with modern guns. But in ME, there is actually a marked difference in damage output between the various guns. Outside of the specialised Spectre equipment at least, the amount of +1 guns don't make any sense at all. Now, modifications and ammo types that I can buy into though.
This kind of thing might make sense in a fantasy setting where you might have legendary magical weapons and such, but when we're talking mass produced consumer weapons it doesn't, unless they give you a limited selection of special prototypes or somesuch at least. So definitely immersion breaking in this kind of setting as far as I'm concerned.
Okay the complaint of stuff being useless - then why did Bioware not, oh I don't know, IMPROVE and perfect the inventory and equipment system instead of streamlining it away into more third-person-shootery style of equip, making it entirely lifeless experience. ?
Well, maybe they agree with me then and thought it was better like this? I mean, where do you even keep all the crap with you when you go out in the field and can suddenly swap in armour and weapons anywhere? Now that's immersion breaking to the extreme. Makes so much more sense to just suit up with whatever you need on the ship before you head out into the field. Now, if they were to improve it though, I'd add in a more realistic weapons purchase system, allowing you to buy sets of weapons for your entire team from corporations, and then as you spend more money and do missions, being able to sign up for testing new exclusive prototype weapons for them. And of course throw in loads and loads of customization. Would of course have been even better if it was a FPS, thus enabling even more customization that makes a difference like scopes and such.
Then do basically the same thing for the suits and throw in various extra upgrades for that as well.

Eigi man ek þá lǫg jómsvikinga ef ek kviði við bana eða mæla ek æðruorð. Eitt sinn skal hverr deyja
 
02-16-12, 1:23 PM

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It seems kind of like you guys are going into "which is better, realistic gameplay or immersive rp?" Like banman said, with being able to switch out armor and guns anywhere on the battlefield, its kinda breaking immersion. On the other hand, I think that is just a norm for almost all RPG gameplay mechanics. I mean look at Skyrim, DA:O, DS, FF, and pretty much every WRPG and JRPG. They all let you carry your loot with you. I do think this is a way better gameplay mechanic because if they dont do that, you get what happens in ME2 and DA2, limited loot and character customization, which for me are big factors for a RPG.

Also I agree with banman about the reapers not trying to wipe out all the races. In ME2 edi suggested that


And as far as all the loot in ME being useless since it was just gunA+1, gunA+4. I prefer to have the option of a bunch of reskined guns and armor since it gives me more variation for my character customization. For example, in DA:O, I never equipped the highest stat swords or armor because I liked the look of some of the lower stat stuff better. This makes no sense in terms of gameplay, but perfect sense in terms of RP.
 
02-16-12, 2:54 PM

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On another note, played a few hours of the multiplayer with friends last night.

Horde mode much?

Don't get me wrong, I had a blast playing it. But I wonder if we're getting actual story missions in coop.

I like being able to play as other races though, wish you could do that it the main game.
 
02-16-12, 3:39 PM

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Fai said:

As for eradication : We discovered nukes how long ago? 40-50 years form OUR time. Reapers, the million year old robot cthulhu race can't be bothered to drop a few millions of nuclear warheads on us? or have not developed something, oh you know, more destructive?

It was a race which was fucking around with teleportation and other dimensions. Don't tell they do not have competent weapons.


Since when is it even remotely implied Reapers glass planets? Eden Prime was barely destroyed and most of the destruction was just from age.

The Reapers don't just eradicate they harvest organic tissue to evolve their species and why would they need nukes? They want life to start again on these planets so nuking them is just a dumb idea or doing any major damage to the planets is a dumb idea. on top of that the Reapers live for millenia, they don't need to end the eradication over night, For all we know the eradication process could take the reapers hundreds of years to complete and that's only a moment to them.


(talking about that I find it ridiculous that ME2 retconed ME1's idea of Reapers being locked out in another dimension and just made them appear in this one out of nowhere)


They where never locked out in a different dimension, they where in Dark Space, the area out side the Milky Way. They could just fly here, How do you think Sovereign got here? But that takes a while and you lose the element of surprise and messes up their plan to destroy organics along the vectors they laid out.

They looked different. They had different manufacturers and had a huge RP-value


So what just because they "looked different" (which they didn't) this is enough for RP?

where as in ME2 They not only looked truly different, they fired differently and had different purposes that allowed you to play how you want. Yet this some how is less RP?


and how is that bad? its progression. I, the generic human soldier Sheppard, go through the galaxy scavenge stuff i like and improve my equip on the run, selling the older stuff. IT made sense, added more immersion, made it more rpg-y.

Searching for better stuff, selling worse stuff, etc.


But ME2 had progression and progression that mattered, You still have to buy and research upgrades for you weapons, While it was still as Linear as ME1 it actually was noticeable. a fully upgraded SMG in ME 2 behaved very differently and expanded it's utility from an default SMG. There was no way to tell in ME1 if a Spectre AR was any better then the AR you start off with because enemies where scaled to your level so it made the stat gains and any sense of progression pointless.



And how is that bad?


It's bad because it's a useless time sink, Your just wasting the players time on bullshit that is unnecessary

Okay the complaint of stuff being useless - then why did Bioware not, oh I don't know, IMPROVE and perfect the inventory and equipment system instead of streamlining it away into more third-person-shootery style of equip, making it entirely lifeless experience. ?


yes because sitting there turning every thing in to Omni-Gel for 15 minutes is such a experience so full of life. There are plenty of games that don't use inventory systems and I don't hear anyone bitching about them.
Modified by Jigero, 02-17-12, 1:26 PM
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-17-12, 12:35 PM

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this pretty much covers the tragedy that is the technical side of me3.

The story and gameplay bad sides were clear for longer, but this just takes the cake.
ME3 = DAII.
 
02-17-12, 1:11 PM

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There must be a reason why EA is giving away a free copy of BF3 when you pre-order ME3 on origin........ pretty sure PC is getting a straight up console port.......
 
02-17-12, 1:35 PM

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Fai said:
this pretty much covers the tragedy that is the technical side of me3.

The story and gameplay bad sides were clear for longer, but this just takes the cake.
ME3 = DAII.


Technical issues in a Bioware Game!?

I find it amazing people are only discovering this now.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-17-12, 9:17 PM

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Leondre said:
Not buying it, hated the second one.

First was mediocre at best.

Everything Bioware has put out has been shit since DA:O.


likes ponies...hates mass effect 2

THE FUCK
 
02-18-12, 3:01 AM

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I heard there is co-op cool ;)

 
02-18-12, 3:19 AM

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Another great demonstration of how low me3 franchise got. Quite funny too

jefba said:
I heard there is co-op cool ;)


Wrong. There's a Counter-Strike-y multiplayer arena.
 
02-18-12, 3:44 AM

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I was a bit disappointed with the Mass Effect 3 demo for the PS3, particularly because it was so damn choppy - especially during cutscenes. They could at least optimize the game to make it run well. And then there's Origin to play online, really? Oh well, I wasn't planning on playing multiplayer either way.
 
02-18-12, 5:13 AM

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Fai said:
Wrong. There's a Counter-Strike-y multiplayer arena.
Wat. Have you ever played CS?

Eigi man ek þá lǫg jómsvikinga ef ek kviði við bana eða mæla ek æðruorð. Eitt sinn skal hverr deyja
 
02-18-12, 6:55 AM

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Baman said:
Fai said:
Wrong. There's a Counter-Strike-y multiplayer arena.
Wat. Have you ever played CS?


NO and I thankfully will never ever ever ever will. Commercial FPS/TPS games like gears of war, battlefield, cs, fallout3 and etc, are like pop music. I would rather ignore they exist.

Games with RPG elements get away from being generic, for example; Deus Ex franchise(minus the nonexistent second part of it).

I'd rather spend my time meaningfully in rpg with all the numbers and statistics than pointlessly shoot at stuff from covers.


EDIT: OH GOD....I just stumbled through an accurate plot spoilers for me3 game....Bioware...WHAT THE HELL IS THIS....
Modified by CookingPriest, 02-18-12, 7:12 AM
 
02-18-12, 12:09 PM

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^Saying Fallout 3 has no RPG elements
 
02-18-12, 12:30 PM

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stAtic91 said:
I was a bit disappointed with the Mass Effect 3 demo for the PS3, particularly because it was so damn choppy - especially during cutscenes. They could at least optimize the game to make it run well. And then there's Origin to play online, really? Oh well, I wasn't planning on playing multiplayer either way.

I know eh? Im actually going to wait a month or two before buying ME3 just to see if there are any issues with it like Skyrim. But ya, it better run a lot smoother for the real thing.

@Maal: LOL
 
02-18-12, 2:14 PM

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Fai said:
NO and I thankfully will never ever ever ever will. Commercial FPS/TPS games like gears of war, battlefield, cs, fallout3 and etc, are like pop music. I would rather ignore they exist.

Games with RPG elements get away from being generic, for example; Deus Ex franchise(minus the nonexistent second part of it).
How in the hell can you place Fallout 3 in the same category as the others?
 
02-18-12, 3:59 PM

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-CS a "commercial FPS"

-Fallout 3 "no RPG elements"

-can't form his own arguments unless he's patrioting 4chan conspiracy theory


Okay now that Fai has established him self a moron can we just ignore him now?
Modified by Jigero, 02-18-12, 4:02 PM
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-18-12, 5:42 PM

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nerb said:
Fai said:
NO and I thankfully will never ever ever ever will. Commercial FPS/TPS games like gears of war, battlefield, cs, fallout3 and etc, are like pop music. I would rather ignore they exist.

Games with RPG elements get away from being generic, for example; Deus Ex franchise(minus the nonexistent second part of it).
How in the hell can you place Fallout 3 in the same category as the others?


Let me make this clear: I have no respect for Fallout 3. ITs a huge straying away from franchises roots and rpg parts have a miniscule impact.

In essence it suffers from same problems as ME to MEII to MEIII did - straying away from core gameplay elements, loss of game's atmosphere and quality, mainstreamisation and commercialisation.

If its rpg, then STALKER is surely an rpg too.

Fallout is a shooter with rpg elements. Nothing more.

Jigero said:
-CS a "commercial FPS"

-Fallout 3 "no RPG elements"

-can't form his own arguments unless he's patrioting 4chan conspiracy theory


Okay now that Fai has established him self a moron can we just ignore him now?

And from this we can deduce that Jigero is a troll and does not HAVE an opinion worth to form arguments about. Congrats on being ignored completely.
 
02-18-12, 7:35 PM

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Fai said:


Let me make this clear: I have no respect for Fallout 3. ITs a huge straying away from franchises roots and rpg parts have a miniscule impact.

In essence it suffers from same problems as ME to MEII to MEIII did - straying away from core gameplay elements, loss of game's atmosphere and quality, mainstreamisation and commercialisation.

If its rpg, then STALKER is surely an rpg too.

Fallout is a shooter with rpg elements. Nothing more.


Ignoring the fact that. Fallout 3 has Stat points, level ups, gear customization, skills, damage rolls, hit rolls, skill rolls, decision making, inventory, free roaming exploration...

You know all the things you desperately claim makes ME1 an RPG and more? ...... Yet some how Fallout is less of an RPG then ME1, and you say my opinion has no worth? At least I can keep my arguments straight and not contradict myself.

And from this we can deduce that Jigero is a troll and does not HAVE an opinion worth to form arguments about. Congrats on being ignored completely.


Translation:
"Bawwwww someone on the internet presented competent arguments, which I've failed to counter and pointed out my idiotic nonsense they must be a TROLL!"
Modified by Jigero, 02-18-12, 9:15 PM
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-18-12, 8:42 PM
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I mention this everywhere.

I do not like the speed up combat.

As for uselessness of saved games, I think whatever people might complain about it, it's still a big up from say, every other game out there. ME is the first series of games I played that made you carry over saved games, even though none of the stuff carried from from ME1 to ME2 was particularly interesting, mostly in the forms of mails and brief appearances.

Even from reading the mails, I feel more of a sense of immersion.

Other than that, I'm not going to read too much into ME3. I recently stopped watching more videos from what ME3 have, it just spoils the initial fun out of it, imo.
 
02-18-12, 11:01 PM

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Been playing the demo co-op and it's awesome. Don't see what the hates about to be honest.
 
02-19-12, 12:14 AM

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I somewhat agree with Fai. The demo was pretty bad, specially the first part, the second part mediocre.

The graphics are truly horrible and the animations are even worse. I mean I know bioware isnt exactly known for quality animations, but its really strange the fact ME3 seems to have worse graphics and animations than ME2. And the civilian 2d sprites running in the background are so bad its hilarious, it seems like they took that directly from a snes game.

The writing is truly horrible. Shepard goes goes to a strategy meeting and the only thing he is able to say is that " We fight or we die" crap? Seriously common bioware you can do better than that. I know the scene where the kid dies is suposed to be emotional but in the end it was so horribly corny I almost laughed. Not to mention it was horribly predictable.


In terms of gameplay its a gears of war wannabe just like Mass effect 2 was. Well it was obvious it was going to be like this.

Also the rpg elements are just as dumbed down as they were in Mass effect 2, they are so dumbed down you can say its more of shooter than a rpg. Nevertheless I will wait until the game is out until I judge the rpg elements of the game. Its just wrong to judge the rpg elements of game from a simple demo

From what I have seen in the demo the game seems pretty bad,its one of those generic shooters that keep oversaturating the gaming market. Nevertheless I want to give bioware a second chance since I liked the first Mass effect and also beacause I have read in an interview that they were going to work on the rpg elements of the game.

And well thats my opinion of the demo. "Puts on flameshield"
Modified by Raziel1991, 02-19-12, 2:00 AM
 
02-19-12, 1:29 AM

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Raziel1991 said:

The writing is truly horrible. Shepard goes at a strategy meeting and the only thing he is able to say is that " We fight or we die" crap? Seriously common bioware you can do better than that. I know the scene where the kid dies is suposed to be emotional but in the end it was so horribly corny I almost laughed. Not to mention it was horribly predictable.


I outright laughed on how un-military-ish that whole thing was.

Sheppard, after Arrival, is a fracking war criminal....and yet the scene pretty much went on as:
------------------------------------
Sheppard:wazzzzup, bros?
Comitee: Sheppard what do we do!!!!
Sheppard: We fight or we die!
*baysplosion*
------------------------------------

Then again, I guess by the time of full game that will seem like a masterpiece writing considering the full one has gems like:


That dwarfs the ridiculousness of demo's lines like:
-------------------------------------------------------
Sheppard: I don't take orders from you! I am fired!
Anderson: You are....reinstated!
--------------------------------------------------------
 
02-19-12, 9:14 AM

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The demo of ME3 is horrible and the dialogues are so cheesy and predictable. And that Kid, was it really necessary? And the gameplay is worse than ME2. You camp, you shoot, you wait for shield to regen, repeat step. And I laugh each time people say ME2 combat is superior to ME1.

I miss ME1.
 
02-19-12, 9:24 AM

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I laugh every time people say ME1's combat is good, at all. Then can never explain at all why.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-19-12, 9:54 AM

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ME1's combat is not that good that's true, but in ME1 you don't need to camp like a moron all the game. You can actually use your skill without this whole ''destroy armor/shield/barrier'' bullshit that was introduced in ME2. Biotic ''Crowd control'' skills are suppose to alter the gravity so why is a ''Shield'' blocking it? It makes no sense. (I haven't read any codex though, so maybe I am wrong)
 
02-19-12, 10:37 AM

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Valaskjalf said:
ME1's combat is not that good that's true, but in ME1 you don't need to camp like a moron all the game. You can actually use your skill without this whole ''destroy armor/shield/barrier'' bullshit that was introduced in ME2. Biotic ''Crowd control'' skills are suppose to alter the gravity so why is a ''Shield'' blocking it? It makes no sense. (I haven't read any codex though, so maybe I am wrong)


Oppose to what? The things you described is still way more Dynamic then anything in ME1 as far as combat is concerned. You where always meant to use cover in ME1, you just didn't need it because the AI was retarded, and they could never land a hit on you and could you just walk around killing EVERYTHING with a single burst from your AR even on the hardest difficulty. I think i used any of the my skills once while playing ME1 and it was just to fuck around.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-19-12, 10:45 AM

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Jigero said:
I laugh every time people say ME1's combat is good, at all. Then can never explain at all why.


If I remeber correctly you had like 8 powers per party member plus gun specific powers in ME1. In Me2 you had just like 2-4 powers per party member and there were no gun specific powers. In other words, in ME1 you had lots of different ways to approach each battle due to the variety of powers. In ME2 you had very few powers.
Modified by Raziel1991, 02-19-12, 10:48 AM
 
02-19-12, 11:26 AM

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Raziel1991 said:
Jigero said:
I laugh every time people say ME1's combat is good, at all. Then can never explain at all why.


If I remeber correctly you had like 8 powers per party member plus gun specific powers in ME1. In Me2 you had just like 2-4 powers per party member and there were no gun specific powers. In other words, in ME1 you had lots of different ways to approach each battle due to the variety of powers. In ME2 you had very few powers.


4 useful powers are still better then 8 entirely pointless ones. Me1 didn't have have multiple ways to approach a battle, it had one, just walk in and start shooting, everything else was just less efficient.

Character skills should add efficiency and expand utility, not slow you down and prolong the battle.
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-19-12, 12:06 PM

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Jigero said:
Raziel1991 said:
Jigero said:
I laugh every time people say ME1's combat is good, at all. Then can never explain at all why.


If I remeber correctly you had like 8 powers per party member plus gun specific powers in ME1. In Me2 you had just like 2-4 powers per party member and there were no gun specific powers. In other words, in ME1 you had lots of different ways to approach each battle due to the variety of powers. In ME2 you had very few powers.


4 useful powers are still better then 8 entirely pointless ones. Me1 didn't have have multiple ways to approach a battle, it had one, just walk in and start shooting, everything else was just less efficient.

Character skills should add efficiency and expand utility, not slow you down and prolong the battle.


ROFL, and ME2 didnt have useless powers? LOL

Can I remind how useless biotic charge was? Using that power was pretty much commiting suicide, specially on the hardest difficulty settings
 
02-19-12, 12:58 PM
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Raziel1991 said:
Can I remind how useless biotic charge was? Using that power was pretty much commiting suicide, specially on the hardest difficulty settings
That's assuming everybody played ME2 on the hardest difficulties. On hard or normal it's bloody fun to use and it's quite useful.

By using hardest difficulty as a rule then just about every single game that have skills, weapons, abilities will have some moves inferior than others, which makes it moot to suggest one particular game have useless powers when every game shares that.
 
02-19-12, 1:56 PM

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Tachii said:
Raziel1991 said:
Can I remind how useless biotic charge was? Using that power was pretty much commiting suicide, specially on the hardest difficulty settings
That's assuming everybody played ME2 on the hardest difficulties. On hard or normal it's bloody fun to use and it's quite useful.

By using hardest difficulty as a rule then just about every single game that have skills, weapons, abilities will have some moves inferior than others, which makes it moot to suggest one particular game have useless powers when every game shares that.


So you are admitting that ME2 targeted casuals instead of balancing all difficulties?
 
02-19-12, 3:16 PM

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Raziel1991 said:


ROFL, and ME2 didnt have useless powers? LOL

Can I remind how useless biotic charge was? Using that power was pretty much commiting suicide, specially on the hardest difficulty settings


Do I need to remind you ME1 had class Skills, THAT FLAT OUT DIDN'T WORK, WHICH THEY NEVER BOTHERED FIXING EVEN AFTER THEY PORTED THE DAMN GAME.

Anyone ever managed to kill some one with a grenade? Anyone?

And I never said it didn't have any useless skills, but it was still better then an entire system that had no purpose.

Fai said:


So you are admitting that ME2 targeted casuals instead of balancing all difficulties?


are you implying ME1 was even remotely balanced for ANY difficulty?
Modified by Jigero, 02-19-12, 3:21 PM
It doesn't think, it doesn't feel, it doesn't laugh or cry..... All it does from dusk till dawn is make the soldiers die.
 
02-19-12, 3:32 PM

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Tachii said:
As for uselessness of saved games, I think whatever people might complain about it, it's still a big up from say, every other game out there. ME is the first series of games I played that made you carry over saved games, even though none of the stuff carried from from ME1 to ME2 was particularly interesting, mostly in the forms of mails and brief appearances.

Even from reading the mails, I feel more of a sense of immersion.
My thoughts exactly. Even if they screw it all up it's still a much better step forward than any other RPG I can think of has done lately.

Also guys are you fucking serious about those 2d sprites? I'm willing to bet none of you even noticed it when you played it until you saw the video. It's just a background after all, who cares. No point wasting hours and hours on making a damn background you can't interact with anyways.

Anyways, outside of the lift and ammo power, pretty much all are useless in both 1 and 2, simply blasting aways is just that much more efficient.

Eigi man ek þá lǫg jómsvikinga ef ek kviði við bana eða mæla ek æðruorð. Eitt sinn skal hverr deyja
 
02-19-12, 3:38 PM

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Also guys are you fucking serious about those 2d sprites? I'm willing to bet none of you even noticed it when you played it until you saw the video. It's just a background after all, who cares. No point wasting hours and hours on making a damn background you can't interact with anyways.


It took way too long to get to this point in here. Most of the issues and everything being shown on youtube are hardly ever encountered by anyone playing these games. I've never had a framerate glitch or bug playing either Mass Effect. And I sure as fuck don't pay attention to the background miles away. Also the combat in ME1 was horrible, legit horrible. There is no debating that.
 
02-19-12, 3:53 PM

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Yes, because there are other games that are perfect, so ME sucks when compared with them.
Better stop nitpicking and read this:
http://io9.com/5886178/why-mass-effect-is-the-most-important-science-fiction-universe-of-our-generation

 
02-19-12, 4:04 PM

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corbenic said:
Yes, because there are other games that are perfect, so ME sucks when compared with them.
Better stop nitpicking and read this:
[url=http://io9.com/5886178/why-mass-effect-is-the-most-important-science-fiction-universe-of-our-generation]http://io9.com/5886178/why-mass-effect-is-the-most-important-science-fiction-universe-of-our-generation


That article is outright wrong.

Read up to the second point of theirs and stopped. So much fanboi-ism my brain can't take.

Don't get me wrong, ME has a decent universe, but thats ME1. And even then, majority of actually competent non-game fiction writers triumph that.

The most important science fiction of our generation is either bsg or firefly(going to go with firefly because joss whedon is a genius). Not a third person shooter game.
 
02-19-12, 4:18 PM

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Joss Whedon a genius, what. How can you say that with a straight face after Dollhouse.
BSG universe was created in 1978, so it being our generation is arguable (it's true though that the new tv series is quite a masterpiece, at least I consider it to be).
I don't understand why you're saying that it's specifically ME1 that had a good universe when ME2 and 3 are set in the very same one.

I'm not convinced regarding the conclusion of the article myself, but I don't dismiss it either, it's something to think about as far as I'm concerned.

And don't be offended Fai, but I've seen a few of your posts and you come off as quite a fanboy yourself. Like in the Kingdom of Amalur thread, fanboying over this mediocre and generic setting.
Not being personal, just an observation.

 
02-19-12, 5:02 PM
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Fai said:
Tachii said:
Raziel1991 said:
Can I remind how useless biotic charge was? Using that power was pretty much commiting suicide, specially on the hardest difficulty settings
That's assuming everybody played ME2 on the hardest difficulties. On hard or normal it's bloody fun to use and it's quite useful.

By using hardest difficulty as a rule then just about every single game that have skills, weapons, abilities will have some moves inferior than others, which makes it moot to suggest one particular game have useless powers when every game shares that.


So you are admitting that ME2 targeted casuals instead of balancing all difficulties?
Not sure where you got that assumption.

Nor do I want to get into this discussion with you. Knowing what you posted in this thread and others, there will just be endless texts with both of us getting nowhere.
 
02-19-12, 5:27 PM

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corbenic said:
Joss Whedon a genius, what. How can you say that with a straight face after Dollhouse.
BSG universe was created in 1978, so it being our generation is arguable (it's true though that the new tv series is quite a masterpiece, at least I consider it to be).
I don't understand why you're saying that it's specifically ME1 that had a good universe when ME2 and 3 are set in the very same one.

I'm not convinced regarding the conclusion of the article myself, but I don't dismiss it either, it's something to think about as far as I'm concerned.

And don't be offended Fai, but I've seen a few of your posts and you come off as quite a fanboy yourself. Like in the Kingdom of Amalur thread, fanboying over this mediocre and generic setting.
Not being personal, just an observation.


I liked Dollhouse. The idea was a pure genius and the episodes actually written and directed by Whedon were awesome, also possibly best series finale ever. as always I am blaming FOX for the rest and for giving him mediocre writing team.

old bsg has nothing to do with nu-bsg. Entirelly different lore.

ME2 had very washed down universe in comparison from ME1. Not enough exploration, not enounc SCI in the FI. Too much commercial dance clubs. ME 3 is straight up boring so far and plot pretty much tries to rip off bsg and deus ex all at the same time..yes there's a whole game script leaked already for quite some time and the b-movie style of it pretty much makes that article plain wrong

Amalur is the first rpg since Dragon Age Origins tthat actually excites me. Its full of scenery porn and artistic unique designs (and monster, dungeon and landscape designs are best in this decade). However I won't go around claiming its "The most important fantasy work of this decade".
 
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