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Kurumi Tokisaki (時崎 狂三)Code name: Nightmare
Spirit number: 3
Weapon: Clock type
Astral Dress: Elohim
Eye Color: Red (Right), Yellow (Left)
Hair Color: Black
Spiritual power: 220
Famous Quote: I want his power. I want to make him mine and become one with him.
Kurumi is the third spirit to be encountered in the series and is the most dangerous and lethal spirit. She is heavily obsessed with Shido and has the ability to manipulate time. Her codename is Nightmare. She has a split personality: that of a gentle, mysterous highschool girl with a slow talking pattern, and that of a psychopathic killer. She is very aggressive in her actions which makes it harder for Shidou to capture her.
"A girl with astonishing beauty" as described by Shido. She appears to be elegant in some way and also has very good manners. She is a girl with black hair in long twintails. Her right eye is red in color while her left eye is an inorganic clock face, with the clock hands moving in the counter-clockwise direction, representing her life. The Astral Dress she wears is made out of crimson and black frills, giving her the appearance of an elegant Gothic Lolita.
Kurumi can be described a person whose personality is hard to read, possessing a well-polished dislike of humanity that borders on mistrust, something she shared with many Spirits in their debut. She is a skilled actress, capable of putting on the façade of an innocent, curious young girl when she needs to, shown when she registered as a student at the Raizen High School, even speaking in a very polite manner. However, under that mask lies a psychotic woman, prone to fits of insane laughter that possesses no regard for human life, regarding them as a food source to restore her own time, and thus, a disposable commodity; however, there is some sort of twisted justice behind her methods, as she brutally murders would be rapists and animal abusers.
To activate any power she needs, she first needs to call her Angel (regardless of whether or not the Angel has been summoned already or not), and to position both of her guns just like a clock: The musket on 12 and the flintlock points at the number of the bullet. Next she needs to shoot the bullet at the target with the hand gun. In case she needs it for herself, she will be required to shoot it at her head.