creating's Blog

Jul 27, 2014 10:25 PM
Anime Relations: Arcade Gamer Fubuki
Macros are an amazing way to enhance your gameplay. They allow you to add numerous skills to a single button, cast skills on mouse-over, cast skills on a marked enemy rather than your target, and far more. Sadly, these macros could be a bit confusing to set up. The objective of this guide would be to give you a total understanding of how macros work and how you can design them to do precisely what you would like.
Obtaining Began

The name and icon can be something you want and have no effect around the macro's functionality. Essential: By default, error messages are enabled within the default chat window. I suggest going to the Method Menu (Esc) > Character Configuration > Log Window Settings > [1] Common > Announcements tab > Turn Off "Error Messages." A macro is divided into 3 parts. You've the macro name, the macro icon, and also the chat commands. Most of these chat commands will also need a targeting placeholder, such as or . When creating a new macro, the first step would be to give it a name and after that click on the empty box towards the left of the name to assign an icon.

To begin creating macros, open the System menu utilizing the Escape important and select "User Macros." You'll notice there are some default macros currently produced in the upper left. You are able to choose to delete, modify, or ignore these. To create a brand new macro, choose one from the empty numbers on the left and lets get began.

If you click it once more, it will use Keen Flurry because the initial ability, Featherfoot, is on cooldown. This enables you to condense many skills into a couple of buttons. If you would like all the skills to become utilized from a single click, you can add a /wait 2.five command between every /action. I personally favor to not use /wait, as not using it enables me to manage if I use all the abilities, or only a few. The /macroicon "Foresight" command will change the icon to Foresight, allowing you to track it is cooldown on the icon. The very first time you click this macro, it would use Featherfoot.

Do not quit here, though! Combining skills is far in the only thing macros can do. Verify out the macro templates below, as well because the Job Macro lists to obtain an idea of the various functions macros can perform. Once you are comfy using the templates and pre-made macros ffxiv weaver, don't forget to verify out the command and placeholder lists to make your personal. Once the macro is named, you can move onto the commands. While probably the most typical commands for macros are /action (/ac), /wait, and /marking (/mk), there are a sizable number of feasible commands. You can have as much as 15 of those commands in a single macro. To make a macro, you'll need to determine what you want the macro to do. Let's start out simple and make a macro to combine multiple defensive buffs into a single button. To complete this, you would give the macro a name and icon (something), and then add the following lines:

/macroicon "Foresight"
/ac "Featherfoot"
/ac "Keen Flurry"
/ac "Foresight"
Posted by creating | Jul 27, 2014 10:25 PM | Add a comment
It’s time to ditch the text file.
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