Alternative TitlesJapanese: ガサラキ
Information
Type: TV
Episodes: 25
Status: Finished Airing
Aired: Oct 4, 1998 to Mar 28, 1999
Duration:
25 min. per episode Rating:
PG-13 - Teens 13 or older
L represents licensing company
StatisticsScore: 6.871 (scored by 999 users)
Ranked: #24052
Popularity: #1275
Members: 2,482
Favorites: 7 1 indicates a weighted score
My Info
Popular Tags
drama mecha supernatural |
SynopsisThe Gowa clan seeks to contact a force known only as Gasaraki. This is set amidst a backdrop of war where bipedal combat machines are being used for the first time. The combination of modern war with traditional Japanese values provides a great setting for the conflicts that arise and attempts to take robot animes in a new direction. (Source: ANN) |
Characters & Voice Actors
Staff
Reviews
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Washi
33 of 45 people found this review helpful
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25 of 25 episodes seen
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| Overall |
7 |
| Story |
9 |
| Animation |
6 |
| Sound |
10 |
| Character |
5 |
| Enjoyment |
7 |
Where Evangelion revolutionised the mecha genre, and perhaps inspired melodramatic experimentalism in modern anime, Gasaraki made a quieter step in a different direction for mecha. From the very outset, I’ll just say that one of the main draw points for this series is the mecha design, and the high degree of thought that was put into the functionality of the bipedal machines as effective tools of war in near-future combat. But there is a lot more to the show than that; Gasaraki is one of those rare anime that manage to rise above what could easily have become a convoluted mess of a plot. With elements of military, romance, supernatural, sci-fi, mecha, history, and politics, Gasaraki is the product of an amalgamation of a whole slew of genres and plot-lines that manages to work. But it doesn’t work as well as it could have, and the constant juggling of its many characters and stories result in some elements being underplayed and others over-stressed. The character of Misuzu and her endearment to her brother seems to be almost completely redundant at times, and quite often you end up wishing one storyline was given more attention than others. But the hectic plot also means that the show manages to be engaging for the majority of its run without ever resorting to an episodic format, which is a bit of a rarity in anime. One of the show’s biggest flaws is its characterisation, largely in the first half of the series.
The series has a very large cast, and as such, it struggles early on in giving any one character enough attention to establish them as a believable, human individual. For far too long, the protagonists of the series are sidelined to a seemingly inconsequential role of feeling sorry for themselves, and most of the rest of the cast are like talking clichés. This results in a disappointing, flat beginning. But the show does eventually manage to pull in the viewers when things start to come together and the characters are faced with hardship after hardship, the way they handle each obstacle a contribution to their depth of character. By the end of the series I felt a strong affection for many of the characters, and the villains prove to be very satisfying in their antagonistic roles, with Gouda-esque scheming and cunning. The almost iconic Nishida was one of the more interesting characters, a tactical genius and a man of honour and strong values, he provided the backbone for the idealistic elements of the series. Unfortunately, Miharu is never quite granted enough development to make her anything beyond blatantly sympathetic, and Yushiro is often terminally quiet. The more outgoing members of the TA crew proved to be the best source of characterisation from the whole show.
I’m not usually a fan of mecha at all, in fact the mere concept of creating bipedal weapons that dwarf other combatants or transform into jets is just impractical. A man-made bipedal weaponry would not only be incredibly hard and costly to create (just look at how long it took them to get ASIMO waddling about), but it would serve no purpose, having no benefit over existing vehicles of war such as tanks and aircraft. Not to mention, hominoid designs for mecha are only possible to a certain height, whereupon the sheer weight of the mecha would cause its legs and joints to crumble. Gasaraki, however, is the one and only mecha anime where the mecha is both feasible and logically designed. Rather than trying to sell them as useful all-purpose weapons, the “Tactical Armours” or TAs, are portrayed as being optimised for urban combat, where the mobility of tanks is severely limited. They are not oversized, instead built with a stock frame that is able to hold a large array of equipment, ammunition and some missiles. The thought that was put into them is quite impressive, exemplified by the fact that they, realistically, are not flawless super-powered machines. In one of the earlier episodes, for instance, the functionality of the TAs are severely impaired by sand getting into their systems when they enter combat in a desert area. Also, the piloting of a TA is shown to be quite a taxing experience, with the use of drugs to manipulate the pilot’s physical condition being a common occurrence (quite an adept foresight into the direction of warfare). In combat, their mobility is significantly better than alternative vehicles (especially as they are able to hoist themselves up the sides of buildings), but they are not overly dextrous or agile. This down-to-earth, believable portrayal of mecha is something I hadn’t seen done before (or since), and so I give the show credit for its pioneering mecha conception.
However, with that appraisal out of the way, the fact that they are more realistic also means that the action scenes are often slightly subdued and slow, not as exciting as the fast-paced fisticuffs of your usual clichéd mecha. There are a number of action highlights, such as Symbol’s TAs taking out a unit of tanks in Belgistan, and the battle following the awakening of the Kugutsu, but all in all, the action scenes are relatively bland, and sometimes the animation budget clearly isn’t there to support them (such as when the rioting takes place later in the series). A few times, they are made more interesting by the ingenious use of the TAs many functions to escape a tight situation. The show maintains a relatively fast pace right the way through, so it isn’t lacking in excitement, but don’t expect to be blown away with intense action sequences. On the whole, the production values get the job done but do not excel. The character designs are different, but, with the exclusion of the Gowa family, also uite unappealing. There are a number of reused cels and shortcuts in the animation are apparent at times. The music, on the other hand, is remarkable, with an ethereal clash of archaic Japanese and modern, militaristic sounds. This melding of sounds is exemplified best by the OP, which I consider a musical accomplishment, and quite possibly my favourite anime OP ever. The soundtrack is fittingly haunting and refreshingly innovative.
So, where the characters and the production are the sources of most of the show’s flaws, the plot is an understated success, crafting a complex mythos for the gasaraki, as well as deftly utilising the global economy as the stage for a truly modernistic conflict. The way the series balances, or rather, collides the old and the new through its exploration of multiple timelines, one set in archaic Japan and the other in the near-future, is clever and engaging. It mirrors the thematic core of the series, which is all about the conflict between traditional and modern values, and the resultant direction of human civilisation. I especially love the story behind the Gasaraki, and their plight was a nice way to cap off the themes of the show in a thought-provoking manner. I will also attest to the fact that Gasaraki truly nails the fragile balance between mystery and explanation; where many anime leave frustrating plotholes, Gasaraki leaves a hazy sense of unknown which compliments the new-age mythical tone of the show. It helps that I’m a great fan of political espionage and conspiracy, as a good portion of the show is spent scheming and plotting, as well as exposition interestingly delivered through news reports. There is a lot of dialogue, and the story is quite involved, so it’s not a show you can casually skip through. That’s not to say it becomes bogged down in pointless dialogue; there should be enough going on to keep anyone interested.
All in all, Gasaraki is a series that should be applauded for trying something new and interesting with the mecha genre, and for the amount of thought that went into its complex story, but is one that failed to live up to its potential through unexceptional production and often poorly written characters. It’s a series that will be highly enjoyed by anyone with the fortitude to watch past its opening episodes, and for anyone who really appreciates innovation and a creative story. Those who simply must have strong dramatic elements to their anime, or who are likely to be apathetic toward the cool mecha designs may find the show very disappointing. In any case, its milestone treatment of mecha as more than a fanciful superweapon, is one that no other anime has put in the effort to match, and its plot is several cuts above the cliché that plagues the mecha genre.
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Acinonyx
10 of 18 people found this review helpful
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25 of 25 episodes seen
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| Overall |
9 |
| Story |
9 |
| Animation |
8 |
| Sound |
8 |
| Character |
10 |
| Enjoyment |
9 |
Gasaraki is a very serious mecha anime that falls somewhere between the military and supernatural genres. Fans of G Gundam, Gurren Lagann, or any mecha show in that vein probably won't find what they're looking for here. There is a lot of politcal action going on with the various governments, and various character's psychology is brought up on multiple occasions. The end of the show gets pretty complicated with lots of information warfare and stockmarket wars going between America and Japan and will either add to the enjoyment or confusion of the person watching. The intrigue and character drama still make it an enjoyable watch even if some of the topics aren't fully understandable, and there's plenty of mech on mech action to go around. The superanatural aspect of the show comes from certain characters experiencing reincarnation from past lives and either struggling against or embracing their past personas. As the story progresses its revealed just how important the characters past lives will be in the current war. The Mecha side of the series takes itself very seriously with an attempt to depict a real-world approach to military mecha. Both the Tactical Armors and their pilots are shown to need constant maintenance in order to continue functioning. The TAs can loose performance due to sand or if the parts are overstressed for even a short period of time while pilots psychological welfare is always a concern of the operators that constantly watch over their vitals in combat situations. A heavy amount of tactics is involved in every battle with emphasis put on coordination and cooperation throughout the team. I recommend this for anyone that wants to see a realistic take on the 'what-if' scenario of a military's first steps in putting mecha into practical combat applications, or just looking for a good mecha/supernatural show without angels or super-powered attacks flying all over the place. read more
Recommendations
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Both shows deal with ancient mystical occurrences causing trouble in the present day and the reincarnation of star-crossed lovers.
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Gasaraki and Votoms share the same director and a similar 'realistic' approach to their mecha. Both also take a more mystical trend as their stories progress, though this tendency is much more pronounced in Gasaraki. Both shows also have a taciturn hero caught up in the intrigues of various factions.
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Opening Theme"Message #9" by Tomoko Tane
Ending Theme"Love Song" by Tomoko Tane
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Related ClubsPsychological Love, THE KISAMA-ONORE-TEMEE-YATSU-SAN-TACHI CLUB, Chris Pattards, Gasaraki, Locomotion (TV channel), Mecha Fans Club!, Vic Mignogna: The Club, The Favorite OST Petition Club, Mecha Kingdom メカ王国
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