Frequently Asked Questions/FAQ
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11-17-11, 7:29 AM
Joined: Jul 2011
This thread serves to answer all questions regarding the system of Shiroku Highschool. It is currently still expanding and new questions will be added in the future.
If you possess any unanswered questions, feel free to post them and it will be added to the FAQ as soon as possible.
~ Character Information ~
What is the Status Points System?
Refer to the Character Creation Threads. Everything is explained there.
If you still have questions, do not hesitate to contact an admin.
How high can Attributes become?
By default Superior (x3) is the highest innate level one can achieve (Exception: Antagonists).
It is possible to reach a temporary niveau that is beyond Superior through the usage of
powers/abilities/environmental condition/items when in combat.
However, it is not possible to reach a level higher than Uber (x5) without an Attribute Burst.
This means that all buffs have no effect if an attribute is already at Uber.
Below is a chart displaying the different stages of attribute levels.
Rank E - Average (x1)
Rank D - Above-Average (x1.5)
Rank C - Exceptional (x2)
Rank B - Superior (x3)
Rank A - Extreme (x4)
Rank S - Uber (x5)
Rank EX - Burst (x10)
Also, it is possible for attributes to be temporarely weakened as well.
A "Cursed" attribute cannot be inflicted except through an Amalgam Art/EX-Burst.
Alternative Attribute Chart:
Rank F - Below-Average (x0.75)
Rank G - Low (x0.5)
Rank H - Inferior (x0.3)
Rank I - Terrible (x0.15)
Rank J - Insignificant (x0.05)
Rank Z - Cursed (x0.01)
Debuffs are inflicted the same way as buffs, through Rank Level Ups/Downs. For example, if a character had a Burst attribute from nothing (Rank Level Up by 10) and the opponent inflicts a Cursed attribute of the same kind (Rank Level Down by 10), they would cancel each other out achieving only the Average Status.
Below is a chart that displays the levels for each Rank.
Rank Level Attribute Chart:
Level 10 - Rank EX
Level 5 - Rank S
Level 4 - Rank A
Level 3 - Rank B
Level 2 - Rank C
Level 1 - Rank D
Level 0 - Rank E
Level -1 - Rank F
Level -2 - Rank G
Level -3 - Rank H
Level -4 - Rank I
Level -5 - Rank J
Level -10 - Rank Z
Can I redistribute my Points?
In fact, yes you can. However, your character can only do this ONCE
and you may not do it without notifying the administration first, otherwise your character
will be deleted. (Except if you have a really good excuse.)
In order to redistribute your points (therefore completely changing your initial outset) you
must first reach Rank V and apply to redistribute your points. This process is called "Points Redistribution".
You can apply in the "Points Redistribution" Thread.
What are Character Points?
Character Points are used to access Rank Threads to allow your character to gain Rank
Abilities. In essence they make your character stronger.
You can gain them through participating in events, defeating antagonists or as rewards for
special duties. You can also gain them by fighting a Virtual Training Administrator in the Virtual Training Room.
They ARE NOT Status Points which are used for powers/attributes.
What are Antagonists?
Antagonist are special in that their creation does not count towards your character limit. They are controlled by a volunteering user, willing to take their role and have to remain in their own specific area. They can only be created during events and exclusively in the Antagonist Creation Thread.
Features of an antagonist:
What are EX-Bursts?
EX-Bursts are ultimate attacks unique to each character. They wield the highest potential, capable of inflicting enormous amounts of damage, change the conditions and completely turn the tables. However due to their power, there are some conditions on when they may be used:
What are Amalgam Arts?
Amalgam Arts are cooperative techniques that rely on teamwork in order to be successfully executed. They rival even EX-Bursts in terms of power and can possibly even surpass them with the right amount of participants. Also, a character does not suffer from the same drawbacks, such as exhaustion, when performing an Amalgam Arts. Furthermore, they do not necessarily need to be powerful attacks only. They can also be area-wide power-ups, special environmental changes or even character fusion (only in special circumstances). As such, they are the true ace of a well-coordinated team, capable of easily dispatching single-unit enemies. Just like EX-Bursts, these powerful techniques also have some conditions:
~ Role-Play Information ~
How should my post look like?
Your post should have a good layout and be more than three sentences long.
When leaving an area it is suggested that you highlight the word/sentence that indicates it by making it bold.
This is to let other people know which character is still in the area and which character has left.
How does combat work?
After you are in an area in which fighting is allowed, you will be able to instantly take action.
When not fighting other characters:
If you are not fighting other characters/antagonists then you can determine the flow of battle yourself. However, keep in mind that you should be credible in your post and refrain from godmodding... too much.
Character A saw a girl being hunted by wolves. He needed to react quickly and drew his sword, rushing at the pack. Letting his sword control him, he made several slashes each precisely hitting an enemy.
As he put his sword back into his sheath, he had defeated every one of them.
Turning to the scared girl, he asked her:"Are you okay?"
When fighting other characters:
If you are fighting another character/antagonist you always have to give your opponent enough time to react. You cannot rush to him and just pierce him with a blade as doing that your opponent has not enough time to response, which is clearly godmodding.
The same applies to the opponent. Your opponent cannot evade every attack you throw at him, so both of you must acknowledge each other’s efforts and sustain injuries.
Also bear in mind that you cannot control the other character, thus you must give enough room for your opponent to react to your attack.
The outcome of a fight is massively dependant of the creativity of one's post.
User A posts:
Character A rushed at character B. Piercing him with his blade, B coughed blood and fell soon after.
User A posts
A rushed at B. His sword was steady and he would not fail. Trying to pierce his opponent, he increased his speed and rushed straight at him.
User B posts:
B saw his enemy running straight to him. His move was predictable. After his enemy had gotten close enough, he jumped high into the air and began to dive at an extreme speed, his blade pointed right at the opponent below.
Thus user A must post:
A had not been expecting this. Startled, he realized that it was nearly too late to dodge his attack. He tried to make a roll in an attempt to evade that attack, but B's blade managed to create a large cut reaching all the way to his shoulder.
Reason: A had made a mistake, rushing to his opponent without any strategy. Thus B had more than enough room to evade A’s attack and pull of a counter attack.
User A posts:
A looked at B. He knew that he was more than a worthy adversary, so he needed to be careful. Holding his sword tightly, he beared a determined expression. From one moment to the another, he was already rushing straight at B with high speed. Increasing his speed even further, he used the accumulated kinetic energy to jump high into the air, right before he was about to strike, in an attempt to confuse B.
User B acknowledges A's post and posts:
B had not expected this. He clearly underestimated his opponent. Right now he could only stare at A, who was coming down for him. Quickly coming to his senses, he made a last-minute dodge and managed to get away unscratched as A landed.
Thus user A can post:
He had got him now. A hadn't attacked yet, but B was already getting out of the way. As B was still recovering, A used the opportunity to unleash a quick sequence of slashes at point-blank range.
Thus user B must post:
This was bad. B couldn't get away now. He clearly underestimated his opponent and had to suffer the consequences now...
Reason: A forced B to dodge, but he didn't attack yet. So A can react instantly after landing, but B was still recovering from his dodge, allowing A to hit him.
How does the virtual training work?
The virtual training room was designed especially for people who like to fight and hone their abilities. Since, theoretically speaking, all living things are composed of atoms, these atoms, when entering the training room, are turned into data.
One's entire body is "digitalized" meaning that your body will be just like a program.
Everyone can fight in the training room with nothing to hold them back. The rules of combat still applies here, so you also have to give your opponent room, but you can be more reckless in your action without any penalties, since physical pain is extremely reduced. If there are more people in the training room, they can either team up, fight against each other, or just go their own ways and fight alone.
There are two modes available:
This is basically a mode in which you fight against normal monsters created by the CPU. There is the option of fighting solo or in a team.
Since one controls the flow of battle himself, one can just start fighting right away, because you yourself decide which monster you want to fight. If you have chosen your enemy, one has to walk up to the sphere and simply touch it, envisioning the enemy in mind. He will then appear instantly.
The possibilities are endless. You can even create a very powerful monster, but keep in mind that if you take too much damage, you will be forced out.
Character A entered the training room. He wanted some practice so he took out his sword right away. Maybe some wolves were a good idea, so he thought of them and touched the sphere.
From one moment to the another, wolves appeared and where running to him. He easily slashed each one with his blade, since they were no match.
The arena mode is your basic PVP mode. You have the option to fight against each other and even create handicaps by reducing one's damage limit. The rules of combat still applies here, but you can be more reckless in your actions.
Think of it as if your were fighting another in reality (with the exception of physical injuries).
Only a maximum of four people are allowed to be in the training room at the same time.
However, during events, the training functions are disabled and there may exist special conditions.
It is also possible to reserve the VTR for a "Virtual Training Request" in order to gain CP.
~ General Information ~
When will I get a rank up?
A promotion automatically occurs after either an admin or the creator deems the activity of a member as sufficient. If you believe yourself to be an active member, but have not been promoted yet, you can contact the creator or an admin and you will get your promotion after it has been qualified as sufficient.
Also, promotions are distributed at the beginning of each month.
What are events?
Events are, what their name indicates, a grand sequences of activities, enabling each individual to make their life at Shiroku Highschool more enjoyable.
Events are created by the administration, but can also be proposed by club members.
Most events involve antagonists as the main problem, but the're may be also different events relating to special occurrences. For example, school festivals or trips.
What are Items?
Item are given to those who successfully performed well on certain tasks and events or they can be bought from the school store. They may be used only once and after that it won't be in the possession of the student anymore, except when they own more than one of said item.
There are certain rules on how to use items:
What is ¥ōki?
¥ōki is a special type of currency that only has value for certain types of shops. They are essentially spiritual energy converted into the forms of bills and coins. They are very similar to the standard currency Yen, but they come in bountiful colours and look like bad counterfeits in the eyes of those who do not know their true value. Those gifted in spiritual arts can sense the energy contained within. Most shopkeepers who accept ¥ōki mainly use it for crafting purposes as the energy can be reused to create special objects. Which then can be sold again at a higher price.
Other than that, it can also be used to absorb the energy into one's body, giving the user an experience similar to a relaxing bath or massage. It is a feeling of revitalization that can be different depending on the person. The more energy is absorbed at once, the stronger the feeling becomes as a result. It is similar to caffeine, yet it has no addictive qualities other than self-induced ones.
How do I buy Items/Exchange CP for ¥ōki?
Items can be bought at any [Shop] Thread as long as one possesses the necessary amount of ¥ōki to purchase it. Simply by making a post with a character who wants the item and stating the desired item in bold is enough for a purchase to be recognized.
(Example: Character A looks around and sees something he wants. After making some small talk with the store clerk, he then decides to buy Item B.)
When wanting to exchange Character Points for ¥ōki one needs to have at least 1 CP in order for an exchange to occur. This is done by simply making a post in the School Store Thread with a desired character and stating that he/she wants to exchange X CP.
Also, the desired amount of CP needs to be stated in this manner:
[b][color=#0000A0]exchange *enter amount here* CP[/color][/b]
(Example: Character A find himself short of cash. He approaches the store attendant and asks how he can gain some extra money in a short amount of time. The store attendant explains the process and character A agrees to it, wishing to exchange 10 CP. After feeling himself drained of energy, he was being presented with a stash of bills totaling to 10000 ¥ōki. He happily walks away.)
The current exchange rate is: 1 CP = 1000 ¥ōki
How do classes work?
Each class is teacher driven and it is up to the individual teacher how they prefer to hold their lessons. Generally, once students have entered, the homeroom teacher may begin teaching whenever he/she wants.
While the duration of the lesson is entirely up to teacher, they are advised to not drag on the lesson, and make room for the next teacher. The daily schedule is subject to change, and may be edited in favour of the situation.
A location change may also be conducted by the teacher, whenever necessary; they all happen entirely in the class thread, meaning if you want to symbolize a change of location, please post the Class Change in a different post entirely dedicated to it:
(Example:) Class Change - (Science Room, Music Room...)
Once the teacher has deemed the lesson as concluded a short break will occur. In that timespan the students may relax while the teachers make their way to the classroom.
There will be a total of four lessons a day, and homeroom added onto to that. Once the 4th lesson has concluded, a longer pause in which the students and the teachers may rest will be granted.
Students and teachers may then make use of the ‘leave’ function to strictly go back to their dormitories to sleep.
Once everyone has left the classroom the day is concluded, and a new school day will start again. Everyone is then expected to reappear at the classroom to start the new school day.
The ‘leave’ and ‘appear’, similar to location change, all happen in the same thread, and is only used as means to enter a new school day.
Class: Exchange of information
Since the In-class and Out-of-class RP differs, the information exchange may become a bit tricky, but how the flow of information works is basically like this:
Once in the classroom you may get to learn a new classmate’s name, make your acquaintance with him or her and learn, say, his or hers favourite food, any information that you gained in the classroom that you didn’t know earlier, will now be considered as ‘new information’, and may be accessed to your Out-of-class-character once the current class has ended. If you already knew a character, or something about him or her before the lesson started; that knowledge will be passed on to your In-class-character, which means you don’t have to introduce yourself twice.
However, if a lesson is already in session, and your character has already entered the classroom; anything new you learn about any character or event outside of the classroom, will have to wait until the lesson has concluded.
The flowchart of information will look like this:
Out-of-class RP information -> In-class-RP information
1st lesson start:
Exchange of information stops.
1st lesson end:
Out-of-class RP information <-> In-class-RP information
2nd lesson start:
Exchange of information stops.
2nd lesson end:
Out-of-class RP information <-> In-class RP information
And so it will go on…
The very first lesson in which you enter; anything you may have gained from the outside will be be passed on to your In-class-character until the first lesson starts. But nothing will get out to your Out-of-class-character, until the first lesson concludes.
Once a new lesson starts the exchange of information will be stopped. Anything new you may have learned in either the Out-of-class-RP or the In-class-RP will be exchanged once the teacher concludes the lesson.
How you deal with the exchange of information is up to your creativity. However it will be similar to memories that you can just access and think about. As if you have always known it.
What are "observators"?
Observators are, similarly to antagonists, special in that their creation does not count towards the character limit. They are generally created by mainly the creator or admins, but it is also possible for a club officer to create an observer. Regular members are not able to create an observer, unless it has a relation to a character in the sense that it is a part of either their ability or a vital part of their daily life. (e.g. summoned creatures, servants.)
There are two types of observators, Administrative Observators (AO) and Personal Observators (PO).
Features of a Administrative Observator:
Features of a Personal Observator:
What happens to my character if I roleplay with someone, but that someone leaves the club?
In the case of a member leaving the club with his character still in the middle of interacting with someone, please inform an admin about it if your character is stuck in conversation.
What will happen is that the admin responsible will create a "Character Takeover Post" in which he assumes control over the abandoned character, continuing whatever plot is ongoing until it ends.
Naturally, the admin will try to make the character leave the area as soon as possible, yet if the character in question is required to stay because it is demanded, then that is certainly permissible as well.
Once said character has finally left the area, his profile will be deleted.
Modified by Rozenluxis, Today, 10:57 AM