English: Ghost in the Shell: Stand Alone Complex
Synonyms: Ghost in the Shell SAC, Koukaku Kidoutai: Stand Alone Complex
Japanese: 攻殻機動隊 STAND ALONE COMPLEX
Status: Finished Airing
Aired: Oct 1, 2002 to Mar 25, 2003
25 min. per episode
R - 17+ (violence & profanity)
L represents licensing company
Score: 8.451 (scored by 63122 users)
1 indicates a weighted score
action cyberpunk mecha sci-fi
SynopsisIn the not so distant future, mankind has advanced to a state where complete body transplants from flesh to machine is possible. This allows for great increases in both physical and cybernetic prowess and blurring the lines between the two worlds. However, criminals can also make full use of such technology, leading to new and sometimes, very dangerous crimes. In response to such innovative new methods, the Japanese Government has established Section 9, an independently operating police unit which deals with such highly sensitive crimes.
Led by Daisuke Aramaki and Motoko Kusanagi, Section 9 deals with such crimes over the entire social spectrum, usually with success. However, when faced with a new A level hacker nicknamed "The Laughing Man," the team is thrown into a dangerous cat and mouse game, following the hacker's trail as it leaves its mark on Japan.
[Written by MAL Rewrite]
Related AnimeAdaptation: Ghost in the Shell: Stand Alone Complex, Ghost in the Shell: Stand Alone Complex, Ghost in the Shell: Stand Alone Complex - The Laughing Man
Alternative setting: Ghost in the Shell
Sequel: Ghost in the Shell: Stand Alone Complex 2nd GIG
Spin-off: Ghost in the Shell: Stand Alone Complex - Tachikoma na Hibi
Summary: Ghost in the Shell: Stand Alone Complex - The Laughing Man
Side story: Ghost in the Shell: Stand Alone Complex - Tachikoma no Hibi Fan Disc
Characters & Voice Actors
Director, Script, Storyboard, Series Production Director
Episode Director, Storyboard, Key Animation
Episode Director, Storyboard
Episode Director, Storyboard
The relationship between man and machine is one often fantasized by artistes in diverse mediums. It’s a subject matter that fully intrigues and it's not hard to deduce why: it parallels heavily with our own society. The unwavering quench to advance collective technologies and the relative dependency on machines has drastically grown with the ages. Authors, artists, social critics, and scholars from all walks of life have adopted this framework and produced some of the most imaginative works that not only entertain, but step beyond the fictional realm to perhaps foreshadow a similar tomorrow not too far away…
One such examination is the Ghost in the Shell: Stand Alone Complex (GitS) series. Revitalizing the cyberpunk genre and honing in on various veins of society, GitS is a series that revamps the boundaries of typical sci-fi/cyberpunk story-telling.
Set in the future, the first installment of the Stand Alone series trails the respective missions and cases dealt with by an independent, elite unit established by the government titled Section 9. The manner in which the story is structured is peculiarly fascinating: the show is divided up by stand-alone episodes and "dividual"/complex or simply the pivotal episodes that deal with the central case of the laughing man. Therefore, GitS can be considered largely episodic. That by no means indicates a lapse in quality as those stand-alone episodes fulfill many functions; one being, to present an encompassing view of the society depicted and the individuals that compose it, especially the leading cast. It is especially effective because a large part in appreciating this narrative is understanding the intricacies of the world it offers. To put it simply: nothing is done in vain.
With that being said, this is a tale that unfolds slowly. Although, it is a crime-centric series which would imply a certain degree of action, it is smartly and properly utilized. This is a multi-layered show and each layer is carefully peeled and explored. Composed of exceptional writing, intuitive expositions, and an extensive setting, GitS manages to create a consistent flow without relying on an array of shock values or incessant action fillers . Furthermore, the action isn't used superficially or gratuitously, but as an auxiliary measure to provide a worthwhile experience. This isn't the series to go to for fast-paced and continual action; it has long tenures of recurring dialogue and expositions, which can be detractingly slow for some. Regardless, the pacing is well-seasoned; allowing for a more effective and comprehensive outlook of its society.
The GitS society is composed of cyborgs, humans, A.I, and other mechanically-altered beings/machines. Consequently, one can imagine that certain inquiries are bound to rise up. From ontological speculation to political turmoil ; from corporate debauchery to ethical breaches; the series inherently sets up a plethora of topics for the audience to ruminate upon. The core of GitS is embedded in its concepts of “ghost” and “shell” which are extrapolated further to craft the philosophy of the series. Created truly in an ineffable manner, it borrows from a handful of philosophical narratives and works of literature to construct a hyper-“cyberized” realm which draws upon the aforesaid concepts and generates the Stand Alone Complex; yet it is also able to simultaneously maintain an air of authenticity.
Even though the dominant focus is on macro/social-constructs, there are some other very interesting nuances. For example, the disillusionment that accompanies “upgrading” one’s body is subtly depicted by various events such as cyborgs not being able to indulge in their favorite foods because their new bodies have no need for savory sustenance. The perpetual paradox of clinging to one’s humanity by physically losing it is wonderfully crafted. One can't help but ponder upon where the attributes of "human-ness" start and end. Additionally, that paradox is juxtaposed quite ingeniously by the addition of the innocently intuitive Tachikomas (A.I -robots), who throughout the show, question concepts such as individuality, free will, fate, freedom, life, and death which are essentially synonymous with the history of human thought. Where there is humanity lost, elsewhere it is “found”. GitS shows us that it’s precisely where we least expect it, by “our own” design, can it resurface.
What GitS must be endlessly praised for is its uncanny ability to combine various disciplines such as: literature, ethics, philosophy (to name a few), and incorporate them in a relevant and meaningful way. There is both insight and context to almost every concept, reference, and quote that was used in the show. All of this is swiftly integrated and explicitly reflected through the laughing man case. Furthermore, literary devices such as motifs, allusions, and references are implemented elegantly within the narrative, rather than as a detached component. A recurring flaw that occurs in similar works is the constant abuse of irrelevant references, quote dropping, and other superfluous insertions that serve no purpose whatsoever other than to give the false impression of depth or intelligence. This series manages to avoid that and instead, provide perceptive commentary without breaking immersion, while also resonating deeply with the viewer as it frequently serves as a reflecting mirror of the reality in more than one way(s).
In a society where machines are questioning their existence, humans are questioning their humanity, and amidst it all, the marriage between man and machine is eternalized; GitS takes a very neutral stance and just reports, rather than preach. This is a notable technique because it abandons the didactic tone and allows room for personal introspection/interpretation, rather than force-feeding a subscribed ideology. Embracing its thematic heart, GitS offers a level of unmatched profundity.
The characters of GitS are equally fascinating-- not as glamorized mouth-pieces-- but as integral entities that provided a kaleidoscopic view; one seeped in many colors. “One-woman army” Major Motoko Kusanagi is undoubtedly the driving force of the series. Her attributes aren’t necessarily unique, but convincing given her role. She serves as a concrete pillar for her team and as an intriguing lead for the series. The rest of the characters are also well-maintained and created with care and purpose.
A point of true admiration is how the show expands on the collective struggle of the team in accordance with the prevalent themes and ideological undercurrents. Furthermore, the dynamics between the characters are assiduously constructed and are focal to the characterization aspect of the show. There is a surprising amount of depth in the dialogues between the members of Section 9 and those they pursue, which often times is the only portal into understanding the respective character’s persona. Though the characters remain somewhat innately enigmatic, they serve a pivotal role in providing different views on other characters and the world that they occupy.
One caveat that lightly burdens the series is the lack of [balanced] development of the characters on an individual level. There were some members that were rarely elaborated upon even though they were essential to the team. Some characters changed while many remained the same—which isn’t necessarily a fault--but the series could have taken it step further to add a deeper element of empathy. Sporadic and detailed snapshots were provided for certain characters which were a delight, but tantalizing nonetheless, for they often incited the urge to want more. The characters were generally solid, but alas, there was a lingering emptiness—a feeling of something “lacking”.
The connection that is often forged between the audience and the characters they watch or read is important but due to the “dehumanized” nature of the series, GitS was underwhelming in that aspect. Although, it can be easily argued that it remained true to its ambitions and what it was trying to achieve, the overall experience could have slightly improved if individual characterization was given more weight. Despite that, the characters were all interesting and maintained the allure of the GitS world with grace.
Aesthetically, the series does not disappoint. GitS has this precocious ability to show and tell, which allows it to manifest into an unforgettable audio-visual-sensory experience. The art and animation are commendable not just because of fluidity and style but because of well it intertwined with overall atmosphere. The visuals and sound work hand-in-hand to provide a front-and-center view for the audience, thus producing a remarkable atmosphere. For example, the urban metropolis, sprawling with celestial skyscrapers and engulfed in a sea of endless lights-- is often infused with a continual dark and destitute tone-- that is partly depicted by off-setting the vibrancy with shifts in darker colors and shades. One can feel the alienation dripping off the atmosphere and embrace it as if it were their own. Truly, the animation and art style provides a very visceral experience.
Further complementing the atmosphere is the sublime soundtrack of GitS. This doesn't come as a surprise to many considering Yoko Kanno is the woman behind it all. From the OP to the overall background music, GitS provides a euphonious journey for one’s ears. The meshing of various dialects and fusing distinct styles-- such as jazz, classical, and electronica-rock-- all are combined to assemble one of the most spectacular soundtracks that will surely find a place on one’s playlist.
In essence, Ghost in the Shell: Stand Alone Complex is truly a gem that paints a very interesting picture of not just a potential future, but also of one that parallels the present. As humanity continues to leap towards a rapidly changing future and form a holy liaison with its pursuit of technological advancement, many of us can’t help but ponder upon where all these efforts will take us, and more importantly, whether they will be worth it. Until then, astute creators and artists will continue to prophesize and fulfill their roles as latent harbingers. To exploit that imagination and satisfy one’s curiosity comes the GitS: SAC narrative that should be experienced by all those who are interested in such a reverie. Graced with the wisdom of a sage and the creative curiosity of youth, Stand Alone Complex is a tale that can be thoroughly relished on various planes of cognition and enjoyment.
Science Fiction has come a long way from stories involving the unknown reaches of space by the works of Jules Verne and H.G. Wells to stories that draw social implications of our own society from famed authors George Orwell and Phillip K. Dick. There is little doubt that anime productions have tackled a lot beneath the limits of the genre ranging from Space Opera to Cyberpunk. One series that is often considered one of the most popular in the anime Sci-fi genre is Ghost in the Shell. After the success of the movie, directed by celebrated director Mamoru Oshii, we now have Ghost in the Shell: Stand Alone Complex but this time without Mamoru Oshii involved with the production. Considering how well Oshii directed Ghost in the Shell, people were skeptical on whether Stand Alone Complex could best out the movie in terms of quality storytelling and animation. Long story short, it did on almost every aspect perfectly.
The way the story sets up isn't just following one main story, which is the Laughing Man plot arc, rather it follows a formulaic style that makes us follow the Section 9 team going after various cases around the world. A case against the show's credit that the Stand Alone episodes deviate the main focus of the Complex episodes that chronicle the Laughing Man plot arc, but I would argue that the Stand Alone episodes are important to deal with a great amount of character development for our main characters. Some of the episodes offer memorable story arcs that aren't important to the overall narrative but they constantly show how immensely well crafted the writing is in not only the dialogue but of how well put together the world is in the show. What's so great about the world of Stand Alone Complex is the subtle details the writers put into account, such as the political and social plateau of how the world works that truly make it a living breathing world and not a superficial one.
As with character development goes, Stand Alone Complex definitely stands out in how it gives a lot of time to put forth plenty of depth with each character that is on-screen. This doesn't just apply with the main characters, many of the side characters in each episode that we come across has a deep level of characterization to where they aren't just these one-sided antagonists who do evil, they're just normal people who are in this situation because of the society they're living in. With regards to the each specific main character, they all have their own uniquely written personalities that show off their own personal presence in the show. Handled with great care and precision, they all play out so well with each other that make you care so much for their own struggles and relationships as coworkers trying to handle any given situation they meet. Chemistry is the key part in tying together a well-rounded cast of characters and Stand Alone Complex hits the nail on that part exquisitely. Batou and Kusanagi are especially two of the best characters, simply by how well the chemistry is between the two from their interactions and personalities.
What many consider the most poignant in the Ghost in the Shell saga is its music. Out comes famed composer Yoko Kanno producing all the music in Stand Alone Complex and provides a deeply layered texture into the overall atmosphere in the show. Shows typically set in a futuristic setting relies heavily on electronic sounding orchestration mixed in to feel more natural within the landscape of the setting. While there are certainly a lot of that to experience through the ears, Yoko's brilliant blend of Jazz, Electronica, and Classical musicianship that combine each other amazingly well to give the soundtrack it's own unique style that she is widely known for. Although I find Kenji Kawai's score in the Ghost in the Shell movie left more of a profound impact on me in how it incorporates a lot of dark ambiance to the atmosphere, there is no denying the creativity that Yoko put into the score and ignoring completely would be insane when discussing the show.
Normally anime movies have the upper hand as having stellar animation and art while TV anime have a limited capacity in the level of budget that film studios have. There are, of course, exceptions to this and Stand Alone Complex is definitely one of them. Sure the animation isn't as fluid as the movie but how the art's quality perfectly compliments the ascetic vision that the artists were going for, it's a true accomplishment to experience. How the city looked, the characters all having their own distinct look that makes them recognizable the moment we see them, and how the 3D models of the machines flow with the 2D animation of the characters work each other sublimely.
It is haphazard to call Ghost in the Shell an action show since it relies heavily on Noir aspects of tone and pacing, unlike in your typical action show where the pacing is more fast-paced in that respect. However, once it does delve into action territory, that is where the animation and sound really take it to the next level of technical genius. The fluid motions involving characters fighting each other still hold up to this day than many other action anime out there in terms of animated fighting sequences and gun fights. Sound effects of machines and gunfire feel very authentic and real that puts you on the edge of your seat as you're transported into the scene. So yeah like I said, the show on the technical level is surprisingly still amazing to look at as it once was ten years ago.
One other aspect of Ghost in the Shell that is often noted when discussing the series is its profound philosophical themes. In the movie, it delved into the ideas of consciousness and ethics of A.I., while Stand Alone Complex is mostly centered on political corruption and conspiracy theories that involves the book "The Catcher in the Rye." The one part where it does delve deeper into is when we follow the Tachikomas and how they describe the "Ghost" in each machine through their A.I. Oddly enough, it really works despite the fact that these childlike voiced machines seem as though they were there for comic relief. With regards to the political themes thrown into the plot, it doesn't have nearly as much impact as the writers thought it would have considering how it's told through a conventional style of storytelling and not try to seem as though they wanted to make a big political statement out of it. That's not the same as saying that it's a huge knock on the show, but it's something that I felt would've been much stronger.
Whatever the case, Ghost in the Shell: Stand Alone Complex will surely leave a strong impression on people on what makes a story stand-out as one of the most well-crafted entries in writing great characters and a largely detailed world. It is by no means a show that you can just like for the action or the great animation because that is only one-third of what makes Stand Alone Complex so deep in its overall philosophy and story. Well written character progression, great world-building, and amazing animation all combined into one glorious experience that will inspire anyone who wants to get into writing stories for years to come.
Grade: A read more
Both are procedural crime shows and set in a future version of Japan. Both shows are very focused on sci fi and each has their own interesting gallery of gadgets and systems. Both follow the attempts of a law enforcement agencies attempts to capture an enigmatic criminal who's always several steps ahead. Ghost in the Shell is more episodic and the underlying plot is visited in standalone episodes throughout the season. Psycho Pass is more focused on the main plot. I've heard Psycho Pass get called at best inspired by and at worst a rip off of GitS but I think it's its own show and I'll recommend it as such. If you like detective stories, Sci-fi, and character driven drama you'll like this
Not only the futuristic sci-fi crime investigation team premises (heavy on characterisation) but also the series' structure and execution mirror each other. Ghost in the Shell was one of the many works Psycho Pass' creators were open about having influenced them; one even going so far as to say they wanted to surpass GitS. Even the animation studios (Production IG) are the same.
The setting of both is 'a future not far away from our reality'. This means our real world logic is applied to series where full-body cybernisation is possible and artificial intelligence can think for itself. To better connect the viewer, both GitS: Stand Alone Complex and Psycho introduce rookie characters that are left somewhat alienated to those around them. GitS: SAC has Togusa be the human element: all of his teammates having undergone some level of cyberisation, while he refuses and relies only on his wits and revolver. Psycho has Akane play a very similar role where she is left aghast over how calm her superior and subordinates are over killing people, just because a number is high and their 'A.I.' controlled guns tell them to shoot.
In terms of the plots, aside from the eventual unraveling of CONSPIRACIES, it's the basic structure that links them. Both shows have main plot threads - The Laughing Man in GitS: SAC and Makishima in Psycho - that are briefly touch upon in earlier, episodic content before they become the main focus as the series' draw towards their climatic conclusions. Along the way, the main characters are explored via 'case of the week' stories.
The key difference between the two is that Psycho is about a controlled society, reliant on A.I. to do their thinking for them, where latent criminals are used to catch other criminals. GitS: SAC has a team of (mostly) ex-military badarses investigate terrorism, among other things--Japanese society not being very different from how it is in reality.
Both take place in a similar futuristic setting, where the lines between technology and humanity are blurred. Both are from the point-of-view of law enforcement, showing society through the eyes of those who see the worst of it.
Both are set in a plausible futuristic setting focused on some police authority. Action scenes litter throughout both series, and when done, they're brilliantly choreographed. Like any two great sci-fi, both looks critically into the social implications of technology, the ethical considerations, and any significant impact of change in lifestyle. Easily two of the best sci-fi anime has to offer, utmost care was put into both in developing a world that feels real and the characters themselves behave accordingly to the circumstances given.
Both are crime-solving anime in a similar futuristic setting. Both get very serious and give a commentary on the human condition.
First of all in both cases we have the police as the main characters. Secondly we could say the time period is not too distant cyberpunk style future.
Psycho - pass seems to have some interesting philosophical views on this kind of future... It's the kind of anime which actually needs you to think when watching it.
Ghost in the shell has multiple story arcs, while Psycho Pass has a single arc which connects it all together.
Both are set in a futuristic society and both talk about psychology and philosophy extensively.
Both of these story lines fall deep into the future with technology that can better mankind but also still have the same amount of crime. Characters are a bit different than ghost in a shell however you will learn about the characters in this anime at different episodes just like ghost in a shell.
Both series shares similar themes involving dealing with criminals in a world with powerful technology. In fact, these traces of technology can be traced with cyperpunk themes. Thus, both series has a similar feeling.
Both series' characters works with a superior organization to deal with the criminals using their skills.
Production I.G. is also involved with both series hence similar animation artwork and visuals.
Both series has action, drama, police, and great dialogue usage in many scenes.
Both anime have a similar feel to their story telling as well as both being worlds in a not too distant future. Both can also be classified as science fiction and each follow a form of law enforcement.
Both animes feature an advanced technological society that despite the cutting edge technology suffers from both existential and criminal issues. Both animes feature cybercrime and a lot of action. Both animes focus on police and investigations.
Both are in the future, have to deal in a sci-fi genre and deal with aspects of philosophy. Specifically, they deal with the philosophy of current life and future life. Both also have great, almost similar artwork (minus characters).
They're both set in futuristic/cyberpunk type worlds (although PP seems a few decades behind GITS technology-wise) and focus on law enforcement, while also delving into themes like grey morality. The main difference is in the main theme; where GITS focuses on the idea of individualism in an increasingly connected world, PP chooses to explore the idea of freedom vs security. If you liked one it's a high chance you'll like the other.
Both of these anime are set in the future and deal with law enforcement. Ghost in the Shell revolves more around how we are losing our grip on humanity compared to how horrifying humanity is in the future with Psycho Pass. Both of these anime also have underlying meanings that really strike a chord when they are finally understood.
Both are about police investigation. They both set up in a sci-fi world. They both have a strong squad that each member have his speciality.
Futuristic Crime Fighting Team.
There are some major parallels to draw between the two shows. Both feature a team of police detectives in a near future world, hunting down criminals, often of a cyber nature. They do this using futuristic technology, which feels pretty similar between the two shows. The action scenes in both shows also manages to feel pretty similar.
There's two major differences between the shows. First, the story setup is different. Psyco-Pass being focused around measuring a person's criminal tendencies, while GitS: S.A.C is focused around equal rights for androids, and explores if androids are able to have souls and feel emotions.
The second big difference would be the art style, which ends up being more realistic in GitS, and slightly more stylized in Psycho-Pass.
If You liked one, then you will definitely like the other. Both these anime's take place in a future society that have advanced technological marvels that can satisfy the most hard core of sci-fi fans. Both anime's are suited for a more mature audience and depict police procedurals in a similar fashion.
Ghost in the shell is more action packed or at least the action is on a different scale, while Psycho-pass is more philosophical about society, not that SAC doesn't do the same in it's own way.
Bottom line is both of these anime's give off a very similar vibe and they they were intact made by the same company, but only about a decade apart.
Both share a similar style where a greater storyline is carried on by seemingly unrelated episodes (or episode pairs in the case of Darker than Black).
Show is episodic in nature for the most part and is a crime/drama as well.
They have a very similar feel to them. The story in DtB is a little darker than GitS, and the worlds are very different, but the seriousness and overall feel to them is very similar. If you liked one, you should give the other a try.
They both have an episodic "crime of the week" format combined with a long-term story arc. There are sometimes similar plots, and both explore the idea of people who are somehow different from ordinary humans (cyborgs in GITS, people with superpowers in DTB). Both are intelligent (moreso GITS), dark (moreso DTB), and mature and have kickass soundtracks by Yoko Kanno.
Both, Darker than BLACK and GiTS: Stand Alone Complex have similar plot build ups. While each episode seems mostly independent of the other on a deeper almost all episodes are related in some way. Also both revolve around a team protagonists (although admittedly both teams has its own protagonist)
These two animes revolve a protagonist with a strong support team in a political and action thriller featuring unique powers (although that's a given in most animes).
While Ghost in the Shell series revolves more around a central political plot, Darker than BLACK asks similar metaphysical questions underlying Ghost in the Shell.
-Secret organisation employing talented individuals.
-Slow space at the beginning but later moves faster and becomes more intense.
-Realistic action and/or well animated action.
Note: Darker Than Black as special powers.
Both are based around teams in secret organisations investigating and participating in missions.
Similar style of case by case operations, with undertones of something more serious going on.
Both groups have specialists in their teams based on resources and abilities that aren't available to general public, some of which must be kept secret.
International governments/organisations trying to manipulate and control information and access to resources.
Both series look over the implications on society after drastic changes to what being human means.
Opening Theme#1: "Inner Universe" by Origa
#2: "GET9" by Jillmax (Japanese Terrestrial Broadcast)
Ending Theme#1: "Lithium Flower" by Scott Matthew
#2: "I Do" by Ilaria Graziano (Japanese Terrestrial Broadcast)
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