06-23-12, 8:09 PM
Lancer (Odin)
Anime Relations: Fate/stay night
Class: Lancer
Stats:
Strength: S+
Defense: B-
Agility: S+
Magic: C +
Luck: C+
Skills & Noble Phantasm:
Skills:
- Animal Dialogue- C: Communication of intention with animals that don't speak a "language of words".
- Battle Continuation- A: The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
- Charisma- A+: The natural talent to command an army. Increases the ability of allies during group battles. A rare talent. At this point it is no longer popularity, but rather a kind of spell (curse) in itself.
- Clairvoyance- C: Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts). Capable of keeping track of fast-moving object within a range of 4kms.
- Divinity: The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a materialized Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith.
Noble Phantasm:
Apperance:
Heroic Spirit: Odin
Stats:
Strength: S+
Defense: B-
Agility: S+
Magic: C +
Luck: C+
Skills & Noble Phantasm:
Skills:
- Animal Dialogue- C: Communication of intention with animals that don't speak a "language of words".
- Battle Continuation- A: The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound.
- Charisma- A+: The natural talent to command an army. Increases the ability of allies during group battles. A rare talent. At this point it is no longer popularity, but rather a kind of spell (curse) in itself.
- Clairvoyance- C: Superior visual perception. Supplement long-range aiming and increases dynamic vision. Furthermore, at higher ranks it is possible to acquire precognition ("see into the future") and other forms of perception that are beyond normal eyesight (X-ray vision and the sorts). Capable of keeping track of fast-moving object within a range of 4kms.
- Divinity: The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a materialized Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith.
Noble Phantasm:
Apperance:
Heroic Spirit: Odin
Posted by Hoshi_Ryu | 06-23-12, 8:09 PM | Add a comment
