09-09-12, 4:10 PM
Merlin Ambrosius - Servant Caster
Anime Relations: Fate/stay night, Fate/stay night: Unlimited Blade Works, Fate/Zero, Fate/Zero 2nd Season, Fate/Prototype
5 ft 11 in
Merlin has never been easy to get along with. He's whimsical, moody and always provoking other for personal enjoyment. Even those he's knows can tear him apart he'll have no problem with taunting. The only people he's friends with are those with saint like patience.
He just has to be the center of attention, except when he's reading books of lore. He's an attention whore, theres just no other way to describe his tendencies(unless you say 'Annoying'). He talks non-stop, dramatic with everything, and positively fabulous.
Whether it's because he owes someone a favour, or maybe because he senses incrediable potential in a pupil...or just because he enjoys spending time with a considered loved one, Merlin has taken apprentices before. Step by Step, he has walked them through the use of Magic, helped them grasp it's concept. The feeling of the Magic, the flow of the Words, how to fire an Anti-Army missle etc. He will never give up on a student, no matter how frustrating it may be to teach them.
Believe it or not. He's harsh, vocal about people's faults, cuts people off when their talking, shows little respect for anyone, and is just a prick to people in general. But for those few loved ones, he can be someone thats always eager to help. He can be caring, through his own means, and does not hesitate to stand by a friend. Unless their stupid enough to rush headfirst into the enemy, at which point Merlin will be fleeing in the opposite direction.
Merling was more than just a Scholar, a Wizard, a Druid or a Court Magus; He was a scientist. Spenting countless hours working in his workshop, Merlin would craft the strangest of items and brews. He's a man not afraid to experiment with the unknown, or with anyone he can get his mits on.
Merlin, being an individual skilled in magical crafting, has an assortment of magical items and trikets to rely on.
A cape designed by Merlin, and named after his mother. It's said that the first cape Merlin created was made from a blanket his mother had knitted him. If asked why he wears this cape everywhere, he'll usually reply with "It reminds me of a Mother's warmth". All of his Capes are referred to as The Cape or Myrrdin's Cape, as all of the blankets save the original are designed to be exactly the same.
For the Cape's magical abilities, it's a tool that allows him to connect into and use items/weapons/matierals he has stored within his workshop for a bit of prana per item (the cost is so small that Merlin hardly notices it unless he pulls out items in mass). Of course, this goes both ways and Merlin is able to send items through the cape should he choose too. Note that Merlin has to physically pull the item out, it can not be "shot" or "expelled" from the cape. Nor do items "fall out" of it. The only limit in space is how much crap he can fit into his worshop. Also, said object has to be able to fit the size of the cape. Meaing he can't send something like, say, a car through it. Because the car is too big to fit.And Naturally, without a workshop this ability becomes utterly useless.
In should be said that Merlin is incapable of sending living organisim through the cape. It's only able to recieve either dead creatures or inanimite objects. If destroyed, Merlin could simply create a new one in two days max. This is due to the sheer amount of copies Merlins made over his lifetime, that he is able to craft a new one in such short time frame.
For many Casters, a staff can mean everything to them. A boost in power, a reduction of time or cost, etc. But for Merlin? Merlin doesn't particularly need a staff. Not when he's able to cast such powerful magic on his own. The thing itself is a finely crafted wooden staff, curved near the top into what would look like a questions mark. Besides being enchanted to return to Merlins hands whenever he so desires, there is absolutely nothing special about it. No magjcal attacks, no added bonus, nothing. Merlin, being the trickster he is, turned what is considered one of the magus's greatest assits into a decoy.
Whenever he casts a spell, he usually points his staff in the direction or act as it the thing is important in general. This is nothing more then a ruse, to draw attention away from the actual magical items and provide a "target" for others to focus on. It's so believed that a wand/staff provides a magus with power that many thing Merlin will be at a disadvantage without it. Besides being a decoy, the only real use Merlin has for it is as a walking stick.
He could make a new staff in a few hours, and it only takes that long because Merlin has to enchant the thing to return to his hands.
Dual Casting - One Man, Two Voices
Max Targets: N/A
Many people forget that Merlin is a bard, something left over from his travels when he crossed England in hopes of approving his Magic. Merlin learned many simple tricks while working in the entertainment industry. Singing, Dancing, Instrument play etc. All of it to make a spare bit of money to help him move onto the next city. But one very special skill stood out for Merlin. A minor trick that Merlin realized soon after aquiring it had the ability to become so much more: Ventriliquism.
What was thought to be a simple trick to amuse children has been twisted into a spell multiplier. Specifically, the ability to cast two spells at the same time. Granted, this is only possible because Merlin has access to Divine Words, and thus Magic where the Words are Power, unlike modern day Magecraft, where the caster is more or less hypnotising themselves into casting the spell. Combining his access to Divine Words and his mastery over Ventrilliquism, Merlin has gained the ability to cast two spells at the same time. There are no additional cost to the casting, Merlin only having to pay the prana from what the spells would have cost naturally.
This Noble Phantasm does not allow Merlin to boost the spells power, to alter them from their original intentions, etc. It merely allows him to cast two at once, which is more then enough in Merlins eyes. Naturally, he can't use this for his Noble Phantasm's. or Noble Phantasm and spell for that matter. It's either two spells or one Noble Phantasm, his choice.
Shrouded in Myth - The Legendary Man of Mystery
Max Targets: N/A
Merlin is a man whose existence is surrounded in myth and lore. No two tales are exactly the same, nor were his skills, his abilities, his magic or even his gender. The sheer amount of legends involving Merlin has made it impossible for anyone to tell what is true and what is false. This part of Merlin is personified in this Noble Phantasm. Passive, as are all rumors/myths, the Noble Phantasm prevents Masters from seeing his information. Here's a listing of what is covered and how one can access this information:
His Name: He can call himself Merlin and most would only get the name/Class.
His Class: instantly revealed once Merlin casts a spell/reveals his name in front of a master.
His Stats: These remain hidden regardless of what Merlin does. The only way to get them to be "Officially" listed is for Merlin to have died and the effects of this Noble Phantasm be lifted. Note, Most Masters could probably guess most of his Stats from his class alone. The masters in this war aren't stupid, after all. The only ones the'd have trouble guessing would be Agility and Luck, and even his Agility is given away once he runs at full speed.
His Skills, both Class and Personal: Naturally, Territory and Item creation are a given when one learns of his caster status. What level they are at is withheld, but once again the people in this war aren't stupid. Magic resistence, however, is kept hidden until Merlin has died. As for his skills, the Master has to see Merlin do them in person for them to be revealed. Otherwie, they are kept hidden.
His Noble Phantasms: Unless Merlin specfically tells a master how his Noble Phantasms work, they remain hidden regardless of if Merlin uses them in front of them. Well, what the Noble Phantasm does is hidden, the name is perfectly visible. All except Shrouded in Myth, which is partly revealed.
Even if a master were to learn his name, they would only gain his class name. Not even his Class skills would be revealed, as there are so many different types of Merlins throughout these myths that they would have no definite way of knowing his actual power. Even worse, when combined with Shapeshifting, he's able to hide what his physical form is as well. Size, Height, Weight, Hair/Eye color, gender can no long be determined by looking at Merlin. Merlin could, in theory, pass himself off as a magus fighting in the war if he wanted too with few being able to tell otherwise.
And finally, once Merlin is killed the shroud is lifted for all to see. If anything, this is an alert that Merlin has been taken out of the picture and they have one less threat to worry about. This is only if the Master has met him before his death of course.
The Almight Druid - He Who Commands Stone Henge
Max Targets: N/A
Merlin has and always be a druid. Possibly the greatest druid in history for one simple fact: He. built. Stone henge. During the years that Arthur was living with Sir Ector, Merlin had taken the time to improve his magic by traveling the world. During his travels he had, at some point, built Stone Henge. How he managed this is a mystery in itself, as Merlin did it by himself and refuses to tell others when asked. Regardless,"officially" it's free to be used by all druids. Unofficially he claims it for his own use. And with it's power he makes this Noble Phantasm possible.
Now, Merlin is physcially weak. It's something he hates to admit, but he is. Being the man he is, he's worked his weakness with magecraft. Drawing power from Stone Henge, only possible while in possession of the Stone Ring, Merlin is able to create a skin thin shielding around his body. The Shield itself does more then just stop the attack from harming Merlin, it also reflects the attack back at the opponent for extra cost. The cost to activate the Noble Phantasm is E rank, and to maintain it he must pay the price of an E rank Noble Phantasm every minute. To actually reflect something, one must add the price of the E rank to maintain the shielding with the lower ranking of the attack that hit the shield. Example: Hit with a C rank attack, the cost would be E Rank + D Rank = Total cost needed to repel the attack. This is only possible due to Stone henge providing some of the power needed to create the shield, to help Merlin downsize the cost. The max power he can repel with the shielding is B++ in rank. Anything else will pierce the shielding.
Note that Merlin can not cast spells while this shielding is activated. He still has access to his other personal skills, just not divine words. Until he drops the shielding, he can not cast other spells. He can, however, drop the shielding and cast spells within the space of a minute. Dropping the shielding results in Merlin having to wait three minutes for him to be able to use this skill again, as he needs to reastablish his link to Stone Henge. Also, without the Stone Ring, Merlin is effectively unable to use this Noble Phantasm. The cost is just too much for him without the help of Stone henge. So if the ring breaks, the Noble Phantasm becomes worthless.
Territory Creation A
Magic Resistance D
Beast Tongue A
Allows one to speak the language of Beasts, as if it was their native tongue. An inborn ability Merlin acquired from his Demon Father, and something occasionally mentioned in the Myth's surrounding him. Merlin naturally possesses the ability to talk to animals. Mammals, birds, minor mythical creatures, etc. He can't speak to insects or fish. Aquatic animals like dolphins and whales are perfectly fine, for those who consider them "fish".
High-Speed Divine Words B
The power to activate Thaumatuary without the use of Magic Circuits. The Language of the Age of Gods, when words played a heavy role in spell casting. As such, it's power is long lost to modern Magi. High-Thaumatuary-Level Magecraft can be cast at the speed of One-Line Spells.
The ability to change one's appearance, as well as borrowing bodies. A method used by the millenary spirits of foxes and badgers of China that are put on par with Tamamo-no-Mae. Numerous Myth's tell of Merlin's Shapeshifting capabilities. This Skill allows him to change his Size, Height, Weight, Hair/Eye color, Voice and even Gender.
Stone Ring B++
A relatively unknown item, that has connections to one of the worlds greatest mysteries. This ring was crafted from a piece of rock Merlin chised from one of the Pillars of Stone Henge. Though Merlin designed Stone Henge to be used by any Druid, he still claims ownershp over it. As such, he was able to take a piece without trouble. This ring allows Merlin to cut the cost of spells to 1/3 of thier actual casting price, as long as he is wearing the ring. It should be noted that although it is reinforced with Magecraft, the ring is still breakable. If broken, it would take Merlin a week of work to fix it before it's usable again.