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09-08-12, 3:34 PM
Anime Relations: Fate/stay night, Fate/stay night: Unlimited Blade Works, Fate/Zero, Fate/Zero 2nd Season, Fate/Prototype

Class Name
Rider
Appearance

Full Name
Anne Bonny
Aliases
None
Gender
Female
Height
5 ft 6 in
Weight
125 lb
Alignment
Chaotic Good
Personality
Let's put some perspective on things, shall we?

Whimsical
Anne Bonny likes to change her mind. A lot. Important matters like Life or Death included. It's not because she can't decide, It's because she doesn't like limiting herself. As a result, she's fickle and fanciful, not to mention incalculable. Not even she know's what she might want the next moment, let alone anyone else. Perhaps it suited her to go wherever took her in life, but as a Servant, being so capricious just makes her dangerously unpredictable.

Laid Back
Easy going, friendly and not the type to stand for formality. It's immediately apparrent that Anne Bonny isn't the type to be offended easily. She was a Pirate afterall; it wouldn't be much good if she didn't have a sense of humour. On the other end of the spectrum, expect her to be snarky and playful all at once, even to people she might not know very well. However, her generally friendly manner and easy smile make her seem like a very likeable person.

Social
Despite being a Servant, it's never to late to meet new people. If nothing else, making new contracts and forming new allies could hardly be considered a bad thing. It doesn't take much excuse to make conversation, and Anne takes advantage of that fact far to much. You know the sort of people who never put down the phone and talk for hours, then make you feel awkward if you want to hang up? That's Anne. Immediately at ease in any social situations, She not only knows how to read the atmosphere, but twist it to her advantage.

Flexible
Being an outlaw in life, Anne Bonny's morals aren't set in stone. Despite having her own(possibly questionable) moral compass that she adheres to religiously, she's not quite as strict on external authority. Breaking the law means next to nothing to her, and neither does being a wanted woman. Not above lying and cheating to get her way, and possibly even murder, depending on the situation. It's safe to say that Anne had, and had, a pretty good relationship relationship with her profession.

Impetuous
Despite her laid back demeanour and easy temper, the tried and true adage of 'look before you leap' isn't a phase Anne would even acknowledge. Adventurous and daring, she'd easily jump into situations without thinking them through to much, relying just as much on luck as on skill. This devil-may-care attitude most definitely suits a pirate, although perhaps not not so much as a Servant.

My Legend
http://en.wikipedia.org/wiki/Anne_Bonny
Weapon
Dual Flintlock Pistols:
Authentic Prana- Powered guns from the 18th century. Due to their presumably magical nature, they require no reloading, don't jam up horribly like the firearms did back in the 1700's, as well being able to fire without pause. In reality, it's just a flintlock-shaped prana-shooting cannon, but that doesn't stop Anne Bonny from referring to them as such. They should be as, or more effective, than modern firearms, and are naturally effective against other servants.
What they fire are pure bursts of magical energy, which Anne channels into the weapons through either herself or other sources. The more prana is pushed into the guns, the more firepower they have. Unfortunately, the weapons themselves aren't all that durable, and can't handle large quantities at once for fear of breaking.

Rapier:
Once again, a Magical Weapon which bears very little in common to her Noble Phantasm. Just a nameless sword, albeit an enchanted one that's effective against other Servants. Anne Bonny uses it in melee combat. Although not quite as skillful with the blade as compared to her pistols, she still wields it with a deft hand, sometimes dual-wielding with her off-hand holding a firearm.
Noble Phantasms

Bonny's Sloop'O'War
Rank: A
Type: Anti-Army
Range: 500 metres
Max Targets: Area of Effect

Being a Rider, Anne Bonny needs her own ride, and as a Pirate, she has her own ship. Although throughout the course of her career, Bonny' owned quite a few ships, this one in particular is the first one she stole, along with Calico Jack. The name of the Ship has been lost in history, but the ship itself hasn't

In essence, it is a magical floating ship. To summon the vessel, no preparation is needed; Anne Bonny merely needs to call the ship to her. It has the size and dimensions of a average Sloop'O'War, and posesses 30 cannons, 14 on either side and 2 on the stern. Similar to Bonny's guns, the cannon's don't fire conventional cannonballs, but guided bursts of Prana at a target. Using her Noble Phantasm drains prana like theres no tommorrow, though. She could probably manage at most around a dozen volleys of all 30 guns before running completely dry, although she would usually try for half of that amount before resorting to other tactics.

However, that is not the main benefit of Bonny's sloop. Whilst on the vessel, Anne Bonny is virtually untouchable, unless her opponent somehow finds a way on-board a floating ship. The wood is extremely resistant to magic, with any spells below C-level hardly scratching it, and requiring serveral A-level spells to breach the hull. Furthermore, due to it's magical properties continues to float even when damanged physically. And it can float very high.

It goes without saying that if she were to fight on the ship, the advantage would be to Bonny. She gets to control how the vessel floats, and where it floats to, not to mention being very familiar with a ship to begin with.

However, as with most Noble Phantasm, It consumes a massive amount of Prana, and if its destroyed somehow, it's going to take quite a while to repair it. ven without firing it's cannons, the ship existing in itself costs prana. Although, in theory, and depending on the master, it could last indefinitely by slowly siphoning off their prana, half an hour is generally the effective time-limit.

Class Skills
Riding A
Magic Resistance D
Skills
Bravery B
Immunity to psychic and psychological ailments

Rebellious Fate A
Cancels Charisma and Leadership abilities. But not at all times. A direct counter for the Charisma parameter.

Instinct A
Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.

STRENGTH: D
ENDURANCE: C
AGILITY: A+
MANA: D
LUCK: B


Posted by Heurech | 09-08-12, 3:34 PM | Add a comment
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