Synonyms: Atelier Escha & Logy: Alchemists of the Dusk Sky
Japanese: エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~
Status: Finished Airing
Aired: Apr 10, 2014 to Jun 26, 2014
24 min. per episode
PG-13 - Teens 13 or older
L represents licensing company
Score: 6.571 (scored by 7645 users)
1 indicates a weighted score
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SynopsisThis world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the "Land of Dusk," there was a nation that prospered thanks to its use of alchemy.
There, in order to survive the eventual arrival of the "Dusk End," the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as "Central," where research was conducted on how to halt the advance of the twilight.
One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl's name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man's name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.
(Source: Tecmo Koei Europe)
Related AnimeAdaptation: Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi
Characters & Voice Actors
The thought of video game adaptations in film or anime usually leads one to imagine the more frequently popularized aspects of video games: Stylish violence and sensuality, high-velocity, no-holds-barred plotlines with worlds that need saving, and iconic, stone-faced heroes and heroines. Atelier Escha & Logy, an adaptation of one installment in a series of well-received roleplaying games, is about as far removed from that generalization as possible—its heroes and heroines are not particularly adept, and its focus drifts towards some of the more humble aspects of gaming, such as navigating the environment, gathering resources, communicating with other characters, and gradually honing skills. The idea is respectable, but the result here is a slice of fantasy life that is calm and benign, but also difficult to become invested in.
It is immediately clear that, whatever other virtues Escha & Logy might possess, a budget isn't one of them. Put bluntly, this show screams “cheap.” The backgrounds lack any noticeable texture or detail, and are reused frequently. The character art, while usually not too bad up close, can sometimes stray wildly off-model at a distance. The animation, bordering on cut-rate to begin with, actually degenerates in quality as the episode count mounts, until fight scenes or even just scenes of quick movement are nothing more than montages of still-frames.
A simple lack of production values can, of course, be overcome by visual creativity, and a show with this much whimsy seems like a prime candidate for such a treatment, but a series of poor design choices prevent it from happening. Perhaps handcuffed by a desire to remain true to the game's image, the character designs here are about as typical as a fantasy can get—a witch is a girl with a hat riding a broom, a warrior is a bulky dude with a sword, and so on. Color, however, is the biggest obstacle to my saying this show looks anything but mediocre; the palette is painfully light in tone, with soft yellows, whites, and reds in huge numbers, and even its dark colors look bleached and faded, resulting in a uniformly washed-out blur of pastels. In general I'd rather not beat up a series for its looks, but there simply isn't a lot of room for compliments when something looks both creatively bankrupt and technically inept.
The music, however, manages to slightly bolster the technical side of the series. It's difficult to pin down the vibe emitted by the show's setting—vaguely steampunk with numerous elements of medieval fantasy—so the soundtrack wisely paints in broad strokes, from soft modern orchestral to anthemic rock to Celtic-sounding folk music. Though it doesn't contribute much toward an overall sense of consistency, this scattergun approach works surprisingly well on a scene-to-scene basis; the score is a little too typical at times, perhaps, and a little too overwrought at others, but at any given moment the odds that it's complementing whatever is happening onscreen are solid.
Escha & Logy's world is a barren one in which human settlements are ringed by The Land of Dusk, a wasteland of cliffs, deserts, and dry, cracked soil which cannot sustain plant life. Civilization has resorted to the research of alchemy in order to restore the desolate land to a more hospitable state, and main character Escha, who lost her mother when she was a child, is the last in a line of alchemists. Raised by the automaton Clone in the tiny frontier town of Colseit, she has joined her town government's research and development branch in order to assist with alchemical development and various expeditions into The Land of Dusk. There she meets Logy, an alchemist from a much larger city who has been sent to assist the Colseit branch in their adventures. The conceptual high points of the show are revealed early on—Escha's personal history merging with the history of alchemy and the battle to restore The Land of Dusk to a fertile state is a curiosity-piquing idea. Some scenes, such as the revealing of the town's generations-old, hand-tilled apple orchard, have a sort of modest grandeur. The lone spot of noble green in the wasteland, made possible only through hundreds of years of human effort and sacrifice, seems like a tiny hint at what Escha & Logy is about: The little ways in which we choose to fight ruination, be it within ourselves or within the world. Initially, the skeleton of a story seems to be in place.
Unfortunately, it soon becomes apparent that a skeleton is all that it is. Escha & Logy is quick to talk at length about anything but its overarching plot, instead diving into a series of episodic shenanigans in which the eponymous pair explore old ruins or meet the many denizens of Colseit and help them through personal problems. They help a local swordswoman through a quarrel with her sisters, help a local witch capture a fire spirit, help a local girl with a wish to make medicine. The more the list goes on, the more disconnected the show begins to feel from what could have been its strengths—the dusky world eventually looms like a forgotten backdrop rather than an essential element, and the two main characters eventually seem more like walking panaceas who exist to provide conclusions for the stories of others rather than humble, newly-minted researchers with goals and motivations of their own. The arc which concludes the series seems like a slapped-together combination of all the standalone adventures, a desperate attempt to prove that there is, in fact, a narrative thread holding the show together. There isn't, though. A mindless amalgamation of supporting characters piled on top of a final objective does not a story make.
That doesn't mean the series has nothing to offer. As far as simple, lazy, Sunday afternoon entertainment goes, one could do a lot better than Escha & Logy, but one could also do a lot worse. It's innocent enough in content, and each adventure can occasionally offer a tidbit of humor or a tidbit of genuine cuteness. There are men and women who need saving, pies that need baking, petite dreams that need to be reached. All of that has a certain charm. The series bumbles along, but, other than failing to capitalize on the potential of its own ideas, makes no great transgressions. There's nothing particularly malignant about it—the average episode is just a warm and fuzzy (if shallow and predictable) little story which might serve as that most basic type of escapist entertainment, vapid and insubstantial, but mildly pleasant and passable as a brief distraction.
Ultimately, though, watching Escha & Logy feels a little too much like watching someone else play a video game, with each episode a quest. You can practically feel the boss at the end of the dungeon approaching, or the pop-up box of success when a character is helped. Simply by virtue of its constant movement from place to place, such a thing might draw the attention of the eye and the brain for twenty minutes. But when it's over, you'll take whatever miniscule reward it offers, walk away, and, hours or days later, forget that the whole thing ever happened. read more
I am not familiar with the game series, so I will not be comparing the show to the game.
For the most part, the episodes were, well, episodic. Until the last few episodes, we had an episode to episode storyline, with some stories continuing from one episode to another. Things didn't really pick up until the last few episodes, although those were pretty enjoyable. I would have liked to see a more cohesive, connected plot in all of the episodes.
The animation for the show was nothing spectacular. I noticed in quite a few of the scenes, the characters had what I like to call a case of "faraway face." Some features just seemed off, even when we saw the characters up close. The general backgrounds and scenery were nice- again, nothing too spectacular, just fair. There was, however, quite a difference in animation style when we saw certain enemies in the show. However, these scenes were few and far between, and while they were animated nicely, the style to me didn't really flow with the rest of the animation. Still, the art wasn't bad. It just wasn't spectacular.
Again, this was nothing spectacular to me. The soundtrack fit in with the overall feel of the show, but there were no songs that I found myself particularly drawn to. The only sound effect or sound bite that I could remember week after week was the little interlude they would play near the middle of the episode, when we would see the character cards. The OP and ED were very nice, and fit with the overall theme as well.
This is where the show kind of faltered for me. We were introduced to a multitude of characters in the show, some later than others. And while they had their quirks, to be honest, they weren't all too interesting to me. In fact, some of them were pretty annoying at times. It's not a good thing when the support characters can outshine the main characters, in my opinion- that is the impression I got. Some characters that were introduced later in the series got the minimal amount of development, or seemed to serve no purpose. Overall, the characters to me were average at best. Nothing too unique in terms of design and personality.
Out of all the shows I watched this season, this is the one that I enjoyed the least. But that's not to say it's not a good show. I personally like my shows to have a plot that spans the entire series, and this show didn't have that. Someone who enjoys more episodic shows would obviously have a different opinion. As well, as someone who enjoys a little bit more action, this show did not deliver on that front. To be fair, it wasn't an action show. But that still knocked the enjoyment for me down a notch.
It wasn't a bad show. I've seen worse, I've seen better. If you're into calmer shows with fantasy elements to them, you'll probably enjoy this. Just don't expect to be amazed by it. read more
How is this similar with SH? Well it's simple, when I first watched EschaLogy's first episode it made me feel I was playing a videogame and that's the same feeling you get when you watch SH. Digging deeper you'll find that these two series also share a similar RPG action/fantasy story that develops in an old village.
* The shounen lead isn't a LOSER; he's skilled at what he does, outgoing and outspoken, and is pretty good with a sword.
* The setting is that of a small community, but the atmosphere is laid back yet bustling with life.
* There's no upskirt panty shots. Okayfinewhatever. _(^_^)_/
* A girl in both these shows have a "tail."
Both anime are based on JRPGs and feel like the beginnings to a long story for a game. Both anime don't have much action, even though there are some, and both anime are more based on daily fantasy life rather than adventure, but there are things going on in the background that further the plot and lead to what should be the game. Altelier however, skips through parts of the story of the game and actually has an ending, while Shining Hearts is mostly like a prologue and doesn't have a resolution.
Both have the same pace and give the same vibe. Also both have settings on a small city and involve "making stuff", having a tiny bit of action to spice things up.
They may not always share the familiarity with economics but both these shows take place in a fantasy setting. And from that setting will be mysteries and discoveries to be unraveled. The two main protagonists shares an unusual yet close relationship with one another. In their world, they discover many innovations and crosses paths with others through a type of journey. There are some animal symbolism and motifs throughout both series although Escha & Logy plays it mostly off as comedy. Spice and Wolf on the other hand has additional elements of romance. I recommend both fantasy series for those who are interested in a exploration and creative thought.
Spice and Wolf & Escha and Logy
Even the titles are similiar, two people travelling and running errands, both with objectives, met and are together(and seems like there is also chemistry within them).
Both shows talk about business, villages, and both women in the animes have a tail. Also the man has white hair in both shows.´
These animes are twins!! Basically! You cant like one and dislike the other, It's must to watch them both :)
If you liked this show, please check Ookami to Koushinryou :)
Opening Theme"Asuiro (アスイロ)" by Rie Murakawa
Ending Theme"Fuyumidori (ふゆみどり)" by Haruka Shimotsuki
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Related ClubsRed's blog(Anime sales projections/estimates/release dates), Fantasy Anime League, Ishikawa Kaito Fanclub, The News Club, Spring Season 2014 Chart Discussions
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