This world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the "Land of Dusk," there was a nation that prospered thanks to its use of alchemy.
There, in order to survive the eventual arrival of the "Dusk End," the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as "Central," where research was conducted on how to halt the advance of the twilight.
One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl's name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man's name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.
The thought of video game adaptations in film or anime usually leads one to imagine the more frequently popularized aspects of video games: Stylish violence and sensuality, high-velocity, no-holds-barred plotlines with worlds that need saving, and iconic, stone-faced heroes and heroines. Atelier Escha & Logy, an adaptation of one installment in a series of well-received roleplaying games, is about as far removed from that generalization as possible—its heroes and heroines are not particularly adept, and its focus drifts towards some of the more humble aspects of gaming, such as navigating the environment, gathering resources, communicating with other characters, and gradually honing skills. The idea is respectable, but the result here is a slice of fantasy life that is calm and benign, but also difficult to become invested in.
It is immediately clear that, whatever other virtues Escha & Logy might possess, a budget isn't one of them. Put bluntly, this show screams “cheap.” The backgrounds lack any noticeable texture or detail, and are reused frequently. The character art, while usually not too bad up close, can sometimes stray wildly off-model at a distance. The animation, bordering on cut-rate to begin with, actually degenerates in quality as the episode count mounts, until fight scenes or even just scenes of quick movement are nothing more than montages of still-frames.
A simple lack of production values can, of course, be overcome by visual creativity, and a show with this much whimsy seems like a prime candidate for such a treatment, but a series of poor design choices prevent it from happening. Perhaps handcuffed by a desire to remain true to the game's image, the character designs here are about as typical as a fantasy can get—a witch is a girl with a hat riding a broom, a warrior is a bulky dude with a sword, and so on. Color, however, is the biggest obstacle to my saying this show looks anything but mediocre; the palette is painfully light in tone, with soft yellows, whites, and reds in huge numbers, and even its dark colors look bleached and faded, resulting in a uniformly washed-out blur of pastels. In general I'd rather not beat up a series for its looks, but there simply isn't a lot of room for compliments when something looks both creatively bankrupt and technically inept.
The music, however, manages to slightly bolster the technical side of the series. It's difficult to pin down the vibe emitted by the show's setting—vaguely steampunk with numerous elements of medieval fantasy—so the soundtrack wisely paints in broad strokes, from soft modern orchestral to anthemic rock to Celtic-sounding folk music. Though it doesn't contribute much toward an overall sense of consistency, this scattergun approach works surprisingly well on a scene-to-scene basis; the score is a little too typical at times, perhaps, and a little too overwrought at others, but at any given moment the odds that it's complementing whatever is happening onscreen are solid.
Escha & Logy's world is a barren one in which human settlements are ringed by The Land of Dusk, a wasteland of cliffs, deserts, and dry, cracked soil which cannot sustain plant life. Civilization has resorted to the research of alchemy in order to restore the desolate land to a more hospitable state, and main character Escha, who lost her mother when she was a child, is the last in a line of alchemists. Raised by the automaton Clone in the tiny frontier town of Colseit, she has joined her town government's research and development branch in order to assist with alchemical development and various expeditions into The Land of Dusk. There she meets Logy, an alchemist from a much larger city who has been sent to assist the Colseit branch in their adventures. The conceptual high points of the show are revealed early on—Escha's personal history merging with the history of alchemy and the battle to restore The Land of Dusk to a fertile state is a curiosity-piquing idea. Some scenes, such as the revealing of the town's generations-old, hand-tilled apple orchard, have a sort of modest grandeur. The lone spot of noble green in the wasteland, made possible only through hundreds of years of human effort and sacrifice, seems like a tiny hint at what Escha & Logy is about: The little ways in which we choose to fight ruination, be it within ourselves or within the world. Initially, the skeleton of a story seems to be in place.
Unfortunately, it soon becomes apparent that a skeleton is all that it is. Escha & Logy is quick to talk at length about anything but its overarching plot, instead diving into a series of episodic shenanigans in which the eponymous pair explore old ruins or meet the many denizens of Colseit and help them through personal problems. They help a local swordswoman through a quarrel with her sisters, help a local witch capture a fire spirit, help a local girl with a wish to make medicine. The more the list goes on, the more disconnected the show begins to feel from what could have been its strengths—the dusky world eventually looms like a forgotten backdrop rather than an essential element, and the two main characters eventually seem more like walking panaceas who exist to provide conclusions for the stories of others rather than humble, newly-minted researchers with goals and motivations of their own. The arc which concludes the series seems like a slapped-together combination of all the standalone adventures, a desperate attempt to prove that there is, in fact, a narrative thread holding the show together. There isn't, though. A mindless amalgamation of supporting characters piled on top of a final objective does not a story make.
That doesn't mean the series has nothing to offer. As far as simple, lazy, Sunday afternoon entertainment goes, one could do a lot better than Escha & Logy, but one could also do a lot worse. It's innocent enough in content, and each adventure can occasionally offer a tidbit of humor or a tidbit of genuine cuteness. There are men and women who need saving, pies that need baking, petite dreams that need to be reached. All of that has a certain charm. The series bumbles along, but, other than failing to capitalize on the potential of its own ideas, makes no great transgressions. There's nothing particularly malignant about it—the average episode is just a warm and fuzzy (if shallow and predictable) little story which might serve as that most basic type of escapist entertainment, vapid and insubstantial, but mildly pleasant and passable as a brief distraction.
Ultimately, though, watching Escha & Logy feels a little too much like watching someone else play a video game, with each episode a quest. You can practically feel the boss at the end of the dungeon approaching, or the pop-up box of success when a character is helped. Simply by virtue of its constant movement from place to place, such a thing might draw the attention of the eye and the brain for twenty minutes. But when it's over, you'll take whatever miniscule reward it offers, walk away, and, hours or days later, forget that the whole thing ever happened.read more
I'm a big fan of the Atelier series, so I was hyped when I heard that the 2nd game from the "Dusk" series will be animated. To be honest I was satisfied by how the actual show turned out, it is simple yet fun to watch. The story isn't bad but not as consistent compared to the game, the art is pretty decent and the music is brilliant as well. I would recommend this show to everyone.
That pretty much sums up the moral that the anime teaches in a sense. Although not many reviews or others have really focused on the what anime can teach someone.. but personally I think it is rather important to at least touch on it because it is something that many people overlook. Many people underestimate the power of anime.
Anime is one of the few things that can shed's light on issues that people may not be able to understand, teaches and reminds us of morals and also provide entertainment for all kinds of people (but.. as we all know..some things in anime that can be disturbing for some people and does tend to show women as objects in some anime)
Escha & Logy no Atelier is an example of a pretty standard anime that centers around the idea of "Don't give up on your dreams".
The story is interesting and standard at the same time. It is about a girl name Escha who is from a long line of Alchemist and she starts working for the R&D branch of the Colesit. It then revels the back stories of the people around Escha. But what makes it interesting in the end is the part about the abandoned ruins and the connection it has with Escha and the others. I won't go into any more detail or else it'll revel to much of the plot. However as interesting as the plot developed it was still rather predictable. This is coming from someone who hasn't watched a large extensive amount of anime (around 50 days worth only at the time i'm writing this review). It isn't some mind blowing plots like FMA or Guilty Crown. Overall in terms of story if you can get past the standard plot you'll find it interesting (I can't explain who it is because it'll give to much away)
The art overall was amazing just like any anime these days. There were a few scenes where the animation does glitch in a sense. Example- when it was Escha holding the envelope and then the next scene Logy has it all of a sudden. But otherwise it was amazing in terms of colour and art.
There were two songs that stood out to me from this anime. The opening theme was good in terms of how it fits with the anime. Also the piano theme that comes out whenever something sad would happen was also pretty suiting. However I wouldn't say it has a masterpiece soundtrack like Clannad, Guilty Crown, FMA, and Angel Beats. Or anything extremely catchy like Binbougami ga! or Melody of the Wild Dance from Bleach. The voice acting in anime as usual always impress me. The voices suited their character, I can't imagine Escha's voice sounding like Clone's voice xD..that would be different.
Ok..here is the part where I found that this anime had problems with. However I don't want to discredit the character set-up, which was very suiting and I thought was well planed for this type of anime. But there was little to no character development in this anime (although it is hard with 12 episodes). To kind of put in context.
Escha: Care free, Airhead, Kind, and skilled in alchemy at the start
-> then becomes Care free, Airhead, Kind, and still skilled in alchemy.
Logy: Resolved, Mature, Strong, Caring, Smart (you'll get why if you watch the anime) he then becomes... EVEN MORE RESOLVED, mature, strong, caring, and still smart.
Linca: Strong.. Like so strong she could punch through walls and fight a small beast that can turn into a huge frikin dragon. She then becomes pretty much the same by the end. However for Linca I felt that this character was pretty well made. Especially her back story did make things very very interesting
Wilbell: well... how do I put this..... she's not your stereotypical witch that's for sure. But she is caring (especially for Nio), laid-back and seemed to be very strong in magic (but it's hard to somewhat tell because of how rushed the anime was)
Ya... you pretty much get the point.... However I really like the character set-up and I really wished they did more with it. I would have loved to see more development with Nio, Marion and Lucille. Also they kind of screw with you w/ Logy and Escha relationship.... it's like they are teasing the audience sometimes xD
Ya.. I liked it.. it was a fun anime to watch if you don't want to watch anything really intense. But I think if you can get passed the rushed plot Escha & Logy no Atelier brings some interesting aspects and I wished they would have developed it more.
I wouldn't reallly feel comfortable recommending it to others if I know they don't like animes that aren't original or mind blowing but it's one of those anime's that one could enjoy watching every once in a while. (although i know it would bug a lot of veteran anime watchers because of how standard it is) read more
So everyone knows this is based on game series and yes, it's not that easy to understand the whole thing without playing those games.
Yet it doesn't mean that you won't be able to enjoy this anime at all. Even if you're not familiar with games, there's a certain aura to this anime that you can enjoy it as well as others do.
Story 7/10 - isn't anything too complicated, it's rather easy-going, may feel a little slow-paced but that's just the nature of this anime. There's nothing much to talk about story actually, most of the episodes are concentrated on individual characters. They don't go really too much into background and keep it easy to understand.
Art is quite good, you can just see that on your own~ but it's nothing to great either so it's 7/10.
Sound - well, it's all about taste I say, 8/10 for really relaxing osts.
Characters - nothing too complicated here either, most of them are easy to understand/guess what kind of characters they are. Still they're rather enjoyable bunch of... "people." ( not all of them are humans) 6/10 because there's nothing really unique here.
Enjoyment - this is the key part of this anime, if you like animes like Aria for example, slow, relaxing, peaceful, than this is for you. Even battle scenes won't get you worked up. You can just turn this on and relax from a tiring day. Some of course can't really enjoy this kind of entertainment, but for some it's a rare opportunity to go into a fascinating fantasy world, where you enjoy every second you spend.
Overall I give this 7/10. People who enjoy this kind of anime, should definitely watch this, and for people who're looking for fantasy world filled with action, keep looking, this one isn't for you.